These are my slides and notes introducing the Red Queen Game to the National Association of Biology Teachers meeting in Denver in 2016.

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Transcription:

These are my slides and notes introducing the Red Queen Game to the National Association of Biology Teachers meeting in Denver in 2016. Thank you SSE and the Huxley Award for sending me to NABT 2016! I m an evolutionary biologist and I m currently a postdoc at Emory University with the Fellowships in Research and Science Teaching Program. This is an in-class exercise in which students can learn, actively, about evolution, and more specifically about coevolution between hosts and parasites 1

If you teach evolution in your class, you ve probably encountered misconceptions - it s exclusively really slow, operating over long time scales - It s entirely random! (this causes lots of resistance how can all of this diversity have arisen randomly?) - It s progressive it s going someplace better and better, to increased complexity 2

This simple card game counters those misconceptions. It shows that: - Evolution can be fast great examples (in the game and in nature) of rapid evolution in the game and in nature from host-parasite interactions. Just a few generations! - Evolution can be non-random: in the game, evolution results in part from selection - And evolution is dynamic! A population can be evolving very rapidly, but there s no progress 3

This is a big question in evolutionary biology the question! If there s one optimal genotype or one optimal strategy, then why do we see so much variation? So many genotypes? So many strategies? The Red Queen Hypothesis proposes that coevolution between hosts and parasites maintains genetic variation. 4

The game addresses four key concepts: - Evolution can occur rapidly - Genotypes, or traits, that are the most fit, may soon become the least fit this hits the idea that evolution is not moving towards some optimal phenotype - If rare genotypes have an advantage (i.e. negative frequency-dependent selection), genetic variation is maintained through time - And lastly, we can use simple games to model complex processes in biology and use those games to test hypotheses this is a key thing we do as scientists, and valuable for students to learn 5

And there are some key aspects of science practice that students can learn: - they ll read and interpret figures - Use data, that they ve generated and collected, to make a decision on whether or not to accept or reject a hypothesis - Identify the assumptions of a model what does the Red Queen hypothesis assume? - And develop additional testable hypotheses and predictions 6

If you teach at the high school level, here are some standards you ll hit in your class with this game 7

The core concepts of the game are ones that I think are not always taught in classrooms, but are important and exciting 8

First coevolution, which we ll define as reciprocal evolutionary change in which one, or multiple species, interact and evolve in response to selection imposed by one another Flowering plants and their pollinators are a classic example here, a moth has coevolved with this orchid that it pollinates the moth is under continual selection from the orchid to make a longer and longer probosic so that it can reach the plants nectar, while the orchid is continually evolving in response to the moth by making a longer and longer nectar spur, so the moth can t get all its nectar 9

The Red Queen Hypothesis was developed to answer this question, and it says that coevolution can maintain genetic variation 10

The Red Queen got its name from Through the Looking Glass we ll get to that in a minute So how does the Red Queen work? 11

It s based upon a really simple genetic model We have a host and a parasite and each of these have two genotypes so two host genotypes and two parasite genotypes. By genotype, we mean that there s a set of genes involved in infection, and host genotype A has a different set of alleles at those genes than host genotype B. 12

Infection is simple. It assumes that if parasite A meets host A there s a match, and we get infection. Or B meets B. In this case, we assume that the parasite has markers that make it look like the host, and the host s immune system can t see that the parasite is foreign, so it doesn t mount an immune response. The host gets infected and dies, the parasite survives and makes babies. 13

But if Parasite A meets Host B, then the host s immune system says hey, you re not me and the immune system attacks, leading to resistance. We assume the host lives and the parasite dies. This is a really classic model of how infection genetics work 14

The kind of specific host-parasite interactions you just saw are predicted to result in a particular kind of evolutionary pattern. This is student data from the game. On the x we have time or generation or as you ll see, round of play. On the y, we have the frequency of genotypes. Imagine we have host genotype A it s increasing in frequency in the population and becoming common Now in the parasite population, parasite A is now suddenly favored right, because it can infect Host A. The parasite population will adapt to this increased frequency of Host A, as shown by an increase in parasite A. Note the small time lag, the parasite population takes time to adapt to the host population Now, host A is suddenly really infected right, because this parasite that s good at infecting it has increased in frequency. So Host A starts to decline in frequency, becoming rare. And Parasite A, now lacking it s host, also begins to decrease in frequency 15

At this point, other host and parasite genotypes will be more common But now that host A is rare, suddenly it s parasite is rare, so it s uninfected and will have an advantage, so it will increase in frequency. And of course, then so will it s parasite We call this negative frequency-dependent selection: when a host genotype is common, it ends up doing badly, having low fitness because it gets infected. When a host genotype is rare, it does well, because it doesn t get infected 15

The key here is that under this process of negative frequency dependence, no one genotype can ever take over a population, or fix. Every genotype loses its advantage the more and more common it becomes, because of coevolution, and that allows rare genotypes to increase. This maintains variation through time, for both the host and the parasite. This is the Red Queen s hypothesis that coevolution maintains variation 16

Where does the name come from? The Red Queen grabbed Alice s hand and they started running really fast. But Alice was confused because they ended up in the same spot they weren t going anywhere So the Red Queen said the above quote to Alice. And someone thought this sounded a lot like host-parasite interactions host populations are continually evolving in response to selection by parasites (and vice-versa) but host populations aren t getting anywhere, meaning they re not outpacing their parasites and becoming parasite-free, because parasites are evolving too. 17

Teaching coevolution is a really good way to address some misconceptions in evolution First, there s a common belief that evolution is this very slow process, major changes over millions of years. But microevolution, evolution that happens really rapidly over only a few generations, is at the heart of the evolutionary process. And coevolution shows that major changes in the host and parasite population can happen rapidly. In the case of the game, evolution happens in under 10 generations Second, it shows that evolution can be non-random: host populations are evolving in response to parasite selection, and vice-versa Third, there s a very common misconception that evolution is always progressing towards something better, something more complex, and we can see that that s clearly not true when we study coevolution evolution of the parasite population is constantly changing direction, looping back on itself, to respond to the immediate selective pressure imposed by the host, and the host population is doing the same thing in response to the parasite Lastly, the topic is generally engaging to students. Infectious diseases, parasites, are 18

increasingly part of our world, and they have applications to careers students might be interested in, like medicine or agriculture. 18

That s the motivation of the game. Now let s talk about the game itself. 19

Just as we showed in the simple genetic model before, in the game, when genotypes don t match we get resistance host lives and reproduces, the parasite dies. When they match, we get infection host dies, and parasite lives 20

We represent these genotypes with card suits. If a heart meets a heart, infection. A heart meets a diamond, resistance. The card s value does not matter. 21

This 6-minute video is to show you (the educator) and your students how to play! 22

Let s spoil the ending and look at the data the students get 23

When I use this in the classroom, I have the students enter their data on a google spreadsheet, which you can find online Each group gets a tab and they enter their data in the host and parasite columns 24

The spreadsheet will automatically calculate frequencies (you can change that if you want) 25

And then plot their data for them. The nice thing about this google sheet is that I can look at it in real-time, while they re playing. That helps me see when a group is making a mistake. And I project the live data for the students so that I can point out when interesting things are happening. 26

At the end, the host data will look something like this each line is a different host suit of genotype. On the x we have generation, or round of play, and the y we have the frequency of each genotype in the population Clearly, we see dramatic evolution, with the frequency of a given genotype increasing or decreasing a lot through time 27

Note that there are common host genotypes at particular times. They almost take over the population. 28

And you can clearly see that each time a genotype becomes common in the host population, the matching genotype increases sharply in the parasite population. These oscillations are somewhat lagged you can see this peak in the parasite occurs later than that in the host and that s what we predict. The parasite population takes some time to adapt to the host population. Overall, we see this clear pattern of negative frequency-dependence, where common genotypes peak and then fall, and rare genotypes have an advantage and increase 29

And the ultimate result is that no one genotype can take over the host or parasite population. Variation is maintained through time, with multiple genotypes circulating in the population at any given point in time. 30

Now that the students have these data, there s a lot of follow-up questions they can think about to hammer home these ideas. Just a few examples: - Do your data support the Red Queen hypothesis? Justify. This relates to actually using collected data to evaluate a prediction. - A key accompaniment to this is: What do you predict would happen to host genotype frequencies if parasites were absent? Sketch your prediction. Modify the game to test your prediction. This is an opportunity for students to practice in making predictions from a hypothesis, and developing a test of that prediction - What assumptions does the game make? Do you think those are realistic, and if not, how might you modify the game to make it more realistic? This is an opportunity for them to evaluate the assumptions of a model, make some hypotheses about how those assumptions affect the model, and then come up with a way to test those hypotheses. It s also a nice way to demonstrate why we build models with simplifying assumptions they ll see pretty quickly how complicated things can get when we relax assumptions 31

And lastly, to bring out the relevance of these ideas, you might ask them: based upon the results of this game, if you were a farmer planting a field, would you rather plant with a single genotype of your crop, or multiple genotypes? And some nice primary literature on these ideas is an article by Zhu et al. about how variation in genetic variation of a rice field can really impact disease and yield. 32

So if you want to play this in your classroom, I hope you do, I ve made a lot of resources available 33

at my website amandakylegibson.wordpress.com you navigate to the teaching and mentoring tab, and you ll find it right here under teaching resources. This has links to many things. First and foremost, there s a link to the paper we published on this in Evolution: Education and Outreach. And this is an open access article, so you should have access to it. There s also up to date links to the googlesheet I told you about, a basic excel spreadsheet, an introductory powerpoint, sample data, a sample worksheet, the video I showed you, and these slides will also be going up. 34

Please contact me with questions, feedback and maybe even your data 35

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No computers no problem!! 38

Students struggle with reproduction the key here is that your parent is dying at the end of a round. To simulate death of a host, plus two offspring of the same genotype, you retain the original parent card and add one matching card to it. Parasites make more offspring than hosts, because that s true in the real world! 39

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