Chapter 2. Motion along a straight line

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Transcription:

Chapter 2 Motion along a straight line

2.2 Motion We find moving objects all around us. The study of motion is called kinematics. Examples: The Earth orbits around the Sun A roadway moves with Earth s rotation

2.2 Motion Here we will study motion that takes place in a straight line. Forces cause motion. We will find out, as a result of application of force, if the objects speed up, slow down, or maintain the same rate. The moving object here will be considered as a particle. If we deal with a stiff, extended object, we will assume that all particles on the body move in the same fashion. We will study the motion of a particle, which will represent the entire body.

2.3 Position and displacement The location of an object is usually given in terms of a standard reference point, called the origin. The positive direction is taken to be the direction where the coordinates are increasing, and the negative direction as that where the coordinates are decreasing. A change in the coordinates of the position of the body describes the displacement of the body. For example, if the x-coordinate of a body changes from x 1 to x 2, then the displacement, Dx = (x 2 -x 1 ). Displacement is a vector quantity. That is, a quantity that has both magnitude and direction information. An object s displacement is x = -4 m means that the object has moved towards decreasing x-axis by 4 m. The direction of motion, here, is toward decreasing x.

2.4 Average Velocity and Average Speed A common way to describe the motion of an object is to show a graph of the position as a function of time. Average velocity, or v avg, is defined as the displacement over the time duration. The average velocity has the same sign as the displacement

2.4 Average Velocity and Average Speed The magnitude of the slope of the x-t graph gives the average velocity Here, the average velocity is:

2.4 Average Velocity and Average Speed Average speed is the ratio of the total distance traveled to the total time duration. It is a scalar quantity, and does not carry any sense of direction.

Example, motion:

Example, motion:

Example, motion:

2.5 Instantaneous Velocity and Speed The instantaneous velocity of a particle at a particular instant is the velocity of the particle at that instant. Here Dt approaches a limiting value: v, the instantaneous velocity, is the slope of the tangent of the position-time graph at that particular instant of time. Velocity is a vector quantity and has with it an associated sense of direction.

Example, instantaneous velocity:

2.6 Acceleration Average acceleration is the change of velocity over the change of time. As such, Here the velocity is v 1 at time t 1, and the velocity is v 2 at time t 2. The instantaneous acceleration is defined as: In terms of the position function, the acceleration can be defined as: The SI units for acceleration are m/s 2.

2.6 Acceleration If a particle has the same sign for velocity and acceleration, then that particle is speeding up. Colonel J. P. Stapp in a rocket sled, which undergoes sudden change in velocities. Conversely, if a particle has opposite signs for the velocity and acceleration, then the particle is slowing down. Our bodies often react to accelerations but not to velocities. A fast car often does not bother the rider, but a sudden brake is felt strongly by the rider. This is common in amusement car rides, where the rides change velocities quickly to thrill the riders. The magnitude of acceleration falling near the Earth s surface is 9.8 m/s 2, and is often referred to as g.

Example, acceleration:

2.7 Constant Acceleration: A Special Case When the acceleration is constant, its average and instantaneous values are the same. means that (1) Here, velocity at t=0 is v o. Similarly,, which means that finally leading to..(2) Eliminating t from the Equations (1) and (2):..(3)

2.7 Constant Acceleration: A Special Case Integrating constant acceleration graph for a fixed time duration yields values for velocity graph during that time. Similarly, integrating velocity graph will yield values for position graph.

Example, constant acceleration:

2.9 Free-Fall Acceleration In this case objects close to the Earth s surface fall towards the Earth s surface with no external forces acting on them except for their weight. Use the constant acceleration model with a replaced by -g, where g = 9.8 m/s 2 for motion close to the Earth s surface. In vacuum, a feather and an apple will fall at the same rate.

Sample Problem

2-10 Graphical Integration in Motion Analysis Starting from we obtain (v o = velocity at time t=0, and v 1 = velocity at time t = t 1 ). Note that Similarly, we obtain (x o = position at time t = 0, and x 1 = position at time t=t 1 ), and

Example, graphical solution: