Peer Group Games. Vito Fragnelli. University of Eastern Piedmont Department of Advanced Sciences and Technologies

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Peer Group Games 1 Peer Group Games Vito Fragnelli University of Eastern Piedmont Department of Advanced Sciences and Technologies Tree-Connected Peer Group Situations and Peer Group Games jointly with R. Brânzei, S. Tijs On the Computation of the Nucleolus of Line-Graph Peer Group Games jointly with R. Brânzei, S. Tijs Outline Introduction Notations Economic and OR Situations Solutions for Peer Group Games The Nucleolus for Line-Graph Peer Group Games References

Peer Group Games 2 Introduction In many situations the social configuration of the organization influences the potential possibilities of all the groups of agents, i.e. economic and OR situations in which: the set of agents is (strict) hierarchically structured with a unique leader the potential individual economic possibilities interfere with the behavioristical rules induced by the organization structure In a strict hierarchy every agent has a relationship with the leader either directly or indirectly with the help of one or more other agents The important group for an agent consists of the leader, the agent himself and all the intermediate agents that exist in the given hierarchy (peer group) The hierarchy may be described by a rooted directed tree with the leader in the root, each other agent in a distinct node and the peer group of each agent corresponds to the agents in the unique path connecting the agent with the leader

Peer Group Games 3 To each tree-connected peer group situation it is possible to associate a peer group game, with the agents as players and the characteristic function defined by pooling the individual economic possibilities of those members whose peer groups belong to the coalition Peer groups are essentially the only coalitions that can generate a non-zero payoff in a peer group game Peer group games form a cone, generated by unanimity games associated to peer groups, that lies in the intersection of the cones of convex games and monotonic veto-rich games (Arin, Feltkamp, 1997) with the leader as veto-player Related classes: Games with communication structures - Myerson (1977, 1980), Owen (1986), Borm, van den Nouweland, Tijs (1994) Trading games - Deng, Papadimitriou (1994), Topkis (1998) Games with permission structures - Gilles, Owen, van der Brink (1992)

Peer Group Games 4 Notations Given a set of agents N = {1, 2,..., n} with a strict hierarchy let T the associated tree A T -connected peer group situation is a triplet <N,P,a>where P : N 2 N is a mapping which associates to each agent i N the T -connected peer group of agent i, P (i) =[1,i] and a R N + is the vector of potential economic possibilities of each agent if all his superiors cooperate with him The associated peer group game is N,v P,a,or N,v, with v(s) = a i, S N; v( ) =0 If 1 / S then v(s) =0 i:p (i) S

Peer Group Games 5 Example 1. Given a set of agents N = {1, 2, 3, 4, 5} with associated tree T : 1 5 2 3 4 the set of all the peer groups is: [1, 1] = {1}, [1, 2] = {1, 2}, [1, 3] = {1, 2, 3}, [1, 4] = {1, 2, 4}, [1, 5] = {1, 2, 3, 5} and the peer group game is: v(1) = v(1, 3) = v(1, 4) = v(1, 5) = v(1, 3, 4) = v(1, 3, 5) = v(1, 4, 5) = v(1, 3, 4, 5) = a 1 v(1, 2) = v(1, 2, 5) = a 1 + a 2 v(1, 2, 3) = a 1 + a 2 + a 3 v(1, 2, 4) = v(1, 2, 4, 5) = a 1 + a 2 + a 4 v(1, 2, 3, 4) = a 1 + a 2 + a 3 + a 4 v(1, 2, 3, 5) = a 1 + a 2 + a 3 + a 5 v(n) =a 1 + a 2 + a 3 + a 4 + a 5 v(s) =0otherwise

Peer Group Games 6 Each peer group game v can be expressed as: n v = a i u [1,i] where a i represents the Harsanyi dividend of the peer group [1,i] i=1 Given a peer group structure P, peer group games form a cone { N,v P,a a R N +}, generated by the independent subset {u [1,i] i N} Peer group games are related to convex games, monotonic games, veto-rich games and Γ-component additive games (Potters, Reijnierse, 1995): Peer group games are nonnegative combinations of convex games and are monotonic and agent 1 (the leader) is a veto player because v(s) =0for each S N with 1 / S, sothe cone of peer group games is a subcone both in the cone of convex games and in the cone of monotonic games with 1 as veto player From the convexity property it follows that peer group games are superadditive w = v a 1 u [1,1] is zero-normalized and superadditive and is an element in the cone of T -component additive games

Peer Group Games 7 Peer group games have the following properties: (i) The cone of peer group games is in the intersection of the cones of convex games and monotonic veto rich games with 1 as veto player; (ii) For each peer group game v, the zero-normalization v a 1 u [1,1] is an element in the cone of T -component additive games. These properties are not characterizing for peer group games Example 2. Consider a T -component additive game with associated tree T : 1 2 3 given by v =5u {1,2} +7u {1,3} +10u {1,2,3} v is a convex game, the T -component additive game, and also a monotonic game with 1 as veto player, but it is not a peer group game because {1, 2, 3} is not a peer group

Peer Group Games 8 Economic and OR situations Auctions In a sealed bid second price auction the seller has a reservation price r, whichisknownton potential bidders (players) 1, 2,..., n, each of them submitting one bid b 1,b 2,..., b n The bidder with the highest bid obtains the object at the price of the second highest bid The value w i of the object for player i, withw 1 >w 2 >w 3 > >w n r is not necessarily known by the other players For player i a dominant strategy is b i = w i v(1) = w 1 w 2,v(i) =0if i 1 For N a dominant strategy is b 1 = w 1 and b i = r if i 1 v(n) =w 1 r For S N a dominant strategy is b i (S) =w i(s) and b i = r if i i(s) v(s) =0if 1 / S or v(s) =w 1 w k+1 if [1,k] S and k +1 / S Proposition 1. N,v coincides with the peer group game corresponding to the T - connected peer group situation < N,P,a > where N = {1, 2,..., n}, T is a line-graph and a i = w i w i+1 for i N with w n+1 = r. Example 3. In a sealed bid second price auction there are three bidders with w = (100, 80, 50) and r =25. The corresponding game is v =20u 1 +30u 1,2 +25u 1,2,3

Peer Group Games 9 In a first price sealed bid auction for which w 1,w 2,..., w n and r = w n+1 are common knowledge among the agents, let ε be the minimal increment, with ε<w i w i+1, i N The optimal strategy for player i is b i := w i+1 + ε For a subgroup S with [1,i] S and i +1 / S the optimal strategy is b 1 = w i+1 + ε and b i = r, i S \{1} n N,v is a peer group game, with v =(w 1 w 2 ε)u {1} + (w i w i+1 )u [1,i] 2=1

Peer Group Games 10 Graph-restricted binary communication Consider a situation where gains a i are made via binary interactions of a central agent 1 with each of the other agents i N, with restrictions on a tree T Interactions may be information exchange between 1 and i, or import (export) of goods via harbour 1 for agent i, or approval by 1 of a planned action of player i The communication restrictions lead to the peer group game v = n a i u [1,i] i=1

Peer Group Games 11 Sequencing A sequencing situation is a triplet (σ 0,p,α), where σ 0 is the initial order, p is the vector of processing times and α is the vector of the costs per unit of time α i,i N is the urgency index of agent i It is optimal to serve the agents according to their urgency (Smith, 1956); this order can be obtained by neighbour switches u i = p 1 i The corresponding sequencing game (Curiel, Pederzoli, Tijs, 1989) is a nonnegative combination of unanimity games on neighbours that switch v = g k,l u [k,l] where g k,l =(p k α l p l α k ) + (k,l),k<l If the initial order σ 0 is such that u 2 >u 3 > >u n,asg k,l =0if k 1, it results in the peer group game: n v = g 1,i u [1,i] associated to a line-graph with a i = g 1,i, i N \{1} and a 1 =0 i=2

Peer Group Games 12 Flow Given the following flow situation, where the notation is owner/capacity: Source 5/a 5 3/ 3/a 3 3 2/a 2 7 1/ 2/ 5/ 1/a 1 4/ 4/a 4 Sink The corresponding flow game (Kalai, Zemel, 1982) is equal to the peer group game given in Example 1

Peer Group Games 13 Landing Planes of players 1, 2,..., n need landing strips of length l 1,l 2,..., l n with l 1 >l 2 > >l n and related costs c 1 >c 2 > >c n The corresponding airport game (Littlechild, Owen, 1977) N,c is: c = c n u N +(c n 1 c n )u N\{n} + +(c 1 c 2 )u {1}, where N,u S is a game with u S (T )=1if S T and u S (T )=0otherwise The dual game N,c corresponding to N,c is c (S) =c(n) c(n \ S), S N and can be written as: n 1 c = c n u N + (c i c i+1 )u {1,2,...,i} i=1 and is a peer group game associated to a line-graph

Peer Group Games 14 Solutions for peer group games Proposition 2. hold: For peer group games the following properties of solution concepts (i) The bargaining set M(v) coincides with the core C(v); [convexity] (ii) The kernel K(v) coincides with the pre-kernel K (v) and the pre-kernel consists of a unique point which is the nucleolus of the game; [convexity] (iii) The nucleolus Nu(v) occupies a central position in the core and is the unique point satisfying Nu(v) ={x C(v) s ij (x) =s ji (x), i, j} where s ij (x) =max{v(s) x(s) i S N \{j}}; [convexity] (iv) The core C(v) coincides with the Weber set W (v) =conv{m σ (v) σ permutation of N}; [Driessen (1988), Curiel (1997)]

Peer Group Games 15 (v) The Shapley value Φ(v) is the center of gravity of the extreme points of the core and is given by Φ i (v) = j:i P (j) a j P (j), i N; [convexity, Harsanyi dividend] (vi) The τ-value is given by τ(v) =α(a 1, 0,..., 0) + (1 α)(m 1 (v),m 2 (v),..., M n (v)}, where M i (v) = a j ; [semiconvexity] j:i P (j) (vii) The core C(v) coincides with the selectope S(v) =conv{m β (v) R N β :2 N \{ } N,β(S) S}; [Derks, Haller, Peters (2000)] (viii) There exist population monotonic allocation schemes (pmas). [convexity]

Peer Group Games 16 The nucleolus for line-graph peer group games In this case P = {{1}, {1, 2}, {1, 2, 3},..., {1, 2,..., n}}, a R n +,andz is the nucleolus of N,v Lemma 1. For each i {1,..., n 1} the nucleolus satisfies the equation where Z i = i z k,a i = k=1 i k=1 a k z i+1 =min{z i,z i A i } Theorem 1. The nucleolus of N,v istheuniquesolutionofthen equations Z n = A n z i =min{z i 1,Z i 1 A i 1 }, i =2,..., n

Peer Group Games 17 References Arin J, Feltkamp V (1997) The nucleolus and kernel of veto rich transferable utility games. Int. J. of Game Theory 26:61 73 Aumann RJ, Maschler M (1964) The bargaining set for cooperative games. In: Dresher N, Shapley LS, Tucker AE (eds.) Advances of game theory, Princeton University Press, Princeton, New Jersey:443 476 Borm P, van den Nouweland A, Tijs SH (1994) Cooperation and communication restrictions: a survey. In: Gilles RP, Ruys PHM (eds.) Imperfections and behavior in economic organizations, Kluwer Academic Publishers, Dordrecht:195 227 Curiel I (1997) Cooperative Game Theory and Applications. Kluwer Academic Publishers, Boston Curiel I, Pederzoli G, Tijs S (1989) Sequencing games. Eur. J. Op. Res. 40:344 351 Davis M, Maschler M (1965) The kernel of cooperative game. Nav. Res. Logist. Quart. 12: 233 259 Deng XT, Papadimitriou Ch (1994) On the complexity of cooperative solution concepts. Math. Op. Res. 19:257 266. Derks J, Haller H, Peters H (2000) The selectope for cooperative games. Int. J. Game Theory 29:23 38 Driessen TSH (1988) Cooperative Games, Solutions and Applications. Kluwer Academic Publishers, Dordrecht Gillies DB (1953) Some theorems on n person games. Ph. D. Thesis, Princeton University Press, Princeton, New Jersey Gilles RP, Owen G, van den Brink R (1992) Games with permission structures: the conjunctive approach. Int. J. Game Theory 20:277 293 Hammer PL, Peled UN, Sorensen S (1977) Pseudo boolean functions and game theory. I. Core elements and Shapley value, Cahiers du CERO 19:159-176 Kalai E, Zemel E (1982) Totally balanced games and games of flow. Math. Op. Res. 7:476 478 Kohlberg E (1971) On the nucleolus of a characteristic function game. SIAM J. App. Math. 20:62 65 Littlechild SC, Owen G (1977) A further note on the nucleolus of the airport game. Int. J. Game Theory 5:91 95 Maschler M (1992) The bargaining set, kernel, and nucleolus. In: Aumann RJ, Hart S (eds.) Handbook of Game Theory, with Economic Applications, volume 2, North Holland:591 667 Maschler M, Peleg B, Shapley LS (1972) The kernel and bargaining set for convex games. Int. J. Game Theory 1:73 93 Myerson RB (1977) Graphs and cooperation in games. Math. Op. Res. 2:225 229 Myerson RB (1980) Conference structures and fair allocation rules. Int. J. Game Theory 9:169 182 Owen G (1986) Values of graph restricted games. SIAM J. Alg. Discr. Meth. 7:210 220 Potters J, Reijnierse H (1995) Γ component additive games. Int. J. Game Theory 24:49 56 Rasmusen E (1989) Games and Information, An Introduction to Game Theory. Blackwell, Oxford UK & Cambridge USA Schmeidler D (1969) The nucleolus of a characteristic function game. SIAM J. App. Math. 17:1163 1170 Shapley LS (1953) A value for n person games. Ann. Math. Stud. 28:307 317 Shapley LS (1971) Cores of convex games. Int. J. Game Theory 1:11 26 Smith W (1956) Various optimizer for single stage production. Nav. Res. Logist. Quart. 3:59 66 Sprumont Y (1990) Population monotonic allocation schemes for cooperative games with transferable utilities. GEB 2:378 394 Tijs SH (1981) Bounds for the core and the τ value. In: Moeschlin O, Pallaschke D (eds.) Game Theory and Mathematicsl Economics, Amsterdam, North Holland:123 132 Topkis DM (1998) Supermodularity and complementarity. Princeton Univesity Press, Princeton, NJ Weber R (1988) Probabilistic values for games. In: Roth AE (ed.) The Shapley value: Essays in Honor of LS Shapley, Cambridge University Press, Cambridge:101 119