Graphical Vector Addition

Similar documents
UNIT I: MECHANICS Chapter 5: Projectile Motion

Kinematics in Two Dimensions; Vectors

Regular Physics Semester 1

Chapter 3 Kinematics in Two Dimensions; Vectors

Quiz No. 1: Tuesday Jan. 31. Assignment No. 2, due Thursday Feb 2: Problems 8.4, 8.13, 3.10, 3.28 Conceptual questions: 8.1, 3.6, 3.12, 3.

3 Vectors and Two- Dimensional Motion

Chapter 2 Mechanical Equilibrium

SECTION 6.3: VECTORS IN THE PLANE

Vector components and motion

General Physics I, Spring Vectors

Lab 5: Projectile Motion

Chapter 3 Kinematics in Two Dimensions; Vectors

Chapter 3. Table of Contents. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion. Section 4 Relative Motion

Day 1: Introduction to Vectors + Vector Arithmetic

Chapter 3. Vectors and. Two-Dimensional Motion Vector vs. Scalar Review

Kinematics 1D Kinematics 2D Dynamics Work and Energy

Vector Quantities A quantity such as force, that has both magnitude and direction. Examples: Velocity, Acceleration

Vector Addition INTRODUCTION THEORY

CHAPTER 3 KINEMATICS IN TWO DIMENSIONS; VECTORS

9/29/2014. Chapter 3 Kinematics in Two Dimensions; Vectors. 3-1 Vectors and Scalars. Contents of Chapter Addition of Vectors Graphical Methods

Chapter 3 Motion in two or three dimensions

Vectors and 2D Kinematics. AIT AP Physics C

3 TWO-DIMENSIONAL KINEMATICS

Describing motion: Kinematics in two dimension

Physics 1-2 Mr. Chumbley

Projectile Motion. Chin- Sung Lin STEM GARAGE SCIENCE PHYSICS

Review. Projectile motion is a vector. - Has magnitude and direction. When solving projectile motion problems, draw it out

Vector Addition and Subtraction: Graphical Methods

Physics Chapter 3 Notes. Section 3-1: Introduction to Vectors (pages 80-83)

Vocabulary Preview. Oct 21 9:53 AM. Projectile Motion. An object shot through the air is called a projectile.

Adding Vectors in Two Dimensions

Chapter 4. Motion in Two Dimensions

Definitions In physics we have two types of measurable quantities: vectors and scalars.

Chapter 3. Vectors and Two-Dimensional Motion

3 TWO-DIMENSIONAL KINEMATICS

Chapter 8 Scalars and vectors

Physics I. Unit 1 Methods in Science (Systems of Units) Competencies (Do) Students should be able to demonstrate scientific methods.

Kinematics in Two Dimensions; 2D- Vectors

Supplemental Activity: Vectors and Forces

Vectors in Physics. Topics to review:

Chapter 2 One-Dimensional Kinematics

Clarifications. 1/31/2007 Physics 253

Problem: Projectile (CM-1998)

2- Scalars and Vectors

Example problem: Free Fall

Chapter 4. Motion in Two Dimensions. Professor Wa el Salah

3 TWO-DIMENSIONAL KINEMATICS

Experiment 2 Vectors. using the equations: F x = F cos θ F y = F sin θ. Composing a Vector

Section 1.4: Adding and Subtracting Linear and Perpendicular Vectors

5 Projectile Motion. Projectile motion can be described by the horizontal and vertical components of motion.

Objectives and Essential Questions

New concepts: scalars, vectors, unit vectors, vector components, vector equations, scalar product. reading assignment read chap 3

Force. The cause of an acceleration or change in an object s motion. Any kind of a push or pull on an object.

A SCALAR is ANY quantity in physics that has MAGNITUDE, but NOT a direction associated with it. Magnitude A numerical value with units.

Name: Class: Date: Solution x 1 = units y 1 = 0. x 2 = d 2 cos = = tan 1 y

Chapter 2 One-Dimensional Kinematics. Copyright 2010 Pearson Education, Inc.

(a) On the diagram above, draw an arrow showing the direction of velocity of the projectile at point A.

Chapter 2 A Mathematical Toolbox

Review Session 1. Page 1

Omm Al-Qura University Dr. Abdulsalam Ai LECTURE OUTLINE CHAPTER 3. Vectors in Physics

CHAPTER 2: VECTORS IN 3D

Unit 1: Mechanical Equilibrium

Introduction to Vectors

Vectors a vector is a quantity that has both a magnitude (size) and a direction

Experiment 3: Vector Addition

Physics 12. Chapter 1: Vector Analysis in Two Dimensions

Projectile Motion and 2-D Dynamics

Chapter 3 2-D Motion

Chapter 4. Motion in Two Dimensions. Position and Displacement. General Motion Ideas. Motion in Two Dimensions

Chapter 4 Two-Dimensional Kinematics. Copyright 2010 Pearson Education, Inc.

Chapter 4. Motion in Two Dimensions

AP* PHYSICS B DESCRIBING MOTION: KINEMATICS IN TWO DIMENSIONS &VECTORS

Topic 2. Topic 1 The Killers LEARNING OBJECTIVES. Mechanics. 1. Percentage Uncertainties 2. Plotting graphs 3. Vector addition and subtraction

3.2 Projectile Motion

Demo: x-t, v-t and a-t of a falling basket ball.

Chapter 4. Motion in Two Dimensions

PHY 1114: Physics I. Quick Question 1. Quick Question 2. Quick Question 3. Quick Question 4. Lecture 5: Motion in 2D

UNIT-05 VECTORS. 3. Utilize the characteristics of two or more vectors that are concurrent, or collinear, or coplanar.

Miami-Dade Community College. PHY 1025 Basic Physics. This course may be used to satisfy one of the Natural Science requirements.

UNIT V: Multi-Dimensional Kinematics and Dynamics Page 1

Topic 1: 2D Motion PHYSICS 231

Lecture Notes (Vectors)

GENERAL PHYSICS (101 PHYS)

Chapter 3 Vectors in Physics

Topic 2.1: Kinematics. How do we analyze the motion of objects?

STRAIGHT-LINE MOTION UNDER CONSTANT ACCELERATION

Chapter 3: Vectors and Projectile Motion

Vector Addition and Subtraction

Scalar Quantities - express only magnitude ie. time, distance, speed

Announcement. Quiz on Friday (Graphing and Projectile Motion) No HW due Wednesday

Motion in Two Dimensions Reading Notes

CHAPTER 2: VECTORS IN 3D 2.1 DEFINITION AND REPRESENTATION OF VECTORS

Vectors. Example: Example: 2 cm. Parts of a vector: 3 cm. Body / Line Segment. Tail / Toe. Tip / Head

INTRODUCTION AND KINEMATICS. Physics Unit 1 Chapters 1-3

AH Mechanics Checklist (Unit 1) AH Mechanics Checklist (Unit 1) Rectilinear Motion

Trigonometry Basics. Which side is opposite? It depends on the angle. θ 2. Y is opposite to θ 1 ; Y is adjacent to θ 2.

North by Northwest - An Introduction to Vectors

Chapter 3: Kinematics in Two Dimensions

Unit 1, Lessons 2-5: Vectors in Two Dimensions

CHAPTER 2: VECTOR COMPONENTS DESCRIBE MOTION IN TWO DIMENSIONS

Transcription:

Vectors Chapter 4

Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper unit) for description. Examples: distance, speed, mass, temperature, time Vector quantities: require magnitude (with unit) and direction for complete description. Examples: displacement, velocity, acceleration, force, momentum

Representing Vectors Arrows represent vector quantities, showing direction with length of arrow proportional to magnitude In text, boldface type denotes vector When drawing, vectors can be moved on paper as long as length and direction are not changed

Vector Addition The net effect of two or more vectors is another vector called the resultant Vectors are not added like ordinary numbers, directions must be taken into account For one-dimension motion, vector sum is same as algebraic sum or difference For two dimensions, use graphical or mathematical methods

Graphical Vector Addition Involves using ruler and protractor to draw vectors to scale, measuring lengths and directions Choose a suitable scale for the drawing Use a ruler to draw scaled magnitude and a protractor for the direction

Graphical Vector Addition Each successive vector is drawn with its tail at the arrowhead of the preceding vector Resultant is vector from origin to end of final vector Magnitude and direction can be measured Vectors can be added in any order without changing the result

Vector Components Components of a vector are two or more vectors that could be added together to equal the original vector Vectors are resolved into right-angle components that are aligned with an x-y coordinate system Using the angle between the vector and the x-axis (q), the x-component is found using the cos of the angle A x = A cosq

Vector Components The y-component is found using the sin of the angle between the vector and the x-axis: A y = A sin q

Vector Components

Algebraic Vector Addition Two vectors acting at right angles give a resultant whose magnitude can be found using the Pythagorean theorem Direction can be found using the tan -1 function If vectors act at angle other than 90 o resolve vectors into x and y components Add components to find components of resultant, then add like right angle vectors

Other Vector Operations Vector subtraction: the same as addition but with the reverse direction for the subtracted vector Multiplying a vector by a scalar results in a vector in the same direction with a magnitude equal to the algebraic product

Projectile Motion Projectile:An object launched into the air whose motion continues due to its own inertia Inertia: the tendency of a body to resist any change in its motion Follows a parabolic path (trajectory) velocity vectors

Projectile Motion Constant vertical acceleration from gravity No horizontal acceleration, so horizontal component of velocity is constant Horizontal and vertical motions are independent, sharing only the time dimension

Horizontal and Vertical Motion

Projectile Motion Horizontal distance of flight is called the range Range depends on launch angle and velocity Maximum range obtained from 45 0 angle Same range results from any two angles that add up to 90 0 If launch velocity is enough so projectile path matches earth s curvature, it becomes satellite and orbits earth.

Solving Projectile Problems Separate vertical and horizontal motions and work each separately. Vertical motion is independent of horizontal motion Gravity accelerates everything at the same rate whether it is moving sideways or not

Solving Projectile Problems Solve one part of problem (usually vertical) for the time of flight and use this value to solve for distance in the other part. Use constant acceleration equations for vertical problem, constant velocity for horizontal.

The Range of a Projectile: Horizontal Launch Solve for time of free fall drop from vertical height: t y 2 g Use time with initial velocity to find horizontal distance: x v x t velocity vector components

The Range of a Projectile: Angle Launch Resolve initial velocity into vertical and horizontal components Find the time of flight in the vertical dimension Use positive sign for upward, negative for downward User the time with the horizontal velocity component to find the range