Logical Agents. CITS3001 Algorithms, Agents and Artificial Intelligence. 2018, Semester 2

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1 Logical Agents CITS3001 Algorithms, Agents and Artificial Intelligence Tim French School of Computer Science and Software Engineering The University of Western Australia 2018, Semester 2

2 Summary We motivate and define knowledge-based agents We introduce the use of propositional logic to represent agents and agent functions We show the use of inference in logical agents using the principle of resolution We motivate and introduce the use of firstorder logic to represent agents We discuss issues in using logic to represent agents and their states We define unification and we generalise resolution to first-order logical agents 1

3 Knowledge The agents we have seen so far clearly have knowledge about their environment, about their actions, etc. This knowledge enables them to act intelligently But their knowledge is implicit: it is encoded In their representation In their agent function In their utility function etc. As such, it can be hard to Add to this knowledge Modify this knowledge Use this knowledge to infer new knowledge Apply general logic to different agents The knowledge and the way it is used are buried in the code for the agent 2

4 A knowledge centred approach In knowledge-based agents, an agent s knowledge is separated from its thinking The knowledge is represented explicitly as a database, usually held as a set of sentences in some formal language The thinking is implemented separately as an inference engine which can use the database to make decisions, and to infer new facts about the agent s situation Thus a knowledge-based agent is built (and operates) using a declarative approach Tell the agent what it needs to know initially Then the agent can ask itself questions, and make decisions And the agent can tell itself new facts, as its situation develops This is a higher level way of looking at agent design Less focus on representations, algorithms, etc. i.e. how things are done More focus on knowledge and its use i.e. what has to be done More commonality between different agents One inference engine can operate on different databases, and therefore different agents 3

5 Wumpus World Consider an agent exploring Wumpus World The agent starts in (1,1), facing right Utility: 1 for each step, 10 for shooting the arrow, +1,000 for exiting with the gold, 1,000 for dying The agent can sense each of the following: Squares adjacent to a pit are breezy Squares adjacent to the Wumpus are smelly The gold glitters Actions available are forward, turn, grab, release, shoot The arrow kills the Wumpus The (live) Wumpus can kill the agent Falling into a pit kills the agent Clearly the agent needs to explore! 4

6 Exploring Wumpus World Exploring the world adds to the agent s knowledge It experiences the world, and adds to its database It makes inferences about the world from this knowledge 5

7 Designing a knowledge-based agent We need A language that can represent knowledge A method of processing knowledge to make decisions, and to infer more knowledge For the former, we shall start with propositional logic and progress to first-order logic For the latter, we shall introduce various forms of combining facts and inferring new facts In general, languages have Syntax: what form can sentences take? Semantics: what do sentences mean? e.g. in the language of algebra x + 2 y is a sentence x2 + is not a sentence x + 2 y means true in a world where x = 7, y = 1 x + 2 y means false in a world where x = 0, y = 3 6

8 Propositional logic A sentence can be An atom: P1, P2, etc. A negation: S, where S is any sentence A conjunction: S1 Ù S2 A disjunction: S1 Ú S2 An implication or conditional: S1 S2 An equivalence or biconditional: S1 S2 A model assigns either true or false to each of the atoms in a sentence A sentence evaluates to either true or false in a given model, using the following definitions The truth of an atom is given directly by the model S is true iff S is false S1 Ù S2 is true iff both S1 and S2 are true S1 Ú S2 is false iff both S1 and S2 are false S1 S2 is false iff S1 is true and S2 is false S1 S2 is true iff S1 and S2 are the same If a sentence S is true in a model m, we say that m satisfies S m is a model of S We use M(S) to denote the set of all models of S e.g. M( A Ú B) = {[A = false, B = false], [A = false, B = true], [A = true, B = true]} 7

9 Propositional statements in Wumpus World Let Pij be true iff there is a pit in (i,j) P11 Ù P21 Ù P31 Ù P41 Ù Let Bij be true iff there is a breeze in (i,j) B11 Ù B21 Ù B31 Ù B41 Ù A pit causes breezes in the adjacent squares P31 B21 Ù B41 Ù B32 P44 B43 Ù B34 A square is breezy iff there is an adjacent pit B32 P31 Ú P22 Ú P42 Ú P33 B12 P11 Ú P22 Ú P13 What can we do with this information? 8

10 Some terminology A sentence is valid if it is true in all possible models e.g. true, A Ú A, A Ù (A B) B A valid sentence is called a tautology A sentence is satisfiable if it is true in some model e.g. A, B Ú C A sentence is unsatisfiable if it is true in no models e.g. A Ù A Two sentences are logically equivalent if they are true in the same set of models e.g. S1 Ù S2 and S2 Ù S1 e.g. S1 S2 and S1 Ú S2 9

11 Entailment An agent needs to be able to query its database, i.e. to ask questions about the world e.g. is there a pit in (2,3)? e.g. is it safe to move into (2,3)? It does this by asking whether the current state of the database entails a fact, written α β We say that α entails β if β follows logically from α e.g. {C, C D} D We can define entailment through looking at models α β iff M(α) Í M(β) e.g. {C Ù D} D M(C Ù D) = {[C = true, D = true]} M(D) = {[C = true,d = true], [C = false,d = true]} Determine which models are consistent with α If β is true in all of those models, then α β 10

12 Checking entailment via truth-tables We can check entailment via truth-tables To check whether α β: Determine which rows give α = true If β is true in all of those rows, then α β This is basically an operational way of saying the same thing! But a sentence with n atoms generates a truth-table with 2 n rows Not efficient Can we find a better method? Can we check entailment from syntax alone? Can we automate it? 11

13 Inference systems An inference system is a set of rules for deriving new sentences that are entailed by existing sentences AKA proof system, theorem-proving system Example inference rules include modus ponens: α, α β β modus tollens: β, α β α and-elimination: α Ù β α or-introduction: α α Ú β If an inference system can be used to derive β from α, we write α β An inference system is sound if it only does correct derivations i.e. if whenever α β, then also α β An inference system is complete if it does all correct derivations i.e. if whenever α β, then also α β If an agent has both A knowledge base, and A sound and complete inference system, Then if α follows from the agent s knowledge base, the knowledge base can be used to derive α But how do we get there? 12

14 Proof methodologies Three proof methodologies are commonly used Forward chaining: Work forwards from the known facts to try to derive the query Backward chaining: Work backwards from the query to see if it can be related to the known facts Resolution: Use the known facts to try to disprove the negation of the query, i.e. proof by contradiction All three methodologies are discussed in the text But we focus here on resolution, the most widely-used of the three 13

15 Resolution A proof by resolution has three steps Convert the agent s database to conjunctive normal form (CNF) Negate the query and (notionally) add it to the database (Repeatedly) apply the resolution principle to try to demonstrate a contradiction Proof by contradiction: If KB is true (assumed) And if KB Ù Q is false Then Q must be true! Resolution is sound and complete for propositional logic 14

16 Converting to CNF A clause is a disjunction of literals e.g. B Ú C Ú D e.g. C A sentence in CNF is a conjunction of clauses e.g. (A Ú B) Ù (B Ú C Ú D) Ù C Every propositional sentence can be converted to a logically-equivalent sentence in CNF by a simple recursive procedure Apply the following rules as required S1 S2 (S1 S2) Ù (S2 S1) S1 S2 S1 Ú S2 (S1 Ú S2) S1 Ù S2 (S1 Ù S2) S1 Ú S2 S1 Ú (S2 Ù S3) (S1 Ú S2) Ù (S1 Ú S3) S S Try this for A (B Ú C) (A B Ú C) Ù (B Ú C A) ( A Ú B Ú C) Ù ( (B Ú C) Ú A) ( A Ú B Ú C) Ù ( B Ù C Ú A) ( A Ú B Ú C) Ù ( B Ú A) Ù ( C Ú A) 15

17 The resolution principle If li and mj are complementary literals Then i.e. li = mj l1 Ú Ú lk Ù m1 Ú Ú mn l1 Ú Ú li 1 Ú li+1 Ú Ú lk Ú m1 Ú Ú mj 1 Ú mj+1 Ú Ú mn Essentially: li = mj, therefore one of li and mj is false If li, then l1 Ú Ú li 1 Ú li+1 Ú Ú lk is true If mj, then m1 Ú Ú mj 1 Ú mj+1 Ú Ú mn is true Hence their disjunction is true e.g. A Ú B Ù B A Ú B Ù B Ú false B and B are complementary Hence resolution gives us A Ú false Hence A 16

18 Resolution example KB = {B11 P12 Ú P21, B11} Query = P12 If there is no pit in (1,2), we can move there Convert the KB to CNF: ( B11 Ú P12 Ú P21) Ù ( P12 Ú B11) Ù ( P21 Ú B11) Ù B11 Add the negated query to the KB: ( B11 Ú P12 Ú P21) Ù ( P12 Ú B11) Ù ( P21 Ú B11) Ù B11 Ù P12 Each arrow in the figure represents one application of the resolution principle The fact that we can derive an empty clause denotes a contradiction The empty clause represents false 17

19 Practical systems using propositional logic DPLL[1962] performs a recursive, depth-first enumeration of all models, with backtracking and three heuristics to accelerate the process Early termination: a constant in a sentence allows the sentence to be simplified Pure symbol: if an atom always appears negated, it might as well be made false; or if it always appears un-negated, it might as well be made true Unit clause: any clause with only one symbol dictates the value of that symbol DPLL can handle problems with millions of literals WalkSAT[1993] performs a time-limited, partly-random search using two kinds of steps through the space Flip the symbol that maximises the number of satisfied clauses Flip a randomly-chosen symbol WalkSAT works well in spaces where solutions are dense But (due to the time limit) failure to find a proof for X does not definitively indicate that X is false 18

20 Pros and cons of propositional logic Pros: Declarative: syntax corresponds to facts Allows partial/disjunctive/negated information Compositional: e.g. the meaning of X Ù Y is derived solely from meanings of X and Y Meanings are context-independent BIG con: Limited expressive power e.g. we cannot make a general statement like pits cause breezes in adjacent squares We can only make statements about specific squares The principal issue is that we need a language with variables So we can make statements like if (x, y) has a pit, there will be breezes in (x 1, y), (x+1, y), etc. if (x, y) has a breeze, there must be a pit in at least one of (x, y 1), (x, y+1), etc. 19

21 First-order logic Whereas propositional logic has only binary facts and connectives, first-order logic has many different entities Objects/constants: People, houses, numbers, colours, etc. Predicates: isred, isround, isbrother, etc. Boolean-valued functions for describing properties of objects Functions: father, nextdoor, plus, etc, for relating objects to each other Variables: x, y, etc, for describing properties of sets of objects Connectives: As for propositional logic Equality: For identifying two (possibly partially-defined) objects Quantifiers: for all, ": something is true for every item in a set there exists, $: something is true for at least one item in a set 20

22 Syntax of first-order logic A term is one of A variable A constant function(term1,, termn) Sentences are Boolean-valued, as in propositional logic An atomic sentence is one of predicate(term1,, termn) term1 = term2 A complex sentence is built by recursive applications of connectives i.e. S, S Ù S, S Ú S, S S, S S A quantified sentence is an application of a quantifier all brothers are siblings "x "y brother(x,y) sibling(x,y) sibling is symmetric "x "y sibling (x,y) sibling(y,x) your mother is your female parent "x "y mother(x,y) female(x) Ù parent(x,y) everyone has a mother "x $y mother(y,x) no one has two mothers "x $y $z mother(y,x) Ù mother(z,x) Ù (y = z) "x "y "z mother(y,x) Ù mother(z,x) y = z everyone has two parents "x $y $z parent(y,x) Ù parent(z,x) Ù (y = z) i.e. "x S, $x S 21

23 Properties of quantifiers "x "y S = "y "x S $x $y S = $y $x S "x $y S $y "x S e.g. "x $y loves(x, y) Everyone loves someone e.g. $y "x loves(x, y) There is someone who is loved by everyone Quantifier duality: "x S = $x S If S is not true for everything, then there is something for which it is false $x S = "x S If S is not true for anything, then for everything it is false Basically generalisations of De Morgan s laws 22

24 Wumpus World with first order logic Logically, the agent needs four fundamental abilities The ability to describe its perceptions of the world The ability to infer knowledge about the world The ability to track changes in the world The ability to query the database about the world Assume three types of percepts for smell, breeze, glitter The predicate Percept([Smell, None, None], t) records directly what the agent perceives at time t The agent will receive a sequence of these We need to infer facts from these percepts We can summarise percepts as temporal observations: "tyz Percept([Smell,y,z], t) Smelt(t) "tyz Percept([y,Breeze,z], t) Felt(t) "tyz Percept([y,z,Glitter], t) AtGold (t) From these, we can infer some eternal facts: "xt Smelt(t) Ù At(x,t) Smelly(x) "xt Felt(t) Ù At(x,t) Breezy(x) 23

25 1 st order Wumpus World From these, we can infer the structure of the world Either infer causes: "y Breezy(y) [$x Pit(x) Ù Adjacent(x,y)] Or assert effects: "x Pit(x) ["y Adjacent(x,y) Breezy(y)] Combining these, we can also assert negative effects "y Breezy(y) [$x Pit(x) Ù Adjacent(x,y)] Negative effects are how the agent infers safety We also need to track the internal state of the agent e.g. At(x,t) is true iff the agent is in Square x at time t e.g. Holding(x,t) is true iff the agent is holding x (here, the gold or the arrow) at time t Obviously some actions will change the relevant value(s) of Holding, At, etc. So how best to record this internal state, and how it evolves? 24

26 Situation Calculus One approach is situation calculus Replace the time argument with a situation argument The situation argument basically captures everything about the current state of the agent Relate situations by the Result function e.g. whenever you are at the gold, grab it! "s AtGold(s) Holding(Gold,Result(Grab,s)) But this doesn t change anything arrow-wise "s Holding(Arrow,s) Holding(Arrow,Result(Grab,s)) The latter illustrates an important problem: we have to describe both what actions change: effect axioms what actions don t change: frame axioms The latter is the so-called frame problem We want a representation where we don t have to keep stating e.g. that moving to a new square doesn t change the values of Holding Also there is the qualification problem Actions don t always work And the ramification problem Actions often have secondary effects 25

27 Successor-state axioms One approach to solve these problems is with so-called successor-state axioms Axioms about predicates A predicate P is true now iff an action just made P true, or P was true previously, and no action made P false e.g. "as Holding(Gold,Result(a,s)) [AtGold(s) Ù a = Grab] Ú [Holding(Gold,s) Ù a Release] Using this set-up will typically require fewer axioms than situation calculus 26

28 Agent planning A plan is a sequence of actions What effect does executing Plan p have from Situation s? "s PlanResult([], s) s "s PlanResult([a p],s) PlanResult(p,Result(a,s)) Then the ultimate query is is there a plan that gets the gold? $p Holding(Gold,PlanResult(p,s0)) Where s0 describes the agent s initial situation 27

29 Models and interpretations The truth of a sentence in first-order logic is defined wrt a model and an interpretation The model defines the relevant objects and the relationships between them The interpretation provides definitions for the constants, predicates, and functions So e.g. brother(richard, John) is true if Richard = Lionheart and John = the evil king false if Richard = Dawkins and John = Farnham Entailment in propositional logic can be determined by enumerating models in a truthtable i.e. by testing all possible models In principle, entailment in first-order logic can be determined by enumerating All possible objects, and All possible constants, and All possible predicates, and All possible functions Obviously not realistic! Two alternatives are possible: Propositionalisation Inference 28

30 Propositionalisation Substitution in first-order logic simply means consistently replacing one variable name with another, or with a constant In principle, we can turn any first-order sentence into a propositional sentence by instantiating its quantifiers Universal instantiation: Every instantiation of a universally-quantified sentence is entailed by it "x S Þ subst({x/g}, S), for any ground term g e.g. "x red(x) Þ red(ball), red(dog), red(john), UI can be applied many times, and the new KB is logically-equivalent to the original Existential instantiation: One instantiation of an existentially-quantified sentence is implied by it $x S Þ subst({x/k}, S), for any constant k that does not appear elsewhere in the database Sometimes called a Skolem constant e.g. $x crown(x) Þ crown(c1) The fact that C1 occurs nowhere else means there can be nothing special about it EI can be applied once: the new KB is not equivalent, but is satisfiable if the original is 29

31 Propositionalisation Applying UI and EI as needed gives us a propositional database to which we can apply our previous techniques The problem is that function symbols can be nested indefinitely, giving an infinite database e.g. "x red(x) Þ red(house), red(nextdoor(house)), red(nextdoor(nextdoor(house))), One way around this is to test increasing nesting depths Try solving at depth = 0 If that fails, try at depth = 1 etc. This works if the query is entailed, but it loops if not Either way, it can be very inefficient Alternatively, we could try to extend propositional inference to first order sentences 30

32 Unification Unifying two first-order sentences means finding a (joint) substitution of their variables that makes them identical Unification is often preceded by standardising apart, where the variables in each sentence are made disjoint as far as possible Some examples are below. Usually we are interested in the most general unifier, e.g. U(K(John, x), K(John, y)) = {x/y} 31

33 Generalised modus ponens Unification is important, for example, in the inference rule generalised modus ponens p1 Ù p2 Ù Ù pn Ù (p1 Ù p2 Ù Ù pn q) qθ, where "i pi θ = piθ θ is the most general substitution that identifies all pi with pi θ is then applied to q e.g. King(John) Ù "y Greedy(y) Ù ("x King(x) Ù Greedy(x) Evil(x)) θ = {x/john, x/y} Evil(x)θ = Evil(John) 32

34 Generalised resolution Unification is also central to the way that resolution operates in first-order logic The three steps are the same as before, but each is enhanced to deal with firstorder sentences Converting the database to CNF is the same, except that Each variable is Skolemised before conversion EI is performed on each existential quantifier UI is used to eliminate each universal quantifier Then we negate the query and (notionally) add it to the database, as before Then we (repeatedly) apply the resolution principle, which is enhanced to unify terms instead of simply eliminating complementary literals 33

35 Converting 1 st order to CNF We illustrate the process by converting the sentence everyone who loves all animals is loved by someone "x ["y animal(y) loves(x, y)] [$y loves(y, x) ] Eliminate biconditionals and implications "x [ "y ( animal(y) Ú loves(x, y)) ] Ú [$y loves(y, x) ] Move inwards, using De Morgan and quantifier duality "x [$y ( animal(y) Ú loves(x, y)) ] Ú [$y loves(y, x) ] "x [$y ( animal(y) Ù loves(x, y)) ] Ú [$y loves(y, x) ] "x [$y (animal(y) Ù loves(x, y)) ] Ú [$y loves(y, x) ] Standardise variables apart "x [$y (animal(y) Ù loves(x, y)) ] Ú [$z loves(z, x) ] Skolemise the existential quantifiers Replace each with a function of the enclosing universal quantifiers e.g. g(x) denotes that different people love x "x [animal(f(x)) Ù loves(x, f(x)) ] Ú loves(g(x), x) Drop universal quantifiers [animal(f(x)) Ù loves(x, f(x)) ] Ú loves(g(x), x) Distribute Ú over Ù [animal(f(x)) loves(g(x), x)] Ú loves(g(x), x)] Ù [ loves(x, f(x)) Ú 34

36 The resoltuion principle If li and mj unify to give the substitution θ, then l1 Ú Ú lk Ù m1 Ú Ú mn e.g. (l1 Ú Ú li 1 Ú li+1 Ú Ú lk Ú m1 Ú Ú mj 1 Ú mj+1 Ú Ú mn)θ [animal(f(x)) Ú loves(g(x), x)] Ù [ loves(u, v) Ú kills(u, v)] U(loves(g(x), x), loves(u, v)) = {u/g(x), v/x}, leaving the resolvent animal(f(x)) Ú kills(g(x), x) Note that the complexity is likely to be higher than the propositional version The number of possible unifications is likely to be higher than the number of complementary literals 35

37 First order resolution example It is a crime for an American to sell weapons to a hostile nation "xyz American(x) Ù weapon(y) Ù hostile(z) Ù sells(x, y, z) criminal(x) Nono has some missiles owns(nono, M1) missile(m1) Nono got its missiles from Col. West "x missile(x) Ù owns(nono,x) sells(west,x,nono) Missiles are weapons "x missile(x) weapon(x) An enemy of America counts as hostile "x enemy(x, America) hostile(x) Col. West is American American(West) Nono is an enemy of America enemy(nono, America) Is Col. West a criminal? criminal(west)? 36

38 Yes, he is! Next up, turning knowledge into actions! 37

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