Logic and Artificial Intelligence Lecture 21

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1 Logic and Artificial Intelligence Lecture 21 Eric Pacuit Currently Visiting the Center for Formal Epistemology, CMU Center for Logic and Philosophy of Science Tilburg University ai.stanford.edu/ epacuit November 16, 2011 Logic and Artificial Intelligence 1/25

2 Recap: Logics of Action and Ability F ϕ: ϕ is true at some moment in the future Logic and Artificial Intelligence 2/25

3 Recap: Logics of Action and Ability F ϕ: ϕ is true at some moment in the future F ϕ: there is a history where ϕ is true some moment in the future Logic and Artificial Intelligence 2/25

4 Recap: Logics of Action and Ability F ϕ: ϕ is true at some moment in the future F ϕ: there is a history where ϕ is true some moment in the future [α]ϕ: after doing action α, ϕ is true Logic and Artificial Intelligence 2/25

5 Recap: Logics of Action and Ability F ϕ: ϕ is true at some moment in the future F ϕ: there is a history where ϕ is true some moment in the future [α]ϕ: after doing action α, ϕ is true [δϕ]ψ: after bringing about ϕ, ψ is true Logic and Artificial Intelligence 2/25

6 Recap: Logics of Action and Ability F ϕ: ϕ is true at some moment in the future F ϕ: there is a history where ϕ is true some moment in the future [α]ϕ: after doing action α, ϕ is true [δϕ]ψ: after bringing about ϕ, ψ is true [i stit]ϕ: the agent can see to it that ϕ is true Logic and Artificial Intelligence 2/25

7 Recap: Logics of Action and Ability F ϕ: ϕ is true at some moment in the future F ϕ: there is a history where ϕ is true some moment in the future [α]ϕ: after doing action α, ϕ is true [δϕ]ψ: after bringing about ϕ, ψ is true [i stit]ϕ: the agent can see to it that ϕ is true [i stit]ϕ: the agent has the ability to bring about ϕ Logic and Artificial Intelligence 2/25

8 Group/Collective actions and abilities: for J N, [J]ϕ means the group can make ϕ true... Logic and Artificial Intelligence 3/25

9 Group Actions: Example Logic and Artificial Intelligence 4/25

10 Group Actions: Example Suppose that there are two agents: a server (s) and a client (c). The client asks to set the value of x and the server can either grant or deny the request. Assume the agents make simultaneous moves. Logic and Artificial Intelligence 4/25

11 Group Actions: Example Suppose that there are two agents: a server (s) and a client (c). The client asks to set the value of x and the server can either grant or deny the request. Assume the agents make simultaneous moves. set1 set2 deny grant Logic and Artificial Intelligence 4/25

12 Group Actions: Example Suppose that there are two agents: a server (s) and a client (c). The client asks to set the value of x and the server can either grant or deny the request. Assume the agents make simultaneous moves. deny grant set1 q 0 q 0, q 1 q 0 set2 q 0 q 1, q 1 q 1 Logic and Artificial Intelligence 5/25

13 Many Agents Example: Suppose that there are two agents: a server (s) and a client (c). The client asks to set the value of x and the server can either grant or deny the request. Assume the agents make simultaneous moves. deny grant set1 q q q 0 q 0, q 1 q 0 set2 q q q 0 q 1, q 1 q 1 Logic and Artificial Intelligence 6/25

14 Strategy Logics Coalitional Logic: Reasoning about (local) group power. [C]ϕ: coalition C has a joint action to bring about ϕ. M. Pauly. A Modal Logic for Coalition Powers in Games. Journal of Logic and Computation 12 (2002). Logic and Artificial Intelligence 7/25

15 Strategy Logics Coalitional Logic: Reasoning about (local) group power. [C]ϕ: coalition C has a joint action to bring about ϕ. M. Pauly. A Modal Logic for Coalition Powers in Games. Journal of Logic and Computation 12 (2002). Alternating-time Temporal Logic: Reasoning about (local and global) group power: A Gϕ: The coalition A has a joint action to ensure that ϕ will remain true. R. Alur, T. Henzinger and O. Kupferman. Alternating-time Temproal Logic. Jouranl of the ACM (2002). Logic and Artificial Intelligence 7/25

16 Multi-agent Transition Systems, deny (P x=1 [s]p x=1 ) (P x=2 [s]p x=2 ) q 0 x = 1 set2, grant set1, grant q 1 x = 2, deny Logic and Artificial Intelligence 8/25

17 Multi-agent Transition Systems, deny P x=1 [s]p x=2 q 0 x = 1 set2, grant set1, grant q 1 x = 2, deny Logic and Artificial Intelligence 8/25

18 Multi-agent Transition Systems, deny P x=1 [s, c]p x=2 q 0 x = 1 set2, grant set1, grant q 1 x = 2, deny Logic and Artificial Intelligence 8/25

19 Logics of Abilities something an agent/a group can do such that actions of the other players/nature... A. Herzig and F. Schwarzentruber. Properties of logics of individual and group agency. C. Areces and R. Golblatt (eds.) Advances in Modal Logic, pgs , A. Herzig and E. Lorini. A Dynamic Logic of Agency I: STIT, Capabilities and Powers. Journal of Logic, Language and Information, 19, pgs , Logic and Artificial Intelligence 9/25

20 Logics of Abilities something an agent/a group can do such that actions of the other players/nature... A. Herzig and F. Schwarzentruber. Properties of logics of individual and group agency. C. Areces and R. Golblatt (eds.) Advances in Modal Logic, pgs , A. Herzig and E. Lorini. A Dynamic Logic of Agency I: STIT, Capabilities and Powers. Journal of Logic, Language and Information, 19, pgs , (joint) actions of the other players, something the agent/coalition can do... Logic and Artificial Intelligence 9/25

21 Coalitional Logic M. Pauly. A Modal Logic for Coalitional Powers in Games. Journal of Logic and Computation, 12:1, pp , Logic and Artificial Intelligence 10/25

22 Effectivity Functions Let N be a (finite) set of agents and W a set of worlds. Logic and Artificial Intelligence 11/25

23 Effectivity Functions Let N be a (finite) set of agents and W a set of worlds. For each J N, the effectivity function for J is e : (N) ( (W )) X e(j) means X is a set of possible outcomes for which J is effective (or J can force the world to be in some state of X at the next step). Logic and Artificial Intelligence 11/25

24 Playable Effectivity Functions e is playable (for a set of states W ) iff 1. e(j) (Liveness) 2. W e(j) (Safety) 3. if W X e( ) then X e(n) (N-maximality) 4. if X e(j) and X Y then Y e(j) (Outcome monotonicity) 5. If J I =, then if X 1 e(j) and X 2 e(i ), then X 1 X 2 e(j I ) (Super-additivity) Logic and Artificial Intelligence 12/25

25 Playable Effectivity Functions e is the effectivity function of some strategic game provided X e(j) if there is a joint strategy for J such that no matter what strategy is chosen by the agents N J, the outcome of the game is in X. Theorem (Pauly). An effectivity function e is playable iff it is the effectivity function of some strategic game. Logic and Artificial Intelligence 13/25

26 Playable Effectivity Functions e is the effectivity function of some strategic game provided X e(j) if there is a joint strategy for J such that no matter what strategy is chosen by the agents N J, the outcome of the game is in X. Theorem (Pauly). An effectivity function e is playable iff it is the effectivity function of some strategic game. See, also V. Goranko, W. Jamroga, and P. Turrini. Strategic Games and Truly Playable Effectivity Functions. to appear in: Journal of Autonomous Agents and Multiagent Systems. Logic and Artificial Intelligence 13/25

27 CL Models A coalitional logic model is a tuple M = W, E, V where W is a set of states, E : W ( (N) ( (W ))) assigns to each state a playable effectivity function, and V : At (W ) is a valuation function. M, w = [J]ϕ iff [[ϕ]] M = {w M, w = ϕ} E(w)(J) Logic and Artificial Intelligence 14/25

28 Coalitional Logic: Axiomatics [J] [J] ( [ ] ϕ) [N]ϕ [J](ϕ ψ) ([J]ϕ [J]ψ) ([J 1 ]ϕ 1 [J 2 ]ϕ 2 ) [J 1 J 2 ](ϕ 1 ϕ 2 ), where J 1 J 2 = Logic and Artificial Intelligence 15/25

29 Logics of preference... Logic and Artificial Intelligence 16/25

30 Preference (Modal) Logics x, y objects x y: x is at least as good as y Logic and Artificial Intelligence 17/25

31 Preference (Modal) Logics x, y objects x y: x is at least as good as y 1. x y and y x (x y) 2. x y and y x (y x) 3. x y and y x (x y) 4. x y and y x (x y) Logic and Artificial Intelligence 17/25

32 Preference (Modal) Logics x, y objects x y: x is at least as good as y 1. x y and y x (x y) 2. x y and y x (y x) 3. x y and y x (x y) 4. x y and y x (x y) Properties: transitivity, connectedness, etc. Logic and Artificial Intelligence 17/25

33 Preference (Modal) Logics Modal betterness model M = W,, V Logic and Artificial Intelligence 18/25

34 Preference (Modal) Logics Modal betterness model M = W,, V Preference Modalities ϕ: there is a world at least as good (as the current world) satisfying ϕ M, w = ϕ iff there is a v w such that M, v = ϕ Logic and Artificial Intelligence 18/25

35 Preference (Modal) Logics Modal betterness model M = W,, V Preference Modalities ϕ: there is a world at least as good (as the current world) satisfying ϕ M, w = ϕ iff there is a v w such that M, v = ϕ M, w = ϕ iff there is v w and w v such that M, v = ϕ Logic and Artificial Intelligence 18/25

36 Preference (Modal) Logics 1. ϕ ϕ 2. ϕ ϕ 3. ϕ ψ ( ψ (ψ ϕ)) 4. ϕ ϕ Theorem The above logic (with Necessitation and Modus Ponens) is sound and complete with respect to the class of preference models. J. van Benthem, O. Roy and P. Girard. Everything else being equal: A modal logic approach to ceteris paribus preferences. JPL, Logic and Artificial Intelligence 19/25

37 Preference Modalities ϕ ψ: the state of affairs ϕ is at least as good as ψ (ceteris paribus) G. von Wright. The logic of preference. Edinburgh University Press (1963). Logic and Artificial Intelligence 20/25

38 Preference Modalities ϕ ψ: the state of affairs ϕ is at least as good as ψ (ceteris paribus) G. von Wright. The logic of preference. Edinburgh University Press (1963). Γ ϕ: ϕ is true in better world, all things being equal. J. van Benthem, O. Roy and P. Girard. Everything else being equal: A modal logic approach to ceteris paribus preferences. JPL, Logic and Artificial Intelligence 20/25

39 All Things Being Equal... u r b, u b, r With boots (b), I prefer my raincoat (r) over my umbrella (u) Without boots ( b), I also prefer my raincoat (r) over my umbrella (u) But I do prefer an umbrella and boots over a raincoat and no boots Logic and Artificial Intelligence 21/25

40 All Things Being Equal... u r b, u b, r With boots (b), I prefer my raincoat (r) over my umbrella (u) Without boots ( b), I also prefer my raincoat (r) over my umbrella (u) But I do prefer an umbrella and boots over a raincoat and no boots Logic and Artificial Intelligence 21/25

41 All Things Being Equal... u r b, u b, r With boots (b), I prefer my raincoat (r) over my umbrella (u) Without boots ( b), I also prefer my raincoat (r) over my umbrella (u) But I do prefer an umbrella and boots over a raincoat and no boots Logic and Artificial Intelligence 21/25

42 All Things Being Equal... u r b, u b, r With boots (b), I prefer my raincoat (r) over my umbrella (u) Without boots ( b), I also prefer my raincoat (r) over my umbrella (u) But I do prefer an umbrella and boots over a raincoat and no boots Logic and Artificial Intelligence 21/25

43 All Things Being Equal... u r b, u b, r All things being equal, I prefer my raincoat over my umbrella Without boots ( b), I also prefer my raincoat (r) over my umbrella (u) But I do prefer an umbrella and boots over a raincoat and no boots Logic and Artificial Intelligence 21/25

44 All Things Being Equal... Let Γ be a set of (preference) formulas. Write w Γ v if for all ϕ Γ, w = ϕ iff v = ϕ. 1. M, w = Γ ϕ iff there is a v W such that w Γ v and M, v = ϕ. 2. M, w = Γ ϕ iff there is a v W such that w( Γ )v and M, v = ϕ. 3. M, w = Γ < ϕ iff there is a v W such that w( Γ <)v and M, v = ϕ. Key Principles: Γ ϕ Γ ϕ if Γ Γ ±ϕ Γ (α ±ϕ) Γ {ϕ} α Logic and Artificial Intelligence 22/25

45 All Things Being Equal... Let Γ be a set of (preference) formulas. Write w Γ v if for all ϕ Γ, w = ϕ iff v = ϕ. 1. M, w = Γ ϕ iff there is a v W such that w Γ v and M, v = ϕ. 2. M, w = Γ ϕ iff there is a v W such that w( Γ )v and M, v = ϕ. 3. M, w = Γ < ϕ iff there is a v W such that w( Γ <)v and M, v = ϕ. Key Principles: Γ ϕ Γ ϕ if Γ Γ ±ϕ Γ (α ±ϕ) Γ {ϕ} α Logic and Artificial Intelligence 22/25

46 All Things Being Equal... Let Γ be a set of (preference) formulas. Write w Γ v if for all ϕ Γ, w = ϕ iff v = ϕ. 1. M, w = Γ ϕ iff there is a v W such that w Γ v and M, v = ϕ. 2. M, w = Γ ϕ iff there is a v W such that w( Γ )v and M, v = ϕ. 3. M, w = Γ < ϕ iff there is a v W such that w( Γ <)v and M, v = ϕ. Key Principles: Γ ϕ Γ ϕ if Γ Γ ±ϕ Γ (α ±ϕ) Γ {ϕ} α Logic and Artificial Intelligence 22/25

47 Preference Lifting, I Given a preference ordering over a set of objects X, we want to lift this to an ordering ˆ over (X ). Given, what reasonable properties can we infer about ˆ? S. Barberá, W. Bossert, and P.K. Pattanaik. Ranking sets of objects. In Handbook of Utility Theory, volume 2. Kluwer Academic Publishers, Logic and Artificial Intelligence 23/25

48 Preference Lifting, II You know that x y z Can you infer that {x, y} ˆ {z}? Logic and Artificial Intelligence 24/25

49 Preference Lifting, II You know that x y z Can you infer that {x, y} ˆ {z}? You know that x y z Can you infer anything about {y} and {x, z}? Logic and Artificial Intelligence 24/25

50 Preference Lifting, II You know that x y z Can you infer that {x, y} ˆ {z}? You know that x y z Can you infer anything about {y} and {x, z}? You know that w x y z Can you infer that {w, x, y} ˆ {w, y, z}? Logic and Artificial Intelligence 24/25

51 Preference Lifting, II You know that x y z Can you infer that {x, y} ˆ {z}? You know that x y z Can you infer anything about {y} and {x, z}? You know that w x y z Can you infer that {w, x, y} ˆ {w, y, z}? You know that w x y z Can you infer that {w, x} ˆ {y, z}? Logic and Artificial Intelligence 24/25

52 Preference Lifting, III There are different interpretations of X ˆ Y : You will get one of the elements, but cannot control which. You can choose one of the elements. You will get the full set. Logic and Artificial Intelligence 25/25

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