SCIENCE 1206 Unit 4. Physical Science Motion

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SCIENCE 1206 Unit 4 Physical Science Motion

What is Physics? Physics is the study of motion, matter, energy, and force. Called the Fundamental Science

Famous Physicists Galileo Galilei Albert Einstein Sir Isaac Newton

Why study Physics? Most modern technology came from physics (cell phones, internet). Most branches of sciences contain principles obtained from physics. It is hard to find a branch of science which does not contain some physics-related aspect such as electricity, magnetism, mechanics, heat, light, sound, optics. The job market for people with skills in physics is strong.

Introduction Motion is a common theme in our everyday lives: birds fly, babies crawl, and we, ourselves, seem to be in a constant state of movement, running, driving, and walking. Kinematics is the study of how objects move. It makes up a large part of introductory physics.

Science 1206 Section 1: Units, Measurements and Error

Qualitative and Quantitative Descriptions (p.679 680) QUALITATIVE DESCRIPTIONS Are descriptions made by observing with the 5 senses, such as the smell of a flower or the colour of someone s eyes. They include observations which cannot be measured. QUANTITATIVE DESCRIPTIONS are descriptions that are based on measurements or counting (i.e. they are numerical), such as the number of petals a flower has or how tall a person is. They deal with quantities.

BASE AND DERIVED UNITS-p. 689 Base units are units that are defined. thermometers=> degrees meter sticks=> m Derived units are ones that we figure out by using base units. Consider this: The length and width of a rectangle are measured in meters (a base unit.) The area of the rectangle, however, given in square meters or m 2, is a derived unit because it comes from an expression or relationship. In this case the relationship is: Area (Derived Unit) = Length (Base Unit) x Width (Base Unit)

MEASUREMENTS AND SIGNIFICANT DIGITS p. 344-349 The very best we can do is to ESTIMATE 67.83 cm as the length of the object. We are sure of the first three digits (the 6, 7, and 8), but we are estimating the fourth digit, the 3. Your friend might argue that it s not a 3 at all, but rather a 2, or a 4. In any case, at last we can see what is meant by recording a measurement in significant digits: Therefore significant figures are digits that are statistically significant

Rules for Determining the Number of Significant Digits : 1. All non-zero digits (1-9) are to be counted as significant. Ex. 517, 51.7 and 5.17 all have 3 sig figs 2. For any decimal number, any zero that appears after the last non-zero digit( or between 2 non-zero digits) are significant. Ex. 0.05057, 5057 and 56.50 all have 4 sig figs

3. For a whole numbers, only zeros between two nonzero digits are significant Ex, 47, 470, 4700 all have 2 sig fig Note: A good way to remember Rule Number 3: Zeros that have any non-zero digits anywhere to the Left of then are considered significant zeros. However, for a whole number, only zeroes between to significant digits are considered significant.

EXAMPLES http://www.sigfigscalculator.com/ NUMBER SIGNIFICANT NUMBERS 0.007 1 0.5057 4 80200 53 8200 42 453 3 0.0040000 5 550 ( show why) 32

ROUNDING is the procedure of dropping non-significant digits in a calculation result and adjusting the last digit reported. The procedure involves looking at the leftmost digit to be dropped.

Rules to be used in Rounding #1. If the leftmost digit is 5 or greater, add 1 to the last digit to be retained and drop all other digits farther to the right. Ex: Rounding 1.2151 to 3 significant figures gives 1.22 #2. If the digit is less than 5, simply drop it and all digits farther to the right. Ex: Rounding 1.2143 to 3 significant figures gives 1.21

ADDING OR SUBTRACTING SIGNIFICANT FIGURES Rule: When adding or subtracting sig fig, the answer should have the same number of decimal places as the smallest number of decimal paces in the numbers that were added or subtracted. Answer is 641.63

MULTIPLYING OR DIVIDING SIGNIFICANT FIGURES When multiplying and dividing sig, fig. the answer will contain the same number of digits as in the original number with the least number of digits

Using Scientific Notation: There are at least two reasons for being familiar with scientific notation. Firstly, it provides a convenient way to write numbers that are very big and very small. It works like this: a big number 3,200,000 = = 3.2 x 10 6 a small number

CONVERTING UNITS Converting units is not a hard thing to do. In fact, it really just involves multiplying and dividing. In general, to convert units, we need to multiply the quantity we want to convert by its conversion factor. The conversion factor basically tells us how to convert one unit into another. Your conversion factors can be found on the back of your periodic table.

Example 1 How many mm are in 12 cm? 12 cm x 10mm = 120 mm 1cm CONVERSION FACTOR: You set up the conversion factor to ensure that the initial unit is cancelled out, since it must be converted!

Example 2 Sometimes you will have to complete multiple steps for a conversion since you cannot skip a unit. 7 years =? Seconds 7 years x 365 days x 24 hours x 60 min x 60 sec 1 year 1 day 1 hour 1 min = 220 752 000 seconds = 2.21 x 10 8 seconds

Example 3: Sometimes you will have to convert separate units in one conversion. Just tackle one at a time and you will be fine! 30 km =? m/s hr 30 km x 1 hour x 1 min x 1000 m = 30 000 m = 8 m/s 1 hour 60 min 60 sec 1 km 3600 s

But there s good news for the km and m conversion! A SHORTCUT!! General Rule: To change from km/hr to m/s 3.6 To change from m/s to km/hr x 3.6

Rearranging Equations We will be dealing with equations for certain topics in this unit. Sometimes you will need to rearrange the equation to solve for the variable you need to solve for. POINTS to REMEMBER: Whatever you do to ONE SIDE of an EQUATION, you must do to the OTHER SIDE. Do not move the item you are trying to isolate. Move EVERYTHING ELSE!!! Do the opposite to move a variable. For example, to move a variable that is multiplied, divide by it.

Rearranging Example 1 Rearrange the following equations to solve for the variable indicated: a = v t Solve for v

Rearranging Example 2 Rearrange the following equations to solve for the variable indicated: y = mx + b Solve for m

Sources of Error No measurement is exact; any scientific investigation will involve error. 1. Random error (uncertainty) an error that relates to reading a measuring device Ex. a person measuring the length of an object using a ruler must estimate the last digit; another person may not estimate to the same digit Ex. A balance is read at different angles by each person taking the mass of an object. Can be reduced by taking many measurements and then averaging them (and having the same person take the measurement each time)

2. Systematic error An error due to the use of an incorrectly calibrated measuring device. Ex. A clock that runs slow or a ruler with a rounded end Ex: The balance arm on a triple beam balance is not exactly on the zero mark. Can be reduced by inspecting and recalibrating equipment regularly

3. Parallax The change in relative position of an object with a change in the viewing angle Ex. the view of a speedometer is not the same to the driver as it is to a passenger Ex. Stretch out your arm and close your right eye and hide something behind your index finger. Now, switch eyes while maintaining your finger position. The background shifts; this is parallax.

How to Reduce Parallax: #1. All readings should be taken looking in a perpendicular line that joins the eye, the needle and the scale Ex: speedometer #2. Minimize the distance between the scale and the object being measured Ex: place meter stick on its edge, not flat

Error and Discrepancy ERROR: Refers to the uncertainty in a measurement. Ex: using a meter stick 1.56 m ± 0.05 m lies between 1.51m and 1.61m 6.4 m ± 0.1 m, means that the reading lies between 6.3m and 6.5 m

Discrepancy The difference between the value determined by your experimental procedure and the generally accepted value. Example: A student measures the acceleration due to gravity and finds it to be 9.72 m/s2. If the accepted value is 9.81 m/s 2, what is the percent discrepancy?

Science 1206 Section 2: PHYSICAL & MATHEMATICAL RELATIONSHIPS

Independent and dependent Variables, Page 672 INDEPENDENT VARIABLE is the one whose values the experimenter chooses. (Often in nice, even intervals) Ex: time is always plotted on the x-axis Also called the manipulated variable

DEPENDENT VARIABLE is the one which responds to changes in the independent variable. Also called the responding variable Ex: distance is always plotted on the y-axis Graphing Experimental Results, Page 700 Often when we ve done an experiment, we wish to communicate our results to others. The most effective way to do this is often by graphing the data. Example: A Running White-Tailed Deer, page 362

Example: A Running White-Tailed Deer - Page 362 Table 1, Page 362 Distance (m) 0 13 25 40 51 66 78 Time (s) 0 1.0 2.0 3.0 4.0 5.0 6.0

Step #1: Prepare the Grid for your Graph On graph paper, construct a grid for your graph. The horizontal bottom edge is the x-axis and the vertical edge on the left is called the y-axis. Be sure to use the majority of your sheet of paper- DO NOT try to fit the graph into one corner of the paper!

Step #2: Choose the Axes Recall that the independent variable is plotted on the x- axis and the dependent variable is plotted on the y-axis. Time is USUALLY plotted on the x-axis. When labelling the axes, remember to include the correct unit for each measurement.

Step #3: Determine the Range of Values For each variable in the table, find the difference between the largest value and the smallest value- this is the range.

Step #4: Choose a Scale for Each Axis The scale you choose depends on the range of values, and the amount of space you have. &Each line on the grid usually increases by equal divisions, such as 1, 2, 5, 10, etc. and leaves a little extra space to avoid crowdedness i.e. For the x-axis: Each line equals 1 second For the y-axis: Each line equals 10 m

Step #5: Plot the Points Start with the first pair of values from the data table, in this case 0 s and 0 m. Place the point where the line starting at 0 s on the x- axis meets the line starting at 0 m on the y-axis. Continue this for all points in the table.

Step #6:Draw a Line through your Data Points and Title your Graph If possible, draw a straight line through your data which lies closest to the most points- DO NOT connect the dots. This line which passes through the majority of the points on a graph is called the line of best fit. The title of your graph should be meaningful, and i.e. NOT distance versus time, UNLESS no other information is given about the data being graphed.

Ex: Plot the following data using proper graphing techniques:

Distance-Time Graphs, p.363-364 The slope of a graph represents a mathematical relationship between the variables, and can be calculated by Slope = Rise = y2 - y1 = Δ y Run x2 - x1 Δ x The values of x and y can be determined using any 2 points along the straight line graph.

Ex 1: In the previous example of the running white-tailed deer, the slope is found by, Slope = y2 - y1 = d2 - d1= (66 m - 25 m) = 14 m/s x2 - x1 t2 - t1 (5.0 s - 2.0 s) Ex: For the graph that you just created:

Writing an Equation for 2 Quantities Related by a Straight Line Graph Recall: Running White-Tailed Deer Example When a line of best fit is a straight line, there is a simple relationship between the two variables. This relationship can be represented by a general mathematical equation: y = mx + b where y is the dependent variable = DISTANCE x is the independent variable = TIME m is the slope (steepness) of the line b is the y-intercept (i.e. where the graph crosses the y- axis) - AT POINT (0,0)

Recall: Slope can be calculated using the formula Slope (m) = y2 - y1 = d2 - d1= (66 m - 25 m) = 14 m/s x2 - x1 t2 - t1 (5.0 s - 2.0 s) The Y intercept is 0 where it touches the y axis. y=14x m/s is the unit for SPEED (v). The SLOPE OF A d-t GRAPH IS SPEED (v)! SPEED (v) = Δd Δt

INTERPOLATION Finding values between measured points Ex: What is the distance travelled at 3.5 s?

EXTRAPOLATION finding values beyond measured points by extending the graph using a dotted line. Ex:What is the distance travelled at 9.0 s?

INSTANTANEOUS SPEED the speed at which an object is moving at a particular moment in time it is NOT affected by the object s previous speed, or how long it has been moving. For any object moving at a constant speed, the instantaneous speed is the same at any time, and equals the constant speed.

Recall that the slope of the d-t graph represents speed. Since the slope is the same no matter what points are chosen, the object is moving at a CONSTANT speed, thus the instantaneous speed remains the same at all points.

Slopes and Speeds

A) Determine the speed associated with slow, med and Fast? B) Briefly describe how each graph allows you to find the speed. C) What kind of motion does each slope represent? D) What do you notice about the slope of the v-t graph E) What does the area under a v-t graph give?

Average Speed Average speed distance per time ratio. is a measure of the distance traveled in a given period of time; Change In Change in diastance Change in time

Example 1: Suppose that during your trip to school, you traveled a distance of 1002 m and the trip lasted 300 seconds. The average speed of your car could be determined as

Instead you use: Vav = d1 + d2 ------------- t1 + d2

Example 2: You go out for some exercise in which you run 12.0 km in 2 hours, and then bicycle another 20.0 km in 1 more hour. What was your average speed for the entire marathon?

Example 3 A traveler journeys by plane at 400.0 km/hr for 5.0 hours, then drives by car for 180 km in 2.0 hours and finally takes a 45 minute ferry ride the last 12 km to his home. What is her average speed for the entire trip?

Uniform Motion in Two Parts

1. Examine the motion from t = 0 to t = 3 s. Calculate: (a) the distance (b) the time (c) the speed

2. Examine the motion from t = 3 s to t = 5 s. Calculate: (a) the distance (b) the time, (c) the speed.

3. Use your values of d tot and t tot to calculate v av for the motion. 4. Make a conclusion about how to calculate the average speed from a d-t graph. 5. What was the total displacement for the entire trip?

Scalar Quantity a quantity that involves size, but not direction ie. has a magnitude and units. Eg. distance, time, speed

Vector Quantity A quantity that involves direction ie. has a magnitude, units and direction. Eg. displacement, velocity

Direction Stated relative to a reference point (usually the origin or starting point). Can be indicated by:

Distance Position- Displacement Distance (d) is a scalar quantity which refers to "how much ground an object has covered" during its motion. ( ) d Position is a vector quantity which refers to the straight line distance and direction from a reference point. Displacement is a vector quantity which refers to "how far out of place an object is"; it is the object's change in position. Only concerned about the beginning and the end of the trip ( d )

Student Questions: 1. A car travels 10 km [North] then turns and goes 8 km [South]. Which statement is correct? (a) the distance is 18 km and the displacement is 2 km. (b) the distance is 2 km and the displacement is 18 km. (c) both the distance and the displacement are 18 km. (d) both the distance and the displacement are 2 km. 2. Which statement is true? (a) Displacement can never be equal to distance. (b) Displacement can never be greater than distance. (c) Displacement can never be less than distance. (d) Displacement is always equal to distance.

3. A car moves to the right 100 m then goes to the left for 150 m. What is the displacement (assuming motion to the right is positive)? (a) 250 m (b) 50 m (c) -50 m (d) 100 m

Analyzing Vectors using the Speed- Velocity formula Speed is a scalar quantity which refers to "how fast an object is moving." A fast-moving object has a high speed while a slow-moving object has a low speed. An object with no movement at all has a zero speed. Velocity is a vector quantity which refers to "the rate at which an object changes its position."

Practice Examples Question #1 An ant on a picnic table walks 130 cm to the right and then 290 cm to the left in a total of 40.0 s. Determine the ant s distance covered, displacement from original point, average speed, average velocity.

Solution distance = d = total path of the ant = l30 cm + 290 cm = 420 cm displacement = d = change in position of the ant =130cm+ ( 290) cm = 160 cm = 160 cm [left] of the starting point

Question #2 A caribou hunter walks 4.0 km East, then 2.0 km North, and finally 3.0 km West. The entire trek took 3.0 h. Determine the hunter's: (a) total distance traveled (b) average speed (c) displacement (actual distance and direction from where he started) (d) average velocity

ACCELERATION Acceleration is a vector quantity which is defined as "the rate at which an object changes its velocity." An object is accelerating if it is changing its velocity.

CONSTANT ACCELERATION Sometimes an accelerating object will change its velocity by the same amount each second. This is known as a constant acceleration since the velocity is changing by the same amount each second. An object with a constant acceleration should not be confused with an object with a constant velocity. Don't be fooled!

Calculating Acceleration Acceleration can be found using the following formula: A = acceleration V 1 = initial velocity V 2 = Final velocity t = change in time Note: The units for acceleration is m/s/s or m/s 2

Example 1: A skier is moving at 1.8 m/s (down) near the top of a hill. 4.2 s later she is travelling at 8.3 m/s (down). What is her average acceleration?

Example 2: A rabbit, eating in a field, scents a fox nearby and races off. It takes only 1.8 s to reach a top velocity of 7.5 m/s [N]. What is the rabbit s acceleration during this time? Solution:

Example 3: Canadian Myriam Bedard won two gold medals in the biathlon in the 1994 Winter Olympics. If she accelerates at an average of 2.5 m/s2 (E) for 1.5 s, what is her change in velocity at the end of 1.5 s? Solution:

Example 4: An air puck on an air table is attached to a spring. The puck is fired across the table at an initial velocity of 0.45 m/s right and the spring accelerates the air puck at an average acceleration of 1.0 m/s 2 left. What is the velocity of the air puck after 0.60s? (Figure 2, page 464) Solution:

Example 5: A person throws a ball straight up from the ground. The ball leaves the person s hand at an initial velocity of 10.0 m/s up. The acceleration of the ball is 9.81m/s 2 down. Assume up is positive and down is negative. What is the velocity of the ball after 0.50s and after 1.5s? Solution:

Over the next few slides we will summarize some facts about graphs and motion. Velocity-time Graphs: The basics v +15 +15 m/s +10 +5 stopped +10 +5 stopped 0-5 t -15 m/s -10-5 stopped -10-15

Explanation + + +v v t v t t t t t The object is moving at a fixed speed to the right. As time goes on, the speed remains constant. All v values are in the positive, first quadrant, meaning the object is traveling to the right.

Describe the motion depicted by the v-t graph below Explanation + + v t t t t v t -v _ t _ Answer The object is moving at a fixed speed to the left. As time goes on, the speed remains constant. All v values are in the negative, fourth quadrant, meaning the object is traveling to the left.

Explanation + v t + v v v v v t t t t t Answer The object starts from rest and accelerates to the right. As time goes on, the speed increases from zero. All v values are positive meaning the object is traveling to the right.

+ v t Explanation + v v v v v t t t t Answer At time zero the object is already moving to the right. It continues to accelerate to the right. At time zero, there is already a positive value for the speed. As time goes on, the positive speeds increase. That is, the object picks up speed to the right.

Explanation + + v v t v v v t t t t Answer The object is moving to the right but accelerating to the left. It therefore slows down and stops. At time zero, there is already a positive value for the speed. As time goes on, the positive speeds decrease. The object keeps moving to the right but slows down and stops.

+ Explanation + v t v -v t t t t _ -v -v _ Answer The object starts from rest and accelerates to the left. At time zero, the object is not moving. Then, as time goes on there is an increase in negative speeds as the object picks up speed to the left.

+ Explanation + v _ t v -v -v -v_ t t t t Answer The object starts with an initial speed to the left but slows down and stops. At time zero, the object has a maximum speed to the left. However, as time increases, speed decreases, and the object stops.

+ Explanation + v _ t +v +v v -v -v -v_ t t t t t t Answer The object starts with an initial speed to the left and accelerates to the right. At time zero, the object has a maximum speed to the left. However, as time increases, speed decreases, and the object stops. But it continues to accelerate to the right, meaning that after its brief stop, it took off to the right.

Displacement-time Graphs (Accelerated Motion) stopped + V +V +v stopped +d + v - v start end + v -v - V -V -v stopped 0 + v t - v

+ Explanation + d d _ t _ t t t Answer The object is accelerating to the right. As time goes on, the tangents acquire larger and larger positive slopes, i.e. larger speeds to the right.

+ d t Explanation + d 1 t t t t t t 2 6 3 4 5 Answer The object heads left but with ever decreasing speed. At half-time it stops very briefly and then speeds up to the right. Tangents 1, 2, and 3 have negative slopes that are getting smaller. This means the object is moving to the left and slowing down. At 4 it is stopped. Then it picks up speed to the right as indicated by the positive slopes of 5 & 6.

Practice Question #1

Practice Question #2

Instantaneous velocity Generally for any object in motion you can read the instantaneous velocity for that object directly from the velocity time graph. Don t forget the direction! For Example: Velocity at 5 minutes? Velocity at 20 minutes? Velocity at 30 minutes?

But what about determining instantaneous velocity from a position-time graph? For an object in uniform motion that s easy just calculate the slope! Remember:

What about for an object undergoing uniform acceleration? How do you determine the slope of a curved line?? Let me introduce: THE TANGENT!

Tangent - A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point. If we can draw a tangent to the line, we already know how to find the slope of a straight line.

Question: What is the instantaneous velocity at 3 s? Answer: - Draw a tangent to the curve at 3 s (In this case the tangent is already drawn for you. Eventually you will have to do it yourself.) - Pick 2 points on the tangent line - Use the velocity equation to determine the slope (i.e. Instantaneous velocity)

Question: What is the instantaneous velocity at 0.20 s? Answer: Use a ruler and draw a tangent to the line at 0.20 s Make sure that the angle that is formed between the ruler and the curved line is about equal on both sides of the point. Draw a long line with your ruler. Pick 2 points on your tangent line Use the velocity equation to calculate the instantaneous velocity (slope) at 0.20 s.

Accuracy and Precision

Accuracy and Precision