Big Youngste rs Ste nc il Pac kage Game Ide as Inc lude s: Circ le -Up (Sma ll) Che ss, Che c ke rs & Bo rd e rs (La rg e ) Full Numb e r & Le tte r Se t Sha p e s Tha t Sha p e Yo u Up Anima l Fo o t Prints Ha nd Prints o r Fo o t Prints Bo unc in Ba llo o ns o r Bub b le s, Bub b le s Eve rywhe re PLEASE NOTE THAT THE LAYOUT SHOWN BELOW IS ONLY ONE OF NUMEROUS APPLICATIONS POSSIBLE. w i b t e y m q a d n g p s u h o j e h d e t c v z l o f r m B k i K Z a s x D A L T S O P X H E J I y R Q M S W D E U N O F V S T C y L A I G A B C A B C L M N O P Q R S T U V W X Y Z D E F G H I J K a b c d e f g h i j k l m n o p q r s t u v w x y z A D E F G H I J K T Y Z B C L M N O P Q R S U V W X Hand Prints OR Foot Prints 1 2 3 4 5 6 7 8 9 10 Bouncin Balloons OR Bubbles, Bubbles Everywhere A B C 1 2 3 playscapes www.fita nd funp la ysc a p e s.c o m (800) 681-0684 info @ fita nd funp la ysc a p e s.c o m
FOOT PRINTS Pro duc t Numb e r: 11-1P-002 The se ste nc ils c a n be use d in a varie ty of ways a t sc hool, da yc a re or a t home. The following a re some ide a s. 1. Ca rb o n Fo o t Print: Use the se ste nc ils fo r Ea rth Da y o r o the r e nviro nme nta l e ve nts to g ra p hic a lly displa y c a rb o n fo o tp rint p ro je c ts. 2. PE Wa rm-up : Ap p ly ste nc ils to flo o r o r g ro und in va rying p a tte rns to p ro mp t running, skipping, jumping (o n o ne o r two fe e t), o r side to sid e (sla lo m) jumping. 3. Bro a d Jump : Apply Fo o t Prints in va rying dista nc e s a p a rt (se e Fo o t Prints Bro a d Jump Ap plic a tio n Instruc tio ns) fo r use in PE c la ss. Use G ia nt fo o t p rints a s q uirky te st a t the e nd! 4. Cra b Cra wling : Using Fo o t Prints with Ha nd Prints, c re a te p a tte rns a c ro ss p a ve me nt to e nc o ura g e c ra b -like mo ve me nts. Use with wa sha b le p a ints fo r fund ra ising o r fie ld d a y e ve nts. 5. Find Yo ur Wa y: Use in se q ue nc e to c re a te me a nde ring c ro ssing p a ths o f fo o tp rints o f d iffe re nt c o lo rs. 6. Art Pro je c ts: Use the ste nc il fo r a va rie ty o f a rt p ro je c ts. Ca n b e use d o n the flo o r o r wa ll. 7. Fo llo w My Fo o t Prints: Ap p ly Fo o t Prints to a ssist yo ung c hild re n o r c hild re n with sp e c ia l ne e ds in finding c la ssro o ms o r b us ro ute s. 8. Fund ra ising Eve nts: Use ste nc il fo r fund ra ising e ve nts b uy a Fo o t Print fo r a sma ll d o na tio n, a nd a p ply to sp e c ia l a re a o f sc ho o l o r pla yg ro und. 9. Birth Anno unc e me nts: Apply with wa sha b le p a int to d rive wa ys o r side wa lks to a nno unc e the b irth o f c hild re n. Or use o n p o ste rs.
G AME IDEAS FO R THE HAND PRINTS Pro duc t Numb e r: 11-1P-003 The se ste nc ils c a n be use d in a va rie ty of wa ys a t sc hool, da yc a re or a t home. The following a re some ide a s. 1. Ha nd s Ac ro ss the Wo rld : Use the se ste nc ils fo r a rt insp ire d, vo lunte e r o r o the r e nviro nme nta l e ve nts to g ra p hic a lly d isp la y c a rb o n fo o tp rint p ro je c ts. 2. Cra b C ra wling : Using Fo o t Prints with Ha nd Prints, c re a te p a tte rns a c ro ss p a ve me nt to e nc o ura g e c ra b -like mo ve me nts in PE c la ss. Use with wa sha b le p a ints fo r fund ra ising o r fie ld d a y e ve nts. 3. Art Pro je c ts: Use the ste nc il fo r a va rie ty o f a rt p ro je c ts. Ca n b e use d o n the flo o r o r wa ll. 4. He llo a nd G o o d -b ye : Ap p ly Ha nd Prints a t fro nt d o o r to d e p ic t a wa ve he llo o r wa ve g o o d -b ye. 5. Fund ra ising Eve nts: Use ste nc il fo r fund ra ising e ve nts b uy a Ha nd Print fo r a sma ll d o na tio n, a nd a p p ly to sp e c ia l a re a o f sc ho o l o r p la yg ro und. 6. Birth Anno unc e me nts: Ap p ly with wa sha b le p a int to d rive wa ys o r sid e wa lks to a nno unc e the b irth o f c hild re n. Or use o n p o ste rs. 7. Co unting Fing e rs: Use in c la ssro o m o r o n p la yg ro und to he lp c hild re n to c o unt using fing e rs. Ap p ly numb e rs with c ha lk to a id in c o unting. THIS INFORMATION IS C OPYRIG HT MATERIAL. ALL RIG HTS ARE RESERVED.
BUBBLES, BUBBLES EVERYWHERE! Pro duc t Numb e r: 11-1P-005 The se ste nc ils c a n be use d in a varie ty of ways a t sc hool, da yc a re or a t home. The following a re some ide a s. 1. Wa te rp la y: Apply a d ja c e nt to wa te r ta b le s, p o o ls o r sp ra y/ sp rinkle r a re a s to a c c e ntua te the wa te r the me. Ap p ly to c re a te a p a th o r p a int e a c h individ ua lly. Use with wa sha b le p a int (thin la ye r) a nd the c hild re n c a n wa sh the b ub b le a wa y. 2. Po p the Bub b le s: Dire c t c hild re n to jump o r ho p o n the b ub b le s to p o p the m. Stre ng the ns c o o rdina tio n, e nd ura nc e a nd g ro ss mo to r skills. 3. Bub b le Co nne c tio n: Apply b ub b le s in va rio us c o lo rs o f the sa me a mo unt p e r c o lo r. Fo r e xa mple, 5 b lue b ub b le s, 5 re d b ub b le s, e tc. Pro vid e c ha lk to c hild re n b y c o lo r a s we ll suc h a s o ne c hild ha s b lue c ha lk, a no the r ha s re d c ha lk, e tc. Ha ve e a c h c hild d ra w a sq uig g ly line c o nne c ting the b ub b le s so tha t the b lue c ha lk line s c o nne c t a ll the b lue b ub b le s, the re d c ha lk line s c o nne c t a ll the re d b ub b le s, e tc. Sup p o rts c o lo r re c o g nitio n a nd imp ro ve s fine mo to r skills. Ano the r ve rsio n: try c o nne c ting b y size. 4. Art Pro je c ts: Use the ste nc il fo r a va rie ty o f a rt p ro je c ts. Ca n b e use d o n the flo o r o r wa ll. 5. Co unting Bub b le s: Ha ve c hild re n c o unt the b ub b le s. 6. Cre a tive Pla y: Ap p ly to flo o r o r wa ll surfa c e s to c re a te b a c k-d ro p fo r c hild re n s ima g ina tive / c re a tive pla y d uring fre e time. 7. Music a l Bub b le s: A ne w spin o n music a l c ha irs! Apply ste nc ils se ve ra l time s to flo o r o r g ro und. Pla y music, like music a l c ha irs, c ro ssing o ff with c ha lk o ne b ub b le a fte r e a c h ro und.
BOUNCIN BALLONS Pro duc t Numb e r: 11-1P-006 The se ste nc ils c a n be use d in a varie ty of ways a t sc hool, da yc a re or a t home. The following a re some ide a s. 1. Pa rty Time : Ap p ly to flo o r o r g ro und to ma ximize the fe stive o c c a sio n! Ap p ly to c re a te a p a th, g ro up ing o r p a int e a c h individ ua lly. Use with wa sha b le p a int (thin la ye r) a nd the c hild re n c a n wa sh the b a llo o ns a wa y. 2. Po p the Ba llo o ns: Dire c t c hild re n to jump o r ho p o n the b a llo o ns to po p the m. Stre ng the ns c o o rdina tio n, e nd ura nc e a nd g ro ss mo to r skills. 3. Ba llo o n String s: Apply b a llo o ns in va rio us c o lo rs o f the sa me a mo unt p e r c o lo r. Fo r e xa mple, 5 b lue b a llo o ns, 5 re d b a llo o ns, e tc. Pro vid e c ha lk to c hild re n b y c o lo r a s we ll suc h a s o ne c hild ha s b lue c ha lk, a no the r ha s re d c ha lk, e tc. Ha ve e a c h c hild d ra w a string with c ha lk c o nne c ting the b ub b le s so tha t the b lue string s c o nne c t a ll the b lue b a llo o ns, the re d c ha lk line s c o nne c t a ll the re d b a llo o ns, e tc. Sup p o rts c o lo r re c o g nitio n a nd imp ro ve s fine mo to r skills. Ano the r ve rsio n: try c o nne c ting b y size. 4. Art Pro je c ts: Use the ste nc il fo r a va rie ty o f a rt p ro je c ts. Ca n b e use d o n the flo o r o r wa ll. 5. Co unting Ba llo o ns: Ha ve c hild re n c o unt the b a llo o ns. 6. Le tte r o r Numb e r Ba llo o ns: Apply o ne o f o ur Le tte r o r Numb e r ste nc ils insid e la rg e r size b a llo o n ste nc il fo r a fun wa y to le a rn c o unting a nd le tte rs. 7. Cre a tive Pla y: Ap p ly to flo o r o r wa ll surfa c e s to c re a te b a c k-d ro p fo r c hild re n s ima g ina tive / c re a tive pla y d uring fre e time. 8. Music a l Ba llo o ns: A ne w spin o n music a l c ha irs! Apply ste nc ils se ve ra l time s to flo o r o r g ro und. Pla y music, like music a l c ha irs, c ro ssing o ff with c ha lk o ne b a llo o n a fte r e a c h ro und. 9. Birth Anno unc e me nt: Ce le b ra te the b irth o f yo ur c hild b y pa inting a b lue o r pink b a llo o n o n yo ur sid e wa lk using wa sha b le p a int. We lc o me b a c k te a c he rs re turning fro m ma te rnity le a ve simila rly, p a inting b a llo o ns a t fro nt e ntra nc e to sc ho o l.
ANIMAL FOOT PRINTS Pro duc t Numb e r: 11-1W-001 This g a me c a n be use d to org a nize g roups, ide ntify te a ms or inte g ra te d into c la ssroom c urric ulum a s we ll a s offe ring pla yg round fun. 1. Pla yg ro und Ro und -Up: Arra ng e the p rints to d e fine te a ms o r p la ye rs fo r ra c e s, g ro up e xe rc ise, le a p fro g, a nd mo re. The se ste nc ils c a n b e use d a lo ng the e d g e o f the pla yg ro und, within a d e sig na te d a re a o r a ro und the Circ le Up ste nc il. Ha ve p la ye rs a nd te a ms o f d iffe re nt p rints c o mp e te in a fun a nd o rg a nize d ma nne r. 2. PE Sta tio ns: Arra ng e p rints in a re p e a ting line a r ma nne r d uring PE c la ss fo r time d d rills, jump ing, ste p p ing o r tip -to e ing a c ro ss p a tte rns. 3. Anima l Fo o t Print Id e ntific a tio n: The c hild re n c a n le a rn to id e ntify the p rints o f a lio n, wo lf, d e e r, c o yo te, a llig a to r, b e a r, tig e r a nd a rma d illo. Te a c he rs c a n ma ke c a rd s with the na me s o f e a c h a nima l a nd ha ve c hild re n ma tc h the na me with the p rint. 4. Tra c king Ac ro ss the Pla yg ro und : Ap p ly the Anima l Pa w Prints ste nc il c o ntinuo usly a ro und the p la yg ro und o r a lo ng sid e wa lks o r p a ths. Child re n will ha ve fun ho p p ing, running o r tra c king a c ro ss the p la yg ro und mimic king the se b e lo ve d a nima ls a s the y tra ve l. 5. Bus Sto p Prints: Use the se ste nc ils to he lp c hild re n id e ntify b us ro ute s in a fun a nd c re a tive wa y. Ap p ly the se ste nc ils o n the g ro und fro m the d ro p -o ff a re a into the sc ho o l a nd a t the b us-sto p lo c a tio n. 6. Cre a tive Pla y: Use the se ste nc ils to c re a te a b a c kg ro und fo r c hild re n to e xp a nd up o n a nd c re a te the ir o wn wildlife -the me d pla yg ro und. Pro vid ing c ha lk o r wa sha b le p a int, c hild re n c a n turn the se p a w p rints into a sto ry-b a se d a rt p ro je c t tha t c o me s to life.
SHAPES THAT SHAPE YOU UP Pro duc t Numb e r: 11-1W-004 This g a me c a n be use d in physic a l e duc a tion c la ss, use d a s ste pping stone s or a s a tool to le a rn a bout c olor the ory a nd g e ome try. The following a re some ide a s. 1. Pla yg ro und Ro und -up : Arra ng e the sha p e s to d e fine te a ms o r p la ye rs fo r ra c e s, g ro up e xe rc ise, le a p fro g, a nd mo re. Ha ve pla ye rs a nd te a ms o f d iffe re nt sha p e c o mpe te in a fun a nd o rg a nize d ma nne r. 2. PE Sta tio ns: Arra ng e p rints in a re p e a ting line a r ma nne r d uring PE c la ss fo r time d d rills, jump ing, ste p p ing o r tip -to e ing a c ro ss p a tte rns. 3. So Ma ny Sha p e s: The c hild re n c a n le a rn b a sic sha p e s a s inc lud e d in the p a c k plus use the re c ta ng le to ma ke a sq ua re o r the tria ng le to ma ke a d ia mo nd. Child re n c a n c re a te a d d itio na l sha p e s with c ha lk suc h a s: the rho mb us, he xa g o n, o c ta g o n, e tc. 4. Co lo r The o ry: Child re n c a n le a rn a b o ut the me a ning o f p rima ry, se c o nd a ry a nd te rtia ry c o lo rs in a ha nd s-o n wa y. Pa int the sha p e s in a ll the fo llo wing c o nfig ura tio ns a nd the c hild re n will le a rn to re c o g nize the d iffe re nc e s: a. Thre e p rima ry c o lo rs: re d, ye llo w a nd b lue. b. Thre e se c o nd a ry c o lo rs: o ra ng e, g re e n a nd p urple. Ora ng e is ma d e b y mixing re d a nd ye llo w. Gre e n is c re a te d b y b le nd ing ye llo w a nd b lue a nd p urple is ma d e with b lue a nd re d. c. Six te rtia ry c o lo rs: ma d e b y mixing the se c o nd a ry c o lo rs with the a d ja c e nt p rima ry c o lo rs a s fo llo ws: re d a nd o ra ng e, re d a nd vio le t, ye llo w a nd g re e n, ye llo w a nd o ra ng e, b lue a nd g re e n a nd, b lue a nd vio le t. 5. Pra c tic e Circ umfe re nc e : Child re n c a n try to g ue ss whic h o f the sha p e s ha s the la rg e st a nd the sma lle st c irc umfe re nc e. The n the y c a n ta ke string a nd me a sure o n the ir o wn. 6. The Third Dime nsio n: Ea c h sha p e is p a inte d in a n a rra ng e me nt a p p ro xima te ly 4 fe e t a p a rt o r a s d e sire d. Child re n c a n ta ke c ha lk to tra nsfo rm the 2 d ime nsio na l sha p e into a 3 d ime nsio na l fig ure. 7. Ho p p ing Aro und the Sha p e s: Pa int the sha p e s multiple time s to c re a te ho psc o tc h, sha p e line s a nd ra nd o mly pla c e d sha p e s. Enha nc e with numb e rs a nd le tte rs. THIS INFORMATION IS COPYRIGHT MATERIAL. ALL RIGHTS ARE RESERVED. 2016 FIT AND FUN PLAYSCAPES, LLC
G AME IDEAS FO R THE CIRCLE UP - SMALL Pro duc t Numb e r: 11-1W-011 This g a me c a n be use d for sma ll g roups of c hildre n, big or sma ll. The following a re some ide a s. 1. Ring A Ro und the Ro sie s: Childre n c a n ho ld ha nd s a nd sing this fa vo rite, o ld -tim e fa vo rite using the inne r o r o ute r ring. 2. Ho t Po ta to : Child re n line up a ro und the c irc le a nd c a n e ithe r sit o r sta nd. Using a b e a n b a g o r b a ll a s the po ta to, c hild re n pa ss the o b je c t to the a d ja c e nt c hild while music is b e ing playe d o r sung. Whe n the music sto ps, the c hild ho lding the o b je c t is the winne r. This is m o re inte ra c tive if mo re tha n o ne o b je c t is b e ing pa sse d a ro und a t o nc e. 3. Duc k, Duc k, Go o se : Childre n sit a ro und e ithe r ring with o ne c hild sta nd ing, tha t is the G o o se. The G o o se tra ve ls a ro und the c irc le pla c ing the ir ha nd g e ntly o n the he a d o f e a c h sitting c hild a nd c alling o ut, Duc k o n e a c h until the y de c id e whic h c hild to c all o ut Go o se! The Go o se tha t is a lre a dy sta nd ing runs a ro und the c irc le while the c hild sitting sta nd s up, runs in the same d ire c tio n a nd trie s to c a tc h the G o o se b e fo re the G o o se sits in the ir pla c e. If the Go o se ma ke s it to the fre e spo t, the ne w Go o se re pe a ts the se a c tio ns. If the G o o se d o e s no t, the Go o se c ho o se s a no the r ne w Go o se. 4. Ed uc a tio na l O p p o rtunitie s: Pa int o nly the o ute rm o st ring to c re a te a small c irc le (s). With the use o f c ha lk, the fo llo wing e d uc a tio nal a nd he alth o ppo rtunitie s c a n b e re info rc e d : a. Fra c tio ns b. Ge o me try c. Co lo r the o ry d. Ve nn d ia g ra ms 5. Circ le Time : Use the ste nc il to o rg a nize c hildre n fo r c irc le tim e o r sto ry tim e. Purc ha se Sha p e s Tha t Sha p e Yo u Up a nd use fo r ind ividual sitting lo c a tio ns. 6. Ma rb le s: Use o ute rm o st c irc le to pla y va rio us ve rsio ns o f m a rble s. Unsure ho w to pla y? Give us a c all a nd we c a n g e t yo u d ire c tio ns! THIS INFORMATION IS C OPYRIG HT MATERIAL. ALL RIG HTS ARE RESERVED.
G AME IDEAS FO R THE FULL NUMBER & LETTER SET Pro duc t Numb e r: 11-SP-031 This g a me c a n be use d in to e xte nd c la ssroom c onc e pts outdoors, supporting le tte r a nd numbe r re c og nition. The following a re some ide a s. 1. Le tte r & Numb e r Hunt: Ap p ly le tte rs a nd numb e rs in sp o ra d ic a lly a c ro ss p la y surfa c e. Eithe r a te a c he r o r c hild c a n c all o ut a le tte r o r numb e r, a nd o the r c hild re n c a n se a rc h a nd find b y e ithe r ste pping o n it, c irc ling with c halk o r thro wing a so ft o b je c t suc h a s b e a n b a g o r ho psc o tc h thro w o n it. Va ria tio ns: a. Apply le tte rs a nd numb e rs se ve ra l time s e a c h a nd c re a te te a ms o f c hildre n to lo c a te ; b. Ca ll o ut wo rds, a nd hunt all le tte rs tha t fo rm wo rd s; c. Ca ll o ut numb e rs tha t ha ve mo re than 1 dig it, a nd hunt fo r a ll numb e rs; d. C a ll o ut vo we ls, c o nso na nts o r ble nd s, e tc., a nd ha ve c hildre n lo c a te. 2. No ta b le No te s: Use to pa int o n wa lls o r flo o rs to re p lic a te fa mo us q uo te s, sc ho o l mo tto s, e ve nts o r rule s, e tc. 3. Alpha b e t & Numb e r Grid : Use with Che ss, Che c ke rs a nd Bo rde rs ste nc il to c re a te simila r ve rsio n o f Sna ke s a nd La dde rs, e d uc a tio na l ide ntific a tio n g a me s whe re b y c hild re n wo uld to ss a so ft ho p sc o tc h thro w to sp e ll o ut wo rd s, na me s, b le nds o r numb e rs. 4. Tic -To c Clo c k: Use with Circ le Up La rg e ste nc il a nd a p p ly numb e rs to c re a te a c lo c k whe re b y c hildre n c a n use c halk to pra c tic e time ide ntific a tio n skills. THIS INFORMATION IS COPYRIGHT MATERIAL. ALL RIGHTS ARE RESERVED.
CHESS, CHECKERS & BORDERS (La rg e ) Pro duc t Numb e r: 11-1W-008 The ide a s a re e ndle ss with this ste nc il, c a pa ble of c re a ting popula r g a me s of stra te g y a nd sta mina a s we ll a s e duc a tiona l a nd a rtistic studie s. 1. Che c ke rs & Che ss: The se g a me s c a n b e p la ye d using g a me p ie c e s c re a te d b y stud e nts, p urc ha sing the m se p a ra te ly o r stud e nts b e c o me the g a me p ie c e s the mse lve s b y sta nd ing in p la c e we a ring ma tc hing ha ts o r shirts. Se a rc h the inte rne t fo r c o mple te instruc tio ns fo r p la ying c he c ke rs o r c he c k the se we b site s o ut: a. Fo r c he ss: http :/ / e n.wikip e d ia.o rg / wiki/ Che ss# Rule s b. Fo r c he c ke rs: http :/ / simple.wikip e d ia.o rg / wiki/ Che c ke rs# Rule s 2. Sq ua re Twiste r: Be st whe n 2-4 pla ye rs a re pla ying, e a c h p la ye r find s a sma ll sto ne o r ma rke r. The first p la ye r to sse s the ma rke r o n the p la ying surfa c e. Tha t p la ye r must p la c e e ithe r a fo o t o r ha nd o n tha t sp o t. Ea c h sub se q ue nt p la ye r d o e s the sa me a nd e ve ry pla ye r re p e a ts the ir turn until so me o ne c a n no lo ng e r susta in the mse lve s o n the ir ha nd s a nd fe e t a lo ne. Tha t p e rso n is o ut a nd the g a me is o ve r whe n o ne p e rso n re ma ins. 3. Numb e r a nd Le tte r Grid s: Use this ste nc il a ny numb e r o f time s to c re a te g rid s fo r numb e rs o r le tte rs tha t c hild re n c a n c ha lk o ut in e a c h sp a c e. Cre a te la rg e r sp a c e d g rid s b y p a inting 4 a d jo ining sq ua re s a s q ua d ra nts a s the sa me c o lo r a nd fill in. 4. Mo sa ic Artwo rk: Use the g rid p a tte rn multiple time s to c re a te a mo sa ic with c hild re n using wa sha b le p a int o r c ha lk to fill in e a c h sq ua re to c re a te a rtwo rk. 5. Ca rb o n-co p y: Arra ng e g rid multip le time s to c re a te la rg e g rid s. Ta ke a ny p ho to c o p y o f a rtwo rk a nd c ut into the sa me numb e r o f sq ua re s. Distrib ute p ie c e s a mo ng c hild re n with a c o p y o f the o rig ina l a rtwo rk a nd ha ve the m re -c re a te it using c ha lk o r wa sha b le p a int a s a pla yg ro und re p ro d uc tio n. 6. Tic -Ta c -To e : Use a p o rtio n o f the g rid to ma ke this o ld time fa vo rite. Use multiple sq ua re s to ma ke la rg e sq ua re s.
LETTER GRIDS Using the Che ss, Che c ke rs a nd Bo rd e rs La rg e, Up p e rc a se Le tte r Se t & Full Numb e r a nd Le tte r Se t Pro duc t Numb e r: 11-1W-008008 & 11-SP-030 o r 11-SP-031 Combining physic a l e xe rc ise with e duc a tiona l ide a s c a n be fun! 1. Le tte r Ho p : Child re n c a n ho p fro m le tte r to le tte r to sp e ll o ut the ir o wn na me o r wo rd s. 2. Le tte r G a me : Fo r 2-4 pla ye rs. Ta king turns, e a c h c hild c a n to ss a b e a n b a g o r thro w o nto g rid until it la nd s o n a le tte re d sq ua re. The c hild c a n e ithe r sp e ll o ut lo ud o r ho p o n e a c h le tte r to sp e ll o ut a wo rd tha t b e g ins with tha t le tte r. Ne xt c hild c a n sp e ll o ut lo ud o r ho p o n e a c h le tte r to sp e ll o ut a wo rd tha t b e g ins with tha t le tte r, until a ll c hild re n c a n sp e ll o ne wo rd e a c h. Va ria tio ns: a. Using c ha lk, c hild re n c a n sp e ll a s ma ny wo rd s a s p o ssib le o n the p a ve me nt using tha t le tte r first. b. Ea c h c hild to sse s a nd sp e lls o nc e, the n ne xt c hild g e ts a turn to ssing a nd sp e lling. c. Use two b e a n b a g s o r thro ws so tha t sp e lling re q uire s to use o ne le tte r a t the b e g inning a nd the o the r a t the e nd o f a wo rd. 3. Alpha b e t G a me : Child jump s with two fe e t o nto e a c h sq ua re, sta rting with the le tte r A o r a. 4. Wo rd Se a rc h: Le tte rs c a n b e a pplie d in diffe re nt p a tte rns so tha t ke y wo rd s c a n b e fo und. Wo rd s c a n b e na ture the me d, suc h a s la ke, a nts, ro c ks, e tc. o r c ha ra c te ristic - the me d suc h a s ho ne st, sha ring, nic e, e tc. Child re n use c ha lk to c irc le the wo rd s. 5. Le tte r Bo unc e : Child re n c a n use b a ll while ho pping fro m sq ua re to sq ua re, sp e lling o ut wo rd s. 2014 FIT AND FUN PLAYSCAPES, LLC
NUMBER GRIDS Using the Che ss, Che c ke rs a nd Bo rd e rs La rg e, Numb e r Se t & Full Numb e r a nd Le tte r Se t Pro duc t Numb e r: 11-1W-008008 & 11-SP-029 o r 11-SP-031 Combining physic a l e xe rc ise with e duc a tiona l ide a s c a n be fun! 1. Numb e r Ho p : Child re n c a n ho p fro m numb e r to numb e r to spe ll o ut imp o rta nt p ho ne numb e rs. 2. Numb e r G a me : Fo r 2-4 p la ye rs. Ta king turns, e a c h c hild c a n to ss a b e a n b a g o r thro w o nto g rid until it la nd s o n a numb e re d sq ua re. The c hild c a n e ithe r sa y o ut lo ud o r ho p o n e a c h numb e r tha t c o mp rise s the sums o r fa c to rs tha t a re ne e d e d to c a lc ula te tha t numb e r. Fo r e xa mple, if thro w la nd s o n numb e r 16 a nd is using a n a d ditio n ta b le, the c hild wo uld sa y o ut lo ud while jumping if po ssib le, 8 p lus 8 e q ua ls 16, o r 12 plus 4 e q ua ls 16. Simila r use with multiplic a tio n g rid. Ea c h c hild g e ts a turn. Va ria tio ns: a. Using c ha lk, c hild re n c a n c irc le sums a nd fa c to rs. b. Use two b e a n b a g s o r thro ws so tha t a dding o r multiplying re q uire s using b o th to find sum o r p ro d uc t. 3. Numb e r Jump : Child jump s with two fe e t o nto e a c h sq ua re, sta rting with the 1 a nd sa ys numb e r o ut lo ud. 4. Fa c t Fa milie s: Te a c he rs a nd c hild re n c a n use g rid to p ra c tic e a dditio n a nd multiplic a tio n fa c t fa milie s. 5. Numb e r Bo unc e : Child re n c a n b o unc e b a ll while ho p ping fro m sq ua re to sq ua re, sa ying numb e rs o ut lo ud. 2014 FIT AND FUN PLAYSCAPES, LLC
NUMBER & LETTER LINES Using the Che ss, Che c ke rs a nd Bo rd e rs La rg e, Numb e r Se t & Full Numb e r a nd Le tte r Se t Pro duc t Numb e r: 11-1W-008008 & 11-SP-029 o r 11-SP-031 Combining physic a l e xe rc ise with e duc a tiona l ide a s c a n be fun! 1. Numb e r a nd Le tte r Line G a me s: Child jump s with two fe e t o nto e a c h sq ua re, sta rting with the 1 o r A a nd sa ys numb e r o r le tte r o ut lo ud. Re p e a t fa ste r. 2. Numb e r a nd Le tte r Bo unc e : Childre n c a n b o unc e b a ll while ho p ping fro m sq ua re to sq ua re, sa ying numb e rs o r le tte rs o ut lo ud. Re p e a t fa ste r. 3. Ho p sc o tc h: Using a ma rke r o r thro w, to ss o nto line. Ho p using o ne, two o r a c o mb ina tio n o f b o th fro m o ne e nd o f line, skip ping o ve r the sq ua re whe re the ma rke r/ thro w ha s la nd e d a nd re turning b a c k do wn the line, p a using to pic k up the ma rke r/ thro w. 4. Numb e r a nd Le tte r Sta tio ns: Use to d e line a te PE c la ss, b us d ismissa l, lunc h ro o m, p la yg ro und o r a sse mb ly lo c a tio ns fo r g ro up s o f c hild re n. 2014 FIT AND FUN PLAYSCAPES, LLC