Finite Automata. Finite Automata

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Finite Automata Finite Automata

Formal Specification of Languages Generators Grammars Context-free Regular Regular Expressions Recognizers Parsers, Push-down Automata Context Free Grammar Finite State Automata Regular Grammar A Finite Automata is: a mechanism to recognize a set of valid inputs before carrying out an action. a notation for describing a family of language recognition algorithms. Finite Automata 2

Operation of the machine Tape Head 0 0 1 q 0 Finite Control Input Tape Read the current letter of input under the tape head. Transit to a new state depending on the current input and the current state, as dictated by the transition function. Halt after consuming the entire input. Finite Automata 3

Operation of the machine Transitions show the initial state, input, and next state Form: (q,a)=b Example: (q 0,0)=q 1 (q 0,1)=q 2 Tape head advances to next cell, in state q 1 What happens now? What is (q 1,0)? 0 0 1 q 1 Finite Automata 4

Associating Language with the DFA Machine configuration: [ q, ] where qq, Yields relation: [ q, a ] * M [ ( q, a), ] Language: * * { [ q0, ] M [ q, ] q F} Finite Automata 5

Deterministic Finite Automaton (DFA) M ( Q,,, q, F) 0 Q:Finite set of states : Finite Alphabet : Transition function q 0 - a total function from Qx to Q :Initial/Start State F :Set of final/accepting state Finite Automata 6

Finite State Diagram A graphic representation of a finite automaton A finite state diagram is a directed graph, where nodes represent elements in Q (i.e., states) and arrows are characters in such that: q a a q b Indicates: ((q a,a),q b ) is a transition in The initial state is marked with: > The final state(s) are marked with: Finite Automata 7

Automata Deterministic automata each move is uniquely determined by the current configuration Single path Nondeterministic automata multiple moves possible Can t determine next move accurately May have multiple next moves or paths Finite Automata 8

Automata An automaton whose output response is limited to yes or no is an acceptor Accepts input string and either accepts or rejects it Measures of complexity Running time Amount of memory used Finite Automata 9

Automata Finite automaton Uses a limited, constant amount of memory Easy to model Limited application Finite Automata 10

Automata Given an automaton A = (Q,,,q 0,F), and a string w *: w is accepted by A if the configuration (q 0,w) yields the configuration (F, ), where F is an accepting state the language accepted by A, written L(A), is defined by: L(A) = {w * : w is accepted by A} Finite Automata 11

Automata Deterministic finite automaton Every move is completely determined by the input and its current state Finite control device Can be in any one of the states, q Q May contain trap or dead states Contains accepting state(s) Finite Automata 12

Examples Deterministic Finite Automata 13

M Language Acceptor Design a FSA to accept strings of a language strings of a s and b s that start and end with a ( Q,,, q, F) 0 Q: States are required for the following: q 0 : Start state q t : Trap for strings that start with a b Accepting state can t be reached Machine only accepts strings that start with an a q f : State reached after any a in a string that started with an a The final state q 1 : State reached after any b in a string that started with an a Finite Automata 14

Language Acceptor : {a,b} : (q 0, a) = q f Is the string a in the language? (q 0, b) = q t (q t, a) = q t (q t, b) = q t (q f, a) = q f (q f, b) = q 1 (q 1, a) = q f (q 1, b) = q 1 Finite Automata 15

Language Acceptor a b q 0 q f a q 1 b a b q t a,b Finite Automata 16

Vending Machine Suppose: All items cost 40 Coins accepted are 5, 10, 25 Recall M ( Q,,, q0, F) What are these entities? Q is a set of states What are the possible states? is the alphabet What are the input symbols? are the transitions How do we move from state to state? q 0 is the starting state Where does the machine start from? F is the final state When does the machine stop? Finite Automata 17

Vending Machine Q: What are the possible states? The status of the machine before and after any of the alphabet symbols have been applied The present state represents how much money has been deposited Could also represent how much is left to deposit : What are the input symbols? The coin denominations : How do we move from state to state? Transition when a coin is deposited q 0: Where does the machine start from? The beginning! F is the final state When does the machine stop? Not before you ve deposited enough money Wait! What if you put in more than 40? Finite Automata 18

Set of strings over {a,b} that contain bb Design states by parititioning *. Strings containing bb q2 Strings not containing bb Strings that end in b q1 Strings that do not end in b q0 Initial state: q0 Final state: q2 Finite Automata 19

State Diagram and Table a q0 b q1 b q2 a b a Q { q0, q1, q2} { a, b} a b q0 q0 q1 F { q2} q1 q0 q2 [ q0, aab] * [ q1, ] q2 q2 q2 Finite Automata 20

Strings over {a,b} containing even number of a s and odd number of b s. [Ea,Eb] a a [Oa,Eb] b b b b [Ea,Ob] a [Oa,Ob] a Finite Automata 21

Non-Determinism Finite Automata 22

Automata Non-deterministic finite automaton More than one destination from a state with a distinct input At least one state has transitions that cannot be completely determined by the input and its current state It is possible to design a machine where a single input can have two paths to an accepting state transitions Move from a state without input Finite Automata 23

NDFA Nondeterministic finite automata Quintuple A = (Q,,, s, F) where Q is a finite set of states Is an input alphabet Q x ( { }) x Q is the transition relation S Q is the initial state of the automaton F Q is the set of favorable states Finite Automata 24

NDFA The range of is not a single element of q, but a subset of q Example: (q1,a) = {q0,q2} Either q0 or q2 could be resultant state Empty string (null input) can result in a change of state Finite Automata 25

NFA a a q i DFA q j q i q a a NFA q j q k DFA : Q Q total function NFA NFA : Q Ρow( Q) Q Q total function subset relation Finite Automata 26

NDFA Stuck state no jumps out of state labeled with the input symbol Can not lead to accepting state Removes need for trap state Input is accepted if any resultant configurations lead to an accepting state Finite Automata 27

NDFA Given an NFA A = (Q,,,q 0,F), and a string w*: w is accepted by A if at least one of the configurations yielded by (q 0,w) is a configuration of the form (F,) with f a favorable state L(A) = {w * : w is accepted by A} Finite Automata 28

Examples Non-Deterministic Finite Automata 29

Language Acceptor (Revisited) M M Design a FSA to accept strings of a language strings of a s and b s that start and end with a ( Q,,, q, F) 0 Only change is in morphing to ( Q,,, q, F) 0 Some transitions eliminated Finite Automata 30

Language Acceptor a b q 0 q f a q 1 b a b q t a,b Finite Automata 31

Another Language Acceptor Build a FA to accept strings of even length a,b a,b q 0 q 1 q 2 Wait! This only accepts strings of length 2 How to update? Finite Automata 32

Another Language Acceptor As a DFA? a,b (What s wrong here?) a,b q 0 q 1 q 2 a,b As an NFA a,b (use transitions) a,b q 0 q 1 q 2 Finite Automata 33