Computer Graphics (CS 543) Lecture 3 (Part 1): Linear Algebra for Graphics (Points, Scalars, Vectors)

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1 Coputer Grphics (CS 543) Lecture 3 (Prt ): Liner Alger for Grphics (Points, Sclrs, Vectors) Prof Enuel Agu Coputer Science Dept. Worcester Poltechnic Institute (WPI)

2 Points, Sclrs nd Vectors Points, vectors defined reltive to coordinte sste Point: Loction in coordinte sste Eple: Point (5,4) Cnnot dd or scle points 5 (5,4) 4 (0,0)

3 Vectors Mgnitude Direction NO position Cn e dded, scled, rotted CG vectors:, 3 or 4 diensions Length Angle

4 Vector-Point Reltionship Sutrct points = vector v = Q P P point + vector = point P + v = Q v Q

5 Vector Opertions Define vectors (,, 3), ) (, 3 Then vector ddition: (,, 3 3 ) +

6 Vector Opertions Define sclr, s Scling vector sclr s ( s, s, 3 s ) Note vector sutrction: ( ( ), ( ), 3 ( 3 )) -.5

7 Vector Opertions: Eples Scling vector sclr s ( s, s, 3 s ) Vector ddition: (,, 3 3 ) For eple, if =(,5,6) nd =(-,7,) nd s=6, then ( 3,, 3 ) (0,,7) s ( 3 s, s, s) (,30,36)

8 Affine Cointion Given vector (,, 3,..., n... n Affine cointion: Su of ll coponents = ) Conve ffine = ffine + no negtive coponent i.e,,... n non negtive

9 Mgnitude of Vector Mgnitude of... n Norliing vector (unit vector) â vector gnitude Note gnitude of norlied vector =. i.e... n

10 Mgnitude of Vector Eple: if = (, 5, 6) Mgnitude of Norliing â 65, 5 65, 6 65

11 Conve Hull Sllest conve oject contining P,P,..P n Fored shrink wrpping points

12 Dot Product (Sclr product) Dot product, d For eple, if =(,3,) nd =(0,4,-) then ( 0) (3 4) ( ) 0

13 Properties of Dot Products Setr (or couttive): Linerit: Hoogeneit: And ) ( ) ( s s c c ) (

14 Angle Between Two Vectors c c c cos, sin c cos, c sin c c c c cos Sign of.c: c c c.c > 0.c = 0.c < 0

15 Angle Between Two Vectors Prole: Find ngle /w vectors = (3,4) nd c = (5,) Step : Find gnitudes of vectors nd c Step : Norlie vectors nd c 5 4, 5 3 ˆ 9, 9 5 ĉ c

16 Angle Between Two Vectors Step 3: Find ngle s dot product ˆ cˆ ˆ cˆ 3 5, , 9 ˆ cˆ Step 4: Find ngle s inverse cosine cos( 0.854) 3.36

17 Stndrd Unit Vectors Define i j,0,0 0,,0 k i k 0,0, 0 j So tht n vector, v, c i j ck,

18 Cross Product (Vector product),,,, If Then k j i ) ( ) ( ) ( Reeer using deterinnt k j i Note: is perpendiculr to nd

19 Cross Product Note: is perpendiculr to oth nd 0

20 Cross Product (Vector product) Clculte if = (3,0,) nd = (4,,8) 3,0, 4,,8 Using deterinnt i j k Then ( 0 ) i (4 8) j (3 0) k i 6j 3k

21 Norl for Tringle using Cross Product Method plne n (p - p 0 ) = 0 n p n = (p - p 0 ) (p - p 0 ) norlie n n/ n p p 0 p Note tht right-hnd rule deterines outwrd fce

22 Newell Method for Norl Vectors Proles with cross product ethod: clcultion difficult hnd, tedious If vectors lost prllel, cross product is sll Nuericl inccurc result p Proposed Mrtin Newell t Uth (tepot gu) Uses forule, suitle for coputer Copute during esh genertion Roust! p 0 p

23 Newell Method Eple Eple: Find norl of polgon with vertices P0 = (6,,4), P=(7,0,9) nd P = (,,) Using siple cross product: ((7,0,9)-(6,,4)) X ((,,)-(6,,4)) = (,-3,-5) P - P0 P - P0 P (,,) PO (6,,4) P (7,0,9)

24 Newell Method for Norl Vectors Forule: Norl N = (,, ) N i0 N i0 N i0 i net( i) i net( i) i net( i) i net( i) i net( i) i net( i)

25 Newell Method for Norl Vectors Clculte coponent of norl N i0 i net( i) i net( i) P0 6 4 ()(3) ( )() (0)(6) 3 0 P P P

26 Newell Method for Norl Vectors Clculte coponent of norl N i0 i net( i) i net( i) P0 6 4 ( 5)(3) (7)(8) ( )(7) P P P

27 Newell Method for Norl Vectors Clculte coponent of norl N i0 i net( i) i net( i) ( )() (6)() ( 5)() P0 P P P Note: Using Newell ethod ields se result s Cross product ethod (,-3,-5)

28 Finding Vector Reflected Fro Surfce = originl vector n = norl vector r = reflected vector = projection of long n e = projection of orthogonl to n Note: Θ = Θ n e r r e Θ Θ - r e e

29 Fors of Eqution of Line Two-diensionl fors of line Eplicit: = +h Iplicit: + +c =0 Pretric: () = 0 + (-) () = 0 + (-) Pretric for of line - α More roust nd generl thn other fors Etends to curves nd surfces P o α P α P

30 Conveit An oject is conve iff for n two points in the oject ll points on the line segent etween these points re lso in the oject P P Q Q conve not conve

31 References Angel nd Shreiner, Interctive Coputer Grphics, 6 th edition, Chpter 3 Hill nd Kelle, Coputer Grphics using OpenGL, 3 rd edition, Sections

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