Reminder: Acceleration

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Reminder: Acceleration a = change in velocity during time "t elapsed time interval "t = "v "t Can be specified by giving magnitude a = Δv / Δt and sign. Positive velocity, increasing speed => positive acceleration a > 0 Positive velocity, decreasing speed (slowing down) => negative acceleration (deceleration) a < 0 Negative velocity, increasing speed => negative acceleration a < 0 Negative velocity, slowing down => positive acceleration a > 0 NOTE: Acceleration in an inertial system must have a cause! (Force... See later)

Examples for accelerated motion Constantly accelerating car Police catching up with speeder Car going around a corner Objects falling down Objects thrown upwards Objects gliding down ramps Objects pulled by a falling weight

Motion with constant Acceleration a(t) = a av = a 0 = a(t=0) = const. a av = (v(t) - v 0 )/(t - 0) [ v 0 = v(t=0) ] => v(t) = v 0 + a t If initial velocity v 0 = 0: v(t) = a t In that case: Average velocity during the time interval t = 0 t is given by v av (0 t) = 1 / 2 [0 + v(t)] = 1 / 2 [0 + a t] = 1 / 2 a t

Constant Acceleration Cont'd Plugging it into expression for position: 1 / 2 a t = v av = (x(t) - x 0 )/(t - 0) => x(t) = x 0 + 1 / 2 a t 2 Typical graph x (t ): General case: x(t) = x 0 + v 0 t + 1 / 2 a t 2 displacement x(t) velocity v(t)

Police catching up with speeder Police Catching up with Speeder - Velocity Plot Police: a P = 2.0 m/s 2, v P (t ) = a P t, x P (t ) = 1 / 2 a P t 2 Speeder: a S = 0, v S (t ) = 30 m/s * = const., x S (t ) = v S t * 67 miles/hour v [m/s] x [m] 90 80 70 60 50 40 30 20 10 0 1800 1600 1400 1200 1000 800 600 400 200 0 5 10 15 20 25 30 35 40 0 t [sec] Police Catching up with Speeder - Displacement Plot 0 5 10 15 20 25 30 35 40 t [sec]

Free Fall a = -g = - 9.81 m/s2 *) v(t ) = - g t x(t ) = x0-1/2 g t 2 Example 1: Fall from the Pont du Gard (45 m above water) => t, vfinal? Example 2: Throwing a ball upwards from the top of a building. 400 y(t) [m] 300 200 100 *) in the absence of air resistance (see demo) 0 0 2 4 6 8 t [s] 10 12 14

Cart demos Cart rolling down an inclined track Cart being pulled by a falling weight

Important Rules for Problem Solving Make sure you are very clear about whether you are dealing with velocity (really a vector, and a signed quantity in 1 dimension) or speed (a scalar). Distinguish carefully between average and instantaneous quantities (velocity, acceleration). Distinguish carefully between position (displacement), velocity, and acceleration. Don t mistake x(t) plots (or v(t) plots) for representations of 2D motion.

back to: Forces Push or pull on an object (mass point) due to its interaction with something else Cause of changes in motional state (acceleration) Has both a magnitude (strength - how hard do we push/pull ) and a direction ( which way do we push/pull ) -> Force is a vector

Newton s First Law IF the net force (Σ F i) acting on an object is zero, its velocity will not change: If it is at rest, it will remain at rest. If it is moving with velocity v, it will continue to move with constant velocity v. => IF the velocity changes, there must be a force acting! Examples: Car on Freeway, Puck on Ice, Spaceship, Remember: Always add up all forces to get net force! You don t need any net force to keep on moving - that s the default behavior!

Newton s Second Law What if there is a net force acting? => The object will accelerate! How much? a ~ F ; a ~ 1/m (for given a need F ~ mass) Which direction? a points in the direction of F mass = inertia = resistance to change of motion => a = (ΣF)/m

a = F /m Predict acceleration from net force and mass Explain observed acceleration Newton s First Law follows: if net force is zero, acceleration will be zero => constant velocity Valid only in Inertial Frames of Reference Include all forces (including friction, normal force, weight, ropes and sticks, ) Only include external forces Only include forces actually acting on the body (mass point) under consideration Explains why all objects fall with same acceleration g

F = m a Operational definition of Force Unit must be kg m/s 2 = N (Newton) How much net force do I need to accelerate a known mass m with acceleration a? Example: roller coaster If I observe a known mass m accelerate with acceleration a, how much force can I infer to be acting on it? All bodies fall with acceleration g in Earth s gravity field => Gravity Force must be F grav = mg. This is the weight of mass m. Warning: The expression m a is not a force itself. It is equal to the net force.

m = F / a Inertia = net force applied / acceleration achieved Can be used to determine mass: Use known force and measure acceleration Compare ratio of accelerations for 2 different masses and same net force: m 1 / m 2 = a 2 / a 1 Use gravity to determine mass: Measure weight (in Newton!), divide by known g (automatically done by most scales). Depends on location! Note: this is not the definition of mass - that is given by comparison with standard 1 kg mass. But: can be used for that comparison.

Important Hints for Problem Solving Take all external forces into consideration. Take their directions into account. m a is not a force! Don t confuse mass and weight! Newton s 2nd Law is only valid in Inertial Frames of Reference In an accelerating car, there is no force pushing you into the seat - instead, the seat is exerting an accelerating force on you In a falling elevator, there is a force (weight) acting on you, even if you don t feel it You don t actually feel gravitational force pulling on you - you feel the normal force holding you up!

Summary: Newton s 2 nd Law + 1 st Law! F resultant = if we measure acceleration in an inertial coordinate system Examples: cart on incline, friction, air resistance Quiz F! " i = F! 1 + F! 2 +...+ F! N = m! all forces acting on object due to other objects a Object