Appendix. Vectors, Systems of Equations

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ppendix Vectors, Systems of Equations

Vectors, Systems of Equations.1.1 Vectors Scalar physical quantities (e.g., time, mass, density) possess only magnitude. Vectors are physical quantities (e.g., force, velocity, acceleration) that possess magnitude and direction. vector is represented geometrically by an arrow. The direction of the arrow coincides with the direction of the vector; the length of the arrow is a measure of the magnitude of the vector (Fig..1). It is common practice to denote a vector by a boldfaced letter, for example. The magnitude of a vector is denoted by or by. Itisa positive number or zero. vector with magnitude 1 is called a unit vector, and denoted by e. vector with magnitude zero is called a zero vector. The negative of a vector is the vector ; it has the same magnitude as but the opposite direction. Two vectors are equal if they have the same magnitude and the same direction. =e e B =λ λ>0 Fig..1 Fig..2 If a vector is multiplied by a scalar quantity λ, the vector B = λ is obtained (Fig..2); it has the magnitude B = λ. The direction of B coincides with the direction of if λ>0, whereas it is oppositely directed if λ<0. ccordingly, any vector may be written as the product of its magnitude and a unit vector with the same direction (Fig..1): = e. (.1) The addition of two vectors and B yields the vector C = + B. (.2)

.1 Vectors 281 b B C =+B Fig..3 It may be obtained graphically: the sum of the two vectors and B is the diagonal of the parallelogram of which and B are adjacent sides (Fig..3). This parallelogram may also be interpreted in the following way: a given vector C is resolved into the two vectors and B having the lines of action a and b. Vectors and B are then called components of the vector C in the directions a and b. In two dimensions, the resolution of a vector into two different directions is unique. Similarly, the resolution into three directions (which are not coplanar) is uniquely possible in three-dimensional problems. z a z e z α e x x γ e y β y y Fig..4 x For the convenience of calculation, vectors are usually resolved in a Cartesian coordinate system (Fig..4). The components are then called rectangular components. The mutually perpendicular unit vectors e x, e y and e z (called base vectors) point in the positive x, y and z directions, respectively. The vectors e x, e y and e z, in this order, form a right-handed system: the thumb, the

282. Vectors, Systems of Equations forefinger and the middle finger, in this order, can represent the directions of e x, e y and e z. The vector may be resolved into its rectangular components x, y and z in the directions x, y and z, respectively (Fig..4): = x + y + z. (.3) ccording to (.1), the components can be written as x = x e x, y = y e y, z = z e z. (.4) Hence, we obtain from (.3) = x e x + y e y + z e z. (.5) The quantities x, y and z are called coordinates of the vector. Note that they are often also called the components of (even though, strictly speaking, the components are the vectors j (j = x, y, z)). One may arrange the coordinates in the form of a column: x =. (.6) y z This representation of the vector is called a column vector. Frequently, it is more appropriate to arrange the coordinates in a row instead of a column. If the columns and the rows are interchanged, the vector is transposed ; this is indicated by the superscript T. Hence, vector may also be written in the form of a so-called row vector: =( x, y, z ) T. (.7) vector is uniquely determined by its three coordinates. Its magnitude follows from the theorem of Pythagoras: = = 2 x + 2 y + 2 z. (.8) The direction of is determined by the three angles α, β and γ.

.1 Vectors 283 The direction cosines cos α = x, cos β = y, cos γ = z are taken from Fig..4. Hence, from (.8) 2 x 2 + 2 y 2 + 2 z 2 = 1 and therefore cos 2 α +cos 2 β +cos 2 γ =1. (.9) (.10) (.11) Thus, the three angles α, β and γ are not independent. The vector equation = B (.12) is equivalent to the three scalar equations x = B x, y = B y, z = B z. (.13) Hence, two vectors are equal if the three coordinates of both vectors coincide. In the following, some elements of vector algebra are given using the representation of the vectors in a Cartesian coordinate system..1.1 Multiplication of a Vector by a Scalar Using (.3) and (.4), the multiplication of a vector by a scalar λ (Fig..2) yields the vector B = λ = λ = λ( x + y + z ) = λ x e x + λ y e y + λ z e z. (.14) Hence, every coordinate of the vector is multiplied by the scalar λ. Ifλ is positive, B has the same direction as ; ifλ is negative, B points in the opposite direction. In the special case of λ = 1, the negative of vector is obtained: B =. Forλ =0,the zero vector 0 is obtained.

284. Vectors, Systems of Equations.1.2 ddition and Subtraction of Vectors The sum of two vectors and B is given by C = +B =( x e x + y e y + z e z )+(B x e x +B y e y +B z e z ) =( x + B x ) e x +( y + B y ) e y +( z + B z ) e z (.15) = C x e x + C y e y + C z e z. Hence, C x = x + B x, C y = y + B y, C z = z + B z. (.16) Two vectors are added by adding the corresponding coordinates. To subtract a vector B from a vector is equivalent to adding the negative of B: C = B = +( B). (.17) Therefore, C x = x B x, C y = y B y, C z = z B z. (.18).1.3 Dot Product Consider two vectors and B that include the angle ϕ (Fig..5a). The dot product (so called because of the notation ) or scalar product is defined as B = Bcos ϕ. (.19) The scalar product yields a scalar (hence the name), not a vector! It may be interpreted in one of the following ways (Fig..5b): a) product of the magnitudes of and B multiplied by the cosine of the angle ϕ, cos ϕ B ϕ B ϕ B cos ϕ B ϕ a b Fig..5

.1 Vectors 285 b) magnitude of multiplied by the component B cos ϕ of B in the direction of, c) magnitude of B multiplied by the component cos ϕ of in the direction of B. The scalar product is positive if the two vectors include an acute angle (ϕ <π/2) and negative if the angle is obtuse (ϕ >π/2). In the special case of two orthogonal vectors (ϕ = π/2), the scalar product is zero. From the definition (.19) of the scalar product, it follows that B = B. (.20) Hence, the order of the factors may be interchanged: the commutative law is valid. Introducing the vector components, the scalar product can be written as B =( x e x + y e y + z e z ) (B x e x + B y e y + B z e z ). (.21) Since e x e x = e y e y = e z e z =1, e x e y = e y e z = e z e x =0, (.22) we obtain B = x B x + y B y + z B z. (.23) In the special case of B =, the angle ϕ is zero. Then, (.19) yields the magnitude of vector : = 2 or =. (.24).1.4 Vector Product (Cross-Product) The vector product (because of the notation also called the cross-product) of two vectors and B yields a vector. It is written as C = B (.25)

286. Vectors, Systems of Equations C B ϕ C =B sin ϕ Fig..6 and is defined as follows: a) The vector C is perpendicular to both vectors and B (Fig..6). b) The magnitude of C is numerically equal to the area of the parallelogram formed by and B: C = C = Bsin ϕ. (.26) c) The vectors, B and C in this order form a right-handed system. Therefore, B = B. (.27) Hence, the commutative law does not hold for a vector product. ccording to b), the vector product is zero for two parallel vectors (ϕ = 0). From the definition of the cross product we have e x e x = 0, e x e y = e z, e x e z = e y, e y e x = e z, e y e y = 0, e y e z = e x, e z e x = e y, e z e y = e x, e z e z = 0. Hence, (.28) C = B =( x e x + y e y + z e z ) (B x e x + B y e y + B z e z ) = ( y B z z B y ) e x +( z B x x B z ) e y (.29) +( x B y y B x ) e z, which yields the coordinates of vector C:

.2 Systems of Linear Equations 287 C x = y B z z B y, C y = z B x x B z, C z = x B y y B x. (.30) The vector product may also be written in the form of the determinant e x e y e z C = B = x y z. (.31) B x B y B z The first row is given by the unit vectors e x, e y and e z. The coordinates of vectors and B are written in the second and the third row, respectively. Expanding the determinant yields (compare (.29)) y z C = B y B z e x z x B x B z e x y y + B x B y e z (.32) =( y B z z B y ) e x +( z B x x B z ) e y +( x B y y B x ) e z. The triple vector product (B C) (the parentheses are needed!) is a vector that lies in the plane defined by B and C. pplying (.31) yields the relation (B C) =( C)B ( B)C. (.33).2 Systems of Linear Equations Frequently, the treatment of a problem in mechanics leads to a system of linear equations. Examples are the determination of the support reactions of a structure or of the forces in the members of a truss. In the case of a beam in a plane problem, the equilibrium conditions yield three equations for the three unknown support.2

288. Vectors, Systems of Equations reactions. For a space truss with j joints, there are 3j = m + r equations to calculate the m unknown forces in the members and the r support reactions. Let us consider the system a 11 x 1 + a 12 x 2 +...+ a 1n x n = b 1, a 21 x 1 + a 22 x 2 +...+ a 2n x n = b 2,... a n1 x 1 + a n2 x 2 +...+ a nn x n = b n (.34) of n linear inhomogeneous equations for the n unknowns x 1,x 2,......,x n (for example, the support reactions and/or forces in the members of a truss). The coefficients a jk and the right-hand sides b k are known. In matrix notation a 11 a 12... a 1n x 1 b 1 a = 21 a 22... a 2n..., x = x 2.., b = b 2... (.35) a n1 a n2... a nn x n b n equation (.34) may be written in the form x= b. (.36) If the determinant of matrix is nonzero, i.e., a 11 a 12... a 1n a det = 21 a 22... a 2n 0, (.37)... a n1 a n2... a nn then the n equations (.34) are linearly independent. In this case, the system of equations (.36) has the unique solution x = 1 b. (.38) Matrix 1 is called the inverse of. It is defined by

.2 Systems of Linear Equations 289 1 = 1, where 1 0... 0 0 1... 0 1 =... 0 0... 1 (.39) is the unit matrix. It is often rather time consuming to calculate the inverse with pencil and paper. However, it can be very easily determined with the aid of computer programs, e.g., Matlab or Mathematica. Practical methods to solve a system of equations include the Gaussian elimination (Carl Friedrich Gauss, 1777-1855) (also called Gauss s algorithm) and Cramer s rule (Gabriel Cramer, 1704-1752). If we apply Gauss s algorithm, the unknowns are systematically eliminated to obtain from (.34) the equivalent system a 11 x 1 + a 12 x 2 +...+ a 1n x n = b 1, a 22 x 2 +...+ a 2n x n = b 2,... a nn x n = b n. (.40) Beginning with the last equation, the unknowns can be computed successively. s an example, consider the system 2 x 1 + 5x 2 + 8x 3 + 4x 4 = 3, 6 x 1 + 16x 2 + 22x 3 + 13x 4 = 9, 4 x 1 + 14x 2 + 28x 3 + 10x 4 = 4, 10 x 1 + 23x 2 + 84x 3 + 25x 4 = 22 of four equations for the four unknowns x 1,...,x 4. The first equation (row) is multiplied by 3 and added to the second row. lso, the first row is multiplied by 2 and added to the third one, etc. Thus, the unknown x 1 is eliminated from the second, third and fourth equation:

290. Vectors, Systems of Equations 2 x 1 +5x 2 + 8x 3 +4x 4 = 3, x 2 2 x 3 + x 4 = 0, 4 x 2 + 12x 3 +2x 4 = 2, 2 x 2 + 44x 3 +5x 4 = 7. Similarly, the unknowns x 2 and x 3 are subsequently eliminated. It is convenient to arrange the algorithm according to the following scheme, where only the coefficients a jk are written down: x 1 x 2 x 3 x 4 b 2 5 8 4 3 (a) 6 16 22 13 9 4 14 28 10 4 10 23 84 25 22 0 1 2 1 0 (b) 0 4 12 2 2 0 2 44 5 7 0 0 20 2 2 (c) 0 0 40 7 7 0 0 0 11 11 (d) With the coefficients (a) (d), we obtain the staggered system (compare (.40)) 2 x 1 +5x 2 + 8x 3 + 4x 4 = 3, x 2 2 x 3 + x 4 = 0, 20 x 3 2 x 4 = 2, 11 x 4 = 11. Beginning with the last row, we get successively x 4 =1, x 3 =0, x 2 = 1, x 1 =2. ccording to Cramer s rule, the unknowns are given by x k = det ( k) det, k =1,...,n. (.41)

.2 Systems of Linear Equations 291 The determinant det ( k ) is obtained by replacing the k-th column of the determinant of by b. s an example, consider the system a 11 x 1 + a 12 x 2 = b 1, a 21 x 1 + a 22 x 2 = b 2. The unknowns are found to be b 1 a 12 b 2 a 22 x 1 = = b 1a 22 a 12 b 2, a 11 a 12 a 11 a 22 a 12 a 21 a 21 a 22 a 11 b 1 a 21 b 2 x 2 = a 11 a 12 a 21 a 22 = a 11b 2 b 1 a 21 a 11 a 22 a 12 a 21. Note that Cramer s rule is suitable only for systems with two (at most three) unknowns. For larger systems, Gaussian elimination is recommended. It should also be noted that for large systems, a loss of accuracy may occur due to round-off errors.

Index action line 8 active force 11 angle of static friction 261 arch 117, 174, 201 rchimedes law of the lever 52, 226 area force 11 axiom 1 bar 31, 117 beam 117, 176 axis 171, 172 belt friction 269 bending moment 172, 208 diagram 176, 178 bifurcation point 246 boundary conditions 186 cable 31 center of forces 89 of gravity 88, 92, 94 of mass 88, 92, 94 of volume 95 centroid 88, 95 of a line 108 ofanarea 98 clamping 120, 125 coefficient, kinetic friction 260, 262, static friction 259, 260 components, force 25, vector 281 concurrent forces 21 condition of static friction 259 connecting member 128 conversion factors 15 coordinates of a vector 26 coplanar 21 corc screw rule 70 Coulomb theory of friction 259 couple 52, 63 Cramer s rule 289 criterion of stability 240 critical load 246 cross product 71, 285 Index 293 dashed line 174, 201 dead load 222, 244 decomposition 25 degrees of freedom 60, 118, 125, 140, 229 disk 117 dot product 284 dynamics 2 energy, potential 223 equilibrium 29, 40, 63 condition 29, 40, 55, 60, 75, 227 - state 227 state, stability of 238, neutral 239, stable 238, unstable 240 Euler 271 external force 12 externally statically determinate 141 Eytelwein 271 force 7 force plan 22 polygon 22 system in space 38, 69 system, concurrent 38 system, coplanar 57 triangle 22 force, active 11, 258, area 11, components of a 25, concentrated 10

294 Index, conservative 223, direction of 7, external 12, internal 12, 152, kinetic friction 258, line 11, magnitude of 7, normal 31, 172, 208, point of application 8, potential 223, reaction 11, 233, 258, shear 172, 208, spring 224, static friction 258, tangential 31, volume 11 forces, parallel 51, addition of 21, concurrent 20, 21, 38, coplanar 20, 21, 57, decomposition of 25 frame 117, 174, 201 free-body diagram 12, 30 friction coefficient 260, 262 friction, belt 269 Gaussian elimination 289 hinge 129 hinged beam 137 internal force 12, 152 internally statically indeterminate 141 Joule 220 kinematical (in)determinacy 121, 131, 140, 142, 153 kinematics 2 kinetic friction 257, 258, 262, 263 friction force 258 kinetics 2 law of action and reaction 13, 117 law of friction 262 layout plan 22 lever arm 56 line force 11 ofaction 8 load, dead 222, 244 mass point 1 matching conditions 191 method of joints 156 of sections 12, 123, 129, 162 moment 52 ofaforce 55 ofanarea 99 vector 69, bending 172, 208, magnitude 53, sense of rotation 52, 53 Newton 7 Newton s third law 14, 172 normal force 31, 172, 208 diagram 176 parallel motion 119, 129, 186 parallelogram law of forces 21 plate 117 position vector 71, 219 potential 219, 223 energy 223 of spring force 224 of torsion spring 225 of weight 223 principle of solidification 12 of the lever 52, 226 of transmissibility 9 of virtual displacements 227 of virtual work 225, 226

Index 295 reaction force 11, 233, 258 reduction 21 reference point 56 restraint 118 resultant 21, 57, 63 right-hand rule 70 rigid body 1, 9 rod 31, 117 rope 31 scalar product 284 sense of rotation 52 shear force 172, 208 shear-force diagram 176, 178 shell 117 sign convention 172, 174, 208 simple truss 154 sliding sleeve 119, 186 spring constant 224 constant, torsion 225 stability 238 criterion 240 static friction 257, 258, 263 friction cone 261 friction force 258 friction wedge 261 statical (in)determinacy 30, 120, 122, 126, 128, 130, 138, 140, 142, 151, 152, 267 statics 2 stress 171 resultants 171, 233 structure, plane 117, 129 structures, multi-part 128, spatial 125, 207 strut 118 125, 129 support 117 reactions 116, 117, clamped 120, 125, fixed 120, 125, hinged 119, 125, roller 118, simple 118 tangential force 31 three-hinged arch 134 torque 208 torsion spring constant 225 truss 150 unit vector 280 vector coordinates 282 product 71, 285, free 72 vectors 280 virtual displacement 225 work 225, 226 volume force 11 work 219, virtual 225, 226 zero-force member 156