Games on Manifolds. Noah Stein

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Transcription:

Games on Manifolds Noah Stein

Outline Previous work Background about manifolds Game forms Potential games Equilibria and existence Generalizations of games Conclusions MIT Laboratory for Information and Decision Systems 1

Previous work Debreu - Smooth Preferences (1972) Ekeland - Topologie Différentielle et Théorie des Jeux (1974) Thom - L Optimisation Simultanée et la Théorie des Jeux en Topologie Différentielle (1974) Monderer and Shapley - Potential Games (1996) MIT Laboratory for Information and Decision Systems 2

Smooth manifolds Topological spaces which look locally like R n Examples: R n, S n, T 2 = S 1 S 1 Non-examples: Q, [ 1, 1] R, {(x, y) R 2 xy = 0} C (M) = set of smooth functions M R i.e., functions which look locally like smooth functions on R n MIT Laboratory for Information and Decision Systems 3

Differentiation The first-order behavior of a function on R n at a point is given by an element of R n The same is true in a manifold, but there is no natural way to compare derivatives at different points x, y M We view these as living in different cotangent spaces called T x (M) = R n = T y (M) These glue together to form the cotangent bundle T (M), a 2n-dimensional manifold MIT Laboratory for Information and Decision Systems 4

Differentiation II If f C (M) then its derivative df is a smooth map of points x M to elements df(x) T x (M) We write df Ω 1 (M) ( 1-forms ) Elements of Ω 1 (M) which are of the form df for f C (M) are called exact If ω Ω 1 (M) looks locally like df for some f (depending on where we look) then we write dω = 0 and say ω is closed Example: M = S 1, ω = dθ Ω 1 (M) is closed but not exact since θ is not a well-defined function MIT Laboratory for Information and Decision Systems 5

Our setup Strategic form game Two players for simplicity Pure strategy sets are smooth, compact, connected manifolds M, N Utility functions are u, v C (M N) MIT Laboratory for Information and Decision Systems 6

Game forms T (m,n) (M N) = T m(m) T n(n) ψ M, ψ N C (T (M N), T (M N)) are the smooth bundle maps which kill the second and first component of this direct sum, resp. Define a game form ω = ψ M (du) + ψ N (dv) This encapsulates all strategically relevant information about the game That is, ω = ω iff u ũ is a function of n alone and v ṽ is a function of m alone MIT Laboratory for Information and Decision Systems 7

Potential games A game is an (exact) potential game if it is equivalent under the above def. to a game with u = v [Monderer + Shapley] Potential games have (pure) Nash equilibria The above shows that a game is an exact potential game if and only if the game form ω is exact The Poincaré lemma states that a 1-form on a convex subset of R k is exact if and only if it is closed For games with convex strategy sets being a potential game is a local condition dω = 0 [M+S] MIT Laboratory for Information and Decision Systems 8

Potential games II As mentioned above, in general ω = df implies dω = 0 but not conversely However, one can show that for game forms the converse is true Theorem: For any M and N a game is a potential game iff ω is closed Proof: Define a candidate potential function as in Thm. 4.5 of [M+S]. Most of the work is in using technical tools (e.g., Künneth formula, de Rham thm.) to show that this is well-defined. MIT Laboratory for Information and Decision Systems 9

Solution concepts (Pure) Nash equilibrium: no player can improve by deviating Local (Nash) equilibrium: no player can improve by deviating within a neighborhood of his strategy First order (Nash) equilibrium: ω(m, n) = 0 MIT Laboratory for Information and Decision Systems 10

Existence of first order equilibria Theorem [Ekeland]: If the Euler characteristics χ(m) and χ(n) are nonzero then there exists a first-order Nash equilibrium. Proof: If not, fix a Riemannian metric on M N and use it to map ω to a nonvanishing vector field X on M N. By the Poincaré-Hopf theorem 0 = index (m,n) (X) = index(x) (m,n): X(m,n)=0 = χ(m N) = χ(m)χ(n). MIT Laboratory for Information and Decision Systems 11

Nonexistence of local equilibria Theorem: For any strategy manifolds M and N there exists a game with no local equilibria Proof: The game with strategy sets [ 1, 1] for both players and utilities u(x, y) = v(x, y) = (x y) 2 has no local equilibria. Using Morse functions we can construct smooth open maps f : M [ 1, 1] and g : N [ 1, 1]. Then u(f(m), g(n)) and v(f(m), g(n)) are smooth utilities on M N which admit no local equilibria by def. of an open map. MIT Laboratory for Information and Decision Systems 12

Generalizations of games For m 0 M define i m0 (n) = (m 0, n) and similarly define j n0 for n 0 N. Theorem: A 1-form ω is a game form if and only if i m 0 (ω) Ω 1 (N) and j n 0 (ω) Ω 1 (M) are exact for all m 0 M and n 0 N i.e., a game form is one in which each player s preferences come from utility functions Define a local game to mean the players utilities look locally like they come from utility functions. i.e., replace exact with closed above MIT Laboratory for Information and Decision Systems 13

Open questions Examples of local games The games constructed above with no local equilibria are highly degenerate in a well-defined sense. Is there a construction which avoids this or might nondegenerate games on certain manifolds always admit local equilibria? Extensions from smooth utilities to C 2 utilities and to manifolds with boundary MIT Laboratory for Information and Decision Systems 14