Marble Launch Experiment

Similar documents
Figure 2.1 The Inclined Plane

Vocabulary Preview. Oct 21 9:53 AM. Projectile Motion. An object shot through the air is called a projectile.

1-D Motion: Free Falling Objects

Motion with Changing Speed

Projectile Motion. x = v ox t (1)

Partner s Name: EXPERIMENT MOTION PLOTS & FREE FALL ACCELERATION

Chapter 2. Motion in One Dimension. Professor Wa el Salah

Lecture 2. 1D motion with Constant Acceleration. Vertical Motion.

Kinematics in Two-Dimensions

Chapter 4. Motion in Two Dimensions

Kinematics and Dynamics

Projectile Motion (Photogates)

Lecture 2. 1D motion with Constant Acceleration. Vertical Motion.

Chapter 4. Motion in Two Dimensions

PHY 221 Lab 3 Vectors and Motion in 1 and 2 Dimensions

Chapter 4. Motion in Two Dimensions. Professor Wa el Salah

Mathematics SL Exploration Modelling the fall of an object

PH 1110 Summary Homework 1

UNIT I: MECHANICS Chapter 5: Projectile Motion

Multiple-Choice Questions

Chapter 4. Motion in Two Dimensions

Lab 1: Jumping Right In

Experiment 4 Free Fall

Motion in Two Dimensions. 1.The Position, Velocity, and Acceleration Vectors 2.Two-Dimensional Motion with Constant Acceleration 3.

Topic 2 Revision questions Paper

Name: Class: Date: Multiple Choice Identify the letter of the choice that best completes the statement or answers the question. c.

Physics Fall Mechanics, Thermodynamics, Waves, Fluids. Recap: Position and displacement

A scalar quantity has just magnitude A vector quantity has both magnitude and direction

physics Chapter 4 Lecture a strategic approach randall d. knight FOR SCIENTISTS AND ENGINEERS Chapter 4_Lecture1 THIRD EDITION

Displacement, Velocity, and Acceleration AP style

Experiment: Momentum & Impulse in Collisions (Video)

Phys 2425: University Physics I Spring 2016 Practice Exam 1

AP Physics 1 Summer Assignment Packet

PHY221 Lab 2 - Experiencing Acceleration: Motion with constant acceleration; Logger Pro fits to displacement-time graphs

Kinematics Multiple- Choice Questions (answers on page 16)

Formative Assessment: Uniform Acceleration

Cart on a Ramp. Evaluation Copy. Figure 1. Vernier Dynamics Track. Motion Detector Bracket

Trajectory of a balloon

Problem: Projectile (CM-1998)

y(t) = y 0 t! 1 2 gt 2. With y(t final ) = 0, we can solve this for v 0 : v 0 A ĵ. With A! ĵ =!2 and A! = (2) 2 + (!

Lab 7 Energy. What You Need To Know: Physics 225 Lab

PHY 221 Lab 2. Acceleration and Uniform Motion

You may wish to closely review the following figures, examples, and the text sections that discuss them:

MOTION IN TWO OR THREE DIMENSIONS

Experiment 3. d s = 3-2 t ANALYSIS OF ONE DIMENSIONAL MOTION

Webreview cp physics ch 3 practice test (holt)

Energy Storage and Transfer: Gravitational Energy. Evaluation copy. Vernier Photogate (Extension only)

Lab I. 2D Motion. 1 Introduction. 2 Theory. 2.1 scalars and vectors LAB I. 2D MOTION 15

Chapter 2. Motion in One Dimension

Bill s ball goes up and comes back down to Bill s level. At that point, it is

Motion on a linear air track

Lab I. 2D Motion. 1 Introduction. 2 Theory. 2.1 scalars and vectors LAB I. 2D MOTION 15

Projectile Motion trajectory Projectile motion

Module 17: Systems, Conservation of Momentum and Center of Mass

PHY 1114: Physics I. Quick Question 1. Quick Question 2. Quick Question 3. Quick Question 4. Lecture 5: Motion in 2D

Chapter 3. Table of Contents. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion. Section 4 Relative Motion

The graph shows how the resultant force on the car varies with displacement.

Physics I. Unit 1 Methods in Science (Systems of Units) Competencies (Do) Students should be able to demonstrate scientific methods.

Gravity Pre-Lab 1. Why do you need an inclined plane to measure the effects due to gravity?

Chapter 3 Acceleration

Practice Test What two units of measurement are necessary for describing speed?

CHAPTER 2: Describing Motion: Kinematics in One Dimension

Lab 3 Acceleration. What You Need To Know: Physics 211 Lab

Physics midterm review fall 2018

AP PHYSICS: Lab #4 Projectile Motion Lab

Moving away from Happy Physics World

v 1 parabolic orbit v 3 m 2 m 3

Physics E-1ax, Fall 2014 Experiment 3. Experiment 3: Force. 2. Find your center of mass by balancing yourself on two force plates.

Trigonometry I. Pythagorean theorem: WEST VIRGINIA UNIVERSITY Physics

Data Acquisition. Where am I? Photographs. Video Systems. Not covered in detail he Hamill text, nor in most texts on reserve.

Honors Physics Acceleration and Projectile Review Guide

Summary of Chapters 1-3. Equations of motion for a uniformly accelerating object. Quiz to follow

Class 11 Physics NCERT Exemplar Solutions Motion in a Straight Line

KINEMATICS OF A PARTICLE. Prepared by Engr. John Paul Timola

Chapter 3 Acceleration

The Science of Physics

Falling Objects and Projectile Motion

Not So Free Fall Measuring the Terminal Velocity of Coffee Filters

INTRODUCTION & RECTILINEAR KINEMATICS: CONTINUOUS MOTION

PHYS 1111L - Introductory Physics Laboratory I

(a) On the diagram above, draw an arrow showing the direction of velocity of the projectile at point A.


4 MOTION IN TWO AND THREE DIMENSIONS

Understanding 1D Motion

Axis Balanced Forces Centripetal force. Change in velocity Circular Motion Circular orbit Collision. Conservation of Energy

LABORATORY II DESCRIPTION OF MOTION IN TWO DIMENSIONS

Constant velocity and constant acceleration

Chapter 4. Motion in Two Dimensions. With modifications by Pinkney

PS 11 GeneralPhysics I for the Life Sciences

Experiment P-9 An Inclined Plane

Chapter 2 Kinematics in One Dimension:

General Physics (PHY 170) Chap 2. Acceleration motion with constant acceleration. Tuesday, January 15, 13

Acceleration. Part I. Uniformly Accelerated Motion: Kinematics and Geometry

Problem: What affect does the force of launch have on the average speed of a straw rocket?

Motion II. Goals and Introduction

Chapter 4. Forces and the Laws of Motion. CH 4 Forces and the Laws of Motion.notebook. April 09, Changes in Motion. A. Force

The graph shows how an external force applied to an object of mass 2.0 kg varies with time. The object is initially at rest.

2-D Kinematics. In general, we have the following 8 equations (4 per dimension): Notes Page 1 of 7

In this activity, we explore the application of differential equations to the real world as applied to projectile motion.

Physics Pre-comp diagnostic Answers

Transcription:

Marble Launch Experiment Purpose The intent of this experiment is to numerically trace the path of a marble launched into the air at an angle in order to observe the parabolic nature of the trajectory. After data acquisition, several features can be observed about the trajectory such as; the constant acceleration of gravity, the nearly constant horizontal component of the marble s velocity, and the effect of air resistance. Procedure In order to accurately see the instantaneous position of the marble, a video camera will be used to capture frame by frame pictures of the marble as it travels along its course. First the camera must be positioned in a stand to hold it stationary, so that movements of the camera do not affect measurements taken. Make sure to use some sort of single colored (preferably white) background so that the marble stands out in the video, also some sort of scale or ruler should be included in the background so that measurements can be made in standard units. Some sort of mechanism should be used to launch the marble in a consistent manner (as opposed to throwing it) so that the plane of the marble s path is perpendicular to the camera s line of sight (this minimizes effects of parallax). This should be tried several times to ensure that the marble stays in the frame also. When the launcher and camera have been adjusted to properly account for all of this, record the marbles trajectory. Once the shot has been recorded digitally, import the video into Logger Pro. This software has the capability to extract usable data from digitally recorded video (with some manual intervention, anyway). In order to do this you must establish and orient the origin and coordinate axes so that the marble s position can be referenced to it. Also set the software s scale to match that of the background. Once this is done, plot the position of the marble in each frame of the trajectory. The software will keep track of the positions and times at which they occurred in the video and can calculate quantities such as velocity and acceleration. You can also export the data for use in other software for graphing/analysis.

Results Position (cm) Y Position Over Time 50 45 40 35 30 25 20 15 10 5 0 9.7 9.8 9.9 10 10.1 10.2 10.3 10.4 Although the graph is not a true parabola due to effects of air resistance, it comes very close. Since the marble has a small surface area to mass ratio compared to many other objects, air resistance is nearly negligible. From this data, the acceleration of gravity can be approximated using a quadratic regression. Using SigmaPlot statistical analysis software to perform the regression, I get a formula that roughly represents the whole trajectory: y = 49932.408 + 9929.464 t 493.175 t 2 Without air resistance, the vertical component of a projectile follows the time dependent equation: y = y 0 + v y0 t 1 2 gt2 In order to obtain the acceleration of gravity from this, we solve for g in the general equation from the regression: 493.175 = 1 2 g g = 986.35 cm Or g = 9.8635 m This is very well within the range of acceptability, since the generally accepted value for g is about 9.81 m/, and this value varies depending on the latitude and altitude from which it is measured (it also has

a slight time dependence due to varying mass distributions within the earth). If we take the actual value to be 9.81m/, then we can find the percent error in the measurement: %error = g actual g measured g actual 100% = 9.81 m 9.8635 m 9.81 m 100% = 0.545 % The calculated value of g could be very much improved upon if the complete apex of the trajectory was captured by the camera. At the apex of the flight, the force due to air resistance is at a minimum, since the marble s velocity is at a minimum (and air resistance increases with velocity). If the regression was performed on just the points at the apex of the flight, then the calculated gravitational acceleration would be more accurate since gravity would be more dominant over air resistance at those points. Another way to arrive at the value for g is to use the y component velocity of the marble as it flies through the air. Since gravitational acceleration is constant, the value for the y component of its velocity is a linear function of time. In order to find the Y velocity of the marble component at a particular moment, we divide the difference between two consecutive y positions by the time interval between them. This results in the average velocity in that time interval: v Y,avg = Δy Δt Doing this for every pair of adjacent Y values, the following graph is obtained:

300 Average Y Velocity Over Time Velocity (m/s) 200 100 0 9.7-100 9.8 9.9 10 10.1 10.2 10.3 10.4-200 -300-400 Preforming a linear regression on this data set results in the equation: v y = 9850.763 981.114 t In general, the y component velocity of a projectile without air resistance is: This indicates: v y = v 0,y gt g = 981.114 cm Or g = 9.81114 m This value is so close to the generally accepted average value of 9.81 m that calculating the percent error is meaningless, since the accepted value is not precise enough to gauge inaccuracy against. Yet another way to arrive at g, not using statistical regression, is to calculate the average acceleration between points on the velocity graph. Using essentially the same process that the average velocity was calculated by, average acceleration can be calculated using the formula: a y,avg = Δv y Δt Repeating this process for every point on the velocity graph yields the average acceleration graph:

Average Y Acceleration 0 9.7 9.8 9.9 10 10.1 10.2 10.3 10.4-500 Acceleration (m/ ) -1000-1500 -2000-2500 In ideal conditions, this graph should be a horizontal line. Due to factors such as measurement error and unaccounted air resistance, it is far from flat. The fact that air resistance is dependent on velocity causes deviations from the constant g. Taking the average of all of the data points gives some sort of idea of the magnitude of constant acceleration that occurred throughout the marble flight. This average works out to be a = 973.598 cm Or a = 9.73598 m This value has an error of 0.754% compared to the accepted value of 9.81m. While this result is the further from the accepted value of g than the other two methods, it is still within the range of acceptability. The fact that three different methods of calculation of g yield a value that is within 1% of the accepted value is a good indication that the measurement process was fairly accurate. Without air resistance, the x component of a projectile s velocity should be constant. This can be seen in the (very nearly) straight line graph of the marble s X position:

X Position Over Time 40 30 Position (cm) 20 10 0-10 9.7 9.8 9.9 10 10.1 10.2 10.3 10.4-20 -30 The very slight concavity of the line is most likely due to air resistance. In a the same manner that the Y velocity component was obtained, the X component can be obtained just as easily: v X,avg = Δx Δt After performing this operation for every pair of adjacent X values, the following graph is obtained: 115 110 Average X Velocity Over Time Velocity (m/s) 105 100 95 90 85 9.7 9.8 9.9 10 10.1 10.2 10.3 10.4 In an idealized model, this graph should be a horizontal line, but it is obviously not. In fact, the graph is very convex. The shape of the trend is characteristic of air resistance. When air resistance is directly proportional to velocity, the following equation holds true for an object experiencing drag:

v = v 0 e bt m Where b is a constant of proportionality between velocity and force of air resistance, and m is the mass of the object, since it is derived from the differential equation: m dv dt = bv When graphed with arbitrary values of v 0, b, and m, the former equation has the shape: Using an image editing program to overlay the graph of the data and a section of the air resistance curve (while still preserving aspect ratio) yields the following diagram: V el o ci t Time (S) When the two are placed in the same frame, it becomes obvious that the x velocity data obtained from the video appears to follow this trend line, deviating greatly from the expected horizontal line. This

indicates that even though the marble has a small surface area to mass ratio and experiences relatively little air resistance, the measurement process was sensitive enough to detect its effect. It would be interesting to attempt to manually fit the curve to the data (as opposed to just superimposing the two) in order to approximate the value of b given a measured value of m, the marble s mass. Although this would be inherently inaccurate, since the drag experienced by the marble might not exactly be proportional to velocity, it should be in a ballpark range. Air Track Experiment Purpose The purpose of this experiment is to record a slider on a frictionless air track with a video camera in order to extract position data from the recording. From this data, apparent velocity can be deduced. Procedure In order to get data for this experiment, a digital video camcorder is needed. This is so that the video recording from the camera can be directly imported into software that can turn the video into useful data points. Set up the video camera so that it points directly perpendicular to the lab table and the air track. Keeping the camera as perpendicular as possible ensures that parallax errors in the video are minimized, which affect apparent position and determination of velocity and acceleration. Push the slider at a reasonable velocity at which the slider will neither appear as a blur in the video (because it is moving too fast) nor take an excessive number of frames to move a small distance (because it is moving too slow). When a reasonable velocity is found, press the record button on the camera to capture the slider as it moves in and out of the camera s view. Import the video into Logger Pro, set the scale, set the origin, and collect position data points. Results

Position (cm) X Position Over Time 50 45 40 35 30 25 20 15 10 5 0 38 38.5 39 39.5 40 40.5 41 The graph of the x position of the slider is a straight line. This is indicative of a constant velocity. The slope of this line would be the velocity of the slider. Preforming a linear regression on the x positiontime data yields the equation: x = 704.14 + 18.42 t Under ideal conditions with no acceleration, the position of an object as a function of time is given by the formula: x = x 0 + v t This means that the velocity of the slider is 18.42cm s or.1842m s. Another means of arriving at the velocity of the slider is to take the average velocity between position points by the formula: v avg = Δx Δt After performing this operation for every pair of adjacent X values, the following graph is obtained:

Velocity (m/s) X Average Velocity 21 20.5 20 19.5 19 18.5 18 17.5 17 16.5 16 38 38.5 39 39.5 40 40.5 41 With no errors in measurement and assuming that there was no external acceleration in the experiment, the graph should be a straight, horizontal line, since the velocity of the slider should be constant. However, the graph makes several unexpected jumps. Even with these jumps, the graph still seems to follow a horizontal trend line in the beginning of data collection. Toward the end of the data set, the velocity seems to decrease. This is most likely due to a slight parallax error that is caused by the viewing angle of the camera. Since the velocity data is not as contiguous as that obtained for the marble launch, effects such as parallax and air resistance are harder to recognize. Notice also that the jumps in the graph seem to be quantized. That is, they seem to end up in recurring y values. This could be due to the data point acquisition process, in which the position of the slider is manually selected by placing the mouse on pixels in the video. Since the video does not have an infinite resolution, a single point on the slider will jump forward and backward compared to its expected position. Simply put, a point on the slider cannot move less than a pixel. The same principle applies when a point on the slider is selected; you cannot actually plot exactly the same point on the slider because that point could be in between pixels. Also, there is a significant human error in actually selecting the points; it is hard for one to tack a single point for many frames with exact accuracy. As another method of calculating the velocity of the slider as it passed through the frame, the average of the points on the X Average Velocity graph can be taken. This calculation yields the value: v = 18.39 cm s Or v = 0.1839 m s The percent difference of the two values obtained for the measurement of velocity is:

% diff = v 1 v 2 v 1 + v = 0.192% 2 2 The fact that difference between the two measurements of velocity is less than a fifth of a percent seems to indicate that the values obtained for v are fairly accurate. This experiment could have been more accurate if the camera was positioned at a better viewing angle. It is evident in the video that the camera was not exactly perpendicular to the track. Also since the camera was on a rigid stand, vibrations from the table and the act of pressing the record button remain present for a long time in the video. If these problems were ameliorated, then more useful data could be extracted, allowing for a more precise calculation of v and for the determination of other effects such as parallax and air resistance.