Game Theory. Solutions to Problem Set 4

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1 Hotelling s model 1.1 Two vendors Game Theory Solutions to Problem Set 4 Consider a strategy pro le (s 1 s ) with s 1 6= s Suppose s 1 < s In this case, it is pro table to for player 1 to deviate and choose a location s 0 1 (s 1 s ). To see this, note that u 1 (s 0 1 s ) = s0 1 + s > s 1 + s = u 1 (s 1 s ) Thus, in a pure-strategy Nash equilibrium both players choose the same location. Consider now the pro le (s 1 = s s = s) where s 6= 1= In this case, both players get 1= However, if a player deviates and chooses 1= her payo is strictly greater than 1= So, we are left with (s 1 = 1= s = 1=) In this case, no player has an incentive to deviate u i s i = 1 s j = 1 u i s i = 1 s j = 1 = 1 > s0 i + 1 = 1 > 1 s 0 i + 1 = u i s 0 i s j = 1 where s 0 i < 1 = u i s 0 i s j = 1 where s 0 i > 1 Thus, we conclude that the unique pure-strategy NE is (s 1 = 1= s = 1=) 1. Three vendors We consider all cases of pure strategy pro les and show that in each case at least one player has an incentive to deviate. First, suppose the players choose three di erent locations, say s 1 < s < s 3 It is easy to check that each player has a pro table deviation. For example, player 1 has an incentive to choose s 0 1 (s 1 s ). Now, suppose that two players, say 1 and choose the same location s and player 3 chooses s 3 6= s If s 3 > s player 3 prefers to choose any s 0 3 (s s 3 ), while if s 3 < s player 3 prefers to choose any s 0 3 (s 3 s). Finally, suppose all players choose the same location s The payo of every player is 1=3 Suppose that s 6= 1= Then, player 1 can choose s 1 = 1= and assure herself of a payo greater than 1=, which is greater than 1=3. Hence, 1

player 1 has an incentive to deviate. Suppose instead that s = 1=. Then, there exists an " > 0 su ciently small such that u 1 (s 1 = 1= " s = 1= s 3 = 1=) > 1 3 Air strike We have the following normal-form game. The set of players is fa Bg The sets of actions (pure strategies) are S A = S B = f1 3g The players payo s are described in the following matrix 1 3 1 0 0 v 1 v 1 v 1 v 1 v v 0 0 v v 3 v 3 v 3 v 3 v 3 0 0 where the total (non-destroyed) value of the three targets for player B is normalized to zero. Clearly, this game does not admit any pure-strategy NE. Player B would like to choose the same target as player A while player A is better o when they choose di erent targets. Hence, we have to look for mixed-strategy equilibria. There are four possible cases to consider (i) A randomizes between target 1 and target 3, but does not assign positive probability to target (ii) A randomizes between target and target 3 (iii) A randomizes between targets target 1 and target (iv) A randomizes between all three targets. Some of these cases can be eliminated without any computational work. First note that in an NE, if player A assigns zero probability to one of the targets, then player B has to assign zero probability to the same target. (Think about why.) This, in turn, implies that there can be no NE in which player A assigns positive probability to target 3 and zero probability to one of the other targets. To see this, suppose that there is a NE in which player A randomizes between target and target 3 with probabilities p and p 3 = (1 p ). Then, it must be that player B assigns zero probability to defending target 1. However, in that case, assigning probability p 3 to target 1 is a strictly pro table deviation for player A, which is a contradiction. Hence, there cannot be a NE in the form of case (ii). In a similar way, we can show that there cannot be a NE in the form of case (i). Therefore, we are left with cases (iii) and (iv). (Case iii) Let the strategy of player A be A = ( 1 0) where (0 1). As argued above, player B will not defend target 3. That is, player B will use a strategy on the form B = ( 1 0) where [0 1] If ( 1 0) is an equilibrium strategy for player A it must be the case that

u A (1 ( 1 0)) = (1 ) v 1 = v = u A ( ( 1 0)) u A (1 ( 1 0)) = (1 ) v 1 > v 3 = u A (3 ( 1 0)) which implies = v1 v 1v > v 3 Since = v1 (0 1) it must be the case that player B is indi erent between target 1 and target, and prefers target 1 and to target 3. Thus, we have u B (( 1 0) 1) = (1 ) v = v 1 = u B (( 1 0) ) u B (( 1 0) 1) = (1 ) v > v 1 (1 ) v = u B (( 1 0) 3) which implies = v v 1 + v where we omit the inequality, afternoticing that itis alwayssatis ed. Thus, v if 1v > v 3 the strategy pro le A = v v 1 0 B = v 1 v 0 constitutes a Nash equilibrium. (Case iv) Let the strategy of player A be A (1) = ( 1 ) where (0 1) (0 1) and 1 > 0. Let ( 1 ) denote the strategy of player B Player A is willing to use all actions if they all yield the same expected payo u A (1 ( 1 )) = (1 ) v 1 = (1 ) v = u A ( ( 1 )) u A (1 ( 1 )) = (1 ) v 1 = ( + ) v 3 = u A (3 ( 1 )) The solution to the above system is = v1v+v1v3 vv3 = v1v v1v3+vv3 1 = v1v+v1v3+vv3 Notice that > 0 and > 0 Of course, we also need 1 > 0 This holds if and only if v 3 > v 1v v 1 + v We now need to compute player A s equilibrium strategy. Let us assume that v 3 > v1v In this case, player B assigns positive probability to all the actions. Thus, we have to nd values of and such that player B is indi erent among all actions 3

which implies u B (( 1 ) 1) = v (1 ) v 3 = v 1 (1 ) v 3 = u B (( 1 ) ) u B (( 1 ) 1) = v (1 ) v 3 = v 1 v = u B (( 1 ) 3) = = v v 3 v 1v 3 We conclude that if v 3 > v1v then the Nash equilibrium of the game is A = ( 1 ) B = ( 1 ) If v 3 < v1v then player B assigns positive probability only to target 1 and target Thus, we have u B (( 1 ) 1) = v (1 ) v 3 = v 1 (1 ) v 3 = u B (( 1 ) ) u B (( 1 ) 1) = v (1 ) v 3 > v 1 v = u B (( 1 ) 3) which, in turn, implies > v v 3 v = (v 1+v ) = v1 v To sum up, we have the following cases. If v 3 < v1v there exists a unique Nash equilibrium A = B = v v 1 v 1 0 v 0 If v 3 > v1v there exists a unique Nash equilibrium v A = v 3 B = v1v +v 1v 3 v v 3 v 1v 3 v1v v1v3+vv3 v 1v If v 3 = v1v there exist a continuum of Nash equilibria h where A = v () v () v1 v 1 B = v1 i v1+v v v 0 4

Clearly, as v 3 goes to zero we have only the Nash equilibrium in which both player A and player B randomize between target 1 and target. This is very intuitive. When the value of target 3 is negligible, player A does not have an incentive to attack it. Since player A does not attack target 3 player B does not defend it. 3 First-Price auction with di erent valuations First note that, in equilibrium, each player i = 1 n can not get the object by bidding b i > v i In fact, when b i > v i and player i wins the auction, her payo is negative (v i b i ). But then, player i would have an incentive to deviate and bid, for example, zero. Now, suppose that player 1 does not get the object. Player 1 s payo is zero. Moreover, we just argued that the highest bid then has to be smaller than or equal to v But since v 1 > v a pro table deviation for player 1 is to choose a bid in the interval (v v 1 ) and get a positive payo. Notice that this game admits many pure-strategy Nash equilibria. Any combination of bids on the following form b 1 = b b 6 b b n 6 b with b [v v 1 ] and b j = b for at least one player j f ng is an equilibrium 4 A simple Bayesian game t 1 = a L R U 0 D 0 0 0 t 1 = b L R U 0 1 0 D 1 0 First of all notice that in any BNE, player 1 chooses D when her type is b. In fact, for any action of player the payo of type b (of player 1) from action D is strictly greater than the payo from action U Suppose that player chooses L Then type a (of player 1) chooses U and type b chooses D The expected payo of player is 9 () + 1 ( ) = 16 Notice that if player plays R her (expected) payo is 0. So the strategy pro le ((U D) L) constitutes a BNE. Suppose that player chooses R Then both type a and type b choose D The (expected) payo of player is 0 If player plays L her (expected) payo is Thus we have another BNE ((D D) R) Finally, suppose that player randomizes between L and R. Let denote the probability that player chooses L Let denote the probability that type 5

a chooses U. Remember that type b chooses D in any BNE. Player is willing to randomize if and only if if 9 ( (1 )) + 1 ( ) = 0 which implies = 5 9 Type a of player 1 is willing to randomize if and only (1 ) = 0 which implies = 1 To summarize, the game has the following BNE ((U D) L), ((D D) R) and (( = 5=9 D) = 1=) 5 An exchange game The sets of types of the two players are T 1 = T = fx 1 x n g The distribution function over types for each player is F. However, the distribution will not matter for the argument made below. (Since the set of types is nite, we make the standard assumption that all types have positive probability. If a type has zero probability, we could simply delete it and the analysis below goes through). Each player i f1 g has the same action set A i = fy Ng, where Y (N) means that a player is (is not) willing to exchange the prizes. A pure strategy is a function from types to actions, s i T i! A i. Finally, the payo s, as functions of actions and types, are given by u i (a i a j x i x j ) = xj x i if a i = a j = Y otherwise. [Note that we could instead express the payo s as functions of strategies (and types), though to keep notation simple we express them as functions of actions.] Now, suppose that a player, say 1 is willing to exchange at a prize x i > x 1. That is, suppose that 1 (Y jx i ) > 0 for some x i > x 1 This implies that player has to exchange when she has type x 1 That is, (Y jx 1 ) = 1 Now consider type x i of player 1 If she does not exchange, her payo is x i On the other hand, if she exchanges there is a positive probability that her payo is smaller than x i (player 1 could face type x 1 of player who always trades). Therefore, type x i of player 1 is willing to exchange only if there exists a type x j > x i of player who trades with positive probability. Now, consider type x j of player Type x j of player is willing to trade only if there exists a type x k > x j of player 1 who trades with positive probability. By applying this argument a nite number of times (remember that the set of types is nite) we conclude that there exists a player, say who trades with positive probability when her type is x n (the highest possible type). Obviously, trading is not optimal for type x n with positive probability she receives a payo smaller than x n while if she does not trade her payo is x n Hence, we have a contradiction. 6