MS&E 246: Lecture 12 Static games of incomplete information. Ramesh Johari

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MS&E 246: Lecture 12 Static games of incomplete information Ramesh Johari

Incomplete information Complete information means the entire structure of the game is common knowledge Incomplete information means anything else

Cournot revisited Consider the Cournot game again: Two firms (N = 2) Cost of producing s n : c n s n Demand curve: Price = P(s 1 + s 2 ) = a b (s 1 + s 2 ) Payoffs: Profit = Π n (s 1, s 2 ) = P(s 1 + s 2 ) s n c n s n

Cournot revisited Suppose c i is known only to firm i. Incomplete information: Payoffs of firms are not common knowledge. How should firm i reason about what it expects the competitor to produce?

Beliefs A first approach: Describe firm 1 s beliefs about firm 2. Then need firm 2 s beliefs about firm 1 s beliefs And firm 1 s beliefs about firm 2 s beliefs about firm 1 s beliefs Rapid growth of complexity!

Harsanyi s approach Harsanyi made a key breakthrough in the analysis of incomplete information games: He represented a static game of incomplete information as a dynamic game of complete but imperfect information.

Harsanyi s approach Nature chooses (c 1, c 2 ) according to some probability distribution. Firm i now knows c i, but opponent only knows the distribution of c i. Firms maximize expected payoff.

Harsanyi s approach All firms share the same beliefs about incomplete information, determined by the common prior. Intuitively: Nature determines who we are at time 0, according to a distribution that is common knowledge.

Bayesian games In a Bayesian game, player i s preferences are determined by his type θ i T i ; T i is the type space for player i. When player i has type θ i, his payoff function is: Π i (s ; θ i )

Bayesian games A Bayesian game with N players is a dynamic game of N + 1 stages. Stage 0: Nature moves first, and chooses a type θ i for each player i, according to some joint distribution P(θ 1,, θ N ) on T 1 x L x T N.

Bayesian games Player i learns his own type θ i, but not the types of other players. Stage i: Player i chooses an action from S i. After stage N: payoffs are realized.

Bayesian games An alternate, equivalent interpretation: 1) Nature chooses players types. 2) All players simultaneously choose actions. 3) Payoffs are realized.

Bayesian games How many subgames are there? How many information sets does player i have? What is a strategy for player i?

Bayesian games How many subgames are there? ONE the entire game. How many information sets does player i have? ONE per type θ i. What is a strategy for player i? A function from T i S i.

Bayesian games One subgame SPNE and NE are identical concepts. A Bayesian equilibrium (or Bayes-Nash equilibrium) is a NE of this dynamic game.

Expected payoffs How do players reason about uncertainty regarding other players types? They use expected payoffs. Given s -i ( ), player i chooses a i = s i (θ i ) to maximize E[ Π i ( a i, s -i (θ -i ) ; θ i ) θ i ]

Bayesian equilibrium Thus s 1 ( ),, s N ( ) is a Bayesian equilibrium if and only if: s i (θ i ) arg max ai S E[ Π i i ( a i, s -i (θ -i ) ; θ i ) θ i ] for all θ i, and for all players i. [Notation: s -i (θ -i ) = (s 1 (θ 1 ),, s i-1 (θ i-1 ), s i+1 (θ i+1 ),, s N (θ N )) ]

Bayesian equilibrium The conditional distribution P(θ -i θ i ) is called player i s belief. Thus in a Bayesian equilibrium, players maximize expected payoffs given their beliefs. [ Note: Beliefs are found using Bayes rule: P(θ -i θ i ) = P(θ 1,, θ N )/P(θ i ) ]

Bayesian equilibrium Since Bayesian equilibrium is a NE of a certain dynamic game of imperfect information, it is guaranteed to exist (as long as type spaces T i are finite and action spaces S i are finite).

Cournot revisited Back to the Cournot example: Let s assume c 1 is common knowledge, but firm 1 does not know c 2. Nature chooses c 2 according to: c 2 = c H, w/prob. p = c L, w/prob. 1 - p (where c H > c L )

Cournot revisited These are also informally called games of asymmetric information: Firm 2 has information that firm 1 does not have.

Cournot revisited The type of each firm is their marginal cost of production, c i. Note that c 1, c 2 are independent. Firm 1 s belief: P(c 2 = c H c 1 ) = 1 - P(c 2 = c L c 1 ) = p Firm 2 s belief: Knows c 1 exactly

Cournot revisited The strategy of firm 1 is the quantity s 1. The strategy of firm 2 is a function: s 2 (c H ) : quantity produced if c 2 = c H s 2 (c L ) : quantity produced if c 2 = c L

Cournot revisited We want a NE of the dynamic game. Given s 1 and c 2, Firm 2 plays a best response. Thus given s 1 and c 2, Firm 2 produces:

Cournot revisited Given s 2 ( ) and c 1, Firm 1 maximizes expected payoff. Thus Firm 1 maximizes: E[ Π 1 (s 1, s 2 (c 2 ) ; c 1 ) c 1 ] = [p P(s 1 + s 2 (c H )) + (1 - p)p(s 1 + s 2 (c L ))] s 1 c 1 s 1

Cournot revisited Recall demand is linear: P(Q) = a - bq So expected payoff to firm 1 is: [ a - b(s 1 + ps 2 (c H ) + (1 - p)s 2 (c L )) ]s 1 - c 1 s 1 Thus firm 1 plays best response to expected production of firm 2.

Cournot revisited: equilibrium A Bayesian equilibrium has 3 unknowns: s 1, s 2 (c H ), s 2 (c L ) There are 3 equations: Best response of firm 1 given s 2 (c H ), s 2 (c L ) Best response of firm 2 given s 1, when type is c H Best response of firm 2 given s 1, when type is c L

Cournot revisited: equilibrium Assume all quantities are positive at BNE (can show this must be the case) Solution: s 1 = [ a -2c 1 + pc H + (1 - p)c L ]/3 s 2 (c H ) = [a -2c H + c 1 ]/3 + (1 - p)(c H - c L )/6 s 2 (c L ) = [a -2c L + c 1 ]/3 - p(c H - c L )/6

Cournot revisited: equilibrium When p = 0, complete information: Both firms know c 2 = c L NE (s (0) 1, s (0) 2 ) When p = 1, complete information: Both firms know c 2 = c H NE (s (1) 1, s (1) 2 ) For 0 < p < 1, note that: s 2 (c L ) < s (0) 2, s 2 (c H ) > s (1) 2, s (0) 1 < s 1 < s (1) 1 Why?

Coordination game Consider coordination game with incomplete information: Player 2 L R Player 1 l r (2 + t 1,1) (0,0) (0,0) (1,2 + t 2 )

Coordination game t 1, t 2 are independent uniform r.v. s on [0, x]. Player i learns t i, but not t -i. Player 2 L R Player 1 l r (2 + t 1,1) (0,0) (0,0) (1,2 + t 2 )

Coordination game Types: t 1, t 2 Beliefs: Types are independent, so player i believes t -i is uniform[0, x] Strategies: Strategy of player i is a function s i (t i )

Coordination game We ll search for a specific form of Bayesian equilibrium: Assume each player i has a threshold c i, such that the strategy of player 1 is: s 1 (t 1 ) = l if t 1 > c 1 ; = r if t 1 c 1. and the strategy of player 2 is: s 2 (t 2 ) = R if t 2 > c 2 ; = L if t 2 c 2.

Coordination game Given s 2 ( ) and t 1, player 1 maximizes expected payoff: If player 1 plays l: E [ Π 1 (l, s 2 (t 2 ); t 1 ) t 1 ] = (2 + t 1 ) P(t 2 c 2 ) + 0 P(t 2 > c 2 ) If player 1 plays r: E [ Π 1 (r, s 2 (t 2 ) ; t 1 ) t 1 ] = 0 P(t 2 c 2 ) + 1 P(t 2 > c 2 )

Coordination game Given s 2 ( ) and t 1, player 1 maximizes expected payoff: If player 1 plays l: E [ Π 1 (l, s 2 (t 2 ) ; t 1 ) t 1 ] = (2 + t 1 )(c 2 /x) If player 1 plays r: E [ Π 1 (r, s 2 (t 2 ) ; t 1 ) t 1 ] = 1 - c 2 /x

Coordination game So player 1 should play l if and only if: t 1 > x/c 2-3 Similarly: Player 2 should play R if and only if: t 2 > x/c 1-3

Coordination game So player 1 should play l if and only if: t 1 > x/c 2-3 Similarly: Player 2 should play R if and only if: t 2 > x/c 1-3 The right hand sides must be the thresholds!

Coordination game: equilibrium Solve: c 1 = x/c 2-3, c 2 = x/c 1-3 Solution: 9+4x 3 c i = 2 Thus one Bayesian equilibrium is to play strategies s 1 ( ), s 2 ( ), with thresholds c 1, c 2 (respectively).

Coordination game: equilibrium What is the unconditional probability that player 1 plays r? = c 1 /x 1/3 as x 0 Thus as x 0, the unconditional distribution of play matches the mixed strategy NE of the complete information game.

Purification This phenomenon is one example of purification: recovering a mixed strategy NE via Bayesian equilibrium of a perturbed game. Harsanyi showed mixed strategy NE can almost always be purified in this way.

Summary To find Bayesian equilibria, provide strategies s 1 ( ),, s N ( ) where: For each type θ i, player i chooses s i (θ i ) to maximize expected payoff given his belief P( θ -i θ i ).