Using the computer simulation, be able to define and apply vectors appropriately.

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Using the computer simulation, be able to define and apply vectors appropriately. Please visit the vector addition site at: http://phet.colorado.edu/en/simulation/vector-addition Before you begin these questions under Component Display click the circle next to none and Check the box next to Show Grid. These settings will not change for the rest of the activity. 1. Drag a vector into the grid. a. What does R x represent? b. What does R y represent? 2. Why does the vector have an arrowhead? What does that arrowhead indicate? 3. Reshape your first vector so that it is completely horizontal, 10 units long. 4. Drag another vector into the grid. Reshape it so it completely horizontal, 5 units long, but moving the other direction. 6. Click on the Show Sum button. Q: Where does the green sum vector (the resultant) point? Draw all three vectors in the box. 7. Play around and change the sizes of the vectors on your screen. Draw your final vectors to each of the following questions. Q. How can the resultant be larger than ten? Q. How can the resultant be zero? 8. Reshape your first vector so that it is completely horizontal, pointing East, 5 units long. 9. Reshape your 2 nd vector of it is also 5 units long, vertical, pointing south, and at a 90 degree angle to the vector above with the front of the arrow touching the end of the other arrow. Q. What is the direction of the resultant vector? Draw all three vectors in the box.

10. Play around and change the sizes of the vectors on your screen. Draw your final vectors to each of the following questions. Q. Create a resultant vector that points Q. Create a resultant that points North East. Northwest. Using the computer simulation, create the scenario for each of the following story problems, draw out the conclusion, and if possible, provide a numerical answer. 11. A boat is rowed at 8 km/h directly across a river that flows at 6 km/h. a. What is the resultant speed of the boat? 12. Jewel flies at a speed of 10 m/s in still air. a. If she flies into a 2 m/s headwind, how fast will she be traveling relative to the ground below? b. Relative to the ground below, how fast will she travel when she experiences a 2 m/s tailwind? c. While flying at 10 m/s, suppose that she encounters a 10 m/s crosswind. What is her speed relative to the ground below?

Application of vectors: Object of the Game: To complete as many soft landings as possible with a single fuel tank. Object of the Lesson: To observe the acceleration and velocity of the vehicle using the visual display of VECTORS that represent each. 1. Click the Lunar Lander link http://phet.colorado.edu/en/simulation/lunar-lander 2. Click Vectors to turn on the vector display for the spacecraft. 3. Read the instructions on how to play. Soft landings are the goal 4. Play openly until the teacher asks you to do the focus exercises below. Focus Exercise 1: Studying the VECTOR displays Study the GREEN and YELLOW vectors as you play the game. 1. What 2 things about the spacecrafts motion does the green velocity vector show you? 2. What 2 things about the NET force applied to the spacecraft does the yellow vector show you? Describe the term NET force. 3. The green velocity vector is actually showing you the NET velocity. It shows the combination (SUM) of the X-velocity and the Y-velocity. Focus Exercise 2: Hovering the Spacecraft 1. Reset the spacecraft and attempt to make a soft landing. As you approach the ground closely, keep the spacecraft just above the ground (hover) using just enough thrust. In other words, keep your Y-velocity = 0.0 shown as v_y(m/s) and your X-velocity = 0.0 shown as v_x(m/s) 2. You should see little of either vector displayed at this point. Why is the green velocity vector gone or very tiny? 3. While the yellow acceleration vector is gone (zero), does that mean there are NO FORCE(S) acting on the spacecraft or does it mean something else? Explain.

Focus Exercise 3: Only Sideways Motion 1. Reset and get your spacecraft to hover NEAR THE GROUND. 2. Use the left and right arrow keys to rotate the spacecraft and get it to fly with v_x(m/s) = +1.0 and v_y(m/s) = 0.0. In other words, it should fly having a X-velocity of +1.0 m/s and a Y-velocity of 0.0 m/s 3. Describe how the vectors are VISUALLY displayed when flying the spacecraft as described above? Velocity: Acceleration: 4. In which direction does the spacecraft move? 5. What if the X-velocity is changed so it is negative (-) 1.0 m/s? Is it s motion different? Explain: Focus Exercise 4: Combining Velocities 6. You may have noticed that as you play the green velocity vector points in any direction even at angles. The velocity vector is really showing the NET velocity. If it points perfectly only left or right, it only has left or right motion (pos. or neg. X motion). If it points perfectly only up or down, it only has up or down motion (pos. or neg. Y motion). What if the green velocity vector points at an angle as shown below? If the picture shows the NET velocity of the spacecraft, how would you describe its X and Y motion based on the velocity vector shown. In other words, is it moving up, down, left or right or some combination? Describe its velocity:

ANALYZING LUNAR LANDER: Bring it all together! 1. Open the NET force simulation http://phet.colorado.edu/en/simulation/vector-addition. 2. Follow the directions on the web page and experiment freely for a few minutes. 3. Complete the diagrams and questions below using the NET force simulation Simulation 1: Spacecraft Hovering / Balanced Forces The lunar lander is pictured as it hovers above the ground. Both the X-velocity and Y-velocity are zero. FOR ALL QUESTIONS AND PROBLEMS THAT FOLLOW, ASSUME THAT +10N OF FORCE FROM THE ENGINE IS NEEDED TO MAKE THE LUNAR LANDER HOVER. 1. Read the caption above. 2. Have you read the caption above? READ IT AGAIN! Question 1: How much NET force is applied when the lunar lander is hovering? Question 2: If the lunar lander engine applies +10N of force to make it hover, what amount of applied force is gravity putting on it? (Note: this answer will be helpful in other questions!) 3. Use the Net force simulation to create a force diagram that illustrates the NET force applied to the lunar lander while it hovers motionless as shown above according to the caption. Draw your force diagram in the space right:

Simulation 2: Engine Off / Unbalanced Forces The picture below illustrates the NET force applied to the lunar lander when the engine is off. Think about your answers to the questions in Simulation 1 above before answering the question below. Question 3: Use the Net force simulation" to create a diagram that illustrates the NET force applied to the lunar lander when the engine is off. What is the NET force applied to the lunar lander? Simulation 3: Engine Full Power / Unbalanced Forces The picture below illustrates the NET force applied to the lunar lander when the engine is on full power. There is a NET force of +15N applied to the lunar lander. Question 4: Use the Net force simulation" to create a diagram in the space provided that illustrates the NET force applied to the lunar lander when the engine is at full power. What amount of force must the engine apply to the lunar lander to produce a NET force of +15N?

Simulation 4: Constant Sideways Motion The picture below illustrates the lunar lander flying with a constant X-velocity of negative (-) 2.0 m/s and a constant Y-velocity of 0.0 m/s Question 5: Use the Net force simulation" to create a diagram in the space provided that illustrates the NET force applied to the lunar lander when it has a constant X-velocity of negative (-) 2.0 m/s and Y-velocity of 0.0 m/s. The engine is applying +10N of force. How much NET force is applied to the spacecraft? Are the applied forces balanced in this simulation or unbalanced? Explain your answer The picture below illustrates the velocity of the lunar lander as well as the acceleration it is experiencing. The engine is off. The X-velocity is a constant negative (-) 14 m/s. The Y-velocity is changing at -10 m/s 2 Question 6: Use the Net force simulation" to create a diagram in the space provided that illustrates the NET force applied to the lunar lander when the engine is off and it has the motion shown in the picture. Are the applied forces balanced in this simulation or unbalanced? Explain your answer

Simulation 5: Constant Motion Downward The picture below illustrates the velocity of the lunar lander. The engine is applying a force of +10N. The X-velocity is a constant 0.0 m/s and the Y-velocity is a constant negative (-) 23 m/s. Question 7: Use the Net force simulation" to create a diagram in the space provided that illustrates the NET force applied to the lunar lander when the engine is applying a force of +10N and it has the motion described above. With the motion that the lunar lander has, will it eventually hit the ground?. If you said yes, then what will be it s velocity when it hits? Explain your answer above. If you said no, then explain what the motion of the lunar lander is and why it doesn t hit the ground. Simulation 6: CHALLENGE / Maximum X-velocity The lunar lander engine can apply 4 X the amount of force that the gravity of the moon applies. Use the Net force simulation" to create a diagram in the space provided that illustrates the maximum possible NET force to make the spacecraft accelerate in its negative (-) X-velocity while, at the same time, keeping the Y-velocity constant. In other words, ONLY accelerate the X-velocity in the negative (-) direction NOT the Y-velocity at all. NOTE R = vector length