Perfect Versus Imperfect Monitoring in Repeated Games

Size: px
Start display at page:

Download "Perfect Versus Imperfect Monitoring in Repeated Games"

Transcription

1 Perfect Versus Imperfect Monitoring in Repeated Games Takuo Sugaya and Alexander Wolitzky Stanford Graduate School of Business and Stanford University April 5, 2014 Abstract We show that perfect monitoring is not necessarily the optimal monitoring technology in repeated games, unless players are both patient and have access to a mediator who can condition her recommendations on the entire history of actions and recommendations. This claim follows from three results. First, players can be better o with unmediated imperfect (public or private) monitoring than with mediated perfect monitoring. Second, the folk theorem holds with mediated perfect monitoring without any full-dimensionality conditions, so imperfect monitoring cannot improve on mediated perfect monitoring when players are patient. Third, if the mediator can condition her recommendations on actions only, then even patient players can bene t from imperfect monitoring. 1 Introduction Intertemporal incentives can only be provided when actions are monitored. The purpose of this note is to examine whether it is always the case that the strongest possible intertemporal incentives can be provided when monitoring is perfect, or alternatively if individuals can For helpful comments, we thank Michihiro Kandori, Hitoshi Matsushima, Stephen Morris, Tadashi Sekiguchi, and Andy Skrzypacz. 1

2 sometimes bene t from imperfections in monitoring. While our contribution is purely conceptual, this question seems potentially relevant for understanding the role of informationsharing institutions in settings where repeated game modeling is prevalent, such as longdistance trade (Milgrom, North, and Weingast, 1990; Greif, Milgrom, and Weingast, 1994), collusion (Stigler, 1964; Harrington and Skrzypacz, 2011), organizational economics (Baker, Gibbons, and Murphy, 1994; Levin, 2003), and contemporary international trade (Maggi, 1999; Bagwell and Staiger, 2004). In particular, we show that perfect monitoring is not necessarily the optimal monitoring technology in repeated games settings like these, unless players are both patient and have access to a mediator. An obvious way in which imperfect monitoring can help players in a repeated game is that it can give them a way to correlate their actions. We rule out this e ect by assuming that with perfect monitoring the players have access to a mediator, who stands in for the players ability to observe the outcomes of arbitrarily complicated correlating devices (Forges, 1986; Myerson, 1986). The comparison in this note is thus between perfect monitoring with a mediator and unmediated imperfect monitoring. We remain agnostic as to whether or not the plentiful opportunities for correlation captured by the mediator are realistic; we allow a mediator simply to compare perfect and imperfect monitoring on a level playing eld. We present three results. First, players can be better o with imperfect (public or private) monitoring than with perfect monitoring, even with a general dynamic mediator who can condition recommendations on the full history of actions and recommendations. Second, the folk theorem holds with perfect monitoring and a dynamic mediator without any full-dimensionality conditions, so patient players cannot do (much) better with imperfect monitoring than with perfect monitoring and a dynamic mediator (and the rate of convergence is 1, so players need only be moderately patient). Third, even patient players can do better with imperfect monitoring than with perfect monitoring and a Markov mediator who can condition recommendations only on actions (the Markov mediator is so called because it can be replaced each period by a new mediator who knows only the publicly observable history of actions). Taken together, our results show that perfect monitoring is not always the optimal monitoring technology in repeated games, but that it is approximately optimal when players are patient and can access a su ciently powerful mediator. 2

3 An important feature of our results is that we do not restrict attention to equilibria in public strategies. Indeed, Kandori (1992) shows that for such equilibria players can only bene t from more precise public monitoring, so our result that players can bene t from imperfect public monitoring necessarily involves private strategies. In addition, the key reason why even patient players can be better o with imperfect monitoring than with perfect monitoring and a Markov mediator is that in the latter case all strategies are public. The role of private strategies in our results is also quite di erent from that in Kandori and Obara (2006a), where private strategies are used to improve monitoring. One way of interpreting our results is in the light of previous attempts to make predictions in repeated games that are robust to the information structure. 1 A common approach in the literature is to derive a recursive upper bound on the equilibrium payo set in an arbitrary repeated game with private monitoring by adding opportunities for communication or correlation to these games (Renault and Tomala, 2004; Tomala, 2009; Cherry and Smith, 2011). Our rst result implies that even the equilibrium payo set with perfect monitoring and a dynamic mediator does not provide such a bound in general. bound may be possible for patient players or for speci c classes of games. 2 However, a tighter Finally, we note that examples by Kandori (1991), Sekiguchi (2002), Mailath, Matthews, and Sekiguchi (2002), and Miyahara and Sekiguchi (2013) show that players can bene t from imperfect monitoring in nitely repeated games. However, in their examples this conclusion relies on the absence of a dynamic mediator, and is thus ultimately traceable to the possibilities for correlation opened up by private monitoring. We illustrate this in Section 6 below. The broader point that players can bene t from less monitoring of each other s actions in games has also been made in various settings, including by Myerson (1991, Section 6.7), Bagwell (1995), Kandori and Obara (2006b), and Fuchs (2007); the basic idea that information can be bad for incentives has been known at least since Hirshleifer (1971). 1 This exercise is similar to that performed by Bergemann and Morris (2012) in the context of mechanism design; and by Lehrer, Rosenberg, and Shmaya (2010, 2013) and Bergemann and Morris (2013a,b) in the context of one-shot games. 2 We also show in a separate note (available from the authors) that, in repeated games with perfect monitoring and dynamic mediation, there does exist a recursive characterization of equilibrium payo s. 3

4 2 Model The stage game is G = I; (A i ) i2i ; (u i ) i2i, where I = f1; : : : ; ng is the set of players, Ai is the nite set of player i s actions, and u i : A! R is player i s payo function. Players have common discount factor. The solution concept is sequential equilibrium. We compare the following information structures. 2.1 Mediated Perfect Monitoring In period t = 1; 2; : : :, the game proceeds as follows. 1. Given the mediator s history h t m = (m ; a ) t 1 =1 with h1 m = f;g, the mediator sends a private message m i;t 2 M i to each player i, where M i is an arbitrary nite set. H t m be the set of the mediator s period t histories. 2. Given player i s history h t i = (m i; ; a ) t 1 =1 ; m i;t with h 1 i = m i;1, player i takes an action a i;t 2 A i. All players and the mediator observe action pro le a t 2 A. Let H t i be the set of player i s period t histories. Let A strategy of the mediator s is a map m : S 1 t=1 Ht m! (M). The mediator is Markov if m (h t m) depends only on (a ) t 1 =1 for all ht m. A strategy of player i s is a map i : S 1 t=1 Ht i! (A i ). Note that the de nition of sequential equilibrium depends on whether we treat the mediator as a machine who cannot tremble or as a player who can. In the machine interpretation, sequential rationality is imposed (and beliefs are de ned) only at histories consistent with the mediator s strategy. In the player interpretation, sequential rationality is imposed everywhere, and the mediator is treated like any other player in the de nition of sequential equilibrium. We adopt the machine interpretation throughout, but all our results also hold with the player interpretation; the only change would be a slight alteration to the proof of Theorem 2. 4

5 2.2 Private Monitoring In period t = 1; 2; : : :, the game proceeds as follows. Given player i s history h t i = (a i; ; z i; ) t 1 =1 with h1 i = f;g, player i takes an action a i;t 2 A i. Signal z t = (z i;t ) i2i 2 Z is drawn from distribution p (zja). Player i observes z i;t. Again, H t i is the set of player i s period t histories, and a strategy of player i s is a map i : S 1 t=1 Ht i! (A i ). Note that player i may not observe her payo s each period. The standard interpretation is that represents the probability of the game s continuing, and that payo s are received when the game ends. This assumption is made purely for ease of exposition. In particular, both of our private monitoring examples may be easily modi ed so that players receive payo s each period (i.e., player i s realized payo is a deterministic function of a i and z i, and u i (a) is the ex ante expected payo ). 3 Private Monitoring Versus Perfect Monitoring with Dynamic Mediation Our rst example shows that private monitoring (without mediation) can outperform perfect monitoring with a dynamic mediator. At the end of this section, we point out how essentially the same example shows that imperfect public monitoring (with private strategies) can also outperform mediated perfect monitoring. Player 1 (row player, she ) and player 2 (column player, he ) play a repeated game with common discount factor = 1 6. The stage game is as follows. L M R U 2; 2 1; 0 1; 0 D 3; 0 0; 0 0; 0 T 0; 3 6; 3 6; 3 B 0; 3 0; 3 0; 3 Our rst result is the following. The next two subsections provide the proof. 5

6 Theorem 1 In this game, there is no sequential equilibrium where the players per-period payo s sum to more than 3 with perfect monitoring and a dynamic mediator, while there is such a sequential equilibrium for some private monitoring technology. In fact, the same is true for Nash equilibrium. This is a second point of contrast with the examples of Kandori (1991), Sekiguchi (2002), Mailath, Matthews, and Sekiguchi (2002), and Miyahara and Sekiguchi (2013), which work only for sequential equilibrium. The intuition for Theorem 1 is that player 1 can be induced to play U in response to L only if action pro le (U; L) is immediately followed by (T; M) with high probability. With perfect monitoring, player 2 always sees (T; M) coming after (U; L), and will therefore deviate to L. With private monitoring, player 2 may not know whether (U; L) has just occurred, and therefore may be unsure of whether the next action pro le will be (T; M) or (B; M), which gives him the necessary incentive to play M. 3.1 Perfect Monitoring with Dynamic Mediation As the players stage game payo s from any pro le other than (U; L) sum to at most 3, it follows that the players per-period payo s may sum to more than 3 only if (U; L) is played in some period t with positive probability. For this to occur in equilibrium, player 1 s expected continuation payo from playing U must exceed her expected continuation payo from playing D by more than 1, her instantaneous gain from playing D rather than U. addition, player 1 can guarantee herself a continuation payo of 0 by always playing D, so her expected continuation payo from playing U must exceed 1. This is possible only if the probability that (T; M) is played in period t + 1 when U is played in period t exceeds the number p such that or p = [p (6) + (1 p) (3)] (6) = 1; {z 2 } 1 5 In particular, there must exist a period t + 1 history ht+1 2 of player 2 s such that (T; M) is played with probability at least 3 5 in period t + 1 conditional on reaching ht+1 2. In 6

7 But, at such a history, player 2 s payo from playing M is at most 3 5 ( 3) (3) + 1 (3) = 0; 5 while, noting that player 2 can guarantee himself continuation payo 0 by playing 1 2 L M, player 2 s payo from playing L is at least 3 5 (3) ( 3) (0) = 3 5 : Therefore, player 2 will deviate at such a history, so no such equilibrium can exist. 3.2 Private Monitoring Consider the following imperfect private monitoring structure. Player 1 always observes an uninformative signal ;. There are two possible private signals for player 2, m and r. Conditional on any action pro le in which player 1 plays U, signal m obtains with probability 1. Conditional on any other action pro le, signals m and r obtain with probability 1 2 each. We now describe a strategy pro le under which the players payo s sum to :29. Player 1 s strategy: In each odd period t = 2n + 1 with n = 0; 1; :::, player 1 plays 1 U + 2D. Let a 3 3 1(n) be the realization of this mixture. In the even period t = 2n + 2, if the previous action a 1 (n) = U, then player 1 plays T ; if the previous action a 1 (n) = D, then player 1 plays B. Player 2 s strategy: In each odd period t = 2n + 1 with n = 0; 1; :::, player 2 plays L. Let y 2 (n) be the realization of player 2 s private signal. In the even period t = 2n + 2, if the previous private signal y 2 (n) = m, then player 2 plays M; if the previous signal y 2 (n) = r, then player 2 plays R. We check that this strategy pro le, together with any consistent belief system, is a sequential equilibrium. In an odd period, player 1 s payo from U is the solution to v = (6) v: 7

8 On the other hand, her payo from D is (0) v: Hence, player 1 is indi erent between U and D (and clearly prefers either of these actions to T or B). In addition, playing L is a myopic best response for player 2, player 1 s continuation play is independent of player 2 s action, and the distribution of player 2 s signal is independent of player 2 s action. Hence, playing L is optimal for player 2. Next, in an even period, it su ces to check that both players always play myopic best responses, as in even periods continuation play is independent of realized actions and signals. If player 1 s last action was a 1 (n) = U, then she believes that player 2 s signal is y 2 (n) = m with probability 1 and thus that he will play M. Hence, playing T is optimal. If instead player 1 s last action was a 1 (n) = D, then she believes that player 2 s signal is equal to m and r with probability 1 each, and thus that he will play 1M + 1 R. Hence, both T and B are optimal. On the other hand, if player 2 observes signal y 2 (n) = m, then his posterior belief that player 1 s last action a 1 (n) = U is 1 (1) 3 1 (1) = : 2 Hence, player 2 is indi erent among all of his actions. If player 2 observes y 2 (n) = r, then his posterior is that a 1 (n) = D with probability 1, so that M and R are optimal. 3 Finally, expected payo s under this strategy pro le in odd periods sum to 1 3 (4) (3) = 10, and in even periods sum to 3. Therefore, per-period expected payo s sum to (3) : : : = : 3 These indi erences result because we have chosen payo s to make the example as simple as possible. The example is generic. 8

9 3.3 Imperfect Public Monitoring The following slight modi cation of the above example shows that imperfect public monitoring can also outperform perfect monitoring with a dynamic mediator. Modify the example by adding a strategy L 0 for player 2, which is an exact duplicate of L as far as payo s are concerned. Let monitoring be perfect, except that if player 1 plays U or D and player 2 plays L or L 0, a public signal m or r is generated as follows. p (mj (U; L)) = 1; p (rj (U; L)) = 0; p (mj (U; L 0 )) = 0; p (rj (U; L 0 )) = 1; p (mj (D; L)) = p (rj (D; L)) = p (mj (D; L 0 )) = p (rj (D; L 0 )) = 1 2 : Thus, the relevant change in the monitoring technology is that now the signal m or r is public, but player 2 has an additional action L 0 that ips the interpretation of the signal. Essentially the same argument as with private monitoring shows that the following strategy pro le, together with any consistent belief system, is a sequential equilibrium with total per-period payo s of Player 1: Same as with private monitoring. Player 2: In odd periods, play 1L L0. In even periods, if he played L in the previous (odd) period, play M after observing signal m and play R after observing signal r. If he played L 0 in the previous period, play R after observing signal m and play M after observing signal r. 4 The Folk Theorem with Perfect Monitoring and Dynamic Mediation We now show that the folk theorem always holds with perfect monitoring and dynamic mediation, with a rate of convergence of 1. Therefore, perfect monitoring is an approximately optimal monitoring technology when players are moderately patient and a dynamic mediator is available. 9

10 Fix a mediated perfect monitoring game. Let u i be player i s correlated minmax payo, given by u i = min i 2(A i ) max u i (a i ; i ) : a i 2A i Let d i be the greatest possible di erence in player i s payo resulting from a change in player i s action only, so that d i = max u i (a 0 i; a i ) u i (a) : a2a;a 0 i 2A i Let u = (u 1 ; : : : ; u n ) and d = (d 1 ; : : : ; d n ). A payo vector v 2 R n is feasible if v = u () for some 2 (A). Let F R n denote the set of feasible payo vectors, and let F denote the relative interior of this set. Say that v is strictly individually rational if v > u. Note that this is more permissive than the usual notion of strict individual rationality as it is de ned relative to correlated minmax payo s. set. Our result is the following. Theorem 2 If a payo vector v 2 F satis es Let E () denote the sequential equilibrium payo v u + 1 d; (1) then v is a sequential equilibrium payo vector. That is, v 2 F : v u + 1 d E () : With the caveat that it does not address the attainability of payo vectors on the boundary of F, Theorem 2 is substantially stronger than the folk theorem, as it explicitly gives a discount factor su cient for each feasible and strictly individually rational payo vector to be attainable in sequential equilibrium. In particular, the rate of convergence of E () to F is 1. We nonetheless record the folk theorem as a corollary. Corollary 1 (Folk Theorem) For every strictly individually rational payo vector v 2 F, there exists < 1 such that if > then v 2 E (). Proof. Take = max i2i d i v i u i +d i and apply Theorem 2. 10

11 In light of the proof of Theorem 2 below, Corollary 1 may be extended to cover strictly individually rational payo vectors v on the Pareto frontier of F as follows: The mediator recommends correlated actions to achieve v with probability 1 in the absence of a deviation. If a player unilaterally deviates, play transitions to a sequential equilibrium yielding a payo v 0 2 F that is strictly individually rational and Pareto dominated by v (such a v 0 must exist as v > u and F is convex). Such a punishment equilibrium exists by Theorem 2. Given this punishment, it is optimal to follow the recommendations on-path for su ciently high. The intuition behind Theorem 2 is that the mediator can recommend correlated actions leading to the target payo v with high probability, while recommending every action pro le with positive probability. Following a deviation by player i, the mediator can recommend that i s opponents minmax her forever, without alerting them to the fact that a deviation occurred (in particular, i s opponents believe that the deviation was in fact recommended by the mediator, since the recommendation has full support). The key point is then that i s opponents are willing to minmax i forever even though this may be very costly for them because they never realize that a deviation has occurred and always expect to return to getting payo v in the next period. Proof of Theorem 2. Fix a payo vector v 2 F satisfying (1). Let v = 1 jaj P a2a u (a) be the payo vector that results when the players mix uniformly over all possible pure action pro les. Choose " > 0 small enough such that the payo vector v given by v = v "v 1 " is feasible; this is possible by the assumption that v 2 F. u ( ) = v. Let 2 (A) be such that Consider the following mediator s strategy. There are n + 1 states, a regular state R and a punishment state for each player i, P i. Begin in state R. In state R, recommend with probability 1 pro le with probability " jaj (that is, recommend (1 ", and recommend each pure action ") + P a2a one player i does not follow her recommendation, go to state P i. state R. 11 " a). jaj If exactly Otherwise, stay in

12 In state P i, recommend ^ i to players i, for some ^ i 2 arg min i 2(A i ) and recommend ^a i to player i, for some max u i (a i ; i ) ; a i 2A i ^a i 2 max a i 2A i u i (a i ; ^ i ) : Stay in state P i. We check that it is optimal for players to obey the mediator s recommendations. We rst claim that after any history of actions and private recommendations, each player i either assigns probability 1 to the state being R or assigns probability 1 to the state being P i. More speci cally, we claim that if player i has disobeyed the mediator more recently than she last received a recommendation a i 6= ^a i, then she is certain that the state is P i ; while if player i received a recommendation a i 6= ^a i more recently than she has disobeyed the mediator (or if she has never disobeyed the mediator), then she is certain that the state is R. To see this, rst note that if player i has never disobeyed the mediator then she is certain the state is R, as all possible histories of recommendations and opposing actions are on-path. Starting at a history h t i where player i is certain the state is R, if player i disobeys the mediator and is recommended ^a i in every period = t + 1; : : : ; t 0, then player i is certain the state is P i at history h t0 i. Starting from a history h t i where player i is certain the state is P i, if player i is recommended a i 6= ^a i then player i learns that in fact that state has never been P i (as once the mediator enters state P i she recommends ^a i forever, and the mediator never trembles). This can only be because another player also disobeyed the mediator in every period where player i disobeyed the mediator, and since trembles are independent across information sets this implies that the current state is R with probability 1. Thus, we have shown that player i begins the game certain that the state is R, switches from being certain that the state is R to being certain that the state is P i whenever she disobeys the mediator, and switches back to being certain that the state is R whenever she is recommended an action a i 6= ^a i. This proves the claim. 12

13 It remains only to check that it is optimal for each player i to obey the mediator when she is certain the state is R and when she is certain the state is P i. If player i is certain the state is R, her instantaneous gain from disobeying the current recommendation is at most (1 ) d i, while her loss in continuation payo is (((1 ") v + "v) u i ) = (v u i ) : It follows from (1) that (1 ) d i (v u i ), so obeying the recommendation is optimal. If player i is certain the state is P i, then as we have seen she must have been recommended ^a i (as at any history, receiving recommendation a i 6= ^a i convinces her that the state is R). Thus, obeying the mediator is a myopic best response, and her continuation payo is independent of her current action, so obeying is optimal. The reader may wonder whether the mediator can be dispensed with in Theorem 2 and Corollary 1 if players can communicate through cheap talk, as in the literature on implementing correlated equilibria without a mediator (see Forges (2009) for a survey). In the online appendix, we show that this is indeed possible unless there are exactly three players. 4 A similar but simpler argument shows that this is also possible if there are three players with equivalent utilities in the sense of Abreu, Dutta, and Smith (1994), and Abreu, Dutta, and Smith show that the folk theorem always holds if no pair of players has equivalent utilities. Thus, the perfect monitoring folk theorem holds with perfect monitoring and unmediated communication in all cases except when there are three players, of whom exactly two have equivalent utilities. 5 Private Monitoring Versus Perfect Monitoring with Markov Mediation It may sometimes be more natural to assume that the mediator (if available) can condition her recommendations only on actions and not on past recommendations. For example, this 4 The closest result in the literature on implementing correlated equilibria is due to Gerardi (2004), who requires at least ve players. 13

14 will be the case if there is a di erent mediator every period, and the period t mediator knows the publicly observable history of actions but not the private messages sent by the period t 1 mediator. More abstractly, the key feature of Markov mediation is that it preserves common knowledge of continuation play, and thus preserves the recursive structure of the repeated game. 5 This section shows that the availability of a Markov mediator is not enough for perfect monitoring to be an approximately optimal monitoring technology with patient players. That is, with Markov mediation, even patient players can bene t from private monitoring. To see this, consider the following slight modi cation of a well-known example due to Fudenberg and Maskin (1986). There are four players. Player 1 picks a row, player 2 picks a column, and player 3 picks a matrix. Player 4 is a dummy player. The payo matrix is as follows. l r l r T 1; 1; 1; 0 0; 0; 0; 100 T 0; 0; 0; 100 0; 0; 0; 100 B 0; 0; 0; 100 0; 0; 0; 100 B 0; 0; 0; 100 1; 1; 1; 0 L R Note that player 4 s payo is high when the payo of players 1, 2, and 3 is low, and vice versa. We show the following. Theorem 3 In this game, for all < 1 there is no sequential equilibrium where the players per-period payo s sum to more than 76 with perfect monitoring and a Markov mediator, while there is such a sequential equilibrium for some < 1 and some private monitoring technology. 5.1 Perfect Monitoring with Markov Mediation Fudenberg and Maskin (1986) show that, without mediation, the equilibrium payo of players 1, 2, and 3 cannot be less than 1. Their proof extends easily to the case with a Markov 4 mediator, as follows. 5 With perfect monitoring, sequential equilibrium with a Markov mediator corresponds to Tomala s (2009) perfect communication equilibrium. 14

15 For any correlated action pro le 2 (A), let i (1) be the probability attached to the rst action for player i 2 f1; 2; 3g (that is, to T, l, or L; we neglect the dummy player 4). Then there must be a player i who faces j (1) 1 2 and k(1) 1 2, or j(1) 1 2 and k (1) 1, for j 6= i and k 6= i; j. In the former case, playing the rst action gives player i a 2 payo no less than 1, while in the latter case, playing the second action does so. 4 With a Markov mediator, the distribution of future paths of play depends only on the public history of actions (a ) t 1 =1. Let v 2 R be the in mum over all histories of actions and all sequential equilibria of the (common) continuation payo of players 1, 2, and 3. At any history, the current correlated action pro le is common knowledge, so there is at least one player i 2 f1; 2; 3g who can guarantee an instantaneous payo of 1 4. Hence, v (1 ) v: That is, v 1 4. It follows that the sum of the four players equilibrium payo s is no more than 1 ( )+ 4 3 (100) = Private Monitoring We exhibit an information structure for which the sum of the players payo s may be arbitrarily close to 100. Each player i 2 f1; 2; 3g observes two signals, y i 2 fa; B; Og and z i 2 f0; 1g. Player 4 observes nothing. The distribution of signal y i is determined by player 3 s action, as follows. 1. If a 3 = L, then with probability " 2, all players observe y i = A; with probability " 2, all players observe y i = B; and with probability 1 2" 2, all players observe y i = O. 2. If a 3 = R, then with probability " 2, player 1 observes A, player 2 observes B, and player 3 observes O; with probability " 2, player 1 observes B, player 2 observes A, and player 3 observes O; and with probability 1 2" 2, all players observe y i = O. Note that if player 3 plays R then players 1 and 2 s signals may be miscoordinated. 15

16 The distribution of signal z is given by: 1. If a 1 = T and a 2 = l, or if a 1 = B and a 2 = r, then all players observe z i = 1 with probability ", and all players observe z i = 0 with probability 1 ". 2. Otherwise, all players observe z i = 0 with probability 1. Note that players 1 and 2 must coordinate in order to generate signal z 1 = z 2 = z 3 = 1. For each " > 0, we construct an equilibrium with payo s converging to 2" 1+2" for players 1, 2, and 3 as! 1. By feasibility, player 4 s payo converges to 100. We ignore player 4 throughout the construction. Each player i 2 f1; 2; 3g has state s i;t 2 fa; B; Og in period t. The initial state is s 1;1 = s 2;1 = s 3;1 = O. For each period t, 1. If s i;t = O, then player i = 1 plays B, player i = 2 plays r, and player i = 3 plays L. If y i;t = A, go to state s i;t+1 = A. If y i;t = B, go to state s i;t+1 = B. If y i;t = O, go to state s i;t+1 = O. 2. If s i;t = A, then player i = 1 plays T, player i = 2 plays l, and player i = 3 plays L. If z i;t = 0, go to state s i;t+1 = A. If z i;t = 1, go to state s i;t+1 = O. 3. If s i;t = B, then player i = 1 plays B, player i = 2 plays r, and player i = 3 plays R. If z i;t = 0, go to state s i;t+1 = B. If z i;t = 1, go to state s i;t+1 = O. Intuitively, if player 3 deviates and plays R when s 1;t = s 2;t = s 3;t = O, then the next state might be (s 1;t+1 ; s 2;t+1 ) = (A; B) or (B; A). If the state reaches (s 1;t+1 ; s 2;t+1 ) = (A; B) or (B; A), then players 1 and 2 miscoordinate forever, yielding payo 0 for players 1, 2, and 3. Note that this punishment for player 3 s deviation is like the punishments underlying Theorem 2: players 1 and 2 never learn that a deviation has occurred, so they minmax player 3 (and themselves) forever, while always believing that they are still on the equilibrium path. We check that this strategy pro le, together with any consistent belief system, is a sequential equilibrium. 16

17 Let v i (s i ) be player i s equilibrium continuation value in state s i, given by v i (O) = (1 ) (0) + 1 2" 2 v i (O) + " 2 v i (A) + " 2 v i (B) ; v i (A) = (1 ) (1) + ((1 ") v i (A) + "v i (O)) ; v i (B) = (1 ) (1) + ((1 ") v i (B) + "v i (O)) : Solving this system of equations yields v i (O) = 2" " + 2" 2 : v i (A) = v i (B) = 1 + 2"2 1 + " + 2" 2 : It is straightforward to check that players 1 and 2 do not have an incentive to deviate: In state s i;t = O, player 1 or 2 cannot control the instantaneous utility or transition probability. In state s i;t = A or B, conforming gives payo v i (s i;t ), while deviating gives payo v i (s i;t ). For player 3, the only problematic state is s 3;t = O, as in the other states she cannot control the instantaneous utility or transition probability. player 3 s continuation payo from L and R as follows. When s 3;t = O, we can compare 1. With probability 1 2" 2, the next state is s 1;t = s 2;t = s 3;t = O regardless of a 3, so player 3 s continuation payo is independent of a With probability 2" 2, (a) With L, the next state is s 1;t+1 = s 2;t+1 = s 3;t+1 = A or s 1;t+1 = s 2;t+1 = s 3;t+1 = B, so player 3 s continuation payo is v 3 (A) = v 3 (B) = 1 +2"2 1 +"+2" 2. (b) With R, players 1 and 2 will be permanently miscoordinated: (s 1; ; s 2; ) = (A; B) or (B; A) for all > t. Player 3 s continuation payo is 0. Hence, player 3 will conform if 1 2" " " + 2" 2 : 17

18 As the left hand side converges to 0 while the right hand side converges to 4"3, player 3 will 1+2" conform for high enough. Finally, as desired, the players equilibrium payo is v i (O) = 2" " + 2" 2!!1 2" 1 + 2" : 5.3 Scope of the Example In the above example, the sum of the players equilibrium payo s is higher with private monitoring than with perfect monitoring and Markov mediation. A natural question is whether private monitoring can strictly Pareto dominate perfect monitoring with Markov mediation. That is, letting E Markov () be the equilibrium payo set with perfect monitoring and Markov mediation, and letting E Markov = lim!1 E Markov () be the limit equilibrium payo set, can we nd for every a monitoring structure and equilibrium such that the equilibrium payo v() converges to v such that v i > w i for all w 2 E Markov and i 2 I? The answer is no. Take a feasible payo vector v that strictly Pareto dominates w 2 E Markov () for some < 1. Since v is feasible, for su ciently large, there exists a sequence of action pro les (a ) T =1 with T < 1 such that the average payo from the sequence is equal to v: 1 1 T P T =1 1 u(a ) = v. 6 In addition, E Markov () is monotone by standard arguments, so w 2 E Markov ( 0 ) for all 0. Then, for su ciently large, the following strategy pro le is an equilibrium: play a t in period t (mod T ) unless there has been a unilateral deviation; after a unilateral deviation, play the equilibrium whose payo is w. It is also natural to look for su cient conditions for private monitoring not to outperform perfect monitoring with Markov mediation. If there are only two players, or if the NEU condition is satis ed as in Abreu, Dutta, and Smith (1994), then the correlated minmax folk theorem holds with perfect monitoring and Markov mediation: E Markov = fv 2 F : v ug. Under these conditions, the limit equilibrium payo set with private monitoring is a subset of E Markov. 6 See Fudenberg and Maskin (1991) for a proof. 18

19 6 Comparison with Kandori (1991) and Related Examples Kandori (1991), Sekiguchi (2002), Mailath, Matthews, and Sekiguchi (2002), and Miyahara and Sekiguchi (2013) present examples in which players bene t from imperfect monitoring. This section shows that in Kandori s and Sekiguchi s examples this conclusion relies on the absence of a dynamic mediator. The same is true of the examples of Mailath, Matthews, and Sekiguchi (2002) and Miyahara and Sekiguchi (2013), for similar reasons. Let NE(G) denote the set of stage game Nash equilibria of G. Condition 1 of Sekiguchi (2002), which generalizes Kandori (1991), is as follows. Condition 1 There exists a 2 A n NE(G), 2 NE(G), and p 2 (A) such that 1. For each i, the support of p i is a subset of the support of i. 2. For any i, u i ( ) max u i (a i ; p i ) > max u i (a i ; a a i 2A i a i 2A i i) u i (a ): Sekiguchi shows that in the undiscounted two-period repetition of G, there is a private monitoring structure and a corresponding equilibrium in which a is played in period 1 and is played in period 2. By having the mediator mix over recommendations as in the proof of Theorem 2, we show that the same is true with perfect monitoring and dynamic mediation. In particular, let BR i " = fa i 2 A i : u i (a i ; a i) + " u i (a )g: Consider the following mediator s strategy. In period 1, recommend a with probability 1 and recommend a i ; a i with probability jijjbr " ij for each a i 2 BR " i and i 2 I. In period 2, if there was a unilateral deviation by player i to a i 2 BR i " in period 1, recommend BR i p i ; p i. Otherwise, recommend. 19

20 Take " > 0 and > 0 su ciently small so that, for all i 2 I, u i ( ) max u i (a i ; p i ) > max u i (a i ; a a i 2A i a i 2A i i) " > u i (a ) + 2 max ju i (a)j + "; (2) a 2 1 max ju i (a)j : (3) a Each player i has an incentive to follow the recommendation in period 2, as if player i deviated to a i 2 BR i " then she is recommended BR i p i and expects to face p i ; while if player i did not deviate (or deviated to a i =2 BR " i ) then she believes that the Nash equilibrium is recommended, regardless of the realized period 1 action pro le. Consider period 1. When a i is recommended, player i s payo from following the recommendation is at least (1 ) u i (a ) max ju i (a)j + u i ( ): a When a i 2 BR i " is recommended, player i s payo from following the recommendation is at least u i (a ) " + u i ( ): In either case, player i s payo from deviating to a 0 i 2 BR i " is at most (1 ) max u i (a i ; a a i 2A i i) + max ju i (a)j + max u i (a i ; p i ) a a i 2A i Hence, in either case, (2) implies that deviating to a 0 i 2 BR " i is unpro table. Finally, player i s payo from deviating to a 0 i =2 BR " i when a i is recommended is at most (1 ) (u i (a ) ") + max ju i (a)j + u i ( ) ; a while her payo from deviating to a 0 i =2 BR " i when a i 2 BR " i is recommended is at most u i (a ) " + u i ( ) : Hence, in the rst case (3) implies that deviating to a 0 i =2 BR " i is unpro table, while in the second case such a deviation is clearly unpro table. 20

21 References [1] Abreu, D., P.K. Dutta, and L. Smith, The Folk Theorem for Repeated Games: a NEU Condition, Econometrica, 62, [2] Bagwell, K. (1995), Commitment and Observability in Games, Games and Economic Behavior, 8, [3] Bagwell, K.W. and R.W. Staiger (2004), The Economics of the World Trading System, MIT Press: Cambridge. [4] Baker, G., R. Gibbons, and K.J. Murphy (2002), Relational Contracts and the Theory of the Firm, Quarterly Journal of Economics, 117, [5] Bergemann, D. and S. Morris (2012), Robust Mechanism Design, World Scienti c Publishing: Singapore. [6] Bergemann, D. and S. Morris (2013a), Robust Predictions in Games with Incomplete Information, Econometrica, 81, [7] Bergemann, D. and S. Morris (2013b), The Comparison of Information Structures in Games: Bayes Correlated Equilibrium and Individual Su ciency, mimeo. [8] Cherry, J. and L. Smith (2011), Unattainable Payo s for Repeated Games of Private Monitoring, mimeo. [9] Forges, F. (1986), An Approach to Communication Equilibria, Econometrica, 54, [10] Forges, F. (2009), Correlated Equilibrium and Communication in Games, Encyclopedia of Complexity and Systems Science, edited by R. Meyers, Springer: New York. [11] Fudenberg, D. and E. Maskin (1986), The Folk Theorem in Repeated Games with Discounting or with Incomplete Information, Econometrica, 54, [12] Fudenberg, D. and E. Maskin (1991), On the Dispensability of Public Randomization in Discounted Repeated Games, Journal of Economic Theory, 53, [13] Fuchs, W. (2007), Contracting with Repeated Moral Hazard and Private Evaluations, American Economic Review, 97, [14] Gerardi, D. (2004), Unmediated Communication in Games with Complete and Incomplete Information, Journal of Economic Theory, 2004, [15] Greif, A., P. Milgrom, and B.R. Weingast (1994), Coordination, Commitment, and Enforcement: The Case of the Merchant Guild, Journal of Political Economy, 102,

22 [16] Harrington, J.E. and A. Skrzypacz (2011), Private Monitoring and Communication in Cartels: Explaining Recent Collusive Practices, American Economic Review, 101, [17] Hirshleifer, J. (1971), The Private and Social Value of Information and the Reward to Inventive Activity, American Economic Review, 61, [18] Kandori, M. (1991), Cooperation in Finitely Repeated Games with Imperfect Private Information, mimeo. [19] Kandori, M. (1992), The Use of Information in Repeated Games with Imperfect Monitoring, Review of Economic Studies, 59, [20] Kandori, M. and I. Obara (2006a) E ciency in Repeated Games Revisited: The Role of Private Strategies, Econometrica, 74, [21] Kandori, M. and I. Obara (2006b), Less is More: An Observability Paradox in Repeated Games, International Journal of Game Theory, 34, [22] Lehrer, E., D. Rosenberg, and E. Shmaya (2010), Signaling and Mediation in Games with Common Interest, Games and Economic Behavior, 68, [23] Lehrer, E., D. Rosenberg, and E. Shmaya (2013), Garbling of Signals and Outcome Equivalence, Games and Economic Behavior, 81, [24] Levin, J. (2003), Relational Incentive Contracts, American Economic Review, 93, [25] Mailath, G.J., S.A. Matthews, and T. Sekiguchi (2002), Private Strategies in Finitely Repeated Games with Imperfect Public Monitoring, Contributions in Theoretical Economics, 2. [26] Maggi, G. (1999), The Role of Multilateral Institutions in International Trade Cooperation, American Economic Review, 89, [27] Milgrom, P.R., D.C. North, and B.R. Weingast (1990), The Role of Institutions in the Revival of Trade: The Law Merchant, Private Judges, and the Champagne Fairs, Economics & Politics, 2, [28] Miyahara, Y. and T. Sekiguchi (2013), Finitely Repeated Games with Monitoring Options, Journal of Economic Theory, 148, [29] Myerson, R.B. (1986), Multistage Games with Communication, Econometrica, 54, [30] Myerson, R.B. (1991), Game Theory: Analysis of Con ict, Harvard University Press: Cambridge. [31] Renault, J. and T. Tomala (2004), Communication Equilibrium Payo s in Repeated Games with Imperfect Monitoring, Games and Economic Behavior, 49,

23 [32] Sekiguchi, T. (2002), Existence of Nontrivial Equilibria in Repeated Games with Imperfect Private Monitoring, Games and Economic Behavior, 40, [33] Stigler, G.J. (1964), A Theory of Oligopoly, Journal of Political Economy, 72, [34] Tomala, T. (2009), Perfect Communication Equilibria in Repeated Games with Imperfect Monitoring, Games and Economic Behavior, 67,

24 Online Appendix: Dispensing with the Mediator This appendix considers repeated games with perfect monitoring without a mediator but with cheap talk communication. The formal model is that in every period a plain cheap talk extension of G is played (Gerardi, 2004). Informally, a plain cheap talk extension consists of a nite number of steps of communication, where at each step a set of senders, receivers, and possible messages is speci ed. 7 Theorem 4 Assume that plain cheap talk communication is available but a mediator is not. If n 6= 3, then for every strictly individually rational payo vector v in either the relative interior of F or the Pareto frontier of F, there exists < 1 such that if > then v 2 E (). The idea of the proof is to construct an assessment satisfying the following three properties: 1. From each player s perspective, her opponents strategies are totally mixed. 2. O -path histories are attributed to trembles in communication rather than in actions. 3. Mixing is determined by random variables observed by three or more players. Properties 1 and 2 ensure that players never believe that they will be asked to permanently minmax an opponent, as in the proof of Theorem 2. Property 3 ensures that players cannot strategically initiate punishment phases for each other, which might otherwise be pro table. Note that initiating a punishment phase is never pro table if all players have equivalent utilities, which explains why Property 3 and thus the assumption that n 6= 3 is not needed in this case. 8 Proof. If n = 2, no communication is necessary; see Fudenberg and Maskin (1986). Hence, suppose that n 4. We assume that each subset of players J I has an access to a randomization device whose outcome is public only among J. Let p J denote such a randomization device among J. Aumann and Hart (2003) show that this assumption is without loss of generality when cheap talk communication is available. We ignore integer problems where they can be easily addressed. Fix a discount factor < 1 and a strictly individually rational payo vector v 2 F such that v > u + 1 d: (4) We show that v 2 E () (we discuss payo vectors on the Pareto frontier of F at the end of the proof). As will be seen, on the equilibrium path, the players collaboratively draw an action pro le a from some joint distribution 2 (A). Given realization a, each player i independently mixes all actions uniformly with probability ", that is, she plays (1 ")a i + " P 1 a 0 i 2A i ja i j a0 i. 7 Gerardi also considers the more general notion of a cheap talk extension. The simpler notion of a plain cheap talk extension su ces here. 8 The formal proof for this case is available upon request. 24

25 For su ciently small " > 0, we can nd 2 (A) such that the expected payo from this procedure equals v; this is possible by the assumption that v 2 F. Let u ( ) = v. Let T be a number such that 1 v > u + T 1 +1d: (5) Consider the following strategy pro le. There are n + 1 states, a regular state R and a possible punishment state for each player i, P i, with i = 1; :::; n. 9 As will become clear, state transitions are coordinated, so that at the beginning of each period either all players are in state R or all players are in state P i for some i. Play begins in state R. For notational convenience, we let players draw randomization devices before they choose actions and communicate after they take actions. Thus, each period is broken into a randomization phase, an action phase, and an ex post communication phase. Let us de ne the action and transition rules in each state. Suppose that the players are in state R in period t. In the randomization phase, play is as follows. 1. The players select a target action pro le a R for that period with probability (a R ) by public randomization. 2. For each player i 2 I, we create n 1 groups of n 1 players. Each group excludes a player other than player i. For each j 6= i, let N(i; j) be the group excluding j 6= i; that is, N(i; j) consists of I n fjg. Each group draws two random variables. In particular, players I n fjg in group N(i; j) draw p l i;j;t 2 f1; :::; ja i jg and p m i;j;t 2 f1; :::; 1 g. They draw these random variables such " that p l i;j;t and p m i;j;t are uniform and jointly independent. Note that player j cannot observe the random variables of the group from which player j is excluded; that is, player j cannot observe p l i;j;t and p m i;j;t. Note that player i knows fp l i;j;tg j6=i and fp m i;j;tg j6=i. She calculates p l i;t = P j6=i pl i;j;t mod ja i j and p m i;t = P j6=i pm i;j;t mod 1 ". Following this randomization, in the action phase, player i takes a i;t = a R i if p m i;t 6= 1, and takes a i;t = a i (p l i;t) if p m i;t = 1. Here, a i (p l i;t) is the p l i;tth element of A i. Note that, for each player j 6= i, from player j s perspective, given the variables of the groups from which j is included (that is, p m i;k;t and pl i;k;t for each k 6= i; j), pl i;t is uniformly distributed over f1; :::; ja i jg and p m i;t is uniformly distributed over f1; :::; 1 g. " Finally, in the ex post communication phase, each group publicizes p m i;j;t and p l i;j;t. That is, each player k publicly reports l i;j;t (k) = p l i;j;t and m i;j;t (k) = p m i;j;t for each i and j such that I n fjg includes k. Now let us de ne the state transition. We say that player i is guilty if the following condition holds: 9 This is a slight abuse of notation, as it will become clear that if represented as an automaton the strategy pro le will actually have nt + 1 states. 25

26 For all j 6= i, there exist l i;j;t and m i;j;t such that l i;j;t (k) = l i;j;t and m i;j;t (k) = m i;j;t for all but at most one player k 2 I n fjg, and either m i;t 6= 1 and a i;t 6= a R i or m i;t = 1 and a i;t 6= a i (l i;t ), where l i;t = P j6=i l i;j;t mod 1 and m " i;t = P j6=i m i;j;t mod ja i j. 10 If there exists a unique guilty player j, then the next state is P j. Otherwise, the players remain in state R. Since all communication is public in the ex post communication phase and actions are perfectly monitored, state transitions are coordinated. Since we have nished de ning the strategy in state R, let us now turn to state P i. Suppose that the players are in state P i in period t. In the randomization phase, play is as follows. 1. Players i select a target action pro le a i i;t with probability ^ i (a i i;t) by a randomization that is public among i. Note that player i cannot observe a i i;t. 2. For player ' 6= i, we consider n 1 groups fn('; j)g j6='. As in state R, players Ifjg in N('; j) draw p l ';j;t 2 f1; :::; ja i jg and p m ';i;t 2 f1; :::; 1 g. Again, we assume " that the distributions are uniform and jointly independent. Knowing fp l ';j;tg j6=' and fp m ';j;tg j6=', player ' calculates p l ';t = P j6=' pl ';j;t mod ja ' j and p m ';t = P j6=' pm ';j;t mod 1. " Following this randomization, in the action phase, player ' 6= i takes a ';t = a i ';t if p m ';t 6= 1, and takes a ';t = a ' (p l ';t) if p m ';t = 1. Here, a i ';t is player ' s action in the target action a i i;t. On the other hand, player i takes the best response to players i s action distribution. Note that, from player i s perspective, given the variables of the groups in which i is included (that is, p m ';k;t and pl ';k;t for each k 6= '; i), pl ';t is uniformly distributed over f1; :::; ja i jg and p m ';t is uniformly distributed over f1; :::; 1 g. Hence, player i knows players i s action " distribution, and player i s action distribution is equal to the minimax one, ^ i (a i i), with probability at least 1 (n 1)". Hence, player i s expected payo in state P i may be made arbitrarily close to u i by taking " su ciently small. Finally, the ex post communication phase is as follows. In this phase, all communication is public. 1. As in state R, each group publicizes p m ';j;t and p l ';j;t. That is, each player k publicly reports l ';j;t (k) = p l ';j;t and m ';j;t (k) = p m ';j;t for each ' 6= i and j such that I n fjg includes k. In addition, players i publicize the target action a i i;t. That is, each player k 6= i publicly reports ^a i i;t(k) = a i i;t. 2. At the same time, let be the most recent period in which the state was s 6= P i. The players resend the messages that they are supposed to send in the ex post communication phase in period : If the most recent state was R, for each player i 2 I, player k publicizes l i;j; (k) = p l i;j; and m i;j; (k) = p m i;j; for each j such that I n fjg includes k. On the other hand, if the most recent state was P i 0, then for each ' 6= i 0, each player k publicizes l ';j; (k) = p l ';j;, m ';j; (k) = p m ';j;, and a i0 i 0 ; for each j such that I n fjg includes k. 10 Intuitively, we interpret m i;j;t and l i;j;t as the true realization of p m i;j;t and pl i;j;t, using (n 2)-majority rule, and de ne l i;t and m i;t analogously to the de nitions of p l i;t and pm i;t. 26

Bounding Equilibrium Payoffs in Repeated Games with Private Monitoring

Bounding Equilibrium Payoffs in Repeated Games with Private Monitoring Bounding Equilibrium Payoffs in Repeated Games with Private Monitoring Takuo Sugaya and Alexander Wolitzky Stanford Graduate School of Business and MIT April 27, 2016 Abstract We provide a simple suffi

More information

On the Equilibrium Payoff Set in Repeated Games with Imperfect Private Monitoring

On the Equilibrium Payoff Set in Repeated Games with Imperfect Private Monitoring On the Equilibrium Payoff Set in Repeated Games with Imperfect Private Monitoring Takuo Sugaya and Alexander Wolitzky Stanford Graduate School of Business and MIT August 24, 2015 Abstract We provide a

More information

Solving Extensive Form Games

Solving Extensive Form Games Chapter 8 Solving Extensive Form Games 8.1 The Extensive Form of a Game The extensive form of a game contains the following information: (1) the set of players (2) the order of moves (that is, who moves

More information

Lecture Notes on Game Theory

Lecture Notes on Game Theory Lecture Notes on Game Theory Levent Koçkesen 1 Bayesian Games So far we have assumed that all players had perfect information regarding the elements of a game. These are called games with complete information.

More information

SEQUENTIAL EQUILIBRIA IN BAYESIAN GAMES WITH COMMUNICATION. Dino Gerardi and Roger B. Myerson. December 2005

SEQUENTIAL EQUILIBRIA IN BAYESIAN GAMES WITH COMMUNICATION. Dino Gerardi and Roger B. Myerson. December 2005 SEQUENTIAL EQUILIBRIA IN BAYESIAN GAMES WITH COMMUNICATION By Dino Gerardi and Roger B. Myerson December 2005 COWLES FOUNDATION DISCUSSION AER NO. 1542 COWLES FOUNDATION FOR RESEARCH IN ECONOMICS YALE

More information

Puri cation 1. Stephen Morris Princeton University. July Economics.

Puri cation 1. Stephen Morris Princeton University. July Economics. Puri cation 1 Stephen Morris Princeton University July 2006 1 This survey was prepared as an entry for the second edition of the New Palgrave Dictionary of Economics. In a mixed strategy equilibrium of

More information

Cowles Foundation for Research in Economics at Yale University

Cowles Foundation for Research in Economics at Yale University Cowles Foundation for Research in Economics at Yale University Cowles Foundation Discussion Paper No. 1846 EFFICIENT AUCTIONS AND INTERDEPENDENT TYPES Dirk Bergemann, Stephen Morris, and Satoru Takahashi

More information

REPEATED GAMES. Jörgen Weibull. April 13, 2010

REPEATED GAMES. Jörgen Weibull. April 13, 2010 REPEATED GAMES Jörgen Weibull April 13, 2010 Q1: Can repetition induce cooperation? Peace and war Oligopolistic collusion Cooperation in the tragedy of the commons Q2: Can a game be repeated? Game protocols

More information

Unmediated Communication in Games with Complete and Incomplete Information

Unmediated Communication in Games with Complete and Incomplete Information Unmediated Communication in Games with Complete and Incomplete Information Dino Gerardi Yale University First Version: September 2000 This Version: May 2002 Abstract In this paper we study the effects

More information

The Intuitive and Divinity Criterion:

The Intuitive and Divinity Criterion: The Intuitive and Divinity Criterion: Interpretation and Step-by-Step Examples Ana Espínola-Arredondo School of Economic Sciences Washington State University Pullman, WA 99164 Félix Muñoz-García y School

More information

Columbia University. Department of Economics Discussion Paper Series

Columbia University. Department of Economics Discussion Paper Series Columbia University Department of Economics Discussion Paper Series Equivalence of Public Mixed-Strategies and Private Behavior Strategies in Games with Public Monitoring Massimiliano Amarante Discussion

More information

Robust Mechanism Design and Robust Implementation

Robust Mechanism Design and Robust Implementation Robust Mechanism Design and Robust Implementation joint work with Stephen Morris August 2009 Barcelona Introduction mechanism design and implementation literatures are theoretical successes mechanisms

More information

Bayes Correlated Equilibrium and Comparing Information Structures

Bayes Correlated Equilibrium and Comparing Information Structures Bayes Correlated Equilibrium and Comparing Information Structures Dirk Bergemann and Stephen Morris Spring 2013: 521 B Introduction game theoretic predictions are very sensitive to "information structure"

More information

On Tacit versus Explicit Collusion

On Tacit versus Explicit Collusion On Tacit versus Explicit Collusion Yu Awaya y and Viay Krishna z Penn State University November 3, 04 Abstract Antitrust law makes a sharp distinction between tacit and explicit collusion whereas the theory

More information

COMPARISON OF INFORMATION STRUCTURES IN ZERO-SUM GAMES. 1. Introduction

COMPARISON OF INFORMATION STRUCTURES IN ZERO-SUM GAMES. 1. Introduction COMPARISON OF INFORMATION STRUCTURES IN ZERO-SUM GAMES MARCIN PESKI* Abstract. This note provides simple necessary and su cient conditions for the comparison of information structures in zero-sum games.

More information

Repeated Games with Perfect Monitoring

Repeated Games with Perfect Monitoring Repeated Games with Perfect Monitoring Ichiro Obara April 17, 2006 We study repeated games with perfect monitoring (and complete information). In this class of repeated games, players can observe the other

More information

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES By Dirk Bergemann and Stephen Morris September 203 Revised October 204 COWLES FOUNDATION DISCUSSION PAPER NO. 909RR COWLES

More information

Pre-Communication in a Coordination Game with Incomplete Information

Pre-Communication in a Coordination Game with Incomplete Information Pre-Communication in a Coordination Game with Incomplete Information Zhuozheng Li, Huanxing Yang, and Lan Zhang y JEL Classi cation: D3, D74, D8 Keywords: Cheap talk, Coordination game, Centralization,

More information

Reputation and Bounded Memory in Repeated Games with Incomplete Information

Reputation and Bounded Memory in Repeated Games with Incomplete Information Reputation and Bounded Memory in Repeated Games with Incomplete Information A Dissertation Presented to the Faculty of the Graduate School of Yale University in Candidacy for the Degree of Doctor of Philosophy

More information

Static Information Design

Static Information Design Static nformation Design Dirk Bergemann and Stephen Morris European Summer Symposium in Economic Theory, Gerzensee, July 2016 Mechanism Design and nformation Design Mechanism Design: Fix an economic environment

More information

Local Communication in Repeated Games with Local Monitoring

Local Communication in Repeated Games with Local Monitoring Local Communication in Repeated Games with Local Monitoring M Laclau To cite this version: M Laclau. Local Communication in Repeated Games with Local Monitoring. 2012. HAL Id: hal-01285070

More information

Some Notes on Costless Signaling Games

Some Notes on Costless Signaling Games Some Notes on Costless Signaling Games John Morgan University of California at Berkeley Preliminaries Our running example is that of a decision maker (DM) consulting a knowledgeable expert for advice about

More information

Discussion Paper #1541

Discussion Paper #1541 CMS-EMS Center for Mathematical Studies in Economics And Management Science Discussion Paper #1541 Common Agency with Informed Principals: Menus and Signals Simone Galperti Northwestern University June

More information

9 A Class of Dynamic Games of Incomplete Information:

9 A Class of Dynamic Games of Incomplete Information: A Class of Dynamic Games of Incomplete Information: Signalling Games In general, a dynamic game of incomplete information is any extensive form game in which at least one player is uninformed about some

More information

Static Information Design

Static Information Design Static Information Design Dirk Bergemann and Stephen Morris Frontiers of Economic Theory & Computer Science, Becker-Friedman Institute, August 2016 Mechanism Design and Information Design Basic Mechanism

More information

Correlated Equilibrium in Games with Incomplete Information

Correlated Equilibrium in Games with Incomplete Information Correlated Equilibrium in Games with Incomplete Information Dirk Bergemann and Stephen Morris Econometric Society Summer Meeting June 2012 Robust Predictions Agenda game theoretic predictions are very

More information

Learning Equilibrium as a Generalization of Learning to Optimize

Learning Equilibrium as a Generalization of Learning to Optimize Learning Equilibrium as a Generalization of Learning to Optimize Dov Monderer and Moshe Tennenholtz Faculty of Industrial Engineering and Management Technion Israel Institute of Technology Haifa 32000,

More information

Definitions and Proofs

Definitions and Proofs Giving Advice vs. Making Decisions: Transparency, Information, and Delegation Online Appendix A Definitions and Proofs A. The Informational Environment The set of states of nature is denoted by = [, ],

More information

On Reputation with Imperfect Monitoring

On Reputation with Imperfect Monitoring On Reputation with Imperfect Monitoring M. W. Cripps, G. Mailath, L. Samuelson UCL, Northwestern, Pennsylvania, Yale Theory Workshop Reputation Effects or Equilibrium Robustness Reputation Effects: Kreps,

More information

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES By Dirk Bergemann and Stephen Morris September 203 Revised April 205 COWLES FOUNDATION DISCUSSION PAPER NO. 909RRR COWLES

More information

Lecture Notes on Game Theory

Lecture Notes on Game Theory Lecture Notes on Game Theory Levent Koçkesen Strategic Form Games In this part we will analyze games in which the players choose their actions simultaneously (or without the knowledge of other players

More information

Bayesian Persuasion Online Appendix

Bayesian Persuasion Online Appendix Bayesian Persuasion Online Appendix Emir Kamenica and Matthew Gentzkow University of Chicago June 2010 1 Persuasion mechanisms In this paper we study a particular game where Sender chooses a signal π whose

More information

Imperfect Monitoring and Impermanent Reputations

Imperfect Monitoring and Impermanent Reputations Imperfect Monitoring and Impermanent Reputations Martin W. Cripps Olin School of Business Washington University in St. Louis St. Louis, MO 63130-4899 cripps@olin.wustl.edu George J. Mailath Department

More information

A New and Robust Subgame Perfect Equilibrium in a model of Triadic Power Relations *

A New and Robust Subgame Perfect Equilibrium in a model of Triadic Power Relations * A New and Robust Subgame Perfect Equilibrium in a model of Triadic Power Relations * by Magnus Hatlebakk ** Department of Economics, University of Bergen Abstract: We present a new subgame perfect equilibrium

More information

Subgame Perfect Implementation With Almost Perfect. Information

Subgame Perfect Implementation With Almost Perfect. Information Subgame Perfect Implementation With Almost Perfect Information Philippe Aghion, Drew Fudenberg and Richard Holden December 6, 007 Abstract The theory of incomplete contracts has been recently questioned

More information

Sending Information to Interactive Receivers Playing a Generalized Prisoners Dilemma

Sending Information to Interactive Receivers Playing a Generalized Prisoners Dilemma Sending Information to Interactive Receivers Playing a Generalized Prisoners Dilemma K r Eliaz and Roberto Serrano y October 10, 2010 Abstract Consider the problem of information disclosure for a planner

More information

Renegotiation proof mechanism design with imperfect type veri cation

Renegotiation proof mechanism design with imperfect type veri cation Renegotiation proof mechanism design with imperfect type veri cation Francisco Silva y December 7, 2017 Abstract I consider the interaction between an agent and a principal who is unable to commit not

More information

Folk Theorems with Bounded Recall under (Almost) Perfect Monitoring

Folk Theorems with Bounded Recall under (Almost) Perfect Monitoring Folk Theorems with Bounded Recall under (Almost) Perfect Monitoring George J. Mailath Wojciech Olszewski May 30, 2008 Abstract A strategy profile in a repeated game has bounded recall L if play under the

More information

1 Games in Normal Form (Strategic Form)

1 Games in Normal Form (Strategic Form) Games in Normal Form (Strategic Form) A Game in Normal (strategic) Form consists of three components. A set of players. For each player, a set of strategies (called actions in textbook). The interpretation

More information

Strongly Consistent Self-Confirming Equilibrium

Strongly Consistent Self-Confirming Equilibrium Strongly Consistent Self-Confirming Equilibrium YUICHIRO KAMADA 1 Department of Economics, Harvard University, Cambridge, MA 02138 Abstract Fudenberg and Levine (1993a) introduce the notion of self-confirming

More information

Extensive Form Games with Perfect Information

Extensive Form Games with Perfect Information Extensive Form Games with Perfect Information Pei-yu Lo 1 Introduction Recap: BoS. Look for all Nash equilibria. show how to nd pure strategy Nash equilibria. Show how to nd mixed strategy Nash equilibria.

More information

Reputational Concern with Endogenous Information Acquisition. Haibo Xu Washington University in Saint Louis. December 28, 2011

Reputational Concern with Endogenous Information Acquisition. Haibo Xu Washington University in Saint Louis. December 28, 2011 Reputational Concern with Endogenous Information Acquisition Haibo Xu Washington University in Saint Louis December 28, 2011 Abstract We develop a reputational cheap talk model to characterize the essential

More information

Experimentation and Observational Learning in a Market with Exit

Experimentation and Observational Learning in a Market with Exit ömmföäflsäafaäsflassflassflas ffffffffffffffffffffffffffffffffffff Discussion Papers Experimentation and Observational Learning in a Market with Exit Pauli Murto Helsinki School of Economics and HECER

More information

Epsilon Ex Post Implementation

Epsilon Ex Post Implementation Epsilon Ex Post Implementation Mehmet Barlo Nuh Aygun Dalkiran February 10, 2014 Abstract We provide necessary and sufficient conditions for epsilon ex post implementation. Our analysis extends Bergemann

More information

Government 2005: Formal Political Theory I

Government 2005: Formal Political Theory I Government 2005: Formal Political Theory I Lecture 11 Instructor: Tommaso Nannicini Teaching Fellow: Jeremy Bowles Harvard University November 9, 2017 Overview * Today s lecture Dynamic games of incomplete

More information

Alvaro Rodrigues-Neto Research School of Economics, Australian National University. ANU Working Papers in Economics and Econometrics # 587

Alvaro Rodrigues-Neto Research School of Economics, Australian National University. ANU Working Papers in Economics and Econometrics # 587 Cycles of length two in monotonic models José Alvaro Rodrigues-Neto Research School of Economics, Australian National University ANU Working Papers in Economics and Econometrics # 587 October 20122 JEL:

More information

Lecture Notes on Bargaining

Lecture Notes on Bargaining Lecture Notes on Bargaining Levent Koçkesen 1 Axiomatic Bargaining and Nash Solution 1.1 Preliminaries The axiomatic theory of bargaining originated in a fundamental paper by Nash (1950, Econometrica).

More information

NASH IMPLEMENTATION USING SIMPLE MECHANISMS WITHOUT UNDESIRABLE MIXED-STRATEGY EQUILIBRIA

NASH IMPLEMENTATION USING SIMPLE MECHANISMS WITHOUT UNDESIRABLE MIXED-STRATEGY EQUILIBRIA NASH IMPLEMENTATION USING SIMPLE MECHANISMS WITHOUT UNDESIRABLE MIXED-STRATEGY EQUILIBRIA MARIA GOLTSMAN Abstract. This note shows that, in separable environments, any monotonic social choice function

More information

Preliminary Results on Social Learning with Partial Observations

Preliminary Results on Social Learning with Partial Observations Preliminary Results on Social Learning with Partial Observations Ilan Lobel, Daron Acemoglu, Munther Dahleh and Asuman Ozdaglar ABSTRACT We study a model of social learning with partial observations from

More information

A Folk Theorem For Stochastic Games With Finite Horizon

A Folk Theorem For Stochastic Games With Finite Horizon A Folk Theorem For Stochastic Games With Finite Horizon Chantal Marlats January 2010 Chantal Marlats () A Folk Theorem For Stochastic Games With Finite Horizon January 2010 1 / 14 Introduction: A story

More information

Stochastic Games with Hidden States

Stochastic Games with Hidden States Stochastic Games with Hidden States Yuichi Yamamoto First Draft: March 29, 2014 This Version: June 10, 2015 Abstract This paper studies infinite-horizon stochastic games in which players observe payoffs

More information

Volume 30, Issue 3. Monotone comparative statics with separable objective functions. Christian Ewerhart University of Zurich

Volume 30, Issue 3. Monotone comparative statics with separable objective functions. Christian Ewerhart University of Zurich Volume 30, Issue 3 Monotone comparative statics with separable objective functions Christian Ewerhart University of Zurich Abstract The Milgrom-Shannon single crossing property is essential for monotone

More information

Introduction to Game Theory

Introduction to Game Theory COMP323 Introduction to Computational Game Theory Introduction to Game Theory Paul G. Spirakis Department of Computer Science University of Liverpool Paul G. Spirakis (U. Liverpool) Introduction to Game

More information

Belief-free Equilibria in Repeated Games

Belief-free Equilibria in Repeated Games Belief-free Equilibria in Repeated Games Jeffrey C. Ely Johannes Hörner Wojciech Olszewski November 6, 003 bstract We introduce a class of strategies which generalizes examples constructed in two-player

More information

Strategic Analysis of Petty Corruption with an Intermediary

Strategic Analysis of Petty Corruption with an Intermediary Strategic Analysis of Petty Corruption with an Intermediary Ariane Lambert-Mogiliansky*, Mukul Majumdar**, and Roy Radner*** PSE, Paris School of Economics Economics Department, Cornell University Stern

More information

Game Theory. Bargaining Theory. ordi Massó. International Doctorate in Economic Analysis (IDEA) Universitat Autònoma de Barcelona (UAB)

Game Theory. Bargaining Theory. ordi Massó. International Doctorate in Economic Analysis (IDEA) Universitat Autònoma de Barcelona (UAB) Game Theory Bargaining Theory J International Doctorate in Economic Analysis (IDEA) Universitat Autònoma de Barcelona (UAB) (International Game Theory: Doctorate Bargainingin Theory Economic Analysis (IDEA)

More information

The Folk Theorem for Finitely Repeated Games with Mixed Strategies

The Folk Theorem for Finitely Repeated Games with Mixed Strategies The Folk Theorem for Finitely Repeated Games with Mixed Strategies Olivier Gossner February 1994 Revised Version Abstract This paper proves a Folk Theorem for finitely repeated games with mixed strategies.

More information

8. MARKET POWER: STATIC MODELS

8. MARKET POWER: STATIC MODELS 8. MARKET POWER: STATIC MODELS We have studied competitive markets where there are a large number of rms and each rm takes market prices as given. When a market contain only a few relevant rms, rms may

More information

Simultaneous Choice Models: The Sandwich Approach to Nonparametric Analysis

Simultaneous Choice Models: The Sandwich Approach to Nonparametric Analysis Simultaneous Choice Models: The Sandwich Approach to Nonparametric Analysis Natalia Lazzati y November 09, 2013 Abstract We study collective choice models from a revealed preference approach given limited

More information

6 The Principle of Optimality

6 The Principle of Optimality 6 The Principle of Optimality De nition A T shot deviation from a strategy s i is a strategy bs i such that there exists T such that bs i (h t ) = s i (h t ) for all h t 2 H with t T De nition 2 A one-shot

More information

NEGOTIATION-PROOF CORRELATED EQUILIBRIUM

NEGOTIATION-PROOF CORRELATED EQUILIBRIUM DEPARTMENT OF ECONOMICS UNIVERSITY OF CYPRUS NEGOTIATION-PROOF CORRELATED EQUILIBRIUM Nicholas Ziros Discussion Paper 14-2011 P.O. Box 20537, 1678 Nicosia, CYPRUS Tel.: +357-22893700, Fax: +357-22895028

More information

Implementation with Interdependent Valuations Preliminary and Incomplete

Implementation with Interdependent Valuations Preliminary and Incomplete Implementation with Interdependent Valuations Preliminary and Incomplete Richard P. McLean Rutgers University Andrew Postlewaite University of Pennsylvania April 1, 004 1. Introduction There is a large

More information

On the Unique D1 Equilibrium in the Stackelberg Model with Asymmetric Information Janssen, M.C.W.; Maasland, E.

On the Unique D1 Equilibrium in the Stackelberg Model with Asymmetric Information Janssen, M.C.W.; Maasland, E. Tilburg University On the Unique D1 Equilibrium in the Stackelberg Model with Asymmetric Information Janssen, M.C.W.; Maasland, E. Publication date: 1997 Link to publication General rights Copyright and

More information

Effi ciency in Repeated Games with Local Monitoring

Effi ciency in Repeated Games with Local Monitoring Effi ciency in Repeated Games with Local Monitoring Francesco Nava and Michele Piccione London School of Economics April 2013 Nava & Piccione (LSE) Local Monitoring April 2013 1 / 68 General Motivation

More information

Selecting Efficient Correlated Equilibria Through Distributed Learning. Jason R. Marden

Selecting Efficient Correlated Equilibria Through Distributed Learning. Jason R. Marden 1 Selecting Efficient Correlated Equilibria Through Distributed Learning Jason R. Marden Abstract A learning rule is completely uncoupled if each player s behavior is conditioned only on his own realized

More information

Imitation Processes with Small Mutations

Imitation Processes with Small Mutations Imitation Processes with Small Mutations The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Fudenberg, Drew, and Lorens

More information

Supplementary appendix to the paper Hierarchical cheap talk Not for publication

Supplementary appendix to the paper Hierarchical cheap talk Not for publication Supplementary appendix to the paper Hierarchical cheap talk Not for publication Attila Ambrus, Eduardo M. Azevedo, and Yuichiro Kamada December 3, 011 1 Monotonicity of the set of pure-strategy equilibria

More information

Blackwell s Informativeness Theorem Using Diagrams

Blackwell s Informativeness Theorem Using Diagrams Blackwell s Informativeness Theorem Using Diagrams Henrique de Oliveira 1, a Department of Economics, Pennsylvania State University, University Park, PA 16802 Abstract This paper gives a simple proof of

More information

Asymmetric Social Norms

Asymmetric Social Norms Asymmetric Social Norms Gabriele Camera Chapman University University of Basel Alessandro Gioffré Goethe University December 8, 2016 Abstract Studies of cooperation in infinitely repeated matching games

More information

Notes on Iterated Expectations Stephen Morris February 2002

Notes on Iterated Expectations Stephen Morris February 2002 Notes on Iterated Expectations Stephen Morris February 2002 1. Introduction Consider the following sequence of numbers. Individual 1's expectation of random variable X; individual 2's expectation of individual

More information

UNIVERSITY OF NOTTINGHAM. Discussion Papers in Economics WEAK LINKS, GOOD SHOTS AND OTHER PUBLIC GOOD GAMES: BUILDING ON BBV

UNIVERSITY OF NOTTINGHAM. Discussion Papers in Economics WEAK LINKS, GOOD SHOTS AND OTHER PUBLIC GOOD GAMES: BUILDING ON BBV UNIVERSITY OF NOTTINGHAM Discussion Papers in Economics Discussion Paper No. 06/09 WEAK LINKS, GOOD SHOTS AND OTHER PUBLIC GOOD GAMES: BUILDING ON BBV by Richard Cornes & Roger Hartley August 12 th 2006

More information

INFORMATIONAL ROBUSTNESS AND SOLUTION CONCEPTS. Dirk Bergemann and Stephen Morris. December 2014 COWLES FOUNDATION DISCUSSION PAPER NO.

INFORMATIONAL ROBUSTNESS AND SOLUTION CONCEPTS. Dirk Bergemann and Stephen Morris. December 2014 COWLES FOUNDATION DISCUSSION PAPER NO. INFORMATIONAL ROBUSTNESS AND SOLUTION CONCEPTS By Dirk Bergemann and Stephen Morris December 2014 COWLES FOUNDATION DISCUSSION PAPER NO. 1973 COWLES FOUNDATION FOR RESEARCH IN ECONOMICS YALE UNIVERSITY

More information

Cowles Foundation for Research in Economics at Yale University

Cowles Foundation for Research in Economics at Yale University Cowles Foundation for Research in Economics at Yale University Cowles Foundation Discussion Paper No. 772 INTERDEPENDENT PREFERENCES AND STRATEGIC DISTINGUISHABILITY Dirk Bergemann, Stephen Morris and

More information

Economics Bulletin, 2012, Vol. 32 No. 1 pp Introduction. 2. The preliminaries

Economics Bulletin, 2012, Vol. 32 No. 1 pp Introduction. 2. The preliminaries 1. Introduction In this paper we reconsider the problem of axiomatizing scoring rules. Early results on this problem are due to Smith (1973) and Young (1975). They characterized social welfare and social

More information

An Example of a Repeated Partnership Game with Discounting and with Uniformly Inefficient Equilibria

An Example of a Repeated Partnership Game with Discounting and with Uniformly Inefficient Equilibria Review of Economic Studies (1986) LIII, 059-069 @ 1986 The Society for Economic Analysis Limited An Example of a Repeated Partnership Game with Discounting and with Uniformly Inefficient Equilibria ROY

More information

INFORMATION DESIGN: A UNIFIED PERSPECTIVE. Dirk Bergemann and Stephen Morris. February 2017 Revised March 2017

INFORMATION DESIGN: A UNIFIED PERSPECTIVE. Dirk Bergemann and Stephen Morris. February 2017 Revised March 2017 INFORMATION DESIGN: A UNIFIED PERSPECTIVE By Dirk Bergemann and Stephen Morris February 2017 Revised March 2017 COWLES FOUNDATION DISCUSSION PAPER NO. 2075R COWLES FOUNDATION FOR RESEARCH IN ECONOMICS

More information

Merging and splitting in cooperative games: some (im-)possibility results

Merging and splitting in cooperative games: some (im-)possibility results Merging and splitting in cooperative games: some (im-)possibility results Peter Holch Knudsen and Lars Peter Østerdal Department of Economics University of Copenhagen October 2005 Abstract Solutions for

More information

Weak Robust (Virtual) Implementation

Weak Robust (Virtual) Implementation Weak Robust (Virtual) Implementation Chih-Chun Yang Institute of Economics, Academia Sinica, Taipei 115, Taiwan April 2016 Abstract We provide a characterization of (virtual) implementation in iterated

More information

Notes on Mechanism Designy

Notes on Mechanism Designy Notes on Mechanism Designy ECON 20B - Game Theory Guillermo Ordoñez UCLA February 0, 2006 Mechanism Design. Informal discussion. Mechanisms are particular types of games of incomplete (or asymmetric) information

More information

Coordination and Cheap Talk in a Battle of the Sexes with Private Information

Coordination and Cheap Talk in a Battle of the Sexes with Private Information Department of Economics Coordination and Cheap Talk in a Battle of the Sexes with Private Information Department of Economics Discussion Paper 3-0 Chirantan Ganguly Indrajit Ray Coordination and Cheap

More information

Envy-Freeness and Implementation in Large Economies

Envy-Freeness and Implementation in Large Economies Envy-Freeness and Implementation in Large Economies Matthew O. Jackson y and Ilan Kremer z February 5, 2003 revised August 3, 2005 forthcoming: The Review of Economic Design Abstract We show that an asymptotic

More information

Communication with Tokens in Repeated Games on Networks

Communication with Tokens in Repeated Games on Networks Communication with Tokens in Repeated Games on Networks Alexander Wolitzky Stanford University September 29, 2013 Abstract A key obstacle to coordination and cooperation in many networked environments

More information

Deceptive Advertising with Rational Buyers

Deceptive Advertising with Rational Buyers Deceptive Advertising with Rational Buyers September 6, 016 ONLINE APPENDIX In this Appendix we present in full additional results and extensions which are only mentioned in the paper. In the exposition

More information

ROBUST PREDICTIONS IN INFINITE-HORIZON GAMES AN UNREFINABLE FOLK THEOREM

ROBUST PREDICTIONS IN INFINITE-HORIZON GAMES AN UNREFINABLE FOLK THEOREM ROBUST PREDICTIONS IN INFINITE-HORIZON GAMES AN UNREFINABLE FOLK THEOREM JONATHAN WEINSTEIN AND MUHAMET YILDIZ Abstract. We show that in any game that is continuous at in nity, if a plan of action a i

More information

Observations on Cooperation

Observations on Cooperation Introduction Observations on Cooperation Yuval Heller (Bar Ilan) and Erik Mohlin (Lund) PhD Workshop, BIU, January, 2018 Heller & Mohlin Observations on Cooperation 1 / 20 Introduction Motivating Example

More information

Positive Political Theory II David Austen-Smith & Je rey S. Banks

Positive Political Theory II David Austen-Smith & Je rey S. Banks Positive Political Theory II David Austen-Smith & Je rey S. Banks Egregious Errata Positive Political Theory II (University of Michigan Press, 2005) regrettably contains a variety of obscurities and errors,

More information

Experimentation, Patents, and Innovation

Experimentation, Patents, and Innovation Experimentation, Patents, and Innovation Daron Acemoglu y Kostas Bimpikis z Asuman Ozdaglar x October 2008. Abstract This paper studies a simple model of experimentation and innovation. Our analysis suggests

More information

Social Choice and Welfare Epsilon-Ex Post Implementation

Social Choice and Welfare Epsilon-Ex Post Implementation Social Choice and Welfare Epsilon-Ex Post Implementation --Manuscript Draft-- Manuscript Number: Full Title: Article Type: Corresponding Author: Epsilon-Ex Post Implementation Original Paper Nuh Aygun

More information

Brown s Original Fictitious Play

Brown s Original Fictitious Play manuscript No. Brown s Original Fictitious Play Ulrich Berger Vienna University of Economics, Department VW5 Augasse 2-6, A-1090 Vienna, Austria e-mail: ulrich.berger@wu-wien.ac.at March 2005 Abstract

More information

Moral Hazard and Persistence

Moral Hazard and Persistence Moral Hazard and Persistence Hugo Hopenhayn Department of Economics UCLA Arantxa Jarque Department of Economics U. of Alicante PRELIMINARY AND INCOMPLETE Abstract We study a multiperiod principal-agent

More information

A Detail-free Mediator

A Detail-free Mediator A Detail-free Mediator Peter Vida May 27, 2005 Abstract Two players are allowed to communicate repeatedly through a mediator and then have direct communication. The device receives private inputs from

More information

Learning and Information Aggregation in an Exit Game

Learning and Information Aggregation in an Exit Game Learning and Information Aggregation in an Exit Game Pauli Murto y and Juuso Välimäki z This Version: April 2010 Abstract We analyze information aggregation in a stopping game with uncertain payo s that

More information

Not Only What But also When A Theory of Dynamic Voluntary Disclosure

Not Only What But also When A Theory of Dynamic Voluntary Disclosure Not Only What But also When A Theory of Dynamic Voluntary Disclosure PRELIMINARY AND INCOMPLETE Ilan Guttman, Ilan Kremer and Andrzej Skrzypacz Stanford Graduate School of Business November 2011 1 Introduction

More information

Communication in Cartels

Communication in Cartels Communication in Cartels Yu Awaya and Vijay Krishna Penn State University March 6, 2015 Abstract We study the role of communication within a cartel. Our analysis is carried out in Stigler s (1964) model

More information

Applied cooperative game theory:

Applied cooperative game theory: Applied cooperative game theory: The gloves game Harald Wiese University of Leipzig April 2010 Harald Wiese (Chair of Microeconomics) Applied cooperative game theory: April 2010 1 / 29 Overview part B:

More information

Game Theory and Economics of Contracts Lecture 5 Static Single-agent Moral Hazard Model

Game Theory and Economics of Contracts Lecture 5 Static Single-agent Moral Hazard Model Game Theory and Economics of Contracts Lecture 5 Static Single-agent Moral Hazard Model Yu (Larry) Chen School of Economics, Nanjing University Fall 2015 Principal-Agent Relationship Principal-agent relationship

More information

First Prev Next Last Go Back Full Screen Close Quit. Game Theory. Giorgio Fagiolo

First Prev Next Last Go Back Full Screen Close Quit. Game Theory. Giorgio Fagiolo Game Theory Giorgio Fagiolo giorgio.fagiolo@univr.it https://mail.sssup.it/ fagiolo/welcome.html Academic Year 2005-2006 University of Verona Summary 1. Why Game Theory? 2. Cooperative vs. Noncooperative

More information

Unique Nash Implementation for a Class of Bargaining Solutions

Unique Nash Implementation for a Class of Bargaining Solutions Unique Nash Implementation for a Class of Bargaining Solutions Walter Trockel University of California, Los Angeles and Bielefeld University Mai 1999 Abstract The paper presents a method of supporting

More information

EconS Microeconomic Theory II Midterm Exam #2 - Answer Key

EconS Microeconomic Theory II Midterm Exam #2 - Answer Key EconS 50 - Microeconomic Theory II Midterm Exam # - Answer Key 1. Revenue comparison in two auction formats. Consider a sealed-bid auction with bidders. Every bidder i privately observes his valuation

More information

Common-Value All-Pay Auctions with Asymmetric Information

Common-Value All-Pay Auctions with Asymmetric Information Common-Value All-Pay Auctions with Asymmetric Information Ezra Einy, Ori Haimanko, Ram Orzach, Aner Sela July 14, 014 Abstract We study two-player common-value all-pay auctions in which the players have

More information