SECTION 6.3: VECTORS IN THE PLANE

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(Section 6.3: Vectors in the Plane) 6.18 SECTION 6.3: VECTORS IN THE PLANE Assume a, b, c, and d are real numbers. PART A: INTRO A scalar has magnitude but not direction. We think of real numbers as scalars, even if they are negative. For example, a speed such as 55 mph is a scalar quantity. A vector has both magnitude and direction. A vector v (written as v of v if you can t write in boldface) has magnitude v. The length of a vector indicates its magnitude. For example, the directed line segment ( arrow ) below is a velocity vector: An equal vector (together with labeled parts) is shown below. Vectors with the same magnitude and direction (but not necessarily the same position) are equal. PART B: SCALAR MULTIPLICATION OF VECTORS A scalar multiple of v is given by cv, where c is some real scalar. This new vector, cv, is c times as long as v. If c < 0, then cv points in the opposite direction from the direction v points in. Examples: The vector 1 2 v is referred to as the opposite of 1 2 v.

(Section 6.3: Vectors in the Plane) 6.19 PART C: VECTOR ADDITION Vector addition can correspond to combined (or net) effects. For example, if v and w are force vectors, the resultant vector v + w represents net force. Vector subtraction may be defined as follows: v - w = v + (- w). There are two easy ways we can graphically represent vector addition: Triangle Law To draw v + w, we place the tail of w at the head of v, and we draw an arrow from the tail of v to the head of w. This may be better for representing sequential effects and displacements. Parallelogram Law To draw v + w, we draw v and w so that they have the same initial point, we construct the parallelogram (if any) that they determine, and we draw an arrow from the common initial point to the opposing corner of the parallelogram. This may be better for representing simultaneous effects and net force.

(Section 6.3: Vectors in the Plane) 6.20 PART D: VECTORS IN THE RECTANGULAR (CARTESIAN) PLANE Let v = a, b. This is called the component form of v. We call a the horizontal component of v, b the vertical component, and the symbols angle brackets. The position vector for v is drawn from the origin to the point ( a, b). It is the most convenient representation of v. θ is a direction angle for v. We treat direction angles as standard angles here. Remember that v is the magnitude, or length, of v. A directed line segment drawn from the point ( x 1, y 1 ) to the point ( x 2, y 2 ) represents the vector x 2 x 1, y 2 y 1.

(Section 6.3: Vectors in the Plane) 6.21 PART E: FORMULAS If we are given a and b... By the Distance Formula (or the Pythagorean Theorem), v = a 2 + b 2 How can we relate θ, a, and b? Choose θ such that: tanθ = b ( if a 0), and a θ is in the correct Quadrant

(Section 6.3: Vectors in the Plane) 6.22 Example If v = 3, 5, find v and θ, where 0 θ < 360. Round off θ to the nearest tenth of a degree. Solution Find v : Find θ : v = a 2 + b 2 = ( 3) 2 + ( 5) 2 = 34 tanθ = b a = 5 3 = 5 3 Warning: Make sure your calculator is in DEGREE mode when you press the tan 1 button. Warning: The result may not be your answer. In fact, for this problem, it is not. In degrees, tan 1 5 3 59.0. However, this would be an inappropriate choice for θ, even without the restriction 0 θ < 360. This is because 59.0 is a Quadrant IV angle, whereas the point 3, 5 ( ) (and, therefore, the position vector for v = 3, 5 ) is in Quadrant II.

(Section 6.3: Vectors in the Plane) 6.23 We require θ to be a Quadrant II angle in 0, 360 ). There is only one such angle: θ 59.0 + 180 θ 121.0 o Answers: v = 34, q 121.0 o If we are given v and θ... cosθ = a v a = v cosθ sinθ = b v b = v sinθ Therefore, v = a, b = v cosθ, v sinθ

(Section 6.3: Vectors in the Plane) 6.24 These formulas allow us to resolve a vector into its horizontal and vertical components. Example Out in the flat desert, a projectile is shot at a speed of 50 mph and an angle of elevation of 30. Give the component form of the initial velocity vector v. Solution v = 50 (mph), and θ = 30. v = v cosθ, v sinθ = 50cos30, 50sin30 = 50 3 2, 50 1 2 == 25 3, 25 We now know the horizontal and vertical components of the initial velocity vector.

(Section 6.3: Vectors in the Plane) 6.25 PART F: COMPUTATIONS WITH VECTORS To add or subtract vectors, we add or subtract (in order) the components of the vectors. a, b + c, d = a + c, b + d a, b c, d = a c, b d To multiply a vector by a scalar, we multiply each component of the vector by the scalar. c a, b = ca, cb Example If v = 3, 5 and w = 1, 2, find 4v 2w. Solution 4v 2w = 4 3, 5 2 1, 2 ( ) = 12, 20 + 2, 4 Adding is easier! = 14, 24 Although scalar division is a bit informal, we can define (if c 0): a, b c = 1 c a, b = a c, b c

(Section 6.3: Vectors in the Plane) 6.26 PART G: UNIT VECTORS A unit vector has length (or magnitude) 1. Unit vectors are often denoted by u. Given a vector v, the unit vector in the direction of v is given by: u = v v or 1 v v It turns out that this normalization process is useful in Multivariable Calculus (Calculus III: Math 252 at Mesa) and Linear Algebra (Math 254 at Mesa). Example Find the unit vector in the direction of the vector v, if v can be represented by a directed line segment from ( 1, 2) to ( 4, 6). Solution Find v: v = 4 1, 6 2 = 3, 4 Find its magnitude: v = 3, 4 = ( 3) 2 + ( 4) 2 = 5 The desired unit vector is: u = v v = 3, 4 5 = 3 5, 4 5

(Section 6.3: Vectors in the Plane) 6.27 Standard Unit Vectors i = 1, 0, and j = 0,1 These are often used in physics. The vector a, b can be written as ai + bj, a linear combination of i and j. For example, the answer in the previous Example, 3 5 i + 4 5 j. Read the Historical Note on p.431 about Hamilton and Maxwell. 3 5, 4 5, can be written as