Lecture 3: Vectors. Any set of numbers that transform under a rotation the same way that a point in space does is called a vector.

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Lecture 3: Vectors Any set of numbers that transform under a rotation the same way that a point in space does is called a vector i.e., A = λ A i ij j j In earlier courses, you may have learned that a vector is, basically, an arrow That s true in three dimensions, but this new definition allows one to create higher-dimensional vectors We ll also define other objects (e.g., tensors) in terms of how they transform under rotations In addition to position, we ll be using velocity, acceleration, and momentum vectors throughout this course

Adding two vectors: Vector Operations A+ B= A1 + B1 i+ A + B j+ A3 + B3 k Result is also a vector Multiplying a vector by a scalar: ca = ca1i+ caj+ ca3k Again, the result is a vector Multiplying two vectors: Here there are two options ( ) ( ) ( ) One is the dot (or scalar) product: A B= AB k k = A B cosθ Angle k between A Result is a scalar, as name suggests and B Handy way to find angle between two vectors

Cross (or Vector) Product For the special case of three-dimensional vectors, we can also define a multiplication that results in another vector The symbol ε ijk is defined as: 0, if any two indices are the same +1, if the indices are in the order 1,,3 or any cyclic permutation -1, if the indices are not in a cyclic permutation of 1,,3 For example: ( A B) = ε i ε 13 = ε 31 = ε 31 = 1; ε 13 = ε 31 = ε 13 = -1 Believe it or not, we ll find this symbol useful throughout the course jk, A B ijk j k

The cross product results in a vector perpendicular to the two vectors that are multiplied, with length A B sinθ Use right-hand rule to get direction: A B B Note that A B = - B A B A A θ Useful for finding direction perpendicular to two vectors Can also use matrix determinant to find cross product A B= i j k A A A 1 3 B B B 1 3 Cross product is only defined in three-dimensional space

Vector Calculus A lot of what we ll be doing involves integration or differentiation of vectors The first thing we need to define is differentiation with respect to a scalar: da da1 da da = i+ j+ 3 k ds ds ds ds The result is another vector We use this quite often in physics: dr v = dt dv a = = dt d r dt In fact, we differentiate with respect to time so often, we define a shorthand notation: da d A A ; A dt dt

Other Coordinate Systems Sometimes the symmetry of a problem will make it more convenient to work in non-cartesian coordinates Defining the velocity and acceleration vectors in other coordinates gets tricky Since one needs to account for the fact that the r direction, for example, is changing with time As an example, the velocity vector in spherical coordinates is: v = r e + r θe + rsinθϕ e r Acceleration is an even more complex expression We ll learn techniques later that allow us to easily adopt convenient coordinate systems θ ϕ

Gradient There are also cases where one can differentiate a scalar, and get a vector result Consider a scalar function h(x 1,x ) that describes a surface in three dimensions Now let s say one moves a distance dx 1, dx Can describe this by a vector: dr = dx1i+ dxj The change in h is given by: h h dh = dx1 + dx x x 1 Note that this looks like something dotted with dr: dh = A dr h h A = i+ j x x 1

A is called the gradient of h, and denoted by h We can determine its physical significance as follows: Assume we re moving along a line of constant h So, That is, dh = 0 ( h) dr = 0 But we know that dr isn t 0 (since x 1 and x are changing) Also, h is in general not zero This means that the only way for dh to be zero is if dr and are perpendicular Which means that h is along the direction in which h changes most rapidly h

The operator can be used in other ways as well, to define: The divergence of a vector field: diva The curl of a vector field: A A A x x x 1 = A = + + 1 3 3 curla = A A3 A A1 A 3 A A 1 = x x i+ 3 x3 x j+ 1 x1 x k Note that the divergence is a scalar, while the curl is a vector

If one applies the gradient operator twice, the result is called the Laplacian: = = x x x i The Laplacian is denoted, and typically acts on a scalar function: ϕ = If you are taking electromagnetism, you ll see this all the time! i i i i ϕ x i i

Vector Integration One type of vector integral we ll encounter is: Adξ where ξ is any variable we re interested in This integral results in a vector: Adξ = Adξi+ A dξj+ Adξk 1 3 i.e., it s really a shorthand way of writing three regular integrals Sometimes we ll integrate a vector over a volume: V Adv = A dxdydzi+ A dxdydzj+ A dxdydzk 1 3 In this case we need to do nine integrals (but often symmetry will make some of these trivial)

Another form of vector integral we ll encounter is the line (or path) integral: r r 1 A ds This means that one moves from the initial point r 1 to the final point r along a defined path, and sums the component of A parallel to that path at each point: r 1 A ds r ds In this case, the integral result is a scalar A One example from mechanics is the definition of work: W r = F ds r 1

Similarly, one can define an integral over a surface: A d a This is really a double-integral over both dimensions of the surface The vector da has length equal to a small piece of the surface area (i.e., dxdy), and has direction perpendicular to the surface For closed surfaces, we take the direction to be outward As with the line integral, this will result in a scalar S

Gauss and Stokes Theorems Two distinguished mathematicians discovered some interesting relationships among vector intergrals When integrating over a closed surface, we can use Gauss theorem: A da= Adv S V is the volume enclosed by the surface in the left-hand integral When integrating around a closed path (i.e. a loop), we can use Stokes theorem: C S is an open surface, with the open edge bounded by the loop C Gauss and Stokes theorems can be used to reduce the dimensionality of some integrals S V ( ) A ds= A da