Kinematics Introduction

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Kinematics Introduction Kinematics is the study of the motion of bodies. As such it deals with the distance/displacement, speed/velocity, and the acceleration of bodies. Although we are familiar with the overall notion of these quantities, let s take a closer look to be sure Distance and Displacement: These quantities deal with the position of a moving body. Although at first glance these words seem to describe the same quantity they have a very important difference. Figure 1 shows an example of a person walking in a rectangular path, starting and stopping at the same position. In this case, we have drastically different results for the above quantities: Distance = 5 + 2 + 5 + 2 = 14 m Displacement = Position 2 Position 1 = 0 m Starting Position Ending Position 5 m 2 m 2 m 5 m Figure 1. Distance vs Displacement Speed and Velocity: These quantities deal with the rate of change in the position of a moving body over time. Like distance and displacement described above speed and velocity have a very important difference. Speed: A scalar quantity that describes the rate of change of your distance per unit time. S av = Distance where S av is the average speed over the time interval,. Velocity: A vector quantity that describes the rate of change of your displacement per unit time. In one dimension the average velocity can be described as follows: v av = x where v av is the average velocity over the time interval,.

Figure 2 shows an example of a person traveling from point A to B and back to point A. Let s assume the distance between point A and B is 1 mile and that the journey was completed in a time interval, = t 2 t 1, of 1 hour. With this we have: S av = Distance S av = 2 = 2 mph 1 v av = x v av = 0 = 0 mph 1 A B Figure 2. Speed vs Velocity (1D) Acceleration: Acceleration is generally treated as a vector quantity and is defined as the rate of change of the velocity over time. a av = v In most cases, we are interested in the vector quantities related to a moving body, and hence we will focus on displacement, velocity, and acceleration. Note our definitions above were for the average velocity and acceleration. However, we are most interested in the instantaneous quantities. Let s take a closer look at what is meant by the instantaneous velocity. To keep the discussion simpler, we will restrict the following discussion to one dimensional motion. The results can easily be extended to two and three dimensions, which we will summarize at the end. The first example is of a person traveling 50 miles in the first hour and then continuing for another 100 miles in the second hour. Let s first look at the average velocity over the entire trip. v av = 150 2 = 75 mph Now let s find the average velocity over the first hour of the trip. v av = 50 1 = 50 mph

As you can see depending on how we define out time interval, the average velocity may change. The instantaneous velocity is defined as velocity taken over an infinitesimally small time interval. v = lim ( x 0 ) Which is read as: The ratio of the change in position over the change in time as the change in time approaches zero. x(t) x(t 2 ) x(t 3 ) x(t 1 ) x(t 0 ) t t 0 t 1 t 2 t 3 3 1 2 Figure 3. Instantaneous Velocity Illustration Figure 3 is a position vs. time graph for a body undergoing non-constant velocity. The figure is an illustration of decreasing the to try to get a better approximation of the instantaneous velocity at t 0. Obviously when is equal to zero this ratio is undefined; however, as mentioned will approach, but not equal, zero. The mathematics that was developed to solve these types of problems is called calculus, and this limit is defined at the derivative of position, x(t), with respect time: v = lim ( x 0 ) = dx(t) It is beyond the scope to review calculus, but if interested you can refer here for a full review of the subject.

What follows is a calculus based derivation for the fundamental equations of motion. We are looking for equations that express relationships between the position (x(t)), velocity (v(t)), acceleration (a). In our derivations, we will take the special case where the acceleration is constant and not a function of time. If you are not familiar with calculus, feel free skip ahead to the results at the end. Since when solving various kinematics problems, we will simply use the equations that are derived below this will not limit your ability to solve the problems. We start by defining the instantaneous acceleration in the same way as we defined the instantaneous velocity above. a = dv(t) If we now integrate both sides of the equation we get a relationship between the velocity and acceleration as follows: v(t) = a v(t) = at + v(0) Where we assume knowledge of v(0) as our initial condition for the indefinite integral. This process can then be repeated to find the other fundamental motion equation: dx(t) = v(t) dx(t) = at + v(0) x(t) = (at + v(0)) x(t) = 1 2 at2 + v(0)t + x(0) Where again we assume knowledge of x(0) as our initial condition for the indefinite integral. That s it we are done! We now have our two fundamental equations for constant acceleration motion. 1.) x(t) = 1 2 at2 + v(0)t + x(0) 2.) v(t) = at + v(0) We are usually presented with 4 (sometimes 5) motion equations and they are shown in a slightly different manner. The 4 or 5 equations come from simple algebraic manipulation of the two fundamental equations above. For example, solving equation 2 for t and substituting the result into equation 1 we get a new equation as follows:

x(t) = 1 2 v(0) v(t) v(0) a (v(t) ) + v(0) ( ) + x(0) 2 a a x(t) = 1 2 a (t) 2v(t)v(0) + v 2 (0) v(t) v(0) (v2 a 2 ) + v(0) ( ) + x(0) a x(t) = v2 (t) 2a 2v(t)v(0) + v2 (0) 2a 2a + v(t)v(0) v2 (0) + x(0) a a x(t) = x(0) + v2 (t) 2a v2 (0) 2a x(t) x(0) = 1 2a (v2 (t) v 2 (0)) which is usually written as: v 2 (t) = v 2 (0) + 2a(x(t) x(0)) Note by initially solving for t from equation 2, we eliminated that variable in our new equation. This process can be done 2 more times eliminating the other variables, a and v(0), however I will leave this as an exercise to do on your own. The other change that is usually made to these equations when they are presented is that we choose an initial and final time, t 0 and t f respectively, and abbreviate the position and velocity variables as follows: x(t f ) = x f, x(t 0 ) = x I v(t f ) = v f, v(t 0 ) = v I With this the variable t in the equation represents t f t i =. The motions equations were derived in one dimension, however I mentioned that they can be easily extended for 2 or 3 dimensions. Recall that the position, velocity, and acceleration are vector quantities and therefore can have an x, y and z components. Focusing on the 2D case we can write the position, velocity, acceleration vectors in component form as: p(t) = x(t), y(t) v(t) = v x (t), v y (t) a(t) = a(t), a y (t) Now we recall that we can treat each component of a vector separately, therefore we will simply repeat our motion equations for each of the dimensions required to solve our problem.

Final Summary for Kinematics 1D Kinematic Definitions Distance: A scalar quantity that describes the overall length along a path an object travels. Displacement: A vector quantity that describes the change in the objects position. x = x 2 x 1 Average Speed: A scalar quantity that describes the rate of change of your distance per unit time,. S av = D Average Velocity: A vector quantity that describes the rate of change of your displacement per unit time,. (shown here in 1D) v av = x Average Acceleration: A vector quantity defined as the rate of change of the velocity per unit time,. (shown here in 1D) a av = v Instantaneous Velocity: A vector quantity that describes the rate of change of your displacement per unit time,, where approaches 0. (shown here in 1D) v(t) = lim ( x 0 ) = dx(t) Instantaneous Acceleration: A vector quantity defined as the rate of change of the velocity per unit time,, where approaches 0. (shown here in 1D) a(t) = lim ( v 0 ) = dv(t) = d2 x(t) 2 1D Motion Equations x f = x 0 + v 0 t + 1 2 at2 v f = v 0 + at v f 2 = v 0 2 + 2a(x f x 0 ) x f = x 0 + 1 2 (v f + v 0 )t By: ferrantetutoring