Sky Glow from Cities : The Army Illumination Model v2

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Sky Glow from Cities : The Army Illumination Model v2 Richard Shirkey Army Research Laboratory Computational & Information Sciences Directorate Battlefield Environment Division WSMR, NM richard.shirkey@us.army.mil Ph: (575) 678-5470 FAX: (575) 678-4449 ITEA T&E of System-of-Systems Conference 24 27 Jan 2012

Outline Purpose Objective LP Models Army Illumination Model v2 V&V

Purpose To provide urban illumination levels for use in/for Simulations IWARS Target Acquisition TAWS Night Vision Devices

moonlight Night Illumination Light Sources starlight Atmosphere absorption/ scattering Cloud Cover Land Surface twilight Crown copyright Met Office airglow cultural light

Urban Lighting Why? Affects target acquisition differing contrasts for differing lighting levels and types Reflected light can provide significant illumination clouds buildings Can Occasionally Outshine the Moon 5 Burner Photography

Objective A quick running model that accurately portrays both broadband and spectral illumination received from urban sources by an arbitrarily placed observer point source observer > 2 x city radius extended source observer < 2 x city radius internal to the city Easily obtainable inputs Atmospheric variables aerosols clouds E e = πl'r 2 / (R 2 + D 2 ) E p = πl'r 2 / D 2 ε = D 2 /R 2 D R ε -½ (ε 20% D 2.25 R) E: irradiance L': radiance ε: acceptable error D: distance to source R: radius of source

Walker s Model In 1973 Walker, after consulting with city utility companies, found that the city Luminosity, L, was directionally proportional to the population: L P. 7

Walker s Model He then took sky brightness measurements of various cities to determine the distance where the artificial sky brightness was 0.1 mag at the zenith. From this he constructed the Population-Distance relation. Population x 10 6 3.0 2.0 1.0 20 40 60 80 100 Distance (miles) Garstang reformulated Walker s P-D relation as B = CPD -2.5. Known as Walker s law, it is the simplest model for light pollution. C does not depend on P and D, but depends on factors such as the light emission per head of the population and the reflectivity of the ground 8

Treanor s Model About the same time Treanor proposed a simple model for scattering along the direct beam (TZ) by restricting scattering to a small angle φ m. This restricts scattering to the particles which are contained within the figure of revolution generated by rotating the arc TQZ about TZ. This scattered light then undergoes a final scattering at Z into the observer s LOS. 9

Garstang s Model Assumptions for Garstang s model are: Flat Earth All downward-directed light from fixtures does not undergo scattering or absorption No interaction with buildings or vegetation Aerosol scattering is predominantly in the forward direction International Dark-Sky Association 10

Garstang s Model Garstang further modified Treanor s model by introducing an exponential atmosphere and directly relating the atmospheric molecular content to the aerosol content N a σ a = 11.11 N m σ m K e -ch where K is Garstang s clarity factor, and by adding a city emission function City Emission Function I = LP/2π {2G (1-F) cos ψ + 0.554 F ψ 4 } where I is the upward intensity, F is the fraction of light that escapes the luminaries shielding in an upward direction, and G is the surface albedo. 11

Double Scattering 12

Garstang s Model Finally the Broadband Brightness in Garstang s model is represented by 13

AIM v2 Original model tenets maintained brightness ~ population City population data base included Cloud effects added 8 cloud types reflection Lighting data base added Airglow included 14

City Populations City data base provided 315 world wide cities metropolitan population used when available Input city name allows for user input optional inclusion in data base Output city population latitude and longitude 15

Natural Background Radiation In the absence of moonlight and artificial light, the night sky still is not dark. S 10 is a bizarre astronomical unit of surface brightness corresponding to one 10th-magnitude star per square degree 16

Natural Background Radiation In general: B nsb = 27.78 2.5 x log 10 (B airglow + B zodiacal + B starlight ), where B airglow, B zodiacal, and B starlight are functions of the solar sunspot cycle, the ecliptic latitude, and the galactic latitude respectively. It was deemed reasonable to set the value of B nsb = 17.6 nl rather than carry out additional computations for only a small additional contribution to the total night sky brightness For Denver at a distance of ~70 km the model predicts that the brightness is ~18 nl. 17

Cloud Effects Transmission through clouds determined using ILLUMA 8 cloud types in 3 layers High - clear, thin and thick Ci/Cs Medium - clear, As/Ac Low - clear, clear (f/k), Cu/Cb or St/Sc allowance for partial cloudiness Cloud reflection cloud and angle dependent reflectivity taken from Shaprio simple attenuation in upward and downward paths from lowest layer only 18

Spectral Radiant Energy Broadband illumination is broken into spectral components dependant on the City s light types and amounts Approach Determine 1) Light types 2) Percent contribution 3) Spectral radiance values for each light type 19

Spectral Radiant Energy Light Types and their default percentages Light Type Default Value (%) P i Clear Mercury 20.2 Low Pressure Sodium 0 High Pressure Sodium 77.9 Metal Halide 1.9 white LED 0 Standard Fluorescent 0 Incandescent 0 Liquid Kerosene 0 Pressurized Propane 0 20

Light Type Spectra (1 nm resolution) Mercury Vapor LPS HPS Metal Halide LED Fluorescent Incandescent Kerosene Propane 21

L λ j 1 = + ( bin) λ iλ l i λ λ j Spectral Radiant Energy Technique For Light Type i 1) Identify total contribution over wavelength band S 1 to S 2 S 1 S 2 L total S 2 = λ= S 1 L λ λ wavelength band under consideration HPS 2) Bin contribution L Jth bin J 1 = + λ= J L λ λ HPS 22

L λ j 1 = + ( bin) λ iλ l i λ λ j Spectral Radiant Energy Technique 3) Fractional radiance L bin L i = Ltotal P i 4) Final spectral radiance summation over light type B λ = B N i= 1 L i λ 23

AIM Input city name, city radius, city altitude, lumens/head distance from observer to source, observer altitude, zenith angle, azimuth angle clarity factor, surface albedo, fraction of light in upward direction month, day, year, UTC beginning, ending wavelength light type percents cloud switch, diagnostic/plot switch cloud type & cloud amount for layer i, i = 1,3 24

Validation Clear Skies Sky brightness due to Denver as a function of zenith angle at a distance of 40 k Sky brightness due to Denver as a function of distance for a zenith angle of zero 25

Brightness Distribution Denver 8.6 km from city center Zenith = 0 X Observer 26

Brightness Distribution Boulder Zenith = 65 Azimuth = 180 Distance = 0 km Boulder Zenith = 65 Azimuth = 0 Distance = 0 km X X Boulder Zenith = 65 Azimuth = 45 Distance = 0 km Boulder Zenith = 65 Azimuth = 45 Distance = 2 km X X marks observer position 27 X

Contributed Brightness along the LOS as a function of position 28

Spectral Radiance Spectrum of Los Angles Zenith view Courtesy of Dr. Martin Aubé http://lightpollution.no-ip.org/~lightpol/data_usage.html

30 Aubé AIM v2 10% Clear Mercury 5% LPS 55% HPS 20% Metal Halide 10% Incandescent SAB + Airglow

What s Next? Variable turbid atmosphere add assortment of aerosol types Inclusion of horizontal single scattering effects zenith angles > 80 produce dubious results City reflection from partially cloudy skies reflection only allowed from lowest layer Terrain/Vegetation blocking Nighttime Illumination Test Evaluation underway at NASA space harbor 31

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