VISUAL PHYSICS ONLINE RECTLINEAR MOTION: UNIFORM ACCELERATION

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VISUAL PHYSICS ONLINE RECTLINEAR MOTION: UNIFORM ACCELERATION Predict Obsere Explain Exercise 1 Take an A4 sheet of paper and a heay object (cricket ball, basketball, brick, book, etc). Predict what will happen when you drop to the two objects simultaneously. Describe the motion in terms of displacement, elocity and acceleration. Obsere what happens when you drop the two objects simultaneously. Crumple the paper into a small ball and again drop the two objects. Explain compare your predictions with your obserations and explain any discrepancies. Predict Obsere Explain Exercise Think about throwing a ball ertically into the air and then catching it. Predict the shapes of the cures for displacement, elocity and acceleration s time graphs. Obsere carefully the motion of the ball in flight. Explain - compare your predictions with your obserations and explain any discrepancies.

Record your POE exercises so that you can refer to them later, after studying the motion of an object moing with a constant acceleration. It is important to complete these exercises before reading ahead. The simplest example of accelerated motion in a straight line occurs when the acceleration is constant (uniform). When an object falls freely due to graity and if we ignore the effects of air resistance to a good approximation the object falls with a constant acceleration. A simple model to account for the starting and stopping of a car is to assume its acceleration is uniform. Police inestigators use basic physical principles related to motion when they inestigate traffic accidents and falls. They often model the eent by assuming the motion occurred with a constant acceleration in a straight line To start our study of rectilinear motion with a constant (uniform) acceleration we need a frame of reference and the object to be represented as a particle. Since the motion is confined to the moement along a straight line we take a coordinate axis along this line. For horizontal motion (e.g. car traelling along a straight road) the X axis is used and for ertical motion (free-fall motion) the Y axis is sometimes used. It is therefore conenient to present the ector nature of the displacement, elocity and

acceleration as positie and negatie numbers. We will take the origin of our reference frame to coincide with the initial position of the object (this is not always done, in many books the initial location is not at the origin). GOTO a Simulation - Workshop on the motion of an object moing with a constant acceleration The initial state of the particle for motion along the x-axis is described by the parameters acceleration a constant (does not depend on time) initial time t 0 initial displacement from origin x 0 initial elocity u or 0 The final state of the particle after a time interal t is described by the parameters acceleration a final time (time interal for motion) t final displacement from origin x final elocity

-x +x 0 t = 0 x = 0 0 t x Fig. 1. A particle at time t 0 is located at the origin x 0 and at this instant it has a elocity u or 0. After a time interal t, the particle is at position x and at this instant its elocity is. The sign conention to gie the direction for the ector nature is summarised in the table: acceleration + +x direction x direction displacement + position: right of origin elocity + moing in + x direction position: left of origin moing in x direction The instantaneous acceleration is defined to be the time rate of change of the elocity and is gien by equation (1) (1) a d dt

For the special case of rectilinear motion with constant acceleration, the acceleration is () a constant t The acceleration corresponds to the slope of the tangent to the elocity s time graph. If the acceleration is constant at all instants, then the elocity s time graph must be a straight line. You know that the equation for a straight line is usually written as y m x b where m is the slope of the line and b is the intercept. For our elocity s time straight line graph y x t m a b or u 0 Therefore, the straight line describing the rectilinear motion with constant acceleration is gien by equation (3) (3) u a t ariables: t and constants: u and a

The intercept at t 0 corresponds to the initial elocity u or 0 and the slope of the straight line / t is the acceleration a of the particle as shown in figure (). (0,0) t t 0 0 0 t 1 1 a / t / t positie constant 1 1 Fig.. The elocity s time graph for the rectilinear motion of a particle with constant acceleration where a 0 and 0 0. Figure (3) show six elocity s time graphs with different accelerations and initial elocities. The motion of the particle is also represented by motion maps which indicate the direction of the acceleration ector (blue arrow) and a series of arrows representing the elocity ectors (red arrows). In answering questions on kinematics, it is a good idea to include a motion map to help isualise the physical situation and improe your understanding of the physics.

Fig. 3. Velocity s time graphs for the rectilinear motion of a particle with different accelerations a and initial elocities u. Motion maps show the change in elocity and direction for the acceleration.

elocity The area under a elocity s time graph is equal to the change in displacement in that time interal. For constant acceleration, the area under the cure is equal to the area of a triangle plus the area of a rectangle as shown in figure (4). 1 u t u u (0,0) ut time interal t Fig. 4. The area under a elocity s time graph is equal to the change in displacement. For the case when the acceleration is constant the area corresponds to the area of a rectangle plus a triangle. area of rectangle = ut 1 area of triangle = u displacement =area of rectangle + area of triangle 1 s ut u t u at using equation (3) 1 s ut u at u t (4) s ut at 1 a constant

Equation (4) can also be deried algebraically. For any kind of motion, the displacement of the particle from the origin is gien by the product of its aerage elocity ag (5) s ag t and the time interal t For uniform acceleration motion along a straight line, the aerage elocity is equal to the arithmetic mean of the initial and final elocities (6) ag u Eliminating the aerage elocity from these two equations results in a deriation of equation (4) (4) s u u ag s t u at t u u at s t s ut at 1 constant acceleration Equations (3), (4) and (5) all contain the time interal t. We can eliminate t from these equations to gie another useful equation for uniform acceleration. u u u s ag t a a From equations (3), (5) & (6) (7) u a s

The displacement as a function of time which is gien by equation (4) is a parabolic function inoling two contributions: 1 uta displacement due to the initial elocity, and at a displacement due to the change in speed with time as shown in figure (5). Fig. 5. For the case of constant acceleration, the s t t graph is a parabola. A good approximation for a freely falling particle is that the acceleration is constant. This acceleration is known as the acceleration due to graity g. The alue of g depends upon the position of measurement its latitude, rocks on the Earth s surface and distance aboe sea leel. We will take the alue of g to three significant figures as - g 9.81 m.s positie constant

In this simple model, all objects irrespectie of their mass, free fall with an acceleration equal to the acceleration due to graity, g. Remember that displacement, elocity and acceleration are ector quantities. The direction of the ector along a coordinate axis is expressed as a positie or negatie number. For rectilinear kinematics problems, it is absolutely necessary to specify a frame of reference (Coordinate axis and Origin) to make sure that the correct sign is gien to the displacement, elocity and acceleration.

Summary: Motion of a particle moing with a constant acceleration -x 0 t = 0 s = 0 u t s +x (3) u a t (4) (7) s ut at 1 u a s (6) ag u (5) s ag t s s t graph is a parabola slope = elocity s t graph is a straight line slope =acceleration (constant) area under graph = change in displacement a s t graph area under graph = change in elocity

All kinematics problems and questions can be answered using this information. EXAMPLE 1 A cricket ball is projected ertically from the top of a building from a position 40.0 m aboe the ground below. Consider the three cases: (a) The ball leaes the hand from rest. (b) The ball is projected ertically downward at 1.5 m.s -1. (c) The ball is projected ertically upward at 1.5 m.s -1. For cases (a), (b) and (c) (1) What are the elocities of the ball after it has been falling for 1.3 s? () What are the positions of the ball after it has been falling for 1.3 s? (3) What are the elocities of the ball as it strikes the ground? (4) What are the times of flights for the ball to reach the ground? For case (c) only (5) What is the time it takes to reach its maximum height? (6) What is the maximum height aboe the ground reached by the ball?

(7) What is the time for the ball to return to the point at which it was thrown? (8) What is the elocity of the ball as it returns to the position at which it was thrown? Solution 1 How-to-approach the problem Identify / Setup Draw a sketch of the situations. Include motion maps. Show the frame of reference (coordinate axis & origin). State the type (category) of the problem. Write down all the equations that might be releant. Write down all the gien and know information including units. Write down all the unknown quantities including their units. Execute / Ealuate Use the equations to find the unknowns. Check that your answers are sensible, significant figures, units and that you hae documented your answer with comments and statements of physical principles. The problem type is free fall uniformly accelerated motion in the ertical Y direction: a = -g = -9.81 m.s - and the displacement s corresponds to the changes in the ertical position of the ball.

We can sole the problem using the equations (1) u at () s ut 1 at (3) u a s (4) ag u Case (a) (5) s ag t Initial state: t = 0 s = 0 u = 0 a = -g = -9.81 m.s - Final state when t = 1.3 s: s =? m =? m.s -1 Eq(1) u at 0 ( 9.81)(1.3) m.s 1.1 m.s -1-1

1 Eq() s ut at 0 (0.5)( 9.81)(1.3) m 7.4 m Final state when s = -40.0 m (as ball strikes ground): =? m.s -1 t =? s Eq(3) u a s 0 ()( 9.8)( 40) m.s 8.1 m.s -1-1 Eq(1) u 8.1 0 t s.86 s a 9.81 Case (b) Initial state: t = 0 s = 0 u = -1.5 m.s -1 g = 9.81 m.s - Final state when t = 1.3 s s =? m =? m

Eq(1) u at 1.5 ( 9.81)(1.3) m.s 4.6 m.s -1-1 1 Eq() s ut at 1.5 1.3 (0.5)( 9.81)(1.3) m.8 m Final state when s = -40.0 m (as ball strikes ground): =? m.s -1 t =? s Eq(3) u a y -1-1 1.5 ()( 9.8)( 40) m.s 30.6 m.s Eq(1) Case (c) u 30.6 ( 1.5) t s 1.85 s a 9.81 Initial state: t = 0 s = 0 u = +1.5 m.s -1 g = 9.81 m.s -

Final state when t = 1.3 s: s =? m =? m Eq(1) u at 1.5 ( 9.81)(1.3) m.s 0.434 m.s -1-1 1 Eq() s ut at 1.5 1.3 (0.5)( 9.81)(1.3) m 7.95 m Final state when s = -40.0 m (as ball strikes ground): =? m.s -1 t =? s Eq(3) u a y -1-1 1.5 ()( 9.8)( 40) m.s 30.6 m.s Eq(1) u 30.6 ( 1.5) t s 4.40 s a 9.81 When the ball is thrown upwards it will slows down as it rises, stops, reerse direction and then falls. At the instant when the ball reaches its maximum height its elocity is zero (the acceleration of the ball is still a = -g =-9.81 m.s - ). Initial state: t = 0 s = 0 u = +1.5 m.s -1 a = -g = 9.81 m.s - Final state when = 0: t =? s s =? m Eq(1) u 0 1.5-1 u at t m.s 1.7s a 9.81

Eq() 1 s ut at 1.5 1.7 (0.5)( 9.81)(1.7) m 7.96 m Comments o Numbers are gien to 3 significant figures for conenience. Rounding of numbers may gie slightly different answers. o Note: numbers multiplied together are enclosed in brackets do not use the multiplication sign (x). o Units are included after numbers. o In cases (c) the ball has the same elocity just before it hits the ground as in case (b) because the ball returns to the origin after its upward flight with the same magnitude for its elocity as it was projected upwards.

elocity ( m/s) displacement s (m) SIMULATIONS using MS EXCEL Download the MS EXCEL file a_uniform.xls Figure (6) shows the graphical output for a simulation. 0 10 0-10 -0-30 -40-50 -60-70 0 1 3 4 5 6 time t (s) 0 10 0-10 -0-30 -40 0 1 3 4 5 6 time t (s) Fig. 6. Graphical output from the simulation on uniform acceleration for an objected projected ertically with an initial elocity of 1 m.s -1 (up is the positie direction).

Use the simulation on uniform acceleration to check all the answers to Example 1. The simulation can be used to sole most numerical problems on uniform acceleration. Use the simulation and these notes to reiew your answers to the Predict Obsere Exercises 1 and. Exercise m1freefall VISUAL PHYSICS ONLINE If you hae any feedback, comments, suggestions or corrections please email: Ian Cooper School of Physics Uniersity of Sydney ian.cooper@sydney.edu.au