Multivariable Calculus: Chapter 13: Topic Guide and Formulas (pgs ) * line segment notation above a variable indicates vector

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1 Multivariable Calculus: Chapter 13: Topic Guie an Formulas (pgs ) * line segment notation above a variable inicates vector The 3D Coorinate System: Distance Formula: (x 2 x ) ( y ) ) 2 y (z 2 z 1 use for: etermining the type of triangle to tell if lines are collinear: AB + BC = AC fining magnitue of a component form vector escribing a region in space given an equation/inequality, an vice versa linear equations: planes eg: x=10 the plane parallel to the yz plane, 10 units in front linear inequalities: half spaces eg: z y>2 half space consisting of all points above the plane going through the line z=y+2 perpenicular to the yz plane quaratic equations: represents two planes eg: z 2 =1 represents two horizontal planes parallel to the xy plane, z=1 is one unit above, z= 1 is one unit below quaratic inequalities: eg: with 2 variables cyliner; with 3 variables sphere (if asking for portion in between 2 spheres like an ege, use 2 inequalities) Equation of a Sphere: ( x h) 2 + (y k) 2 + ( z j) 2 = r 2 3D Vectors: a quantity with magnitue an irection, no position (can be move anywhere); epicte with a half arrowhea 1) Component Form: < a, b, c > with initial point at origin 2) Linear Combination of Stanar Unit Vectors: ai + bj + ck Aing Vectors: 1) graphically: a tail to hea, connect the result 2) a corresponing components Scalar Multiples constant multiplie by all components Unit Vector vector with magnitue of 1 to fin: u u Multiplying Vectors: 1) Scalar Multiplication answer is a vector 2) Dot Prouct answer is a scalar 3) Cross Prouct (use elimination metho & remember + +) answer is a vector

2 Dot Prouct Cross Prouct Parallel A = k B A X B = 0 Orthogonal A B = 0 if A = B X C A is orthogonal to both B an C Dot Prouct Application: A B = A * B cos θ Proof: Work: W = D F OR W = D * F cos θ where D=istance (in meters), F=force units: ft lbs or joules (given N & m) Projections: Scalar Projection of b onto a: comp a b = a b answer is scalar signe magnitue of the vector projection Vector Projection of b onto a: proj a b = ( a b ) a answer is vector shaow of b onto a scalar projection times unit vector of a Cross Prouct Application: A B = A * B sin θ Torque: rotational force: T = r * F sin θ θ is the angle between raius of the lever being pulle towars the force vector units: N m or ft lbs Area of a Parallelogram (½ for triangle): magnitue of cross prouct of ajacent sies Right Han Rule: put fingers line up with first vector in cross prouct an curl fingers towars secon vector your thumb is pointing towars the resultant cross prouct vector

3 Boat Problem: A boat is pulle onto shore using two ropes. If a foce of 325 N is neee, fin the magnitue of the force in each rope. Steps: 1) Reuce T1 an T2 to components eg: T1= T1 cos30 i + T1 sin30 j T2= T2 cos75 i T2 sin75 j 2) Set Sum of Horizontal Components equal to horizontal vector (keep in min sign of this vector) 3) Set Sum of Vertical Components equal to vertical vector which is 0 4) Use Substitution for T1 plug back into equation isolate T2 (using trig) 5) Solve Triple Scalar Prouct Volume of a Parallelopipe V = A ( B C ) if V=0 the point giving you those vectors are on the same plane Equations of Lines in 3D: to efine a line you nee: position (point) + irection (vector which line is parallel to) 1) Vector Value Function: r = < x 0, y 0, z 0 > + t < x, y, z > 2) Parametric Form: x = x t + x 0 ; y = y t + y 0 ; z = z t + z 0 x x 3) Symmetric Form: t = 0 y y x = 0 z z if irection=0; write variable = position (eg: ; y=2) y = 0 z Are two lines parallel, intersecting or skew? Parallel Are irection vectors scalar multiples of each other Intersecting Using parametric form, solve for t an s, oes this give you a common pt Skew if ^ gives you inconsistent answer (no solution) Equation of Planes in 3D: to efine plane you nee: position (point) + irection (vector normal to the plane) * if a vector is normal to a plane, it is also normal to the vectors in that plane if normal vector is given by < a, b, c > an point on plane given by < x 0, y 0, z 0 > a(x x 0 ) + b(y y 0 ) + c(z z 0 ) = 0 OR A x + B y + C z + D = 0 1 Angle between 2 Vectors: cos θ = A B A B *

4 ax+by+cz+ Distance between a point an a plane: = a 2 +b 2 +c 2 use equation for plane as numerator, with coorinates of point plugge for variables enominator is foun using equation for plane Distance between 2 parallel planes: istance = Quaric Surfaces: How to Graph: 1) ientify surface an orientation 2) fin traces (plug in zeroes) 3) graph traces 4) connect traces/graph full figure a +b +c ; as in part of equation for plane for surface f(x,y)= x + y Use set notation when escribing omain an range Domain: write as {(x, y ) x + y 0 } Range: write as {f(x, y) f(x, y) 0 }

5 Types of Quaric Surfaces: cyliner: any 3D figure whose equation only uses 2 of the variables oriente about the missing variable like a cross section of a line repeate over an over in irectio of missing variable

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