Leonhard Euler ( September 1783)

Similar documents
General Physics I. Lecture 10: Rolling Motion and Angular Momentum.

Rotational Motion. Chapter 4. P. J. Grandinetti. Sep. 1, Chem P. J. Grandinetti (Chem. 4300) Rotational Motion Sep.

CP1 REVISION LECTURE 3 INTRODUCTION TO CLASSICAL MECHANICS. Prof. N. Harnew University of Oxford TT 2017

Physics 106a, Caltech 4 December, Lecture 18: Examples on Rigid Body Dynamics. Rotating rectangle. Heavy symmetric top

Rotational & Rigid-Body Mechanics. Lectures 3+4

Physics 351, Spring 2017, Homework #12. Due at start of class, Friday, April 14, 2017

Torque and Rotation Lecture 7

Physics 351, Spring 2015, Final Exam.

Physics 6010, Fall Relevant Sections in Text: Introduction

SOLUTIONS, PROBLEM SET 11

Rigid body simulation. Once we consider an object with spatial extent, particle system simulation is no longer sufficient

Artificial Intelligence & Neuro Cognitive Systems Fakultät für Informatik. Robot Dynamics. Dr.-Ing. John Nassour J.

1/30. Rigid Body Rotations. Dave Frank

Chapter 11. Angular Momentum

Physics 106b/196b Problem Set 9 Due Jan 19, 2007

Problem 1. Mathematics of rotations

16. Rotational Dynamics

Phys 7221 Homework # 8

Physics 351 Monday, April 3, 2017

Classical Mechanics. Luis Anchordoqui

Introduction to Group Theory

Part 8: Rigid Body Dynamics

Lab #4 - Gyroscopic Motion of a Rigid Body

Circular motion. Aug. 22, 2017

In this section of notes, we look at the calculation of forces and torques for a manipulator in two settings:

Mechanics, Heat, Oscillations and Waves Prof. V. Balakrishnan Department of Physics Indian Institute of Technology, Madras

If the symmetry axes of a uniform symmetric body coincide with the coordinate axes, the products of inertia (Ixy etc.

Physics 342 Lecture 27. Spin. Lecture 27. Physics 342 Quantum Mechanics I

Physical Dynamics (SPA5304) Lecture Plan 2018

Rotational motion of a rigid body spinning around a rotational axis ˆn;

Lecture 9: Eigenvalues and Eigenvectors in Classical Mechanics (See Section 3.12 in Boas)

Manipulator Dynamics 2. Instructor: Jacob Rosen Advanced Robotic - MAE 263D - Department of Mechanical & Aerospace Engineering - UCLA

Physics 351, Spring 2018, Homework #9. Due at start of class, Friday, March 30, 2018

Lecture 9 - Rotational Dynamics

Lesson Rigid Body Dynamics

Lecture 41: Highlights

Chapter 12: Rotation of Rigid Bodies. Center of Mass Moment of Inertia Torque Angular Momentum Rolling Statics

Physics A - PHY 2048C

Lecture 11 - Advanced Rotational Dynamics

Rotational Kinematics and Dynamics. UCVTS AIT Physics

Game Physics. Game and Media Technology Master Program - Utrecht University. Dr. Nicolas Pronost

Lecture 38: Equations of Rigid-Body Motion

Rigid bodies - general theory

12. Rigid Body Dynamics I

2.003J Spring 2011: Dynamics and Control I On Notation Massachusetts Institute of Technology Department of Mechanical Engineering Feb.

Coordinate systems and vectors in three spatial dimensions

r CM = ir im i i m i m i v i (2) P = i

Rotational Kinetic Energy

13. Rigid Body Dynamics II

Lecture 10 - Moment of Inertia

Chapter 11. Angular Momentum

Classical Mechanics III (8.09) Fall 2014 Assignment 3

8.012 Physics I: Classical Mechanics Fall 2008

the EL equation for the x coordinate is easily seen to be (exercise)

Symmetries 2 - Rotations in Space

Assignments VIII and IX, PHYS 301 (Classical Mechanics) Spring 2014 Due 3/21/14 at start of class

6. 3D Kinematics DE2-EA 2.1: M4DE. Dr Connor Myant

A set of N particles forms a rigid body if the distance between any 2 particles is fixed:

= o + t = ot + ½ t 2 = o + 2

Lecture 38: Equations of Rigid-Body Motion

Kinematics. Chapter Multi-Body Systems

Physics 142 Energy in Mechanics Page 1. Energy in Mechanics

/. 3D. a very abstract sort of problem, this research is a step on the way to applicable knowledge.

Engineering Mechanics Prof. U. S. Dixit Department of Mechanical Engineering Indian Institute of Technology, Guwahati

Quantitative Skills and Advanced Calculus Topics in AP Physics C: Mechanics

Chapter 6: Momentum Analysis

Chapter 8: Momentum, Impulse, & Collisions. Newton s second law in terms of momentum:

27. Euler s Equations

CIRCULAR MOTION AND ROTATION

9 Kinetics of 3D rigid bodies - rotating frames

Physics 351, Spring 2017, Homework #2. Due at start of class, Friday, January 27, 2017

identify appropriate degrees of freedom and coordinates for a rigid body;

ANALYTISK MEKANIK I HT 2016

Physical Dynamics (PHY-304)

Lecture 10: A (Brief) Introduction to Group Theory (See Chapter 3.13 in Boas, 3rd Edition)

Dynamics. 1 Copyright c 2015 Roderic Grupen

Chapter 9 Notes. x cm =

(Refer Slide Time: 1:58 min)

PHYS 121: Work, Energy, Momentum, and Conservation Laws, Systems, and Center of Mass Review Sheet

Ph1a: Solution to the Final Exam Alejandro Jenkins, Fall 2004

Vectors a vector is a quantity that has both a magnitude (size) and a direction

Lecture II: Rigid-Body Physics

Gyroscopes and statics

Chapter 6: Momentum Analysis of Flow Systems

Second quantization: where quantization and particles come from?

Chapter 19 Angular Momentum

AB-267 DYNAMICS & CONTROL OF FLEXIBLE AIRCRAFT

Ch 8. Rotational Dynamics

PLANAR KINETIC EQUATIONS OF MOTION (Section 17.2)

2 Canonical quantization

Physics 312, Winter 2007, Practice Final

Lecture AC-1. Aircraft Dynamics. Copy right 2003 by Jon at h an H ow

20 The Hydrogen Atom. Ze2 r R (20.1) H( r, R) = h2 2m 2 r h2 2M 2 R

Torque. Introduction. Torque. PHY torque - J. Hedberg

Figure 1: Doing work on a block by pushing it across the floor.

Chapter 12: Rotation of Rigid Bodies. Center of Mass Moment of Inertia Torque Angular Momentum Rolling Statics

1 The Lagrange Equations of Motion

Rigid Body Rotation. Speaker: Xiaolei Chen Advisor: Prof. Xiaolin Li. Department of Applied Mathematics and Statistics Stony Brook University (SUNY)

Physics 351, Spring 2017, Homework #4. Due at start of class, Friday, February 10, 2017

Rigid Body Dynamics. Professor Sanjay Sarma. October 21, 2007

Transcription:

LEONHARD EULER (1707 - SEPTEMBER 1783) Leonhard Euler (1707 - September 1783) BEYOND EQUATIONS Leonhard Euler was born in Basle, Switzerland; he was in fact a born mathematician, who went on to become the most prolific mathematician of all time. His contemporaries called him analysis incarnate, who calculated without apparent effort, as men breathe, or as eagles sustain themselves in the wind. He easily constructed algorithms to solve particular problems. He could work anywhere, under any conditions, sometimes writing several mathematics papers a day. Euler was appointed to the Academy in St. Petersburg, where among other things he wrote his 1736 treatise Mechanica, in which he used calculus throughout, in contrast to Newton s Principia, which used no calculus at all. In 1740 he was invited to join the Berlin Academy, where he worked for many years, after which he accepted an invitation to return to St. Petersburg. As noted in Chapter 3, Euler made extensive contributions to the calculus of variations; he also contributed strongly to fluid dynamics and rigid-body rotation. In fact, if the reader comes across an important anonymous equation in mechanics, a good guess would be to call it Euler s equation. He has not one but two numbers named after him, Euler s number in calculus, e = 2.71828..., and the Euler-Mascheroni constant, γ = 0.57721... Euler had a prodigious memory and ability to calculate in his head. He once summed seventeen terms of a complicated convergent series for a particular value of the variable to fifty decimal places, entirely in his head. This ability would become particularly useful during the last seventeen years of his life, when he was blind. He would reportedly dictate mathematical papers to his wife while grandchildren played on his knee.

LEONHARD EULER (1707 - SEPTEMBER 1783)

Chapter 12 Rigid Body Dynamics Watching a frisbee tumble around erratically is certainly entertaining, but to a physicist without background in rigid body dynamics it looks very troubling. There is no net torque acting on the frisbee, yet the rotational motion looks rather complicated. With the powerful tools provided by the Lagrangian and Hamiltonian formalisms, we are well-equipped to tackle this subject and go beyond to more complicated examples. We start by defining the concept of a rigid body in a precise way; we then proceed by introducing the Euler angles that can be used to describe a snapshot of the orientation of an object in three dimensional space. With the scaffolding established, we can then describe torque-free dynamics first, then full rotational evolution with non-zero torque. Throughout this chapter, we restrict our discussion to non-relativistic dynamics for simplicity. 12.1 Rigid Bodies A rigid body is defined as an object of finite size within which the distance between any two of its constituent bits is fixed. A metal rod, a glass hoop, a frisbee, all qualify as rigid bodies as long as we can ignore their tendency to bend slightly or even break apart. Flexible rubber or honey would not be considered rigid bodies. So far, we have treated a rigid body as a point particle located at its center of mass. In this chapter, we want to go beyond this and describe the dynamics of the orientation of the object in threedimensional space. Figure?? shows an arbitrarily shaped rigid body. The first task is to 447

CHAPTER 12. RIGID BODY DYNAMICS quantify the object s position and orientation. Pick any point within the body, and imagine you tag it with a colored dot. As the object tumbles around and moves, we can describe the trajectory of the colored dot as a point particle. But this is not enough to describe the state of the rigid body. In addition, we need to describe the orientation of the object about the colored dot. Hence, if we provide, for any instant in time, the location of the colored dot and the orientation of the object about the colored dot, we can reconstruct the state of the object at that instant in time. Note that the choice of the colored dot within the body of the object is arbitrary. We may then say that the state of a rigid body can be described by a combination of a translation and a rotation: a translation of a fixed point of our choosing within the body that we henceforth call the tagged point ; and a rotation of the object about this fixed point. This rather intuitive statement arises from Euler s theorem: all spatial transformations that leave distances unchanged must be a combination of a translation and a rotation. While it is possible to use any point within a rigid body as the tagged point, there are a couple of particularly convenient choices. If the rigid body has a fixed pivot point like a pendulum swinging from a pivot then a judicious choice for the tagged point is the pivot point itself, as shown in Figure??. On the other hand, if the object does not have an obvious pivot, the best choice for a tagged point is often the center of mass R cm = m i r i M = 1 r dm = 1 ρ r dv. (12.1) M M i Here, we have divided the rigid body into small bits labeled by the index i located at positions r i, where the total mass is M = i m i (see Figure??). The sum is over all bits of the rigid body, which, in the continuum limit, we can write as an integral of bits of mass dm = ρ dv, where ρ is the volume density of the object. Note that a rigid body may not necessarily have constant volume density; i.e., we have in general ρ(r). All this is fine and cute, but how do we describe the orientation of the object about the tagged point, whatever it may be? 12.2 Rotations A rotation is a linear transformation of coordinates that leaves distances unchanged. To describe a rotation in three dimensions, we need three angles:

12.2. ROTATIONS think for example of the orientation of an airplane, as illustrated in Figure??. Hence, three numbers are needed to fully describe the orientation of a rigid body. Another way to see this is by realizing that the orientation of an object can be fully described by specifying an axis of rotation and a single angle of rotation about this axis (see Figure??). Identifying the axis requires two numbers say the two angles in spherical coordinates that define a ray; plus the single angle of rotation about this axis. This gives again three angles in total to describe the orientation of the object. Consider a rotation described by a three by three matrix ˆR acting on a vector r ˆR r = r. (12.2) Since the defining property of a rotation is that it does not change distance, we then need r r = r r. (12.3) This implies r r = r ˆR t ˆR r (12.4) where t stands for matrix transposition. We then need ˆR t ˆR = 1 ; (12.5) that is, the matrix ˆR must be orthogonal. We note however that ˆR may also implement a reflection of the coordinates while preserving distances and the statement of orthogonality. We want to separate reflections from rotations. To do this, we define a rotation matrix as one satisfying both of the following conditions ( ˆR t ˆR = 1, Det ˆR) = +1. (12.6) The condition on the determinant rules out reflections. Equations (12.6) define a rotation in general in fact in any dimension of space. We can then ask a mathematics question: what are all three by three matrices ˆR that satisfy the conditions (12.6)? This exercise leads to the following conclusion: any such matrix is parameterized by three independent

CHAPTER 12. RIGID BODY DYNAMICS angular parameters. For example, a rotation about the z axis would look like cos α z sin α z 0 ˆR z = sin α z cos α z 0 (12.7) 0 0 1 where α z is the angle of rotation. One about the x and y axes would look like 1 0 0 cos α y 0 sin α y ˆR x = 0 cos α x sin α x, ˆR y = 0 1 0.(12.8) 0 sin α x cos α x sin α y 0 cos α y The total rotation can be written as a product of three such matrices with three independent parameters α x, α y, and α z ˆR(α x, α y, α z ) = ˆR x ˆR y ˆR z. (12.9) As required, a product of orthogonal matrices with determinants equal to unity is orthogonal and has determinant equal to unity as well. Note that rotations matrices about different axes are non-commuting; that is, we have ˆR x ˆR y ˆR y ˆR x, ˆR x ˆR z ˆR z ˆR x etc.... (12.10) Thus, Euler s suggestion of decomposing rigid body dynamics into a translation motion of a tagged point and a rotation about it can be summarized as follows: for every bit of mass m i of the rigid body, one can write its position in the laboratory frame as r i (t) = a(t) + ˆR(α x (t), α y (t), α z (t)) r i (0) (12.11) where a(t) is the position of the tagged point as a function of time, with the convention a(0) = 0. 12.3 Infinitesimal Rotations Consider the time evolution of a rigid body decomposed as prescribed into a translation and a rotation. Let the position of the tagged point be denoted by r. In a small time increment t, the tagged point translates by a small amount r. More interestingly, how can we describe the small

12.3. INFINITESIMAL ROTATIONS angular rotation of the object during this time interval? At the given instant in time, the rotation of the object can be quantified by prescribing an axis of rotation as shown in Figure??; and a small rotation about it α. The axis gives a direction in three dimensional space, and the angle a scalar number. We can represent this set of three numbers as a vector ω: the direction of ω is along the instantaneous axis of rotation; and its magnitude is defined as α/ t. Naturally, this vector is called the angular velocity vector. As the system evolves, the direction of the axis of rotation and the infinitesimal rotation change; hence, in general the vector ω evolves in both direction and magnitude. Thus, describing the evolution of ω(t) is tantamount to describing the rotational evolution of the object about the tagged point. Note that the direction of the spin of the body can be obtained from ω easily using the right hand rule, with the thumb pointing in the direction of ω. We can easily relate ω to the change in the orientation of the rigid body. Figure?? shows how a fixed point within the rigid body whose position is denoted by r i evolves in time given ω at an instant in time. We have r i = α (r i sin θ) (12.12) or equivalently dr i dt = ω r i (12.13) a relation that should look familiar from our discussion of rotating coordinate systems in Chapter 9. Note that, since the velocity dr i/dt (the left hand side of (12.13)) can be decomposed into a vectorial sum of component velocities i.e., the Galilean velocity addition rule applies the angular velocity ω (the right hand side of (12.13)) can also be decomposed into component angular velocities. For example, we may have ω = ω 1 + ω 2 (12.14) where ω 1 and ω 2 describe a decomposition of the full infinitesimal rotation into two alternative ones with different axes and magnitudes, as shown in Figure??. Since addition is a commutative operation, this means that infinitesimal rotations are commutative ω 1 + ω 2 = ω 2 + ω 1. (12.15)

CHAPTER 12. RIGID BODY DYNAMICS However, once a large rotation is built out of infinitesimal ones, large rotations are no more commutative in general since they involve product of non-commuting matrices. EXAMPLE 12-1: Rotations in higher dimensions Consider D dimensional space, where D 2. What would a rotation be in such a space of arbitrary dimensions? The defining property of rotations still comes from requiring linear transformations that preserve distances. Hence, we still would use equation (12.6) as a condition on a D by D rotation matrix ˆR. In the boring world of three dimensions, we could have three independent rotations: one about each of the x, y, and z axes. Looking at the form of the rotation matrix, we see that the orthogonality condition gets satisfied by a cosine-sine mixing of two directions at a time. For example, for rotation about the z axis, we mix the x and y axes using the familiar trigonometric functions; and orthogonality follows from cos 2 + sin 2 = 1. In higher dimensions, we can still satisfy the orthogonality condition by mixing any two of the D directions of the coordinates with the same cosine and sine pattern. Hence, a general rotation in D dimensions is a product of a number of rotations, each mixing two of the D space dimensions. The number of different rotations in D dimensions is then simply the number of independent ways we can pair up D axes. That is Number of independent angles in D dimensions = D(D 1) 2. (12.16) For example, for D = 2, we have naturally one angle. D = 3 gives three. But for D = 9, we would have 9 8/2 = 36 different independent rotations and not nine as you may have naively guessed... 12.4 The Euler Angles We know that an arbitrary orientation of a rigid body involves a three by three rotation matrix decomposable into a product of three independent rotations. Hence, the orientation state of the object is described by three angular parameters. This decomposition is not unique. For example, we may write Or even ˆR(α x, α y, α z ) = ˆR x (α x ) ˆR y (α y ) ˆR z (α z ). (12.17) ˆR(α x, α y, α z) = ˆR y (α y) ˆR x (α x) ˆR z (α z) = ˆR(α x, α y, α z ). (12.18) with a different set of angles α x, α y, and α z. Hence, we need to establish a convention. If your name happens to be Euler, then the convention you

12.4. THE EULER ANGLES introduce has a greater chance to stick around. Hence, we will adhere to Euler s convention, and the corresponding set of angles knowns as the Euler angles. A general rotation is henceforth defined through three rotations ˆR(ϕ, θ, ψ) = ˆR 3 (ψ) ˆR 2 (θ) ˆR 1 (ϕ) (12.19) where we have: A rotation about z axis by ϕ cos ϕ sin ϕ 0 ˆR 1 (ϕ) = sin ϕ cos ϕ 0 (12.20) 0 0 1 A rotation about the x axis by θ 1 0 0 ˆR 2 (θ) = 0 cos θ sin θ (12.21) 0 sin θ cos θ A rotation about the z axis by ψ cos ψ sin ψ 0 ˆR 3 (ψ) = sin ψ cos ψ 0 (12.22) 0 0 1 Figure?? depicts these three angles ϕ, θ, and ψ known as the Euler angles. Say we are given a vector a in the coordinate system of the lab; we denote the components by (a x, a y, a z ). A rigid body is oriented with respect to this coordinate system in such a way that its state is described by three Euler angles ϕ, θ, and ψ. We want the coordinates of the vector a as seen from the perspective of the rigid body. Denoting these coordinates by (a x, a y, a z ), we then write w x w y w z = ˆR(ϕ, θ, ψ). w x w y w z = w x w y w z [ ] t ˆR(ϕ, θ, ψ). w x w y w z (12.23)

CHAPTER 12. RIGID BODY DYNAMICS where we transpose the rotation matrix to invert it, given that it is an orthogonal matrix. We also note that [ ] t [ ] t [ ] t [ t ˆR(ϕ, θ, ψ) = ˆR 1 (ϕ). ˆR 2 (θ). ˆR 3 (ψ)] = ˆR 1 ( ϕ). ˆR 2 ( θ). ˆR 3 ( ψ). (12.24) In this manner, we can transform back and forth between the laboratory and rigid body frames. For example, the vector w may be chosen as the position vector of a fixed point within the body of the object; this implies that its components would be constant in time in the rigid body frame. From the laboratory perspective, the components of this vector would then evolve in time as the object tumbles away. This evolution would then be quantified through three functions of time, ϕ(t), θ(t), and ψ(t). Before looking into how one finds these functions of time from the laws of dynamics, let us look at a particularly important example. EXAMPLE 12-2: Angular velocity transformation Consider the angular momentum vector ω introduced earlier that describes the instantaneous rate of rotation of a rigid body. Remember that, given ω at a snapshot in time, we know the object of interest is spinning about the direction of this vector at a rate ω at that instant in time. Hence, if we can find out the time evolution of the components of the angular velocity vector from the lab perspective, we can reconstruct the rotational dynamics of the rigid body. As before, we label the components of ω in the laboratory frame by (ω x, ω y, ω z ); and those in the rigid body frame by (ω x, ω y, ω z ). And we now know how to relate these given ϕ(t), θ(t), and ψ(t). Since the orientation of the object is tracked by the Euler angles, it should be possible to write the angular velocity vector in terms of ϕ, θ, and ψ. To do this, we divide ω into three parts, as shown in Figure?? ω = ω (I) + ω (II) + ω (III). (12.25) We can read off these individual spin rates from the Figure as ω (I) = ϕ, ω (II) = θ, ω (III) = ψ, (12.26) each aligned as shown in the Figure. And we can then write the components of ω (I), ω (II), ω (III) in the body frame, and transform back to the laboratory frame. For example, we have 0 ϕ sin θ sin ψ ω (I) = ˆR(ϕ, θ, ψ). 0 ϕ = ϕ sin θ cos ψ ϕ cos θ. (12.27)

12.5. ROTATIONAL KINETIC ENERGY For ω (II), we need to be more careful since its components need to be rotated back to the laboratory only partially. We have ω (II) = ˆR 3 (ψ). Finally, for ω (III), we have ω (III) = ˆR 3 (ψ). θ 0 0 0 0 ψ = = θ cos ψ θ sin ψ 0 0 0 ψ. (12.28). (12.29) The total angular velocity vector is a sum of the three component vectors; in the laboratory frame, this becomes ( ω = ϕ sin θ sin ψ + θ cos ψ, ϕ sin θ cos ψ θ sin ψ, ϕ cos θ + ψ ). (12.30) Given ϕ(t),θ(t), and ψ(t), we can then determine the angular velocity vector at any instant in time. Conversely, if laws of physical dynamics were to tell us the components of ω in the laboratory frame, we would have three first order differential equations for ϕ(t),θ(t), and ψ(t). 12.5 Rotational kinetic energy In order to write the Lagrangian for a rigid body, we need to write its kinetic and potential energies. We start with kinetic energy. We set up our laboratory coordinate system as shown in Figure?? and divide up the rigid body into bits of small mass m i. We denote the tagged point s location by the position vector R. We then have r i = R + r i (12.31) for every bit of the rigid body. The velocity of a bit is then given by v i = Ṙ + ω r i = V + ω r i (12.32) using (12.13), where V is the translational velocity of the tagged point. The kinetic energy of the rigid body is simply the sum of the kinetic energies of all the bits; we write T = 1 m i vi 2 = 1 m i (V + ω r 2 2 i) (V + ω r i). (12.33) i i

CHAPTER 12. RIGID BODY DYNAMICS Expanding this expression, we identify three different parts T = 1 2 MV 2 + m i V (ω r i) + 1 m i (ω r 2 i) (ω r i) i i = T 1 + T 2 + T 3 (12.34) To simplify things further, it helps to choose a strategic tagged point in the decomposition of the dynamics into translation and rotational parts. As mentioned earlier, we consider two possibly choices: We choose R at center of mass of the rigid body R = R cm (12.35) We then have T 1 = 1 2 MV cm 2 (12.36) where V cm is the linear velocity of the center of mass; and T 2 = M V cm (ω R cm) = 0 (12.37) since R cm = 0: this is the position vector of the center of mass in the center of mass reference frame, which is obviously the zero vector; that is, the center of mass is at the origin of the center of mass reference frame. We choose R at a fixed pivot point R = Constant V = 0. (12.38) We then immediately have T 1 = T 2 = 0. (12.39)

12.5. ROTATIONAL KINETIC ENERGY We are then left with T 3 to deal with T 3 = T rot = 1 m i (ω r 2 i) (ω r i). (12.40) i Suggestively, we call it the rotational kinetic energy. To simplify this expression further, we make use of two vector identities A (B C) = B (C A) = C (A B) (12.41) A B = B A (12.42) which allow us to write (ω r i) (ω r i) = r i (ω (ω r i)). (12.43) We now use the identity A (B C) = (A C) B (A B) C (12.44) which allows us to simplify things further (ω r i) (ω r i) = r i ((ω r i) ω ω 2 r i = (ω r i) 2 + ω 2 r i 2 ) (12.45) Putting things back into the original expression for T rot, we get T rot = 1 m i (ω 2 r 2 i (ω r 2 i) 2) i [ = 1 ) 2 ω a m i (r ] i2 δ ab (r i) a (r i) b ω b i = 1 2 ω ai ab ω b = 1 2 ωt Î ω (12.46) where we define I ab i = ) m i (r i 2 δ ab (r i) a (r i) b ) dm (r 2 δ ab (r ) a (r ) b (12.47)

CHAPTER 12. RIGID BODY DYNAMICS In the last step, we take the continuum limit where m i dm with dm = ρdv = σds = λdl (12.48) where ρ, σ, or λ are respectively the volume, surface, or linear mass densities of the rigid body. In essence, we have factored away the angular velocities from the expression for rotational kinetic energy; and the rest, denoted as a matrix Î, depends only on the way mass is distributed within the shape of the rigid body. It plays the role of rotational inertia for a rigid body, and is called the moment of inertia matrix. Hence, given a rigid body, we would compute its moment of inertia matrix from (12.47); and, given its angular velocity ω, we can compute its rotational kinetic energy from T rot = 1 2 ωt Î ω. (12.49) Note that, when this expression is expanded in component form, we need to choose a coordinate system. Hence, much like the components of the angular velocity vector depend on the reference frame, so do the components of the moment of inertia matrix I ab. Under an arbitrary rotation, these components would transform as Î ˆR Î ˆR t (12.50) as it follows from (12.47). Furthermore, looking back at (12.47), we notice that the components also depend on the choice of tagged point in the rigid body: changing the tagged point will shift the r i s, and hence change I ab. Thus, the components of the moment of inertia matrix depend on the coordinate system and the location of the tagged point. However, the rotational kinetic energy is a scalar under rotations: this means that under a rotation of the coordinate system, we would have T rot = 1 2 ωt Î ω 1 2 ωt ˆR t ˆR Î ˆR t ˆR ω = 1 2 ωt Î ω.(12.51) Under a rotation of the coordinate system, the rotational kinetic energy is unchanged. Under a translation of the coordinate system however, while the components ω remain unchanged, the moment of inertia matrix and consequently the rotational kinetic energy will change. Finally, we not that the moment of inertia matrix is necessarily symmetric I ab = I ba (12.52)

12.5. ROTATIONAL KINETIC ENERGY as can be seen from (12.47). If the kinetic energy is to be quadratic in the angular velocity, the momenta of inertia tensor had to be symmetry: any arbitrary matrix J ab can be written as a sum of a symmetric matrix and an anti-symmetric one; and the expression ω a J ab ω b would not get a contribution from any anti-symmetric part of J ab because of the commutativity of multiplication. EXAMPLE 12-3: A hoop Consider a hoop of radius R, mass M, and constant mass density. We want to compute the moment of inertia matrix for this rigid body. First, we need to choose a tagged point and a coordinate system. On possibility is shown in Figure??, where the tagged point is at the center of the hoop, and the coordinate axes are aligned as shown. Given that this is an object with some constant linear mass density λ, we start from I ab = ) λ (r 2 δab (r ) a (r ) b dl (12.53) where the integral goes around the hoop with dl = R dθ, and λ = M 2π R. (12.54) The coordinates of the bits in the hoop are then traced by the angle θ We then get x = R cos θ, y = R sin θ, z = 0. (12.55) I xx = I yy = I zz = M 2π R M 2π R M 2π R 2π 0 2π 0 2π 0 ( R 2 R 2 cos 2 θ ) dθ (12.56) ( R 2 R 2 sin 2 θ ) dθ (12.57) ( R 2 0 ) dθ (12.58) for the diagonal components. For the off-diagonal components, we only need to compute half of them due to the fact that the matrix is symmetric I xy = I yx = M 2π R 2π 0 ( R 2 cos θ sin θ ) dθ (12.59)

CHAPTER 12. RIGID BODY DYNAMICS I xz = I zx = I yz = I zy = M 2π R M 2π R Simplifying things, we get I xx = M R2 2 2π 0 2π 0 (0) dθ (12.60), I yy = M R2 2 (0) dθ (12.61), I zz = M R 2, I xy = I xz = I yz = 0. (12.62) In matrix notation, the moment of inertia matrix of the hoop about its center is then M R 2 /2 0 0 Î = 0 M R 2 /2 0 (12.63) 0 0 M R 2 The reader may want to attempt the same computation with the origin of the coordinate system shifted to the rim of the hoop. We will come back to this case later with a trick up our sleeves. 12.6 Potential Energy We next tackle the potential energy of a rigid body. We focus on the uniform gravitational potential energy, but the procedure for any other potential energy is similar. In general, we divide the rigid body into bits as before and we write the total potential energy as the sum of the potential energies of the small bits U = i U i (12.64) For uniform gravity, we have U = i m i g h i = i m i g r i ẑ = M g R cm ẑ = M g H (12.65) where H is the height of the center of mass. Hence, as far as uniform gravity is concerned, the rigid body behaves as if all its mass is concentrated at its center of mass. We say that gravity pulls on the rigid body at its center of mass. This is partly why splitting the dynamics of a rigid body into the translation dynamics of the center of mass plus a rotational one about the center of mass can sometimes be very useful.

12.7. ANGULAR MOMENTUM With other potentials, this exercise may not lead to such a simple expression. For example, even for the full form of Newtonian gravity, we would have U = i G M m i r i (12.66) which in general does not simplify further. 12.7 Angular Momentum It will be useful to also develop a simple expression for the angular momentum of a rigid body. To do this, once again we start by dividing up the rigid body into small bits of mass m i, and we write the total angular momentum with respect to a tagged point as the sum of individual angular momenta of the bits L = i r i ( m i v i ) = i (R + r i) (V + ω r i) = R (M V ) + R (ω M R cm) + i m i r i (ω r i) + M R cm V = L 1 + L 2 + L 3 + L 4 (12.67) where R cm is the position vector for the center of mass determined with respect to the tagged point as the origin mi r i = M R cm. (12.68) Contrast this with mi r i = M R cm. (12.69) where R cm is determined from the origin of the laboratory frame. We now consider two convenient scenarios as before: We choose R at center of mass R = R cm R cm = 0 L 2 = L 4 = 0 (12.70) We necessarily have R cm = 0; i.e., the center of mass is at the origin in the center of mass coordinate system. We then also have V = V cm L 1 = R cm (M V cm ) (12.71)

CHAPTER 12. RIGID BODY DYNAMICS We choose R at a fixed pivot point R = Constant V = 0. (12.72) We then have L 1 = L 4 = 0 (12.73) Often we choose our coordinate system at the pivot point and compute the angular momentum with respect to the pivot point; we then have R = 0 L 2 = 0 (12.74) The last piece of the puzzle can be written as L 3 = L rot = i m i r i (ω r i) = i m i (r i2 ) ω m i (ω r i) r i (12.75) which we have written in terms of an expression looking like the moment of inertia matrix using the same vector identities encountered earlier. We call this piece of the total angular momentum rotational angular momentum. Since the angular momentum is a vector, its components are then (L rot ) a = m i r i2 ω a m i (r i) a (r i) b ω b i [ ] = m i r i 2 δ ab m i (r i) a (r i) b ω b = Î ab ω b. (12.76) In short, we find i L rot = Î ω. (12.77) Once again, the moment of inertia matrix plays the role of inertia for rotational dynamics. Note that this expression depends on the origin of the coordinate system, and the orientation of the axes. Unlike rotational kinetic energy, both a rotation of the axes or a translation of the origin would changes the rotational angular momentum. For example, a rotation change the components of the angular momentum as it does those of any vector L rot ˆR L rot. (12.78)

12.8. TORQUE 12.8 Torque Torque is defined as the rate of change of angular momentum. Let us remind ourselves of its origin. We start by writing Newton s second law for every bit of mass making up a rigid body, F i = m i a i = m i dv i dt. (12.79) We now cross both sides of this equation by the position vector of each bit r i and sum over i r i F i = d m i r i v i = dl dt dt. (12.80) i i On the left hand side, the quantity is then define as the torque τ i r i F i. (12.81) Typically, in this sum, forces between the bits making up the rigid body cancel pairwise due to Newton s third law. So, we may write instead τ = i r i F ext i. (12.82) where Fi ext account for external forces only acting on the rigid body. We then have a different form of Newton s second law useful for studying rotational dynamics τ = dl dt. (12.83) As for angular momentum, we can divide up torque into two different parts by splitting the dynamics of the rigid body into a translational and a rotational part. Substituting r i = r i+r into the definition of torque (12.82), we get τ = i r i F ext i + R F ext i = τ rot + R F ext, (12.84) where the second term is the torque acting on the rigid body as a whole.

CHAPTER 12. RIGID BODY DYNAMICS 12.9 Summary Let us take a moment to summarize the conclusions. Given the dynamics of a rigid body, we decompose the motion into a translational part about what we call a tagged point, and a rotation about the tagged point. Usually, we choose the tagged point as a stationary pivot (if any) or the center of mass. The total kinetic energy of the rigid body is then given by T = 1 2 ωt Î ω Stationary pivot decomposition T = 1 2 M V 2 cm + 1 2 ωt Î ω Center of mass decomposition. The total angular momentum is given by L = Î ω Stationary pivot decomposition L = R cm M V cm + Î ω Center of mass decomposition..(12.85).(12.86) Newton second law can be recast into a rotational form. We have τ = R F ext + τ rot = dl dt (12.87) which splits into two pieces: (1) For either the stationary pivot or center of mass decomposition, we have τ rot = d ) (Î ω. (12.88) dt In addition, for the center of mass decomposition, we can also write R F ext = d dt (R cm M V cm ) (12.89) as a statement about the angular momentum of the center of mass. 12.10 Principal Axes Since the choice of coordinate system affects the components of the moment of inertia matrix, we would want to choose the coordinate system that is most strategic in making the computation of the moment of inertia easiest. While it may be tempting to choose the laboratory coordinate system for all computations, a rigid body that is tumbling around with respect to the laboratory would have the components of its moment of inertia matrix change

12.10. PRINCIPAL AXES in time from such a perspective! The distribution of mass bits in the body would be changing all the time relative to the laboratory. This is generally not a good thing and we want to confine the time evolution dynamics to quantities like the angular velocity and orientation of the rigid body. This implies that we need to choose the coordinate system fixed with respect to the orientation of the body. Then the mass distribution remains constant from this perspective, no matter how the object tumbles around in the laboratory. Next, we want to fix the location of the origin of this coordinate system. The natural choice is the tagged point with respect to which the motion of the rigid body was decomposed into translational and rotational ones. This is generally a good choice. We are not finished, however. Within these criteria, we can still orient our axes in infinitely many ways, as pictured in Figure??. All these configurations are related to each other by rotations, which change the moment of inertia matrix components by Î ˆR Î ˆR t. (12.90) Since Î is a real symmetric matrix, we can use this freedom to orient our axes so that the moment of inertia matrix is diagonal: effectively, we can always find an orthogonal transformation a rotation that diagonalizes any real symmetric matrix. As shown in the Figure, this typically corresponds to aligning the axes with the symmetry axes of the shape of the rigid body. Hence, in practice, you do not need to find a hideous transformation to do the job if your rigid body has enough symmetries; you can quickly guess at the appropriate orientation of your axes. This choice of axes for your coordinate system is referred to as the choice of the principal axes. Henceforth, we always would compute the moment of inertia matrix in the principal axes coordinate system fixed at the tagged point in the rigid body. In computing the rotational kinetic energy or the rotational angular momentum, we need then to make sure that the components of the angular velocity vector are expressed in this same coordinate system. Referring to the moment of inertia matrix in this coordinate system with the zero subscript, we then have Î 0 = I 1 0 0 0 I 2 0 0 0 I 3. (12.91)

CHAPTER 12. RIGID BODY DYNAMICS In this coordinate system, we then need to compute only three moments of inertia, one along each of the three principal axes. Hence, the physical content of the moment of inertia matrix is quantified by three independent numbers, out of the six possible ones for a symmetric three by three matrix. The rest are related to these three by orthogonal transformations. The rotational kinetic energy is then T rot = 1 2 I 1ω 2 1 + 1 2 I 2ω 2 2 + 1 2 I 3ω 2 3 (12.92) while the rotational angular momentum is L rot = (I 1 ω 1, I 2 ω 2, I 3 ω 3 ) (12.93) given in the principal axes coordinate system. We may then also write T rot = L2 1 2 I 1 + L2 2 2 I 2 + L2 3 2 I 3. (12.94) Hence, once I 1, I 2, and I 3 are computed, one can construct simple expressions for rotational kinetic energy and angular momentum. EXAMPLE 12-4: Fixed Axis Rotation Consider a rigid body restricted to rotate about a fixed axis which is also a principal axis of the object. This could be a barrel rolling down an incline or a two dimensional pendulum, as shown in Figure??. In these scenarios, rotational dynamics simplifies significantly. We need to track the evolution of only one Euler angle. We may align the principal axes such that the body z axis is along the fixed axis of rotation z, and describe the rotation of the body through the angle ϕ. The rotational angular velocity is then always aligned along the fixed axis and has a magnitude ϕ. The angular momentum is also aligned with the same axis L 1 = L 2 = 0, L 3 = I 3 ω 3 = I 3 ϕ (12.95) where the z or z direction is labeled 3. The rotational kinetic energy is then simply T rot = 1 2 I 3ω 2 3 = 1 2 I 3 ϕ 2 = L2 3 2 I 3. (12.96) Throughout, the only component of the moment of inertia matrix that matters is I 3, the inertia along the fixed axes. Dynamics then changes the rotational angular momentum in magnitude but not in direction. Torque defined as the rate of change of angular momentum τ = dl dt (12.97)

12.10. PRINCIPAL AXES lies then along the same fixes axis. For the rotational part, we have τ rot = dl 3 dt = I 3 ω 3 = I 3 α (12.98) where α = ϕ is called angular acceleration. The torque is still to be determined by the laws of physics describing the environment of the rigid body, as usual. EXAMPLE 12-5: Principal Axis Shifts Consider a rigid body whose moments of inertia matrix is known in terms of the principal axis coordinate system with the center of mass at the origin; that is, we already know I 1, I 2, and I 3. The moment of inertia matrix however depends on the choice of the origin of the body coordinate system used. Consider the scenario depicted in Figure??: the origin of the body coordinate system is shifted by a constant vector D. In this new coordinate system, the moment of inertia matrix is still diagonal since a constant shift is not an orthogonal transformation that realigns the axes of the coordinate system. However, the values of I 1, I 2, and I 3 will change. We want to find out the new eigenvalues of the moment of inertia matrix. Going back to the definition of the definition of the moment of inertia matrix given in (12.47) and shift r i r i + D. (12.99) We then have for the relevant diagonal components I aa = ) m i (r i 2 δaa (r i) a (r i) a i ( m i (r i + D) 2 (r i + D) a (r i ) + D) a i (12.100) with no sum over a implied. Noting that the center of mass is located at the origin of a center of mass coordinate system, we then have all cross terms dropping I aa I aa i m i D a D a = I aa M D a D a. (12.101) That is, we shift the eigenvalues in the direction of D as if the entire mass is located at the center of mass. For example, going back to the moment of inertia hoop encountered earlier, if we were to shift to the rim of the hoop along say the 1 direction, we get Î = = M R2 /2 0 0 0 M R 2 /2 0 0 0 M R 2 3 M R 2 /2 0 0 0 M R 2 /2 0 0 0 M R 2 + M R2 0 0 0 0 0 0 0 0 (12.102)

CHAPTER 12. RIGID BODY DYNAMICS 12.11 Torque Free Dynamics We start with a deceptively simple scenario: torque free motion. In some cultures, throwing a shoe at someone is a expression of deep discontent a fact that a U.S. president became particularly aware of. Imagine you throw your shoe at a friend as a gesture of discontent. Decomposing the motion about the center of mass, the center of mass dynamics of the shoe is a simple problem in trajectory physics: it follows a classic parabolic path. The interesting part is the rotational motion about the center of mass. We focus on the rotational dynamics only. Since our discussion of uniform gravity earlier indicated that the gravitational pull acts at the center of mass, there is no torque acting on the shoe τ rot R cm F ext = 0 (12.103) since R cm = 0. So, the rotational dynamics is torque-free. Yet, the shoe will tumble in a complex pattern as it flies towards your friend. While we can solve this problem by setting up a Lagrangian for it, it will be better to follow a more traditional strategy to help us develop better intuition about rotational dynamics. The Lagrangian version of this problem will be left as an exercise to the reader. We start from Newton s second law in rotational form dl rot dt = τ rot = 0 (12.104) lab noting that we have written this statement in the inertial laboratory frame. We henceforth drop the rot subscripts from expressions. It is more convenient to describe the dynamics first from the perspective of the body reference frame. But we can shift to the body reference frame by dl dt = dl lab dt + ω L = 0 (12.105) body demonstrating already that the angular momentum will be doing interesting things as see from the body perspective even when there are no torques. Choosing the principal axes for the body coordinate system, we have and L = (I 1 ω 1, I 2 ω 2, I 3 ω 3 ) (12.106) I a = 0. (12.107)

12.11. TORQUE FREE DYNAMICS Equation (12.105) then becomes a set of first order coupled differential equations of ω 1, ω 2, and ω 3 I 1 ω 1 = (I 2 I 3 ) ω 2 ω 3 (12.108) I 2 ω 2 = (I 3 I 1 ) ω 1 ω 3 (12.109) I 3 ω 3 = (I 1 I 2 ) ω 1 ω 2 (12.110) While this system can readily be solved in terms of elliptic integrals, let us assume for the sake of simplicity that the rigid body is a surface of revolution I 1 = I 2 = I (12.111) as depicted in Figure??. We then immediately have I 3 ω 3 = 0 ω 3 = ω 0 = constant (12.112) which implies ω 1 = I I 3 I ω 2 ω 0, ω 2 = I I 3 I ω 1 ω 0. (12.113) These two equations can now be solved easily by differentiating with respect to time ω 1 = ω0 2 (I I 3 ) 2 ω I 2 1 = Ω 2 ω 1. (12.114) Using the boundary conditions ω 1 (0) = 0. ω 2 (0) = A (12.115) leads to the solution ω = (A sin (Ω t), A cos (Ω t), ω 0 ) (12.116) Note that these are the coordinates of the angular velocity vector in the body principal axes reference frame. Figure?? depicts the implied dynamics from this perspective. Remember that ω is along the instantaneous axis of rotation; hence, as the vector spins around the symmetry axis of the rigid body, this implies the body is tumbling around. To see this better, remember that the angular momentum vector is constant in time as seen from the laboratory; constant both in direction and magnitude. From the

CHAPTER 12. RIGID BODY DYNAMICS laboratory perspective, the tumbling would look like as shown in Figure??: the EXAMPLE 12-6: Adding Angular Momenta Ω 0 = ω Ω (12.117) r i = ω t r i i (12.118) Ω 2 0 = Ω 2 + ω 2 2 Ωω cos α (12.119) cos α = ω 0 ω Ω 0 = L I (12.120) (12.121) Sign More Ω = ω 0 I I 3 I Ω ω 0 300 T = 300 days, lack of rigidity gives T = 400 days. (12.122) (12.123) I 1 I 2 I 3 (12.124) Two conserved quantities L 2 = L 2 1 + L 2 2 + L 2 3 (12.125) Sphere T = L2 1 2 I 1 + L2 2 2 I 2 + L2 3 2 I 3 (12.126) Ellipsoid with 2 T I 1, 2 T I 2, 2 T I 3 Choose I 1 > I 2 > I 3 (12.127) 2 T I3 L 2 T I 1 (12.128) Direction 2 is unstable

12.12. GYROSCOPES 12.12 Gyroscopes We are now ready to tackle the full problem of a rigid body under the influence of non-zero torque. This more complicated scenario lends itself to the powerful technology of Lagrangian mechanics. The premise is to write the Lagrangian of the rigid body as L = T U (12.129) T = T rot = 1 2 I 1ω1 2 + 1 2 I 2ω2 2 + 1 2 I 3ω3 2 = 1 ( 2 I 1 ϕ sin θ sin ψ + θ ) 2 cos ψ + 1 ( 2 I 2 ϕ sin θ cos ψ θ ) 2 sin ψ + 1 ( ψ) 2 2 I 3 ϕ cos θ + (12.130) V = M g H M g l cos θ (12.131) I 1 = I 2 = I I 3 (12.132) T = 1 ( ) 2 I θ2 + ϕ 2 sin 2 θ + 1 ( 2 2 I 3 ϕ cos θ + (12.133) p ψ = L ( ψ = I 3 ψ + ϕ cos θ) (12.134) p ϕ = L ϕ = ϕ ( I sin 2 θ + I 3 cos 2 θ ) + ψ I 3 cos θ (12.135) H = T + U = E = I ( ) θ2 + ϕ 2 sin 2 θ 2 θ 2 + M g l I cos θ + (p ϕ p ψ ) 2 I 2 sin 2 θ + I 2 I 3 p 2 ψ + M g l cos θ (12.136) 2 E I 3 p 2 ψ I I 3 = 0 (12.137) u = cos θ (12.138) u 2 + (p ϕ p ψ ) 2 I 2 + ( 2 E I3 p 2 ψ I I 3 M g l (u u) 2 1 ) = 0 (12.139) I

CHAPTER 12. RIGID BODY DYNAMICS

LYAPUNOV Lyapunov BEYOND EQUATIONS Life of?

LYAPUNOV

Chapter 13 Complex systems 13.1 Chaos 475

CHAPTER 13. COMPLEX SYSTEMS

HOOKE Hooke BEYOND EQUATIONS Life of?

HOOKE

Chapter 14 Small oscillations 479

SEEDS OF QUANTIZATION Beyond The Basics III: Chapter 15 Seeds of Quantization 15.1 Beyond classical phase space