Tsirelson s problem and linear system games

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IQC, University of Waterloo January 20th, 2017 includes joint work with Richard Cleve and Li Liu

A speculative question Conventional wisdom: Finite time / volume / energy / etc. =) can always describe nature by finite-dimensional Hilbert spaces

A speculative question Conventional wisdom: Finite time / volume / energy / etc. =) can always describe nature by finite-dimensional Hilbert spaces But... many models in quantum mechanics and quantum field theory require infinite-dimensional Hilbert spaces (e.g. CCR) Could nature be intrinsically infinite-dimensional?

A speculative question Conventional wisdom: Finite time / volume / energy / etc. =) can always describe nature by finite-dimensional Hilbert spaces But... many models in quantum mechanics and quantum field theory require infinite-dimensional Hilbert spaces (e.g. CCR) Could nature be intrinsically infinite-dimensional? Answer: Probably not

A speculative question Conventional wisdom: Finite time / volume / energy / etc. =) can always describe nature by finite-dimensional Hilbert spaces But... many models in quantum mechanics and quantum field theory require infinite-dimensional Hilbert spaces (e.g. CCR) Could nature be intrinsically infinite-dimensional? Answer: Probably not But if it was... could we recognize that fact in an experiment? (For instance, in a Bell-type experiment?)

Non-local games (aka Bell-type experiments) x Referee y Win/lose based on outputs a, b and inputs x, y Alice Bob Alice and Bob must cooperate to win a Referee b Winning conditions known in advance Win Lose Complication: players cannot communicate while the game is in progress

Non-local games ct d x Referee y Suppose game is played many times, with inputs drawn from some public distribution Alice a Referee Bob b To outside observer, Alice and Bob s strategy is described by: P(a, b x, y) = the probability of output (a, b) on input (x, y) Win Lose Correlation matrix: collection of numbers {P(a, b x, y)}

What can P(a, b x, y) be? Alice x a Referee Referee y b Bob P(a, b x, y) = the probability of output (a, b) on input (x, y) n questions, m answers: {P(a, b x, y)} R m2 n 2 Win Lose Classically P(a, b x, y) = p x a q y b Probability that Alice outputs a on input x Same for Bob

What can P(a, b x, y) be? Alice x a Referee Referee y b Bob P(a, b x, y) = the probability of output (a, b) on input (x, y) n questions, m answers: {P(a, b x, y)} R m2 n 2 Win Lose Classically P(a, b x, y) = P i i p xi a Shared randomness q yi b Probability that Alice outputs a on input x Same for Bob

What can P(a, b x, y) be? Alice x a Referee Referee y b Bob P(a, b x, y) = the probability of output (a, b) on input (x, y) n questions, m answers: {P(a, b x, y)} R m2 n 2 Win Lose Quantum P(a, b x, y) = h Ma x N y b i Alice s measurement on input x Bob s measurement on input y shared state on H 1 H 2

What can P(a, b x, y) be? Alice x a Referee Referee y b Bob P(a, b x, y) = the probability of output (a, b) on input (x, y) n questions, m answers: {P(a, b x, y)} R m2 n 2 Win Lose Quantum P(a, b x, y) = h M x a N y b i tensor product Why? axiom of quantum mechanics for composite systems

Bell inequalities C q (all diagrams are schematic) C c C c (m, n) = set of classical correlation matrices C q (m, n) = set of quantum correlation matrices Both are convex subsets of R m2 n 2.

Bell inequalities ct d C q!(g, P) =! q (G) C c!(g, P) =! c (G)!(G, P) = probability of winning game G with correlation P! c (G) = maximum winning probability for P 2 C c (m, n)! q (G) =samethingbutwithc q (m, n)

Bell inequalities ct d C q!(g, P) =! q (G) C c!(g, P) =! c (G) If! c (G) <! q (G), then (1) C c ( C q,and (2) we can (theoretically) show this in an experiment

Bell inequalities ct d C q!(g, P) =! q (G) C c!(g, P) =! c (G) If! c (G) <! q (G), then (1) C c ( C q,and (2) we can (theoretically) show this in an experiment Bell s theorem + many experiments: this happens!

Finite versus infinite-dimensional Quantum correlations: P(a, b x, y) =h Ma x N y b i where i2h 1 H 2

Finite versus infinite-dimensional Quantum correlations: P(a, b x, y) =h Ma x N y b i where i2h 1 H 2 Correlation set C q : H 1, H 2 must be finite-dimensional (but, no bound on dimension)

Finite versus infinite-dimensional Quantum correlations: P(a, b x, y) =h Ma x N y b i where i2h 1 H 2 Correlation set C q : H 1, H 2 must be finite-dimensional (but, no bound on dimension) Correlation set C qs : H 1, H 2 allowed to be infinite-dimensional (the s stands for spatial tensor product )

Finite versus infinite-dimensional ct d Can we separate C q from C qs with a Bell inequality? C qs C q

Finite versus infinite-dimensional ct d Can we separate C q from C qs with a Bell inequality? C qs C q NO! This is the wrong picture

How is this picture wrong? C qs C q C q and C qs are not known to be closed.

How is this picture wrong? C qs C q C q and C qs are not known to be closed. Even worse: C qs = C q

How is this picture wrong? C qs C q C q and C qs are not known to be closed. Even worse: C qs = C q New correlation set C qa := C q contains limits of finite-dimensional correlations indistinguishable from C q and C qs in experiment

The real picture Could look like: C q in C q in C qs but not C q in C qa but not C qs We know C q C qs C qa... but nothing else!

The real picture Could look like: C q in C q in C qs but not C q in C qa but not C qs We know C q C qs C qa... but nothing else! Fortunately, this is not the end of the story We ve assumed that H = H A H B... maybe this is too restrictive

Commuting-operator model Another model of composite systems Correlation set C qc : where P(a, b x, y) =h M x a N y b i (1) i belongs to a joint Hilbert space H (possibly infinite-dimensional) (2) Measurements commute: M x a N y b = Ny b Mx a for all x, y, a, b qc stands for quantum-commuting

What do we know about C qc Correlation set C qc : P(a, b x, y) =h Ma x N y b i C qc is closed! Get a hierarchy C q C qs C qa C qc of convex sets

What do we know about C qc Correlation set C qc : P(a, b x, y) =h Ma x N y b i C qc is closed! Get a hierarchy C q C qs C qa C qc of convex sets If H is finite-dimensional, then {P(a, b x, y)} 2 C q Can find H 1, H 2 such that H = H 1 H 2, M x a = e M x a I and N y b = I e N y b for all x, y, a, b This argument doesn t work if H is infinite-dimensional

Tsirelson s problem(s) strong C q C qs C qa C qc tensor product weak commuting operator Tsirelson problems: is C t, t 2 {q, qs, qa} equal to C qc

Tsirelson s problem(s) strong C q C qs C qa C qc tensor product weak commuting operator Tsirelson problems: is C t, t 2 {q, qs, qa} equal to C qc These are fundamental questions 1 Comparing two axiom systems: Strong Tsirelson: is C q = C qc?

Tsirelson s problem(s) strong C q C qs C qa C qc tensor product weak commuting operator Tsirelson problems: is C t, t 2 {q, qs, qa} equal to C qc These are fundamental questions 1 Comparing two axiom systems: Strong Tsirelson: is C q = C qc? 2 Is! q (G) <! qc (G) for any game? Equivalent to weak Tsirelson: is C qa = C qc?

What do we know? strong C q C qs C qa C qc weak Theorem (Ozawa, JNPPSW, Fr) C qa = C qc if and only if Connes embedding problem is true

What do we know? strong C q C qs C qa C qc weak Theorem (Ozawa, JNPPSW, Fr) C qa = C qc if and only if Connes embedding problem is true Theorem (S) C qs 6= C qc

Other fundamental questions 1 Resource question: A non-local game G is a computational task Bell s theorem: can do better with entanglement Can G be played optimally with finite Hilbert space dimension? Yes () C q = C qa (in other words, is C q closed?) Variants of games: finite dimensions do not su [LTW13],[MV14],[RV15] ce

Other fundamental questions 1 Resource question: A non-local game G is a computational task Bell s theorem: can do better with entanglement Can G be played optimally with finite Hilbert space dimension? Yes () C q = C qa (in other words, is C q closed?) Variants of games: finite dimensions do not su [LTW13],[MV14],[RV15] ce 2 Can we compute! q (G) or! qc (G)? (what is the power of MIP?)

What do we know? Question: can we compute! q (G) or! qc (G)?

What do we know? Question: can we compute! q (G) or! qc (G)? Brute force search through strategies on H A = H B = C n, converges to! q (from below) Navascués, Pironio, Acín: Given a non-local game, there is a hierarchy of SDPs which converge in value to! qc (from above)

What do we know? Question: can we compute! q (G) or! qc (G)? Brute force search through strategies on H A = H B = C n, converges to! q (from below) Navascués, Pironio, Acín: Given a non-local game, there is a hierarchy of SDPs which converge in value to! qc (from above) In both cases, no way to tell how close we are to the correct answer

What do we know? Question: can we compute! q (G) or! qc (G)? Brute force search through strategies on H A = H B = C n, converges to! q (from below) Navascués, Pironio, Acín: Given a non-local game, there is a hierarchy of SDPs which converge in value to! qc (from above) In both cases, no way to tell how close we are to the correct answer Theorem (S) It is undecidable to tell if! qc < 1

What do we know? Question: can we compute! q (G) or! qc (G)? Brute force search through strategies on H A = H B = C n, converges to! q (from below) Navascués, Pironio, Acín: Given a non-local game, there is a hierarchy of SDPs which converge in value to! qc (from above) In both cases, no way to tell how close we are to the correct answer Theorem (S) It is undecidable to tell if! qc < 1 General cases of other questions completely open!

Undecidability Theorem (S) It is undecidable to tell if! qc < 1

Undecidability Theorem (S) It is undecidable to tell if! qc < 1 NPA hierarchy: there is no computable function L : Games! N such that! qc (G) =L(G)th level of NPA hierarchy

Undecidability Theorem (S) It is undecidable to tell if! qc < 1 NPA hierarchy: there is no computable function L : Games! N such that! qc (G) =L(G)th level of NPA hierarchy We still don t know: can we compute! qc (G) to within some given error? (Ji 16: this problem is MIP -complete) If weak Tsirelson is true, then! qc is computable in this stronger sense

Undecidability comes from exact error? Comparison point: Can decide if optimal value of finite SDP is < 1 (very ine cient algorithm)

Undecidability comes from exact error? Comparison point: Can decide if optimal value of finite SDP is < 1 (very ine cient algorithm) More generally: first-order logic for field of real numbers is decidable Contrast: first-order logic for integers and rationals is undecidable

Undecidability comes from exact error? Comparison point: Can decide if optimal value of finite SDP is < 1 (very ine cient algorithm) More generally: first-order logic for field of real numbers is decidable Contrast: first-order logic for integers and rationals is undecidable Consequence of undecidability of! qc < 1 due to Tobias Fritz: quantum logic (first order theory for projections on Hilbert spaces) is undecidable

Quantum logic is undecidable Theorem (Tobias Fritz) The following problem is undecidable: Given n 1 and a collection of subsets C of {1,...,n}, determine if there are self-adjoint projections P 1,...,P n such that X P i = I, P i P j = P j P i =0if i 6= j 2 S i2s for all S 2 C. Proof: follows from undecidability of! qc < 1 Builds on Acín-Fritz-Leverrier-Sainz 15.

Two theorems Theorem (S) C qs 6= C qc Theorem (S) It is undecidable to tell if! qc < 1 Theorems look very di erent...

Two theorems Theorem (S) C qs 6= C qc Theorem (S) It is undecidable to tell if! qc < 1 Theorems look very di erent... But: proof follows from a single theorem in group theory Connection with group theory comes from linear system games

Linear system games Start with m n linear system Ax = b over Z 2

Linear system games Start with m n linear system Ax = b over Z 2 Inputs: Alice receives 1 apple i apple m (an equation) Bob receives 1 apple j apple n (a variable)

Linear system games Start with m n linear system Ax = b over Z 2 Inputs: Alice receives 1 apple i apple m (an equation) Bob receives 1 apple j apple n (a variable) Outputs: Alice outputs an assignment a k for all variables x k with A ik 6=0 Bob outputs an assignment b j for x j

Linear system games Start with m n linear system Ax = b over Z 2 Inputs: Alice receives 1 apple i apple m (an equation) Bob receives 1 apple j apple n (a variable) Outputs: Alice outputs an assignment a k for all variables x k with A ik 6=0 Bob outputs an assignment b j for x j They win if: A ij = 0 (assignment irrelevant) or A ij 6=0anda j = b j (assignment consistent)

Linear system games Start with m n linear system Ax = b over Z 2 Inputs: Alice receives 1 apple i apple m (an equation) Bob receives 1 apple j apple n (a variable) Outputs: Alice outputs an assignment a k for all variables x k with A ik 6=0 Bob outputs an assignment b j for x j They win if: A ij = 0 (assignment irrelevant) or A ij 6=0anda j = b j (assignment consistent) Such games go back to Mermin-Peres magic square, more recently studied by Cleve-Mittal, Ji, Arkhipov

Quantum solutions of Ax = b Observables X j such that 1 Xj 2 2 = I for all j Q n j=1 X A ij j =( I ) b i for all i 3 If A ij, A ik 6= 0, then X j X k = X k X j (We ve written linear equations multiplicatively)

Quantum solutions of Ax = b Observables X j such that 1 Xj 2 2 = I for all j Q n j=1 X A ij j =( I ) b i for all i 3 If A ij, A ik 6= 0, then X j X k = X k X j (We ve written linear equations multiplicatively) Theorem (Cleve-Mittal,Cleve-Liu-S) Let G be the game for linear system Ax = b. Then: G has a perfect strategy in C qs if and only if Ax = b has a finite-dimensional quantum solution G has a perfect strategy in C qc if and only if Ax = b has a quantum solution

Group theory ct d The solution group of Ax = b is the group generated by X 1,...,X n, J such that 1 Xj 2 2 =[X j, J] =J 2 = e for all j Q n j=1 X A ij j = J b i for all i 3 If A ij, A ik 6= 0, then [X j, X k ]=e where [a, b] =aba 1 b 1, e = group identity Theorem (Cleve-Mittal,Cleve-Liu-S) Let G be the game for linear system Ax = b. Then: G has a perfect strategy in C qs if and only if finite-dimensional representation with J 6= I has a G has a perfect strategy in C qc if and only if J 6= e in

Groups and local compatibility Suppose we can write down any group relations we want... But: generators in the relation will be forced to commute!

Groups and local compatibility Suppose we can write down any group relations we want... But: generators in the relation will be forced to commute! Call this condition local compatibility Local compatibility is (a priori) a very strong constraint

Groups and local compatibility Suppose we can write down any group relations we want... But: generators in the relation will be forced to commute! Call this condition local compatibility Local compatibility is (a priori) a very strong constraint For instance, S 3 is generated by a, b subject to the relations a 2 = b 2 = e, (ab) 3 = e If ab = ba, then(ab) 3 = a 3 b 3 = ab So relations imply a = b, ands 3 becomes Z 2

Group embedding theorem Solution groups satisfy local compatibility Nonetheless: Solution groups are as complicated as general groups Theorem (S) Let G be any finitely-presented group, and suppose we are given J 0 in the center of G such that J 2 0 = e. Then there is an injective homomorphism : G,!,where is the solution group of a linear system Ax = b, with (J 0 )=J.

How do we prove the embedding theorem? Linear system Ax = b over Z 2 equivalent to labelled hypergraph: Edges are variables Vertices are equations v is adjacent to e if and only if A ve 6=0 v is labelled by b i 2 Z 2

How do we prove the embedding theorem? Linear system Ax = b over Z 2 equivalent to labelled hypergraph: Edges are variables Vertices are equations v is adjacent to e if and only if A ve 6=0 v is labelled by b i 2 Z 2 Given finitely-presented group G, we get from a linear system But what linear system? Can answer this pictorially by writing down a hypergraph?

The hypergraph by example y z x v u hx, y, z, u, v : xyxz = xuvu = e = x 2 = y 2 = = v 2 i

Further directions 1 Further refinements to address C q vs C qa 2 Is! q (G) < 1 decidable?

Further directions 1 Further refinements to address C q vs C qa 2 Is! q (G) < 1 decidable? 3 Embedding theorem: for any f.p. group G, get a non-local game such that Alice and Bob are forced to use G to play perfectly (Caveat: but might need to use infinite-dimensional commuting-operator strategy to achieve this) Applications to self-testing / device independent protocols?

The end hx, y, z, u, v : xyxz = xuvu = e = x 2 = y 2 = = v 2 i Thank-you!

Extra slide: Higman s group G = ha, b, c, d : aba 1 = b 2, bcb 1 = c 2, cdc 1 = d 2, dad 1 = a 2 Only finite-dimensional representation is the trivial representation On the other hand, a, b, c, d are all non-trivial in G