Are All Screens Created Equal? A Research Study by the IPG MEDIA LAB

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Are All Screens Created Equal? 7-25-2012 A Research Study by the IPG MEDIA LAB

RESEARCH QUESTIONS 1) Does device/screen have an impact on the effectiveness of video ads? 2) Do other variables play a role in video ad effectiveness? - Ad clutter - Creative quality - Type of video content - Location of consumption

Ownership of Video Playing Devices has Skyrocketed A v e r a g e d e v i c e o w n e r s h i p h a s d o u b l e d s i n c e 2 0 0 0 A d v e r t i s e r s n o w h a v e m a n y m o r e p l a t f o r m c h o i c e s f o r c o m m u n i c a t i n g w i t h c o n s u m e r s Source: MAGNA GLOBAL estimates based on syndicated and public sources

We spend more time with media than working or sleeping Source: MAGNA GLOBAL estimates based on syndicated and public sources

We are constantly connected to media Source: MAGNA GLOBAL estimates based on syndicated and public sources

If consumers paid attention to all the ads they would be paralyzed Source: MAGNA GLOBAL estimates based on syndicated and public sources

RESEARCH OVERVIEW What: In-Lab Test Across 4 Screens: Connected TV, Linear TV, Mobile, PC Who: Adults 18+, familiar with at least one of the screens, intentionally recruited tourists (n=147) Where: IPG Media Lab in San Francisco When: 5/9/2012 5/14/2012

DEMOGRAPHICS Gender Age Range Ethnicity 18-20 11 White/Caucasian 44 31% Female Male 21-29 30-39 40-49 20 23 42 African American Hispanic Asian Other 9 12 24 26 69% 50-59 19 Pacific Islander 7 60-69 9 Native American 2 0 10 20 30 40 50 0 10 20 30 40 50

PARTICIPANT USER EXPERIENCE 147 participants recruited into IPG s lab Assigned to screen(s) and content type via survey Final Survey, respondents asked unaided and aided recall then re-exposed to one ad Participants watched prerecorded videos on designated screen(s), then answered followup survey about media

CONTENT MATRIX C o n tent was based on participants interests. A d s were matched to content types based on relevancy. A d load/frequency was designed to match the typical viewer experience. Screen Avg. # of Ads Content/Advertiser by Screen Hip Hop News ifood Syfy Connected TV 3 Mobile Phone, Auto Technology, Auto Home Security, Auto Retail, Auto PC 4 Mobile Phone, Auto Technology, Auto Home Security, Auto Retail, Auto Mobile 2 Mobile Phone, Auto Technology, Auto Home Security, Auto Retail, Auto Linear TV 11 Mobile Phone, Auto Technology, Auto Home Security, Auto Retail, Auto

KEY METRICS Attention Excitement Ad Recall Observed Data How long do participants visually fixate on the screen? Eye-tracking hardware Do participants show physical signs of excitement/arousal? Observed Data Biometric bracelets Self Reported Survey Data How much attention do participants feel they would pay outside the lab? How engaging did participants Self-Reported find the content? Data Survey Did participants recall seeing the advertisement?

% A d R e c a l l F i n d i n g # 0 1 Screen type clearly plays a role in ad effectiveness, with TV lagging behind in ad recall 50% Unaided Recall by Screen 43% 40% 30% 20% 38% 35% 27% U n a i d e d R e c a l l i s t h e p e r c e n t o f p e o p l e w h o c o r r e c t l y r e c a l l e d s e e i n g t h e b r a n d a d v e r t i s e d. 10% 0% Connected TV Mobile Linear TV PC = Statistically lower than CTV and PC at 90% confidence Linear TV n=64; PC n=63; Mobile n=71; CTV n=43

% o f T i m e E x c i t e d F i n d i n g # 0 2 Each screen, however, elicits somewhat similar levels of arousal 50% Observed Excitement by Screen 40% 30% Distinct moments of excitement can be seen in each unique record 20% 10% 8% 4% 7% 5% O b s e r v e d E x c i t e m e n t i s t h e p e r c e n t o f t i m e a p e r s o n s h o w s s i g n s o f a r o u s a l b a s e d o n b i o m e t r i c b r a c e l e t s. 0% Connected TV Mobile Linear TV PC Connected TV n=43; Mobile n=71; Linear TV n=64; PC n=63

% o f T i m e E x c i t e d Younger viewers appear to get excited by big screens 25% Observed Excitement by Age Linear TV Connected TV PC Mobile 20% 15% 10% 10% 8% 8% 7% 5% 4% 4% 3% 3% 0% 18-29 30-49 18-29 n=77; 30-49 n=57

% o f T i m e w i t h F i x a t e d A t t e n t i o n F i n d i n g # 0 3 Attention levels are all high, particularly for screens consumers are most familiar with TV and PC 120% Observed Attention by Screen 100% 80% 74% 79% 85% 87% 60% 40% 20% 0% Connected TV Mobile Linear TV PC O b s e r v e d A t t e n t i o n i s t h e p e r c e n t o f t i m e a p e r s o n s p e n d s l o o k i n g a t t h e s c r e e n, b a s e d o n e y e - t r a c k i n g d a t a. Connected TV n=43; Mobile n=71; Linear TV n=64; PC n=63

Females tend to be more attentive; males show higher levels of excitement 100% Observed Attention by Gender 100% Observed Excitement by Gender 75% 80% 81% 75% 86% 87% 87% 82% 75% 63% 50% Male Female 50% Male Female 25% 25% 0% Connected TV Mobile Linear TV PC 0% 10% 4% Connected TV 9% 5% 1% 3% 5% 5% Mobile Linear TV PC Linear TV n=40 (28 men, 12 women); CTV n=25 (16 men, 9 women); Internet 56 (35 men, 21 women); Mobile n=41 (30 men, 11 women)

F i n d i n g # 0 4 In summary, TV performs well on attention and excitement, but that does not translate to strong recall Key Metrics for Linear TV ( from Average) Observed Attention 4% Observed Excitement 1% Unaided Recall -9% -15% -10% -5% 0% 5% 10% 15%

F i n d i n g # 0 5 Ad clutter appears to undermine the ad effectiveness of TV Unaided Recall & Ad Clutter by Screen Unaided Recall Percent Ad Time 50% 40% 30% 39% 35% 29% 40% Ad to Content Ratio TV = 16 out of 60 minutes (27% ads) 20% 27% Hulu = 6 out of 60 minutes (10% ads) 10% 0% 8% 9% 12% Connected TV Mobile Linear TV PC YuMe = 5 out of 60 minutes (8% ads) Linear TV n=64; PC n=63; Mobile n=71; CTV n=43

F i n d i n g # 0 6 As expected, creative quality is a strong driver of ad recall F o r the most part, ad effectiveness aligns with reported ad likeability Unaided Recall & Ad Likeability by Advertiser Unaided Recall Ad Likeability 75% Ad Likeability 50% 52% 48% 36% On a scale of 1-10, how much did you like the ad/you just saw? (scored as top 3 box) 25% 0% 19% 13% 27% 26% 22% 8% 7% Retail Auto Home Security Technology Mobile Phone Unaided Recall: Auto n=33; Home Security n=67; Retail n=47; Technology n=76; Mobile Phone n=61

F i n d i n g # 0 7 Content must be engaging to attract and hold attention S u r v e y M e t r i c s b y C o n t e n t Ty p e ( f r o m Av e r a g e ) News Observed Attention -1% Reported Engagement 0% Hip Hop +2% 0% ifood +5% 4% SyFy -6% -5% -10% -5% 0% 5% 10% -15% -5% 5% 15% Observed Attention/Observed Excitement: News n=53; Hip Hop n=41; ifood n=49; SyFy n=32;

F i n d i n g # 0 8 Regardless of the screen, consumers are most likely to watch video in comfortable spots, such as the couch or in bed Location by Screen W h e r e d o y o u t y p i c a l l y w a t c h? Mobile PC Connected TV Linear TV Total Home, on the couch 33 26 24 35 118 Home, in bed 23 19 12 18 72 Home, sitting at a desk or table Home, while doing an activity 14 18 7 9 48 11 9 11 12 43 Office 4 3 7 Other, Neither Home nor Work n= 6 9 3 4 22 91 84 57 78

F i n d i n g # 0 9 Surroundings also play a role in ad effectiveness, with consumers particularly attentive while in bed Greater attentiveness is likely related to less multi - tasking and distraction in bed Reported Attention by Location/Screen ( 1 0 = M a x ) H o w m u c h a t t e n t i o n d o y o u g i v e w h e n y o u w a t c h x i n y l o c a t i o n? Home, on the couch Home, in bed Home, sitting at a desk or table Home, while doing an activity Office Other, Neither Home nor Work Mobile PC Connected TV Linear TV Total 6.2 7.3 6.1 6.3 6.4 6.6 7.4 5.7 7.4 6.8 5.8 7.1 7.9 6.8 6.8 5.0 6.1 5.0 4.4 5.1 5.5 6.7 6.0 5.5 6.7 6.0 n= 91 84 57 78

Are All Screens Created Equal? 1) O v e r a l l, t h e m u c h - h y p e d screen size did not play a r o l e i n a d effectiveness. 2) H o w e v e r, o t h e r c o n t r o l l a b l e v a r i a b l e s d i d 3C s. C lutter TV was effective at garnering a t t e n t i o n a n d eliciting emotion, b u t fell short on a d break-through because of clutter Creative Ad effectiveness v a r i e d g r e a t l y b y a d Context - C o n t e n t Most engaging content attracted t h e m o s t a t t e n t i o n Creative Quality Physical Context Content Context Ad Clutter P h y s i c a l Lean-back environments with l e s s d i s t r a c t i o n, s u c h as at home in bed, e n h a n c e a t t e n t i v e n e s s Video Ad Effectiveness

IMPLICATIONS 1) C lutter free environments, regardless of screen size, are a good value 2) A d vertisers without media budgets for high GRP TV campaigns, s hould consider moving to screens with less ad clutter to ensure campaign break - through 3) C reative testing is strongly recommended when at all possible digital video great platform for testing different ad creatives to find the best 4) C o u ch is now the ultimate multi - s creen environment, while the bed is the u ltimate single - s creen environment 5) S ince Primetime is companion media time, consider buying placements across d evices during this day part when planning for d u plication 6) Connected TV is TV without the clutter the benefits of attentiveness and emotion, with better chance for ad break -through

THANK YOU!