Parallel Longest Common Subsequence using Graphics Hardware
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1 Parallel Longest Common Subsequence using Graphics Hardware John Kloetzli rian Strege Jonathan Decker Dr. Marc Olano Presented by: rian Strege 1
2 Overview Introduction Problem Statement ackground and Related Work The NVIDI G80 rchitecture lgorithm Description Results and nalysis Conclusion 2
3 Introduction Worked on GPU acceleration of Dynamic Programming Specifically, problems in the Gaussian Elimination Paradigm (GEP) More specifically, Longest Common Subsequence as a representative problem belonging to the GEP 3
4 Problem Statement Design and implement an algorithm for finding the LCS of two arbitrary length strings on a CPU + GPU machine Must make efficient use of both CPU and GPU architectures Must have theoretical justification of design 4
5 Overview Introduction Problem Statement ackground and Related Work The NVIDI G80 rchitecture lgorithm Description Results and nalysis Conclusion 5
6 Related Work General Purpose on Graphics Hardware NVIDI CUD Owens et al. (2005) Linear Dynamic Programming Hirschberg (1975) Chowdhury et al. (2006) GPU Sequence lignment Liu et al. (2007) Schatz et al. (2007) 6
7 The NVIDI G80 rchitecture 16 multiprocessors, 8 cores each 128 logical processors 1.35 GHz 768 M of RM 86.4G/sec transfer rate (8.5G/sec Core 2 Duo) 520 GFLOPS (22 GFLOPS Core 2 Duo) NVIDI CUD Programming Guide, 1.0 7
8 The NVIDI G80 rchitecture Program workflow: CPU (host) creates kernel program GPU maps kernel blocks to processors Processors map kernel threads to processor cores Cores execute in parallel NVIDI CUD Programming Guide, 1.0 8
9 Overview Introduction Problem Statement ackground and Related Work The NVIDI G80 rchitecture lgorithm Description Results and nalysis Conclusion 9
10 lgorithm Description The SIMPLE-LCS recurrence Requires quadratic space, which limits scalability Faster than Chowdhury et al. linear space method 10
11 SIMPLE-LCS Example 11
12 SIMPLE-LCS Example
13 SIMPLE-LCS Example
14 SIMPLE-LCS Example
15 SIMPLE-LCS Example
16 SIMPLE-LCS Example
17 SIMPLE-LCS Example
18 SIMPLE-LCS Example
19 SIMPLE-LCS Example
20 SIMPLE-LCS Example
21 SIMPLE-LCS Example
22 SIMPLE-LCS Example
23 SIMPLE-LCS Example
24 SIMPLE-LCS Example
25 SIMPLE-LCS Example
26 SIMPLE-LCS Example
27 SIMPLE-LCS Example
28 SIMPLE-LCS Example
29 SIMPLE-LCS Example
30 SIMPLE-LCS Example
31 lgorithm Description Chowdhury et al. perform CPU quadratic space algorithm on small subproblems CH-LCS is their linear space algorithm CUTOFF ranges from
32 lgorithm Description Our approach is to add another base case solved quickly on the GPU GPU-LCS is our new algorithm (not recursive) GPU-CUTOFF is 2 16 CUTOFF is
33 lgorithm Description CH: CPU Linear Space DP GPU: GPU DP GPU level 1: GPU Quadratic Space DP (block level) GPU level 2: GPU Linear Space DP (thread level) Simple: CPU Quadratic Space DP 33
34 CH: CPU Linear Space DP Two recursive functions used: Output boundary LCS reconstruction 34
35 CH: CPU Linear Space DP Output boundary: Given input boundary, computes output boundary Expects subproblem size to be square, with power-of-two lengths 35
36 Pushing Example
37 Pushing Example
38 Pushing Example
39 Pushing Example
40 Pushing Example
41 Pushing Example
42 Pushing Example
43 Pushing Example
44 Pushing Example
45 Pushing Example
46 Pushing Example
47 Pushing Example
48 Pushing Example
49 Pushing Example
50 Pushing Example
51 Pushing Example
52 Pushing Example
53 Pushing Example
54 Pushing Example
55 lgorithm Description CH: CPU Linear Space DP GPU: GPU DP GPU level 1: GPU Quadratic Space DP (block level) GPU level 2: GPU Linear Space DP (thread level) Simple: CPU Quadratic Space DP 55
56 GPU Processing Overview Two levels of parallelism locks are executed on a processor Threads are executed on a processor core Each thread is computed by exactly one processor core 56
57 GPU Level 1: Quadratic Space Length of LCS with max length of 2 16 Divide DP matrix into blocks, each block is solved by one of the GPU processors We must enforce the correct order of block execution Each diagonal can be computed in parallel 57
58 GPU Level 1: Quadratic Space The basic quadratic space DP algorithm would require 16 G of memory We fold the memory to store only the input/output boundary for each block Reduces the storage required to 64 M From n 2 to 2(n 2 /m) where m = 512 Duplicate some values to avoid memory contention 58
59 lgorithm Description CH: CPU Linear Space DP GPU: GPU DP GPU level 1: GPU Quadratic Space DP (block level) GPU level 2: GPU Linear Space DP (thread level) Simple: CPU Quadratic Space DP 59
60 GPU Level 2: Linear Space Within each block we also have more parallelism Divide each block into threads Each processor core computes one thread at a time Hardware-level synchronization ensures the correct diagonal ordering Each core reuses the same space (white) and computes the entire logical matrix (grey) 60
61 GPU Level 2 : Linear Space Each thread is a 4x4 subproblem The size was determined by experimentation This memory is on chip, so we do not have to worry about memory conflicts The linear space algorithm allows us to make each block as large as possible, which allows for very fast execution 61
62 lgorithm Description CH: CPU Linear Space DP GPU: GPU DP GPU level 1: GPU Quadratic Space DP (block level) GPU level 2: GPU Linear Space DP (thread level) Simple: CPU Quadratic Space DP 62
63 Simple: CPU Quadratic Space DP Only gets called when a subproblem is too small for the GPU Implements SIMPLE-LCS, the classic matrix-based LCS algorithm 63
64 Overview Introduction Problem Statement ackground and Related Work The NVIDI G80 rchitecture lgorithm Description Results and nalysis Conclusion 64
65 Results and nalysis GPU thread width of 4 proves optimal 65
66 Results and nalysis GPU block width of 512 is slightly faster 66
67 Results and nalysis CPU/GPU cutoff sizes determined experimentally 67
68 Results and nalysis Test DN sequence data obtained from Mike rudno Over five-fold performance improvement from results in Chowdhury et al. on all sequence comparisons Species Length Human 1.80 Chimp 1.32 aboon 1.51 Chicken 0.42 Fugu 0.27 Cow 1.46 Mouse 1.49 Rat 1.50 Cat 1.16 Dog 1.05 Lengths in millions 68
69 Conclusion We present a GPU based Dynamic Programming algorithm to compute the LCS of very large sequences GPU implementation over five-fold performance boost over single CPU implementation 69
70 Future Work We believe our algorithm can be accelerated further with careful optimization Memory management on the GPU Memory transfer between CPU and GPU Investigation of other computation models Implementations using 8xCPU + 2xGPU? 70
71 Questions? Special thanks to Rezaul Chowdhury for his support and Mike rudno for the DN sequence data 71
72 NVIDI CUD Compute Unified Device rchitecture vailable on G80 Series rchitecture for utilizing the GPU as a data-parallel computing device Eliminates the need to map computation through graphics PI User writes a C style function which is then run in parallel on the GPU 72
73 CH: CPU Linear Space DP LCS reconstruction Computes output boundaries in specific order Traces back through boundaries to generate LCS Linear space 73
74 CH: CPU Linear Space DP LCS reconstruction omissions: Non-power-of-two sequence lengths Non-equal sequence lengths 74
75 Integration with Parallel CPUs Chowdhury et al. implemented a parallel version of their algorithm No data available for LCS, but results from other algorithms show we should expect ~6 times speedup for LCS using 8 server processors Disadvantages: Number of processors which can be effectively used scales poorly with input size Server CPUs cost between $500 and $1600 each, while the GPU we used cost $550 75
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