Stability of star clusters and galaxies `Passive evolution ASTR 3830: Spring 2004

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Stability of star clusters and galaxies Already mentioned different ways in which a galaxy evolves: Constituent stars evolve, with higher mass stars leaving the main sequence and producing stellar remnants. After a burst of star formation, an initially blue galaxy reddens and fades. `Passive evolution Mergers - if two galaxies merge, interaction can alter the morphology of the galaxy, and trigger star formation if there is cool gas present. Third potential source of evolution is caused by the purely gravitational interactions between stars. Evaluate how important this is for star clusters and galaxies.

Strong encounters In a large stellar system, gravitational force at any point due to all the other stars is almost constant. Star traces out an orbit in the smooth potential of the whole cluster. Orbit will be changed if the star passes very close to another star - define a strong encounter as one that leads to Dv ~ v. Consider two stars, of mass m. Suppose that typically they have average speed. 1 Kinetic energy: 2 m 2 When separated by distance r, gravitational potential energy: Gm 2 r

By conservation of energy, we expect a large change in the (direction of) the final velocity if the change in potential energy at closest approach is as large as the initial kinetic energy: Strong encounter Gm 2 r ª 1 2 m 2 fi r s 2Gm 2 Strong encounter radius Near the Sun, stars have random velocities ~ 30 km s -1, which for a typical star of mass 0.5 M sun yields r s ~ 1 au. Good thing for the Solar System that strong encounters are very rare

Time scale for strong encounters: In time t, a strong encounter will occur if any other star intrudes on a cylinder of radius r s being swept out along the orbit. r s olume of cylinder: pr s 2 t t For a stellar density n, mean number of encounters: pr s 2 tn Typical time scale between encounters: 1 t s = pr 2 s n = 3 4pG 2 m 2 n Note: more important for small velocities. (substituting for the strong encounter radius r s )

Plug in numbers (being careful to note that n in the previous expression is stars per cubic cm, not cubic parsec!) Ê t s ª 4 10 12 ˆ Á Ë 10 km s -1 3 Ê Á Ë m M sun ˆ -2 Ê n ˆ Á Ë 1 pc -3-1 yr Conclude: stars in the disks of galaxies ( ~ 30 km s -1, n ~ 0.1 pc -3 near the Sun), never physically collide, and are extremely unlikely to pass close enough to deflect their orbits substantially. in a globular cluster ( ~ 10 km s -1, n ~ 1000 pc -3 or more), strong encounters will be common (i.e. one or more per star in the lifetime of the cluster).

Weak encounters Stars with impact parameter b >> r s will also perturb the orbit. Path of the star will be deflected by a very small angle by any one encounter, but cumulative effect can be large. Because the angle of deflection is small, can approximate situation by assuming that the star follows unperturbed trajectory: Distance t Impact parameter b elocity q Star mass M Distance d Star mass m Define distance of closest approach to be b; define this moment to be t = 0.

Force on star M due to gravitational attraction of star m is: F = GMm d 2 = GMm b 2 + 2 t 2 (along line joining two stars) Component of the force perpendicular to the direction of motion of star M is: F^ = F sinq = F b d = GMmb ( b 2 + 2 t 2 ) 3 2 Using F = mass x acceleration: F^ = M d^ dt elocity component perpendicular to the original direction of motion Integrate this equation with respect to time to get final velocity in the perpendicular direction. Note: in this approximation, consistent to assume that remains unchanged. Whole calculation is OK provided that the perpendicular velocity gain is small.

Final perpendicular velocity is: D^ = d^ Ú - dt - dt = 1 M F^(t)dt = 1 M Deflection angle is: Ú GMmb Ú - ( ) dt 3 2 b 2 + 2 t 2 = 2Gm b As before, small leads to larger deflection during the flyby a D^ a ª tana = D^ = 2Gm b 2 Setting = c, see that this is exactly half the correct relativistic value for massless particles (e.g. photons).

D 2 D 1 D 3 If the star receives many independent deflections, each with a random direction, expected value of the perpendicular velocity after time t is obtained by summing the squares of the individual velocity kicks: 2 D^ = D 1 2 + D 2 2 + D 3 2 +... Writing this as an integral (i.e. assuming that there are very many kicks): b max 2 2 Ê 2Gm ˆ D^ = Ú Á dn Ë b Where dn is the expected number of encounters that occur in time t between impact parameter b and b + db.

Using identical reasoning as for the strong encounter case: Number density of perturbing stars dn = n t 2pbdb Distance star travels in time t This gives for the expected velocity: Area of the annulus between impact parameter b and b + db 2 D^ b max Ê = ntá 2Gm ˆ Ú Ë b 2 2pbdb = 8pG 2 m 2 nt = 8pG 2 m 2 nt b max Ú db b È ln b max Í Î Logarithm means in a uniform density stellar system, `encounters with stars at distances (b -> 10b) and (10b -> 100b) etc contribute equally to the deflection.

Relaxation time After a long enough time, the star s perpendicular speed will (on average) grow to equal its original speed. Define this as the relaxation time - time required for the star to lose all memory of its initial orbit. Set: 2 2 = D^ = 8pG 2 m 2 nt relax and solve for t relax : t relax = È ln b max Í Î 3 8pG 2 m 2 nln b max [ ] Recall that the strong encounter time scale was: t relax = t s [ ] 2ln b max t s = 3 4pG 2 m 2 n Frequent distant interactions are more effective at changing the orbit than rare close encounters