xp penalty: Cross- Class age: height: hair: gender: weight: eyes: Hit Points wounds/ current hp nonlethal damage temp hp damage reduction Magic
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1 Character Name Player Name Class Level Race Deity Abilities str dex con int wis cha Base Attack Melee attack bonus Ranged attack bonus attack bonus AC Flat Footed AC Score Total Total Armor Class Temp Score Touch Attack AC Speed XP age: height: hair: gender: weight: eyes: Hit Points wounds/ current hp nonlethal damage temp hp Saves fort (con) ref (dex) will (wis) Base Attack Total Armor Check Penalty Initia ive Strength xp penalty: damage reduction = = = Total Arcane Failure Miss Chance: Resistance: WEAPON: Total Attack Bonus: Damage: Critical: Range: Type: : Ammo: WEAPON: Total Attack Bonus: Damage: Critical: Range: Type: : Special properties: Ammo: WEAPON: Total Attack Bonus: Damage: Critical: Range: Type: : Ammo: ARMOR/PROTECTIVE ITEM: AC Bonus: Type: Max Dex bonus: Arcane Failure: Speed: Check Penalty: ARMOR/PROTECTIVE ITEM: AC Bonus: Type: Max Dex bonus: Arcane Failure: Speed: Check Penalty: Total Dex = + = = = Armor Bonus Temp Base Attack Grapple Total Base Attack Shield Bonus Dex Dexterity Strength Base Save Ability Natural Armor Magic Deflection = alignment Unarmored Cross- Class lg ln le Skills ng n ne cg cn ce Key Ability Skill Ability Ranks Appraise* Int = + + Balance* Dex = + + Bluff* Cha = + + Climb* Str = + + Concentration* Con = + + Creature Lore Int = + + Decipher Script Int = + + Diplomacy* Cha = + + Disable Device Int = + + Disguise* Cha = + + Escape Artist* Dex = + + Forgery* Int = + + Gather Information* Cha = + + Handle Animal Cha = + + Heal* Wis = + + Hide* Dex = + + Intimidate* Cha = + + Jack Handling Wis = + + Jump* Str = + + Listen* Wis = + + Move Silently* Dex = + + Open Lock Dex = + + Perform* ( ) Cha = + + Profession ( ) Wis = + + Ride* Dex = + + Search* Int = + + Sense Motive* Wis = + + Sleight of Hand Dex = + + craft Int = + + Spot* Wis = + + Survival* Wis = + + Swim* Str = + + Tumble Dex = + + Use Magic Device Cha = + + Use Rope* Dex = + + Max Ranks 1 Skills marked with * can be used normally even if the character has (0) skill ranks. Armor Check Penalty, if any, applies. (Double penalty for Swim.)
2 Equipment Weight Magic I ems Weight Fea s / Special Abilities Total weight of Components CP: SP: GP: PP: Gems Money & Gems Lifting / Encumbrance Load Light Med. Heavy TOTAL WEIGHT CARRIED Weight Carried Max Dex Check Penalty -3-6 Lift Over Head (= max load) : Lift Off Ground (= 2x max load) : Push or Drag (= 5x max load) : Run x4 x3 Walk Hustle Run (3x) Run (4x) Movement 1 Round (tactical) 1 Minute (local) 1 Hour (overland) 1 Day (overland) Languages Initial languages = Cygnaran + racial languages + Int bonus Speak Language Ranks = Extra Languages 2
3 Character Name age: birth date: height: hair: skin: sex: size: weight: eyes: handedness: nationality: Appearance Abou This Character Accomplishments Background Quote Allies Enemies Awards & Honors 3
4 Name Companions / Familiars Name Name Name Weapon Weapons / Armor total attack bonus Damage: Critical: Range: Type: : Ammo: Weapon total attack bonus Damage: Critical: Range: Type: : Ammo: Weapon total attack bonus Damage: Critical: Range: Type: : Ammo: Armor/ Protec ive I em ac bonus Type: Max Dex Bonus: Arcane Failure: Speed: Check Penalty: Armor/ Protec ive I em ac bonus Type: Max Dex Bonus: Arcane Failure: Speed: Check Penalty: Armor/ Protec ive I em ac bonus Type: Max Dex Bonus: Arcane Failure: Speed: Check Penalty: 4
5 s 0th Readied Book Code 3rd Readied Book Code 6th Readied Book Code Books 1st 4th 7th 2nd 5th 8th Components Item wt. Item wt. 9th Save dc mod: School Specialization Save DC LEVEL s/ Day Bonus s # s Known Prohibited Schools: Clerical Domains Patron Deity: Total Weight 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 5
6 Notes 6
Movement = 10 + Armor Worn: Damage: Hits Points by Level (Includes Constitution Bonus) HOLY SYMBOL. TURN UNDEAD TURNING CHECK # TURNED WIS d12+cha mod
CHARACTER NAME and RANK Class Race Alignment Languages Deity: Movement Level Exp: Exp. Next lvl: Experience ATTRIBUTES (ATTRIBUTE CHECK = d20 + Lvl + Mod P SCORE CATEGORY MOD STR STRENGTH DEX DEXTERITY
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