Lattice Boltzmann simulations on heterogeneous CPU-GPU clusters
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1 Lattice Boltzmann simulations on heterogeneous CPU-GPU clusters H. Köstler 2nd International Symposium Computer Simulations on GPU Freudenstadt,
2 Contents Motivation walberla software concepts LBM simulations on Tsubame Future Work 2
3 Computational Science and LSS Applications Multiphysics fluid, structure medical imaging laser USE_SweepSection( getlbmsweepuid() ){ USE_Sweep(){ swusefunction( LBM",sweep::LBMsweep,FS UIDSet::all(),hsCPU,BSUIDSet::all()); } USE_After(){ //Communication } } Computer Science HPC / hardware Performance engineering software engineering Applied Math LBM multigrid FEM numerics 3
4 Problems Hardware: Modern HPC clusters are massively parallel Intra-core, intra-node, and inter-node Software: Applications become more complex with increasing computational power More complex (physical) models Code development in interdisciplinary teams Algorithm: Many variants exist Components and parameters depend on computational domain or grid, type of problem, 4
5 Applications WALBERLA 5
6 walberla: parallel block-structured grid framework 6
7 GPU Geometric multigrid solver on Tsubame runtime in ms Computational Steering (VIPER) unknowns in million CFD, fluid-structure interaction 7
8 Boltzmann equation Mesoscopic approach to solving the Navier-Stokes equations Boltzmann equation describes the statistical distribution of one particle in a fluid f t + ζ f f is the probability distribution function (PDF), velocity, and Ω(f) is the change due to collision Models behavior of fluids in statistical physics Lattice Boltzmann Method (LBM) solves the discrete Boltzmann equation = Ω (f ) ζ the particle 8
9 Particulate Flow Simulation D3Q19 LBM cell Collide and Stream K. Iglberger F = m a M = J α simulation done by Ch. Feichtinger 9
10 CPU-GPU cluster software concepts WALBERLA 10
11 walberla: Block concept 11
12 walberla: Sweep concept 12
13 walberla: Communication concept 13
14 Overlapping of work and communication 14
15 WaLBerla: Subblocks Assumption: A block corresponds to a (shared-memory) compute node Can possibly be heterogeneous (CPU + GPU) Distributed memory communication (via MPI) is not required within one block Divide one block into subblocks of different sizes for (static) load balancing Subblocks map to (local) devices 15
16 Domain decomposition on one compute node 16
17 LBM Simulations on Tsubame 2.0 RESULTS 17
18 Tsubame 2.0 in Japan Compute nodes: 1442 Processor: Intel Xeon X5670 GPU: 3 x Nvidia Tesla M2050 LINPACK performance: 1.2 Petaflops Power consumption: 1.4 MW Interconnect: QDR Infiniband 18
19 Performance Model I Input Algorithm: LBM kernel Generic Implementation Hardware information (bandwidth, peak performance) Assumption t = t + max( t, t + t + t,, total comp, outer comp, inner buffer comm GPUCPU comm MPI ) Computation time limited by memory bandwidth and instruction throughput Communication time limited by network bandwidth and latency (for direct and collective communication) 19
20 Performance Model II Single node performance on Tsubame Machine balance B m = sustainable bandwidth peak performance Code balance B c = no. bytes loaded and stored no. executed FLOPS = Lightspeed estimate l = min 1, B B m c 20
21 Single Compute Node Performance I 21
22 Single Compute Node Performance II 22
23 Single Compute Node Performance III 23
24 Single Compute Node Performance IV 24
25 Weak scaling, 3 GPUs per node 25
26 Strong scaling, 3 GPUs per node 26
27 Test case: Packed bed of hollow cylinders 27
28 Porous media: 100x100x1536, 1D dom. decomp. 28
29 Porous media: 100x100x1536, 1D dom. decomp. 29
30 Porous media: 100x100x1536, 1D/2D/3D 30
31 Porous media: 256x256x3600, 1D/2D 31
32 Future Work Tests on Nvidia Kepler cluster Main focus in walberla currently on Juqueen and SuperMUC Programming paradigms on future HPC clusters? Code generation techniques to improve portability Dynamic load balancing 32
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