Collisions and conservation laws

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(ta initials) first name (print) last name (print) brock id (ab17cd) (lab date) Experiment 4 Collisions and conservation laws Prelab preparation Print a copy of this experiment to bring to your scheduled lab session. The data, observations and notes entered on these pages will be needed when you write your lab report. Compile these printouts to create a lab book for the course. Perform the following tasks as indicated. Then answer the following questions and submit them in your Collisions Prelab assignment, due at Turnitin the day before you perform your experiment in the lab. Turnitin will not accept submissions after the due date. Unsubmitted prelab reports are assigned a grade of zero. The Collisions Prelab assignment template is found at the Lab Documents page at the course website: http://www.physics.brocku.ca/courses/1p91 DAgostino/lab-manual/ 1. Tracker Introduction Watch the slideshow introduction to the use of the Tracker software. 2. To get a feel for the concepts underlying this experiment, play with the following simulation: https://phet.colorado.edu/sims/collision-lab/collision-lab en.html The simulation at the Introduction tab gives a sense for basic one-dimensional collisions, and it s wise to play with this one for a few minutes to get the basic ideas. Then click on the Advanced tab to play with the two-dimensional collisions simulator, which is most relevant for this experiment. Try different starting masses and velocities and see how changing the initial conditions changes the resulting velocities after the collision. 3. Read the relevant sections of the textbook to familiarize yourself with the following concepts. (a) momentum (b) kinetic energy (c) elastic and inelastic collisions (d) the principle of conservation of momentum (e) the principle of conservation of energy 4. Summarize in a few sentences what the theoretical and experimental mass ratios are supposed to tell you; what will you conclude about the experiment based on their values? Then write a sentence or two to explain what your Q-value will tell you; again, what can you conclude about the experiment based on its value? What is expected here is a conceptual explanation of your approach, not specific formulas. 26

27 5. Read through the rest of the lab instructions for this experiment in this document.! Important! Be sure to have every page of this printout signed by a TA before you leave at the end of the lab session. All your work needs to be kept for review by the instructor, if so requested. CONGRATULATIONS! YOU ARE NOW READY TO PROCEED WITH THE EXPERIMENT! Conservation of momentum The velocity v of a body of mass m is determined by its speed, a scalar quantity, and its direction of motion, represented by a unit vector. If we consider a collision of two such objects with masses and, and with velocities v 1b and v 2b before the collision, and velocities v 1a and v 2a after the collision, we note that it is generally difficult, if not impossible, to predict these resulting velocities v 1a and v 2a. To accomplish this, one would need to have a complete knowledge of the physical characteristics of the objects (size, shape, et cetera) and of the geometry of the interaction. The linear momentum p of an object is a vector equal to the product of its mass m (a scalar) and its velocity v (a vector). The law of conservation of linear momentum states that: If the net external force acting on the colliding objects is zero, then the total momentum p b of the colliding objects before the collision is equal to the total momentum p a after the collision. A mathematical formulation of this law for a collision between two objects with masses and is a vector equation and can be expressed as follows: p 1b + p 2b = p 1a + p 2a v 1b + v 2b = v 1a + v 2a. (4.1) Rearranging Equation 4.1 in terms of the changes in the momentum p 1 and p 2 of the two objects reveals that the net change will be zero and that the vectors will be oriented anti-parallel to one another: p 1a p 1b + p 2a p 2b = 0 ( p 1a p 1b ) = ( p 2a p 2b ) p 1 = p 2 Similarly, the changes in the velocity for the two objects will result in two anti-parallel vectors: ( v 1a v 1b ) = ( v 2a v 2b ) v 1 = v 2 (4.2) In particular, for objects with equal masses, =, the magnitudes of changes in the velocities of the two masses will be the same. Since the two vectors v 1, v 2 are aligned, the vector Equation 4.2 can be reduced to a scalar equation and expressed in terms of the magnitudes of the vector changes in velocities v 2a v 2b and v 1a v 1b. Rearranging Equation 4.2 as a ratio of masses and : = v 2 v 1 = v 2a v 2b v 1a v 1b. (4.3) It is also of interest to know whether kinetic energy K = mv 2 /2 is conserved during a collision. The quality factor Q = K a /K b is defined as the ratio of the total kinetic energy K a after the collision to the total kinetic energy K b before. The kinetic energy, and therefore Q, are scalar quantities. In an elastic collision, the kinetic energy of the system is conserved, and so Q = 1; in an inelastic collision some of the kinetic energy may be transformed into heat and sound energy during the collision, or there could be frictional forces acting on the masses during the interaction, and so Q < 1. Note that Q depends on the square of the velocity and hence will be very sensitive to variations in v. Q = K a K b = 1 2 v 2 1a + 1 2 v 2 2a 1 2 v 2 1b + 1 2 v 2 2b = v 2 1a +v 2 2a v 2 1b +v 2 2b (4.4)

28 EXPERIMENT 4. COLLISIONS AND CONSERVATION LAWS In principle, in a superelastic collision, the total translational kinetic energy may even increase (Q > 1), for example if some rotational kinetic energy imparted onto the pucks before the collision transfers into translational kinetic energy, or if additional energy is released by the collision itself (e.g., a collision of two spring-loaded mousetraps). Procedure The equipment consists of an air table that discharges streams of air from a series of closely spaced holes on it s flat surface. Two plastic pucks float on this cushion of air with little friction. The pucks are launched and made to collide. An overhead camera records a movie of the collision. A program called Tracker is then used to make a frame-by-frame analysis of the movie. For each frame, the software determines the position of the two pucks and records the coordinates of these points in a table. These points map the trajectory of the two pucks in time, as shown in Figure 4.1. From this data is extracted for each puck a velocity vector before the collision and one for the velocity of the puck after the collision event. Figure 4.1: Trails left by moving pucks To record a video of the collision: Note: There may not be sufficient air tables for every student to use simultaneously. In this case, the equipment will have to be shared. Once a collision is recorded, the video analysis can be done on any of the other workstations in the lab room, making the air table available for the next user. Every student is required to record and analyse their own collision video. 1. At an airtable workstation, login to Physicalab and select USB camera from the hardware menu. 2. Click Start video stream ; a window should open to display the video from the camera situated above the air table. Verify that the table is framed evenly within the displayed picture. You can adjust the brightness of the image with the scrollbox above the video frame. 3. Place the pucks on the air table and turn on the air until the pucks begin to float freely, then, if necessary, level the frame by adjusting the height of the two legs on the side until the pucks float in place. 4. Place the launchers in adjacent corners of the frame. Load the pucks and press the trigger to release them toward the centre of the paper, where they will collide. Do several practice runs. While any collision is theoretically valid, for ease of analysis your collision should be fairly symmetric as in Figure 4.1 and take about 2-3 seconds to complete. Small initial velocities will cause the pucks to slow down due to friction and yield incorrect results. 5. To record the collision, have an assistant press the Capture video button then release the pucks. The collision process will be recorded at 30 frames per second for some 5 seconds. 6. Review your collision video by clicking on the Review video button; repeat the above procedure until you get a nice collision to analyse. The white dots on the pucks should be fairly sharp as these are the objects that the software will track.

29? Is the suggested minimum length of 100 mm significant? Does the measurement error depend on the length of the a vector? If so, how would you minimize the measurement error? 7. When done, logout and let the next student login to Physicalab to record their own video. To analyse the collision video: A tutorial covering the required steps to follow to mark, track and obtain trajectories data for the two pucks can be viewed by clicking on Tracker introduction found in the Lab documents link of the course homepage. To access your video, login to Physicalab at any workstation in the lab and select USB camera from the hardware menu, then click Analyse video to start the Tracker software; your video should appear there for analysis. The actual centre of the puck is elevated from the air table surface, causing it s position to be distorted in the video image as the puck moves around the field of view of the camera. To avoid this problem, you will use the two white dots on the flat surface of the puck to define a virtual centre-of-mass for each puck that will be tracked accurately. Following is a summary of the required steps: 1. use the scrollbar under the viewer window to advance the video frame-by-frame to the start of the collision sequence after the pucks have left the launchers. Right-click on the scroll pointer and select this frame as the start frame for the collision analysis; 2. use the scrollbar to advance the movie to the the end of the collision before the pucks collide with the edge of the air table. Right-click the pointer and select this frame as the end frame for the collision analysis. You can review this section of the video at various playback rates or step through frames. Adjust the start and end frames, if necessary, using the pointer as before; 3. click the arrow to the left of the scrollbar to reset the video to the first frame of the selected collision sequence; 4. referring to the puck on the left as Puck 1, click Track, New, Point Mass to identify a point on Puck 1 as mass A then hold down ctrl+shift and click on the centre of the white dot that you want to track. You can zoom in with the mouse wheel to get a close-up of the region of interest; 5. after several seconds, a window will open. Click Search to set that dot as the tracking object for mass A. The software will then proceed to track the object in every frame and generate a table of x-y coordinates for that mass; 6. reset the video, then identify the other white dot on puck 1 as mass B and click Search to track it; 7. repeat these steps to define and track two points on puck 2 as mass C and mass D; 8. reset the video, then click Track, New, Center Of Mass and check mass A and mass B to define for puck 1 a centre-of-mass point cm A using masses A and B. There will now be three traces visible. Click View, Track Control the right-click mass A and uncheck the Visible option to hide the track for mass A. Repeat for mass B, leaving only the centre-of-mass trace visible; 9. reset the video, then click Track, New, Center Of Mass and check mass C and mass D to define for puck 2 a centre-of-mass point cm B. Hide the mass traces. Your tracking analysis is now complete.? Evaluate the quality of your centre-of-mass collision traces. Were the dots that will be used to define the before and after vectors evenly spaced and in a straight line?

30 EXPERIMENT 4. COLLISIONS AND CONSERVATION LAWS Data analysis The centre-of-mass coordinate data will now be used to generate before and after collision vectors for the two pucks. It can beseen from Equation 4.3 that the generation of thevectors v 1b, v 2b, v 1a, and v 2a isrequired. For example, the vector v 1b can be obtained from the collision record by joining a series of dots along the Puck 1 trail before the collision to determine the distance that the puck travelled during n time intervals. These velocity vectors are actually displacements of the pucks on the x-y plane and each line segment likely consists of a different number of dots, or time units t. To construct proper velocity vectors, in units of distance/time, these lengths need to be divided by their respective duration Figure 4.2: Join dots to obtain vectors t. 1. Starting with Puck 1, select cm A in the Tracker Plot and Table windows. The track plot consists of two straight line segments. The series of points from time t = 0 to the moment just before the track changes direction due to the collision are used to define the before vector for Puck 1, labelled v 1 b in Figure 4.2. The points that follow the collision define the after vector for Puck 1, labelled v 1 a in Figure 4.2. 2. Click on one of the dots in the plot at the start of the before track, near or at t=0. The coordinates of that point will be highlighted in the data table. Record the values of t, x, and y in Table 4.1 as the starting point P start for vector v 1 b. 3. Select a dot just before the collision to set the ending point P end for vector v 1b. 4. Select a dot just after the collision to set the starting point P start for vector v 1a and a dot near the end of the sequence to set the ending point P end for vector v 1 a. v 1b P start P end P end P start v 1a P start P end P end P start t t 1b = t t 1a = x x 1b = x x 1a = y y 1b = y y 1a = v 1bx = x 1b / t 1b = v 1ax = x 1a / t 1a = v 1by = y 1b / t 1b = v 1ay = y 1a / t 1a = v 1b = (v1bx 2 +v2 1by )1 2 = v 1a = (v1ax 2 +v2 1ay )1 2 = Table 4.1: Track data and vector components for Puck 1 The vectors ( v 2a v 2b ) and ( v 1b v 1a ) needed to solve Equation 4.3 depend on the magnitude and direction of the component vectors, hence a vector subtraction must be performed. Since a vector, say, v 1b can be resolved into x-component v 1bx and y-component v 1by, then v 1x = v 1ax v 1bx and v 1y = v 1ay v 1by.

31 The resulting vector v 1 has a magnitude v 1 = ( v 1x ) 2 +( v 1y ) 2 and points in the x-y plane at an angle of θ = arctan( v 1y / v 1x ). The magnitudes of these x and y components for Puck 1 are recorded in Table 4.1. Complete the calculations and record the results in the appropriate cell. Repeat the preceding steps for Puck 2; select cm B in the Tracker Plot and Table windows, then obtain values of the start and end coordinates t, x, and y for vectors v 2b and v 2a and enter the data in Table 4.2. v 1b P start P end P end P start v 1a P start P end P end P start t t 1b = t t 1a = x x 1b = x x 1a = y y 1b = y y 1a = v 1bx = x 1b / t 1b = v 1ax = x 1a / t 1a = v 1by = y 1b / t 1b = v 1ay = y 1a / t 1a = v 1b = (v1bx 2 +v2 1by )1 2 = v 1a = (v1ax 2 +v2 1ay )1 2 = Table 4.2: Track data and vector components for Puck 2 v 1b v 1a v 1b v 1a v 2b v 2a v 2a v 2b (g) (mm) (mm) (mm) (g) (mm) (mm) (mm) Table 4.3: Experimental data: masses and vector magnitudes From Equation 4.2, the change in momentum of one puck is equal and opposite to that of the other puck. The two resultant vectors should then be nearly equal in magnitude since but now parallel: note how ( v 1a v 1b ) = ( v 1b v 1a ) would change Equation 4.2.? Compare the lengths of vectors ( v 2a v 2b ) and ( v 1b v 1a ). Does the result make sense in light of the preceding explanation? Measure the masses and of pucks 1 and 2 using a digital scale and record these values in Table 4. Note the scale imeasurement error. Be sure to match each mass with the corresponding puck trace, otherwise your Q value will not make sense. Determine a theoretical value ( / ) and error / for the mass ratio from the given values of and. =... ( m1 ) =...

32 EXPERIMENT 4. COLLISIONS AND CONSERVATION LAWS (Theoretical) =...±... Use Equation 4.3 to calculate a value and error for the experimental mass ratio of the pucks. ( m1 =... ) =... (Experimental) =...±... Use Equation 4.4 and the theoretical and values determine Q and Q. When solving equations such as for Q and Q, a good technique is to split the equation into several terms and solve for each term separately. This avoids repetition and will expose possible calculation errors. For example, there are four identical mv 2 terms, each of which appears several times in the Q and Q equations. Evaluate each term only once, then compare the four results. You would expect them to be similar since the m and v values are also similar. Likewise, the equations for each error term are identical in form and should also yield similar results. You can then confidently complete the calculation of Q and Q. A = v 2 1a B = v 2 2a C = v 2 1b D = v 2 2b Q = A+B C +D A = A B = B C = C ( m1 ( m2 ( m1 ) 2 +( 2 v ) 2 1a v 1a ) 2 +( 2 v ) 2 2a v 2a ) 2 +( 2 v ) 2 1b v 1b

33 Q = Q D = D ( m2 ) 2 +( 2 v ) 2 2b v 2b ( A) 2 +( B) 2 (A+B) 2 + ( C)2 +( D) 2 (C +D) 2 Q =...±... IMPORTANT: BEFORE LEAVING THE LAB, HAVE A T.A. INITIAL YOUR WORKBOOK! Lab report Go to our web page http://www.physics.brocku.ca/courses/1p91_dagostino/lab-manual/ to access the online lab report template for this experiment. Complete the template as instructed and submit it to Turnitin before the lab report submission deadline, late in the evening six days following your scheduled lab session. Turnitin will not accept submissions after the due date. Unsubmitted lab reports are assigned a grade of zero. Notes:...