Introduction. Pedestrian dynamics more complex than vehicular traffic: motion is 2-dimensional counterflow interactions longer-ranged

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Transcription:

Pedestrian Dynamics

Introduction Pedestrian dynamics more complex than vehicular traffic: motion is 2-dimensional counterflow interactions longer-ranged

Empirics

Collective phenomena jamming or clogging (e.g. at exits) no real challenge for modelling!

Lane Formation in Counterflow

Oscillations of flow direction

Fundamental diagram: Guidelines (specifications in various guidelines) Different shapes Capacity value C s C s = 1.2 1.6 (ms) -1 Location of the maximum ρ C = 1.8 7 m -2 Density of flow breakdown ρ 0 = 3.8 10 m -2 large discrepancies!

Fundamental diagram: Empirical results Possible explanation for the large discrepancies: uni- vs. bidirectional flow measurement techniques, density definition fluctuations cultural influence demographics of test group psychological factors Unfortunately most authors give not all necessary information!

Bottleneck scenario bottlenecks = flow limitations (e.g. doors, narrow corridors, stairs)

Bottleneck flow dependence of bottleneck capacity on width: linear or stepwise??

Bottleneck flow stepwise: linear: zipper effect

Bottleneck flow Bottleneck flows significantly larger than maximum of fundamental diagram!! contradiction with physics!! Origin of this surprising result? finite-size effects fluctuations non-stationary flow psychology Mueller K. Dissertation (1981) Nagai et al. (2006)

Evacuation and motivation evacuation times for different motivation levels (cooperative vs. competitive) exit widths surprising result: for narrow exits cooperation is better!!! (K. Nishinari)

Modeling

Modeling approaches Classification of models: description: microscopic macroscopic dynamics: stochastic deterministic variables: discrete continuous interactions: rule-based force-based fidelity: high low concept: heuristic first principles

Rule-based vs. force-based rule-based dynamics: pedestrians make decisions on basis of current state (in some neighbourhood) intuitive consideration of psychological effects often stochastic

Rule-based vs. force-based presence of other persons leads to changes in direction of motion (acceleration) forces social forces f jk (soc) repulsive ( private sphere ) violate Newton s 3. law ( actio = reactio ) physical forces f jk (phys) friction elastic forces

Rule-based vs. force-based Social-force model: continuous (Helbing/Molnar, 1995) Newtonian equations of motion with f jk = f jk (soc) + f jk (phys) social forces: f (soc) jk exp(-r jk /ξ) O(N 2 ) interactions ( molecular dynamics ) forces often cut off

Hydrodynamic models analogy with streamlines exotic fluid macroscopic model Navier-Stokes-type equations with driving term v 0 v τ relaxation towards desired velocity

Cellular automata models Cellular automata: discrete in space, time, state variable generically: stochastic, rule-based dynamics Space divided into cells (40*40 cm 2 ) Exclusion principle: at most one pedestrian per cell Discrete time: parallel (synchronous) dynamics natural timescale calibration and quantitative predications possible!!

Transition probabilities stochastic dynamics: transition probability p ij in direction (i,j) depend on the occupation of neighbouring cells

Types of interactions Behaviour of pedestrians determined by route choice person person interactions person infrastructure interactions incorporate all interactions in unified way?

Floor Field Cellular Automaton Floor field CA: stochastic model, defined by transition probabilities, only local interactions reproduces collective effects (e.g. lane formation) Interaction: virtual chemotaxis (not measurable!) dynamic + static floor fields interaction with pedestrians and infrastructure

Floor Field Model Burstedde, Klauck, Schadschneider, Zittartz 2001; Schadschneider 2001 Free motion: specified by average velocity v Floor field = virtual field, modifies transition probabilities 2 types: Dynamic floor field: motion of pedestrians creates pheromone trace ) Static floor field: determined by infrastructure General principle: motion into direction of larger fields is preferred

Matrix of Preferences M ij = probability for motion in direction (i,j) can be expressed by measurable quantities: Average velocity: Variance: σ 2 = ( v i ) 2 v i v i 2

Transition probabilities Transition probability p ij in direction (i,j): p ij = N M ij exp(k D D ij ) exp(k S S ij )(1-n ij ) M ij = matrix of preferences (route choice, desired velocity) D ij = dynamic floor field (interaction between pedestrians) S ij = static floor field (interaction with geometry) k D, k S = coupling strength N = normalization ( p ij = 1)

Dynamic Floor Field Motion increases field strength in starting cell pedestrians change dynamic field motion creates a trace Dynamic floor field has dynamics: diffusion + decay broadening and dilution of trace

Static Floor Field Not influenced by pedestrians no dynamics (constant in time) modelling of influence of infrastructure Example: Ballroom with one exit

Conflicts Conflict: 2 or more pedestrians choose the same target cell Consequence of discreteness in space and time!! Conflicts have to be resolved in some way

Lane formation in FF model velocity profile

Friction Conflict: 2 or more pedestrians choose the same target cell Friction: not all conflicts are resolved! friction constant µ = probability that no one moves

Artefact or Real Effect? conflicts reduce efficiency of simulations sometimes avoided by special update choice However: Conflicts and friction correspond to real effects, e.g. physical contact, moment of hesitation

Friction at Exits Friction at exits increases evacuation times by reducing the outflow Granular materials: Arching

Evacuation Scenario With Friction Effects evacuation time (Kirchner, Nishinari, Schadschneider 2003) Faster-is-slower effect effective velocity

Evacuation and motivation evacuation times for different motivation levels (cooperative vs. competitive) exit widths surprising result: for narrow exits cooperation is better!!! (K. Nishinari)

Experiments: Egress from airplane T comp > T coop for w < w c T comp < T coop for w > w c (Muir/Bottomley,/Marisson, 1996)

Model Approach Competitive behaviour: large k S + large friction µ Cooperative behaviour: small k S + no friction µ=0 (Kirchner, Klüpfel, Nishinari, Schadschneider, Schreckenberg 2003)

Empirics II

Experiments status of empirical results unsatisfactory large-scale laboratory experiments (more than 300 persons) performed at Bergische Kaserne Düsseldorf Düsseldorf exhibition center Esprit Arena Düsseldorf organized by FZ Jülich and Wuppertal University

Experiments: Fundamental diagram corridor, periodic N=14 N=25 Wuppertal University FZ Jülich N=39 N=56

Influence of culture India vs. Germany [U. Chattaraj]

Automated video analysis automated determination of trajectories from video pasteboard for detection and height correction PeTrack: software tool for video analysis (M. Boltes, FZ Jülich)

Automated video analysis

Bottlenecks (University Wuppertal, FZ Jülich)

Bottleneck Densities via Voronoi diagram [J. Liddle]

Bottleneck [J. Liddle]

HERMES

Hermes project cooperation between police and fire department Düsseldorf Esprit Arena Düsseldorf University of Cologne, Bonn and Wuppertal Jülich Supercomputing Centre several industrial partners sponsored by BMBF

Esprit Arena, Düsseldorf multifunctional arena (66 000 spectators) site of Eurovision Song Contest 2011

Evacuation assistent

Hermes Evacuation Assistent cameras for counting provide initial condition for simulation

Esprit Arena: Experiment (M. Boltes)

Communication Modul Simulation Fußgängerverhalten

The deterministic limit of pedestrian dynamics!