Vector Addition and Subtraction

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Matthew W. Milligan Vector Addition and Subtraction Learning to add all over again...

Vectors 2-D Kinematics I. Vector Addition/Subtraction - Graphical II. Vector Components - Applications III. Vector Addition/Subtraction - Numerical IV. Relative Motion V. Projectile Motion Matthew W. Milligan

The student will be able to: 1 Add or subtract vectors graphically and determine a vector's opposite. 2 Calculate the components of a vector given its magnitude and direction. 3 Calculate the magnitude and direction of a vector given its components. 4 Use vector components as a means of analyzing/ solving 2-D motion problems. 5 Add or subtract vectors analytically (using trigonometric calculations). 6 Use vector addition or subtraction as a means of solving relative velocity problems. 7 State the horizontal and vertical relations for projectile motion and use the same to solve projectile problems and apply vector properties to projectile motion. HW: 1, 2 3, 4 5-9 10-13 14, 15 16-20 21-38

Vector Addition It is necessary to add vectors whenever two or more vectors occur either in sequence or simultaneously. The result of adding two vectors is a third vector that is equivalent to the combination of the two. To solve a vector addition problem both the magnitude and direction of the resulting vector must be found.

Example: adding displacements Suppose a person undergoes two consecutive displacements: d 1 = 3.00 m, 48.2 and d 2 = 2.00 m, 299.0. What is the resulting displacement of this person? 299.0 d 1 d 2 48.2

Example: adding displacements The result is the displacement shown in red: d 1 d 2 d 1 + d 2

Example: adding displacements This sum vector is sometimes called the resultant. Its magnitude and direction can be determined from the geometric figure. d 1 d 2 d 1 + d 2 the resultant

Example: adding displacements This sum vector is sometimes called the resultant. Its magnitude and direction can be determined from the geometric figure. d 1 d 2 3.00 m 9.3

Therefore the sum of d 1 = 3.00 m, 48.2 and d 2 = 2.00 m, 299.0 is 3.00 m, 9.3. This is a displacement that equals the combination of the two given displacements put together. d 1 d 2 3.00 m 9.3 (3.00 m, 48.2 ) + (2.00 m, 299.0 ) = (3.00 m, 9.3 )

Rule for Vector Addition To add vectors, place the vectors head-to-tail. The resultant sum is the vector that extends from the tail of the first to the head of the last. C Σ B A! A +! B +! C! = Σ

The graphical method of adding vectors (using ruler and protractor): 1. Draw and carefully measure a scale diagram of the vectors placed head to tail. 2. Draw and measure the resultant s length and angle. 3. Give answer magnitude and direction. (Adjust for the chosen scale of the diagram if necessary.)

Try these problems using the graphical approach draw and measure: 1. A = 7.00 cm, 140.0º B = 6.00 cm, 270.0º A + B =? 2. C = 50.0 km, 325.0º D = 100.0 km, 70.0º C + D =? D + C =? 3. E = 3.70 m/s, 310.0º F = 7.90 m/s, 90.0º E + F =? 4. G = 16 m/s 2, 45.0º H = 3.0 m/s 2, 45.0º G + H =? 5. I = 105 m, 140.0º J = 35.0 m, 320.0º I + J =? 6. K = 40.0 m/s, 180.0º L = 40.0 m/s, 0.0º K + L =? 7. M = 5.70 cm, 320.0º N = 4.90 cm, 90.0º O = 6.00 cm, 210.0º M + N + O =? 8. P = 10.0 m, 90.0º Q = 7.50 m, 0.0º P Q =?

C 3. C = 50.0 km, 325.0º D = 100.0 km, 70.0º C + D = 99.6 km, 41.0º D C Σ D 4. E = 3.70 m/s, 310.0º F = 7.90 m/s, 90.0º E + F = 5.60 m/s, 64.9º Σ E F

Order of Vector Addition The order of addition does not affect the resultant! (commutative property) C Σ B A! A + B!!!! + C = C + A + B! To add vectors, always place the vectors head-to-tail. But the order of placeement will not affect the answer! B A Σ C

Collinear Vectors Vectors that lie on the same line may be added easily using regular addition however, a vector that points in an opposite direction must be considered negative.

J Σ H I Σ G 4. G = 16 m/s 2, 45.0º H = 3.0 m/s 2, 45.0º G + H = 19.0 m/s 2, 45.0º Σ L K 5. I = 105 m, 140.0º J = 35.0 m, 320.0º I + J = 70.0 m, 140.0º 6. K = 40.0 m/s, 180.0º L = 40.0 m/s, 0.0º K + L = 0

O Σ M 7. M = 5.70 cm, 320.0º N = 4.90 cm, 90.0º O = 6.00 cm, 210.0º M + N + O = 1.96 cm, 243.6º N

Q Q P Q P 8. P = 10.0 m, 90.0º Q = 7.50 m, 0.0º P Q = 12.5 m, 126.9º

Vector Subtraction R = 20.0 m, 270.0º S = 10.0 m, 30.0º R S =? R S To subtract a vector, add its opposite. A vector s opposite has the same magnitude but opposite direction (differs by 180º).

Vector Subtraction R = 20.0 m, 270.0º S = 10.0 m, 30.0º S = 10.0 m, 210.0º R S = R + ( S) R S = 26.5 m, 109.1º S R S To subtract a vector, add its opposite. A vector s opposite has the same magnitude but opposite direction (differs by 180º).

Vector Subtraction R = 20.0 m, 270.0º S = 10.0 m, 30.0º S = 10.0 m, 210.0º R S = R + ( S) R S = 26.5 m, 250.9º S R =? S R S

Vector Subtraction R = 20.0 m, 270.0º R = 20.0 m, 90.0º S = 10.0 m, 30.0º R S = R + ( S) R S = 26.5 m, 250.9º S R = S + ( R) S R = 26.5 m, 70.9º R S R

Parallelogram Rule Vector addition and subtraction may also be visualized by the parallelogram formed by placing tail-to-tail the sum extends along a diagonal outward from the tails. R S

Parallelogram Rule Vector addition and subtraction may also be visualized by the parallelogram formed by placing tail-to-tail the difference is along a diagonal from head to head. R S R S

Parallelogram Rule Vector addition and subtraction may also be visualized by the parallelogram formed by placing tail-to-tail the difference is along a diagonal from head to head. R S S R