The Multi-Armed Bandit Problem
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1 The Multi-Armed Bandit Problem Electrical and Computer Engineering December 7, 2013
2 Outline 1 2 Mathematical 3 Algorithm Upper Confidence Bound Algorithm
3 A/B Testing
4 Exploration vs. Exploitation Scientist View Explore new ideas Businessman View Exploit best idea found so far
5 Terminology pulling an arm = making a choice (which ad/color to display) reward/regret = measure of success (user-click, item-buy)
6 Problem Formulation Formulation K arms 1,, K Arm i gives reward distribution ν i (x), x [0, 1] with mean µ i. Think Bernoulli(p i ) ν i s unknown Finite time horizon (arm-pulls) n At time t, player chooses arm I t {1,, K}, the environment rewards g It,t ν It
7 Problem Formulation Formulation K arms 1,, K Arm i gives reward distribution ν i (x), x [0, 1] with mean µ i. Think Bernoulli(p i ) ν i s unknown Finite time horizon (arm-pulls) n At time t, player chooses arm I t {1,, K}, the environment rewards g It,t ν It
8 Problem Formulation Formulation K arms 1,, K Arm i gives reward distribution ν i (x), x [0, 1] with mean µ i. Think Bernoulli(p i ) ν i s unknown Finite time horizon (arm-pulls) n At time t, player chooses arm I t {1,, K}, the environment rewards g It,t ν It
9 Problem Formulation Formulation K arms 1,, K Arm i gives reward distribution ν i (x), x [0, 1] with mean µ i. Think Bernoulli(p i ) ν i s unknown Finite time horizon (arm-pulls) n At time t, player chooses arm I t {1,, K}, the environment rewards g It,t ν It
10 Problem Formulation Formulation K arms 1,, K Arm i gives reward distribution ν i (x), x [0, 1] with mean µ i. Think Bernoulli(p i ) ν i s unknown Finite time horizon (arm-pulls) n At time t, player chooses arm I t {1,, K}, the environment rewards g It,t ν It
11 Definitions Define i = arg max i=1,,k µ i µ = max i=1,,k µ i i = µ µ i T i (n) = n ½ It =i t=1 Cumulative regret ˆR n = n g i,t n t=1 g It,t t=1 Objective Find best arm Minimize expected regret R n = EˆR n = nµ E K T i (n)µ i = K i ET i (n) i=1 i=1
12 Definitions Define i = arg max i=1,,k µ i µ = max i=1,,k µ i i = µ µ i T i (n) = n ½ It =i t=1 Cumulative regret ˆR n = n g i,t n t=1 g It,t t=1 Objective Find best arm Minimize expected regret R n = EˆR n = nµ E K T i (n)µ i = K i ET i (n) i=1 i=1
13 Definitions Define i = arg max i=1,,k µ i µ = max i=1,,k µ i i = µ µ i T i (n) = n ½ It =i t=1 Cumulative regret ˆR n = n g i,t n t=1 g It,t t=1 Objective Find best arm Minimize expected regret R n = EˆR n = nµ E K T i (n)µ i = K i ET i (n) i=1 i=1
14 Definitions Define i = arg max i=1,,k µ i µ = max i=1,,k µ i i = µ µ i T i (n) = n ½ It =i t=1 Cumulative regret ˆR n = n g i,t n t=1 g It,t t=1 Objective Find best arm Minimize expected regret R n = EˆR n = nµ E K T i (n)µ i = K i ET i (n) i=1 i=1
15 Outline 1 2 Mathematical 3 Algorithm Upper Confidence Bound Algorithm
16 Clarification Objectively and Subjectively Best Options Objectively best: Which option is truly the best (as known to an oracle) Subjectively best: Which option has been best in the past? Exploitation vs. Exploration Exploitation: Choose the subjectively best arm Exploration: Choosing anything else
17 Clarification Objectively and Subjectively Best Options Objectively best: Which option is truly the best (as known to an oracle) Subjectively best: Which option has been best in the past? Exploitation vs. Exploration Exploitation: Choose the subjectively best arm Exploration: Choosing anything else
18 Algorithm 1 2 K Strategy = ǫ Scientist +(1 ǫ) Businessman At each time t With probability 1 ǫ, pick the subjectively best arm With probability ǫ K, pick a random arm
19 Probability of Selecting Best Arm Bernoulli arms with reward probabilities 0.1, 0.1, 0.1, 0.1, 0.9 Accuracy of the Epsilon Greedy Algorithm Probability of Selecting Best Arm Epsilon ǫ = 0.1(Businessman) Learns slowly Does well at the end ǫ = 0.5(Scientist) Learns quickly Doesn t exploit at the end Time
20 Theoretical guarantee Weakness - ǫ constant: Solution - annealing Theoretical Guarantee (Auer, Cesa-Bianchi, Fischer, 2002) ) Let = min i: i >0 i and consider ǫ t = min( 6K 2 t, 1 When t 6K, the probability of choosing a suboptimal arm 2 i is bounded by C, for some constant C > 0. 2 t As a consequence, E[T i (n)] C log n and 2 R n i: i >0 C i 2 log n logarithmic regret.
21 Theoretical guarantee Weakness - ǫ constant: Solution - annealing Theoretical Guarantee (Auer, Cesa-Bianchi, Fischer, 2002) ) Let = min i: i >0 i and consider ǫ t = min( 6K 2 t, 1 When t 6K, the probability of choosing a suboptimal arm 2 i is bounded by C, for some constant C > 0. 2 t As a consequence, E[T i (n)] C log n and 2 R n i: i >0 C i 2 log n logarithmic regret.
22 Theoretical guarantee Weakness - ǫ constant: Solution - annealing Theoretical Guarantee (Auer, Cesa-Bianchi, Fischer, 2002) ) Let = min i: i >0 i and consider ǫ t = min( 6K 2 t, 1 When t 6K, the probability of choosing a suboptimal arm 2 i is bounded by C, for some constant C > 0. 2 t As a consequence, E[T i (n)] C log n and 2 R n i: i >0 C i 2 log n logarithmic regret.
23 Weakness of ǫ Greedy Exploration insensitive to relative performance levels Two arms with rewards 0.9 and 0.1 Two arms with rewards 0.15 and 0.1 Solution -
24 Idea: P(arm 1) = ˆµ 1 ˆµ 1 + ˆµ 2 P(arm 2) = ˆµ 2 ˆµ 1 + ˆµ 2 Variant: P(arm 1) = P(arm 2) = e µ ˆ 1 T e µ ˆ 1 T e µ ˆ 1 T + e µ ˆ 2 T e µ ˆ 2 T + e µ ˆ 2 T T : Pure exploration T = 0 : Pure exploitation
25 Idea: P(arm 1) = ˆµ 1 ˆµ 1 + ˆµ 2 P(arm 2) = ˆµ 2 ˆµ 1 + ˆµ 2 Variant: P(arm 1) = P(arm 2) = e µ ˆ 1 T e µ ˆ 1 T e µ ˆ 1 T + e µ ˆ 2 T e µ ˆ 2 T + e µ ˆ 2 T T : Pure exploration T = 0 : Pure exploitation
26 Weakness of Softmax Doesn t use confidence ˆp 1 = 0.15 after 100 plays, ˆp 2 = 0.1 after 100 plays. ˆp 1 = 0.15 after 100K plays, ˆp 2 = 0.1 after 100K plays. Solution - (Upper Confidence Bound) Algorithm
27 Algorithm Optimism in the Face of Uncertainty At time t, construct most optimistic estimate for each arm V i,t 1 = ˆµ i,t log t T i (t 1) Play arm with max upper { bound. } i.e. play I t arg max Vi,t 1 i {1,,K} Proof based on Hoeffding s inequality
28 Algorithm Optimism in the Face of Uncertainty At time t, construct most optimistic estimate for each arm V i,t 1 = ˆµ i,t log t T i (t 1) Play arm with max upper { bound. } i.e. play I t arg max Vi,t 1 i {1,,K} Proof based on Hoeffding s inequality
29 Algorithm Optimism in the Face of Uncertainty At time t, construct most optimistic estimate for each arm V i,t 1 = ˆµ i,t log t T i (t 1) Play arm with max upper { bound. } i.e. play I t arg max Vi,t 1 i {1,,K} Proof based on Hoeffding s inequality
30 Algorithm Optimism in the Face of Uncertainty At time t, construct most optimistic estimate for each arm V i,t 1 = ˆµ i,t log t T i (t 1) Play arm with max upper { bound. } i.e. play I t arg max Vi,t 1 i {1,,K} Proof based on Hoeffding s inequality
31 Results Accuracy of the 1 Algorithm 1.00 Probability of Selecting Best Arm Time
32 Theoretical Guarantee Regret Bound (Auer, Cesa-Bianchi, Fischer, 2002) [ ] ( ) ( ) ( ) R n log n K i + 1+ π2 3 i i:µ i <µ i=1 Lower bound (Lai and Rubbins 1985) Asymptotic total regret is at least logarithmic in number of steps lim R n log n i n KL(ν i ν ) i: i >0
33 Theoretical Guarantee Regret Bound (Auer, Cesa-Bianchi, Fischer, 2002) [ ] ( ) ( ) ( ) R n log n K i + 1+ π2 3 i i:µ i <µ i=1 Lower bound (Lai and Rubbins 1985) Asymptotic total regret is at least logarithmic in number of steps lim R n log n i n KL(ν i ν ) i: i >0
34 Comparison Accuracy of Different Probability of Selecting Best Arm 0.50 Algorithm Annealing epsilon Greedy 1 Annealing Softmax Time
35 Summary 1 2 Mathematical 3 Algorithm Upper Confidence Bound Algorithm
36 References White, John. Bandit for Website Optimization. O Reilly, Auer, Peter, Nicolo Cesa-Bianchi, and Paul Fischer. "Finite-time analysis of the multiarmed bandit problem." Machine learning (2002):
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