GRANULAR DYNAMICS ON ASTEROIDS

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June 16, 2011 Granular Flows Summer School Richardson Lecture 2 GRANULAR DYNAMICS ON ASTEROIDS Derek C. Richardson University of Maryland

June 16, 2011 Granular Flows Summer School Richardson Lecture 2 Overview Main topic: simulating granular dynamics with aim of applying method to asteroid surfaces. HSDEM approach. Test cases: model atmosphere, vibrating plate, tumbler, avalanche. Modeling cohesion. SSDEM approach. Preliminary results. Richardson et al. 2011, Icarus 212, 427. http://www.astro.umd.edu/~dcr/reprints.html

Why investigate granular material? Smooth Surface on Itokawa Landslides on Lutetia Ponds on Eros 5m Surfaces of planets and small bodies in our solar system are often covered by a layer of granular material. Understanding dynamics of granular material under varying gravitational conditions is important in order to: 1. Interpret the surface geology of small bodies. 2. Aid in the design of a successful sampling device or lander.

Numerical Approach Need to combine granular physics and complex forces. To do this, we use a modified version of PKDGRAV, a well-tested, high-performance N-body code. Original modifications aimed at planetesimal dynamics using self-gravitating smooth spheres. This is a hard-sphere discrete element method (HSDEM). Can this be used successfully to model granular dynamics? Validate numerical approach by comparing with lab experiments. HSDEM successful in dilute regime. Need soft-sphere DEM (SSDEM) for dense, near-static regime. Goal: develop hybrid HS/SSDEM suitable for wide range of applications.

Granular Dynamics with HSDEM Typically have no interparticle forces: particles only feel collisions and uniform gravity field: r i = "gˆ z Could solve equations of motion analytically, but want to allow for complexity (e.g. self-gravity, cohesion, etc.). Leapfrog remains advantageous for collision prediction. Tree code and parallelism speed up neighbor searches. But, no resting contact forces: best in dilute regime. And, need walls! (particle confinement).

Walls Approach: combine wall primitives in arbitrary ways. Each wall has an origin and orientation. May also have translational velocity, oscillation amplitude and frequency (in orientation direction only), and rotation (around orientation axis, if symmetric). Each wall also has ε n, ε t, a drawing color, and configurable transparency. Particles can stick to a wall (ε n = 0), even if moving/rotating, or be destroyed by it (ε n < 0). NOTE: In HSDEM, surface friction (ε t ) is really an instantaneous alteration of particle s transverse motion and spin on contact. Walls have infinite mass (unaffected by particles).

Walls Collision condition: r impact c = s, where c is the point of contact on the wall, which depends on the wall geometry. Following geometries supported: Geometry Unique Parameters Degenerate Cases Plane (infinite) none none Triangle (finite) vectors to 2 vertices point, line Rectangle (finite) vectors to 2 vertices point, line Disk (finite) radius, hole radius point Cylinder (infinite) radius line Cylinder (finite) radius, length, taper point, line, ring Spherical shell (finite) radius, opening angle point

Plane/Disk Impact Geometry

Cylinder Impact Geometry

Example Configuration Ray-traced with POV-Ray wall type plane" transparency 1" " wall type disk" origin -1 0 0.2" orient 0 0 1" radius 0.5" " wall type cylinder-finite" origin -0.5 1 0.5" radius 0.2" length 0.8" " wall type shell" origin 0.5 1 0.5" radius 0.3" open-angle 90" " wall type rectangle" origin 0.5 0 0.2" vertex1-0.6 0.6 0" vertex2 0.6 0.6 0"

Example

Test: Model Atmosphere Drop ~1000 particles in cylinder. NO dissipation (walls or particles). Particle masses 1, 3, 10 (all same radius). Expect energy equipartition, leading to a vertical probability distribution: # P m (z)! exp %" z $ where h m = (2/5) <E>/mg, and <E> = E/N is the mean particle energy (KE + PE). h m & (, '

Test: Model Atmosphere Green, blue, yellow = mass 1, 3, 10. Only bottom portion shown.

Test: Model Atmosphere Expected Mean Height (scaled units) Measured Mass 1 Mass 3 Mass 10 Timestep

Test: Model Atmosphere Cumulative Probability Distribution K-S test: dotted lines = predictions Height (normalized)

Test: Vibrating Plate (Murdoch et al. 2011, submitted) Confining lid Separation (0.1 mm) Container depth (3 mm) 125 Hz, 4.5 g Gravity (g) Base plate 29.2 cm diameter Berardi et al. 2010: vibrate densely packed layer of particles (3mm and 2mm) at nearly close packing (~85%). Note: Figure not to scale.

Grains, Boundaries, & Strings We correctly model grains, grain boundaries, and strings. 85% total coverage and 3% small particle additives. Purple: near hexagonal particle packing. Red: more disordered packing (i.e. GB regions). Berardi et al., 2010 * Murdoch et al., 2011 (submitted) Lab Experiment Numerical Simulation*

Test: Tumbler Attempt to replicate experiments of Brucks et al. (2007). Idea: rotate short cylinder (radius R, half-filled with beads) at various rates. Measure dynamical angle of repose. Theory: response is a function of the Froude number E.g. Fr = 1.0 centrifuging. Fr =!2 R g.

Test: Tumbler 3-D simulation (cylinder is about a dozen particle diameters long). Wall roughness provided by gluing particles to inner wall (experiments used coarse sandpaper). Movie: Fr = 0.5.

Test: Tumbler 70 Angle of Repose β (deg) 10 Simulations Experiments 10-7 Froude Number (Fr = Ω 2 R/g) 1

Avalanche: Experiment Different morphologies at end of drop-tower flight (after 4.7 s): Hofmeister et al. 2009 - Above were experiments with GLASS beads (size: 0.1 0.2 mm). - Avalanches are SHORTER with decreasing gravity cohesion.

Avalanche: Simulation Towards Center of Rotation ~2000 particles Gravity = 0.1 g 0.1g Full parameter space still being explored 1g until Drop

HSDEM Successes and Failures HSDEM works well in hot, dilute gas regime, less well in cold, dense regime. E.g. Dynamic repose angles too low in tumbler experiments. What is missing is stickiness and true surface friction.

Modeling Weak Cohesion Add simple Hooke s law restoring force between nearby particles. Deform elastically up to maximum strain (spring rigidity set by Young s modulus). Other force laws can be implemented, e.g. van der Waals.

Weak Cohesion in Granular Fluids

Soft-sphere Discrete Element Method (SSDEM): Stephen Schwartz Cf. Cundall and Strack 1979; Cleary 1998. Allow (spherical) particles to penetrate. Resulting forces depend on relative velocities, spins, and material properties of particles. Use neighbor finder to find overlaps in ~O(N log N) time. Also works in parallel. Strategy: let x = s p + s n r p r n. Overlap means x > 0.

Normal Restoring Force Overlapping particles feel a normal restoring force: F N,rest =!(k N x) ˆn, ˆn " (r p! r n ) / r p! r n. Here k N is a constant that can be tuned to control the amount of penetration. This example uses Hooke s law (linear in x); other forms easily included.

Tangential Restoring Force Overlapping particles also feel a tangential restoring force: F T,rest = k T S. Here S is the vector giving the tangential projection of the spring from the equilibrium contact point to the current contact point. The tangential direction comes from the total relative velocity at the contact point: ˆt = u T / u T, where u T! u " (u # ˆn) ˆn, and u = v p " v n + l n ( ˆn $ % n )" l p ( ˆn $ % p ). u N Moment arms from particle centers to effective contact point.

Kinetic Friction (Damping) Use dashpot model: F N,damp = C N u N, F T,damp = C T u T, Here C N and C T are material constants. If the desired coefficient of restitution is ε N, have: C N =!2(ln! N ) k N µ " 2 + (ln! N ) 2, where µ = reduced mass = m p m n / (m p + m n ).

Static Friction Maximum supportable tangential force at contact point: F T,max = ( µ s F )( N S / S ), where µ s is the coefficient of static friction and F N = F N,rest + F N,damp. If F T > F T,max, S is set to zero (other strategies possible); here F T = F T,rest + F T,damp affects spins and velocities of particles, conserving total angular momentum.

Rolling Friction Induced torque due to rotational friction: M roll = µ r F N! v rot v rot, where µ r is the coefficient of rolling friction and v rot! l n ( ˆn " # n )$ l p ( ˆn " # p ).

General SSDEM Equations Putting it all together, F p = F N + F T, M p = l p ( ˆn! F T )+ M roll. Similar expressions hold for the neighbor particle, by momentum conservation. We are currently implementing twisting friction as well, in order to damp relative spin around the contact normal.

SSDEM with Walls Big advantage of SSDEM: do not need to predict particleparticle and particle-wall collisions: just detect the overlap. This comes with a price: timestep h must be small enough to ensure the overlap is detected. But, can handle more complicated geometries (e.g. cone).

Example: Forcing Particles in a Funnel

Example: Sandpile

Example: Sandpile (No Friction)

Example: Cratering

Example: Cratering (Low-energy)

June 16, 2011 Granular Flows Summer School Richardson Lecture 2 Example: Hopper (N = 155,000)

June 16, 2011 Granular Flows Summer School Richardson Lecture 2 Example: SSDEM + Springs

Summary and Future Directions We have adapted the N-body code PKDGRAV to allow for exploration of problems in granular dynamics. Hard-sphere DEM works well in the diffuse regime. Soft-sphere DEM provides more realistic friction in the dense regime. Goal is to construct flexible, general, efficient, accurate, hybrid HS/SSDEM for simulating wide variety of problems.