Describing motion: Kinematics in two dimension

Similar documents
Kinematics in Two Dimensions; Vectors

Describing motion: Kinematics in one dimension

Chapter 3 Kinematics in Two Dimensions; Vectors

Vectors and 2D Kinematics. AIT AP Physics C

Chapter 4. Motion in Two Dimensions. Professor Wa el Salah

Chapter 4. Motion in Two Dimensions

Example problem: Free Fall

Demo: x-t, v-t and a-t of a falling basket ball.

Chapter 3. Vectors and. Two-Dimensional Motion Vector vs. Scalar Review

Physics Chapter 3 Notes. Section 3-1: Introduction to Vectors (pages 80-83)

Chapter 4. Motion in Two Dimensions

Chapter 4. Motion in Two Dimensions

9/29/2014. Chapter 3 Kinematics in Two Dimensions; Vectors. 3-1 Vectors and Scalars. Contents of Chapter Addition of Vectors Graphical Methods

Vectors a vector is a quantity that has both a magnitude (size) and a direction

Graphical Vector Addition

Adding Vectors in Two Dimensions

Chapter 3: Kinematics in Two Dimensions

Quiz No. 1: Tuesday Jan. 31. Assignment No. 2, due Thursday Feb 2: Problems 8.4, 8.13, 3.10, 3.28 Conceptual questions: 8.1, 3.6, 3.12, 3.

Kinematics in Two Dimensions; 2D- Vectors

UNIT I: MECHANICS Chapter 5: Projectile Motion

Chapter 4. Motion in Two Dimensions. With modifications by Pinkney

Regular Physics Semester 1

Projectile Motion. directions simultaneously. deal with is called projectile motion. ! An object may move in both the x and y

Engineering Mechanics Prof. U. S. Dixit Department of Mechanical Engineering Indian Institute of Technology, Guwahati Kinematics

KINEMATICS REVIEW VECTOR ALGEBRA - SUMMARY

Chapter 8. Dynamics II: Motion in a Plane

3 Vectors and Two- Dimensional Motion

Unit 1: Mechanical Equilibrium

Rotational Motion About a Fixed Axis

UNDERSTAND MOTION IN ONE AND TWO DIMENSIONS

Kinematics. Vector solutions. Vectors

CHAPTER 3 KINEMATICS IN TWO DIMENSIONS; VECTORS

Chapter 3 Motion in two or three dimensions

where R represents the radius of the circle and T represents the period.

Chapter 3. Vectors and Two-Dimensional Motion

Chapter 3 Vectors in Physics

Lecture PowerPoints. Chapter 3 Physics for Scientists & Engineers, with Modern Physics, 4 th edition Giancoli

Downloaded from 3. Motion in a straight line. Study of motion of objects along a straight line is known as rectilinear motion.

Chapter 3. Table of Contents. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion. Section 4 Relative Motion

Chapter 5 Lecture Notes

Chapter 3. Kinematics in Two Dimensions

Progressive Science Initiative. Click to go to website:

Mechanics, Heat, Oscillations and Waves Prof. V. Balakrishnan Department of Physics Indian Institute of Technology, Madras

Chapter 3 Kinematics in Two Dimensions; Vectors

Chapter 3: Vectors and Projectile Motion

James T. Shipman Jerry D. Wilson Charles A. Higgins, Jr. Omar Torres. Chapter 2 Motion Cengage Learning

Algebra Based Physics Uniform Circular Motion

Principles and Problems. Chapter 6: Motion in Two Dimensions

Vector components and motion

Two-Dimensional. 8.7 Relative Motion CHAPTER 8

Motion In Two Dimensions

MOTION IN TWO OR THREE DIMENSIONS

Make sure that you are able to operate with vectors rapidly and accurately. Practice now will pay off in the rest of the course.

AP* PHYSICS B DESCRIBING MOTION: KINEMATICS IN TWO DIMENSIONS &VECTORS

Chapter 3 Homework Packet. Conceptual Questions

Vector Addition and Subtraction: Graphical Methods

Circular Motion.

1. (P2.1A) The picture below shows a ball rolling along a table at 1 second time intervals. What is the object s average velocity after 6 seconds?

Physics 2A Chapter 3 - Motion in Two Dimensions Fall 2017

Chapter 2 Mechanical Equilibrium

CIRCULAR MOTION AND GRAVITATION

Introduction to Vectors

Chapter 2. Kinematics in One Dimension. continued

Physics I. Unit 1 Methods in Science (Systems of Units) Competencies (Do) Students should be able to demonstrate scientific methods.

MAT 272 Test 1 Review. 1. Let P = (1,1) and Q = (2,3). Find the unit vector u that has the same

Motion in Two or Three Dimensions

ISSUED BY K V - DOWNLOADED FROM KINEMATICS

Unit 1 Parent Guide: Kinematics

Projectile and Circular Motion Review Packet

Kinematics Multiple- Choice Questions (answers on page 16)

Name Class Date. height. Which ball would land first according to Aristotle? Explain.

HW Chapter 3 Q 14,15 P 2,7,812,18,24,25. Chapter 3. Motion in the Universe. Dr. Armen Kocharian

CHAPTER 3 MOTION IN TWO AND THREE DIMENSIONS

Kinematics 1D Kinematics 2D Dynamics Work and Energy

Mechanics. Time (s) Distance (m) Velocity (m/s) Acceleration (m/s 2 ) = + displacement/time.

Axis Balanced Forces Centripetal force. Change in velocity Circular Motion Circular orbit Collision. Conservation of Energy

Mathematical review trigonometry vectors Motion in one dimension

2- Scalars and Vectors

r y The angle theta defines a vector that points from the boat to the top of the cliff where rock breaks off. That angle is given as 30 0

Projectile Motion and 2-D Dynamics

Review. Projectile motion is a vector. - Has magnitude and direction. When solving projectile motion problems, draw it out

Circular motion, Center of Gravity, and Rotational Mechanics

MOTION IN A PLANE. Chapter Four MCQ I. (a) 45 (b) 90 (c) 45 (d) 180

MOVEMENT (II) This unit continues with the study of movement started in Movement (I).

RIGID BODY MOTION (Section 16.1)

Constant Acceleration. Physics General Physics Lecture 7 Uniform Circular Motion 9/13/2016. Fall 2016 Semester Prof.

THE LANGUAGE OF PHYSICS:

Uniform Circular Motion

Chapter 2 One-Dimensional Kinematics

Problem: Projectile (CM-1998)

Giancoli: PHYSICS. Notes: Ch. 1 Introduction, Measurement, Estimating

Kinematics. 1. Introduction to Kinematics. 2. Position and displacement

Physics General Physics. Lecture 7 Uniform Circular Motion. Fall 2016 Semester Prof. Matthew Jones

2. Relative and Circular Motion

PHY 1114: Physics I. Quick Question 1. Quick Question 2. Quick Question 3. Quick Question 4. Lecture 5: Motion in 2D

Physics 0174(CHS) Exam #1 Academic Year NAME

Physics 1A, Week 2 Quiz Solutions

1-D and 2-D Motion Test Friday 9/8

Physics 1-2 Mr. Chumbley

ROTATIONAL KINEMATICS

Transcription:

Describing motion: Kinematics in two dimension Scientist Galileo Galilei Issac Newton Vocabulary Vector scalars Resultant Displacement Components Resolving vectors Unit vector into its components Average Velocity Instantaneous Average acceleration Vector Projectile motion period velocity vector Centripetal acceleration vector Radial acceleration Parallelogram method Displacement Vector Instantaneous acceleration vector Frequency 3-1 Vectors and Scalars Quantities like velocity have direction as well as magnitude and thus is a vector quantity Other vector quantities are displacement, force, and momentum Mass, time, temperature have no direction associated with them- these are scalars When drawing vectors the arrow is always drawn so that it points in the direction of the vector quantity it represents The length of the arrow is drawn proportional to the magnitude of the vector quantity When we write the symbol for the vector we will always use boldface type If one is only concerned with the magnitude of the vector then we simply write the v in italics 3-2 Addition of Vectors- Graphical Method The resultant displacement is the sum of the vectors (that s why direction is important) You always lay the vectors head to tail Know the direction of the vector and keep it in that direction Parallelogram method- tail to tip method with more than two vectors 3-3 Subtraction of Vectors and Multiplication of a vector by a scalar This occurs when your vectors are in the negative direction Basically you do the same method- the difference in the vectors will be between the positive vector and the negative vector (just direction) 1 RoessBoss 2012-08-15 12:18:27 1/12 Kinematics 2D.pdf (#3)

A vector can be multiplied by a scalar c (basically you are increasing or decreasing the vector by a factor that is non directional 2 RoessBoss 2012-08-15 12:18:27 2/12 Kinematics 2D.pdf (2/12)

3-4 Adding Vectors by Components You can take a vector and deconstruct it into its components (x and y) using the concepts that support Pythagorean Theorem when they are at a 90 degree. Also we can use our trig functions to discover the components Trig Functions for finding the Components for angles other than 90 Equation Box 3-1 Note that there are two ways to specify a vector in a given coordinate system 1. We can give its components Vx and Vy 2. We can give its magnitude V and the angle theta it makes with the positive x axis We can also use Pythagorean Theorem Equation Box 3-2 And we can also use the definition of Tangent Equation Box 3-3 We will not add x components to y components. So when we have a component that has both an x and y (aka it is not fully horizontal or vertical) then we need to get the x out for each part and add together for the overall V in the x direction (also for the y) 3-5 Unit Vectors A unit Vector has a magnitude exactly equal to one It is useful to define unit vectors that point along the coordinate axes They are useful when adding vectors analytically by components 3 RoessBoss 2012-08-15 12:18:27 3/12 Kinematics 2D.pdf (3/12)

3-6 Vector Kinematics Displacement is the change in position The displacement vector is defined as the vector representing change in position (delta r) Equation Box 3-4 Average velocity vector can be redefined with the delta r Equation Box 3-5 Instantaneous velocity vector can also use r as a method to describe displacement better Equation Box 3-6 Average acceleration vector Equation Box 3-7 Instantaneous acceleration vector 4 RoessBoss 2012-08-15 12:18:27 4/12 Kinematics 2D.pdf (4/12)

Equation Box 3-8 5 RoessBoss 2012-08-15 12:18:27 5/12 Kinematics 2D.pdf (5/12)

Constant Acceleration- Chapter 2- now for 2 Dimensions X component- horizontal Y component- vertical To write the first two equations more formally you would have Equation Box 3-9 Equation Box 3-10 3-7 Projectile Motion 2Dimension motion like footballs, baseballs etc- thrown Projectile motion- take place in two dimensions, x and y Most cases we will ignore air resistance Our first case that we will examine is Galileo s case of an object thrown off of a table versus dropped from a table Remember that g= 9.80 m/s2 Galileo showed that by analyzing the horizontal and the vertical components of motion you could understand the motion that the object undertook. Horizontal and Vertical motion is analyzed separately in the projectile motion 6 RoessBoss 6/12 Kinematics 2D.pdf (6/12)

Vertical motion acceleration in the y direction is always constant- we generally set that to be a=g unless otherwise noted Horizontal motion the acceleration is generally 0, this is due to the velocity in the x direction being constant so v=constant in the x direction Galileo predicted that an object projected horizontally will reach the ground in the same time as an object dropped vertically. You can see that this is true with a multiple exposure photograph or you can conduct experiments in the lab to verify this If an object it projected upward at an angle the analysis is similar to the previous except that now there is an initial vertical component of velocity Because of the downward acceleration of gravity, vy continually decreases until the object reached the highest point on the path (so vyo= some number) When the object is at the highest point vy= 0 Then the vy starts to increase in the downward direction (that is it is becoming more negative) Vx remains constant The constant acceleration is that of gravity alone and is acting downward For an object projected at an upward angle the acceleration is one which (Vy) is continuously changing whereas the other Vx stays constant. When we look at an object projected at an upward angle, the acceleration is one (constant) direction, whereas the velocity has two components, one of which (Vy) is continuously changing, whereas the other Vx stays constant So Ay= -g = -9.80 m/s Note also that if the angle is known then the initial velocity has two components Equation Box 3-11 Now rewrite the equations for horizontal and vertical motion Equation box 3-12 Kinematic Equations for projectile motion (y positive upward; Ax= 0, Ay= -9.80 m/s^2) Horizontal Motion Vertical Motion Ax=0, Vx= constant Ay= -g = constant 7 RoessBoss 7/12 Kinematics 2D.pdf (7/12)

If y is taken positive downward, the minus sign becomes positive 3-8 problem solving with projectiles 1. Always read carefully and draw a careful diagram 2. Choose an origin and an xy coordinate system 3. Analyze the horizontal (x) motion and the vertical (y) motion separately. 4. If you are given the initial velocity you may want to resolve it into its x and y components 5. List the knowns and the unkowns quantities choosing Ax=o and Ay = -g or +g where g=9.80 m/s2, depending on whether you choose y positive up or down. Remember that Vx never changes throughout the trajectory, and that Vy=0 at the highest point to any trajectory, and that Vy=0 at the highest point of any trajectory thst returns downward. The velocity just before hitting the ground is generally not zero. 6. Think for a moment before jumping into the equations. A little planning goes a long way. Apply the relevant equations, combining equations if necessary. You may need to combine components of a vector to get magnitude and directions. Side note: Projectile motion is actually a parabola 3-9 Uniform circular motion An object that moves in a circle at constant speed v is said to undergo uniform circular motion A ball at the end of a rope Nearly uniform circular motion of the Moon around the earth. The magnitude of the velocity remains constant in the case but the direction of the velocity is continually changing Acceleration is defined as the rate of change of velocity, a change in direction of velocity means an acceleration is occurring, just as does a change in magnitude An object undergoing uniform circular motion is accelerating even if the speed remains constant (V1=V2). So when we look at it V is the change in velocity during the short time interval t. We will eventually consider what happens as it approaches zero and thus obtains instantaneous acceleration 8 RoessBoss 8/12 Kinematics 2D.pdf (8/12)

Equation Box 3-12 As it moves in its path during the time t, the small distance is l along the arc which subtends a small angle theta Since t is small so are l and the angle This acceleration is called centripetal acceleration- center seeking acceleration- or radial acceleration (since it is directed along the radius towards the center of the circle) and we denote it by Ar Next determine the magnitude of the centripetal (radial) acceleration Essentially when you dissect the arc you end up with a triangle centered from the radius Since the angle is so small we can say V = V1 = V2 because the magnitude of the velocity is assumed not to change Equation Box 3-13 This is an exact equality when t approaches zero, for then the arc length l equals the cord length (pg 64 for the diagram) Since we want to find the instantaneous acceleration for which t approaches zero. We will write the Equation from Box 3-13 as an equality and solve for V Equation Box 3-14 To get centripetal acceleration Ar, we divide V by t 9 RoessBoss 9/12 Kinematics 2D.pdf (9/12)

Equation Box 3-15 And since Equation Box 3-16 Is the speed, V of the object, we get To summarize- an object moving in a circle of radius r with constant speed V has an acceleration whose direction is toward the center of the circle and whose magnitude is Equation Box 3-17 It is not surprising that the acceleration depends on V and r For the greater the speed V, the faster the velocity changes direction, and the larger the radius, the less rapidly the velocity changes direction The acceleration vector points toward the center of the circle The velocity vector always points in the direction of motion, which is tangential to the circle Thus acceleration and velocity are perpendicular to each other at every point in the path of uniform circular motion So see acceleration and velocity do not have to pointed in the same direction For an object falling A and V are parallel In circular motion A and V are not parallel- nor are they in projectile motion where a=g is always downward but the velocity vector can have various directions 10 RoessBoss 10/12 Kinematics 2D.pdf (10/12)

Circular motion is often defined in terms of the frequency or so many revolutions per second (or other given time frame) The Period of an object revolving in a circle is the time required for one complete revolution Period and frequency are related by Equation Box 3-18 11 RoessBoss 11/12 Kinematics 2D.pdf (11/12)

If we look at the relationship to Velocity we can write it as (the circumference is 2πr) Equation Box 3-19 3-10 Relative Velocity When velocities are along the same line, simple addition or subtraction is sufficient to obtain the relative velocity But if they are not along the same lines we must make vector additions. It is important to know your frame of reference so that you can place them in the right order. You can use plus and minus signs to denote the direction of the vector. 12 RoessBoss 12/12 Kinematics 2D.pdf (12/12)