Ambiguity and the Centipede Game

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Ambiguity and the Centipede Game Jürgen Eichberger, Simon Grant and David Kelsey Heidelberg University, Australian National University, University of Exeter. University of Exeter. June 2018 David Kelsey (University of Exeter. ) Centipede Game June 2018 1 / 22

The Centipede Game I David Kelsey (University of Exeter. ) Centipede Game June 2018 2 / 22

The Centipede Game II There are two people A and B. Between them is a table which contains 200 one-euro coins and a single two-euro coin. They move alternately. David Kelsey (University of Exeter. ) Centipede Game June 2018 3 / 22

The Centipede Game III There are two people A and B. Between them is a table which contains 2M one-euro coins and a single two-euro coin. They move alternately. At each move there are two actions available. The player whose move it is may either pick up the two-euro coin in which case the game ends; or (s)he may pick up 2 one-euro coins keep one and give the other to his/her opponent; in which case the game continues. There is a unique iterated dominance equilibrium. At any node the player whose move it is picks up the 2-euro coin and ends the game. David Kelsey (University of Exeter. ) Centipede Game June 2018 4 / 22

Ambiguity may lead to cooperation Intuition suggests that individuals will cooperate to achieve the high pay-offs towards the end of the game. Experimental evidence also shows that subjects manage to cooperate. Ambiguity (unknown probabilities) can cause individuals to overweight bad outcomes. This is know as ambiguity-aversion. Less frequently (but still quite common) ambiguity can cause individuals to over-weight good outcomes. This is know as ambiguity-loving. Given the high pay-offs towards the end of the centipede, ambiguity-loving will make cooperation more attractive. David Kelsey (University of Exeter. ) Centipede Game June 2018 5 / 22

Extensive Form Games with Ambiguity There are a number of papers on games with ambiguity. However most of these focus on normal form games. Extensive form games pose new problems. How are beliefs updated as new information is received? Does the updating create dynamic consistency (DC) problems? David Kelsey (University of Exeter. ) Centipede Game June 2018 6 / 22

Ambiguity and Dynamic Consistency Ambiguity is compatible with DC if we restrict to a single decision tree and individuals have recursive multiple prior preferences, Epstein & Schneider (2003), Sarin & Wakker (1998). DC is not restrictive if we do not require consequentialism. But non-consequentialist preferences will depend on past decisions. We assume consistent planning. Agents take into account that future preferences may be different when making their initial decisions. People, Places, Things. Consistent planning allows decisions to be analysed by backward induction. David Kelsey (University of Exeter. ) Centipede Game June 2018 7 / 22

Consistent Planning At t = 0, an individual chooses between: a bet, b W, which pays 1 if the event W obtains in period 2 ; option b, which yields a guaranteed payment, x. At time t = 1 (s)he receives a signal which is either good G or bad B. If (s)he chose to bet she now has the option of switching to a certain payment b G. In effect selling her bet. The pay-offs of the 3 options are: B G L G W b x x x Options 0 q q b W 0 0 1 Suppose b W b b G but b G G b W. If DM anticipates she will prefer b G in period 1 when told the signal s realization is G, then may decide to choose b at t = 0. David Kelsey (University of Exeter. ) Centipede Game June 2018 8 / 22

Leicester City 2016-17 Football Season At the beginning of the 2016-17 season the betting odds were 5,000-1 against Leicester winning the premier league title. Despite this Leicester were top of the premier league. Any fan who had bet on Leicester stood to make a fortune. Halfway through the season it was clear that Leicester were doing much better than expected. A good signal was received. Many fans cashed out, i.e. sold their bets back to the bookmaker. David Kelsey (University of Exeter. ) Centipede Game June 2018 9 / 22

The Neo-additive Model of Ambiguity We use neo-additive preferences, which are represented by: u (a) dν = αδm (a) + δ (1 α) M (a) + (1 δ)e π u (a). (1) ν is a neo-additive capacity, δ is a measure of perceived ambiguity; α measures ambiguity-attitude, α = 1 (resp. α = 0) corresponding to pure optimism (resp. pessimism). M (a) denotes the maximum utility of act a, m (a) denotes the minimum utility of act a, E π u (a) denotes the expected utility of act a. Only 2 additional parameters needed compared to expected utility. David Kelsey (University of Exeter. ) Centipede Game June 2018 10 / 22

Updating Ambiguous Beliefs I Suppose that event E S is observed. Let ν E denote the updated capacity then: a E b u(a(s))dν E (s) u(a(s))dν E (s). Generalized Bayesian Updating (GBU) ν E (A) = where ν (E ) = 1 ν (E c ). ν (A E ) ν (A E ) + 1 ν (E c A) = ν (A E ) ν (A E ) + ν (A c E ), Note that ν E (A) is defined even if ν (E ) = 0. Thus it is possible to update beliefs off the equilibrium path. David Kelsey (University of Exeter. ) Centipede Game June 2018 11 / 22

Multi-Stage Games Definition A multi-stage game Γ is a triple {1, 2}, H, (u i, δ i, α i ) i=1,2, where H = H Z is the set of histories, and (u i, δ i, α i ), i = 1, 2 characterizes the players neo-expected pay-offs. Definition A (pure) strategy of a player i = 1, 2 is a function s i which assigns to each history h H an action a i A h i. S i (resp., S i ) denotes i s (resp., her opponent s) strategy set. S = S i S i denotes the set of strategy profiles. For each non-terminal history h H : S(h) S denotes the set of strategy profiles that lead to the play of history h with respective marginals S i (h) and S i (h). Si h, S i h & S h are the corresponding continuation sets. David Kelsey (University of Exeter. ) Centipede Game June 2018 12 / 22

Generalised Bayesian Updating (GBU) Axiomatised by, Eichberger, Grant and Kelsey, JME, 2007. If Player i s initial beliefs are given by the probability π i on S i ; and history h is observed then his/her updated preferences are given by: +δ h i [ V h i α i min u s i h i h Sh i ) (si h π i = ( ) 1 δ h i E π hu h i i ( ) si h, ( ) si h, s i h + (1 α i ) max u s i h i h Sh i ( s h i, s h i ) ], where δ h i = δ i δ i +(1 δ i )π i (S i (h)) and πh i is the Bayesian update of π i. David Kelsey (University of Exeter. ) Centipede Game June 2018 13 / 22

Consistent Planning Equilibrium Players have neo-additive preferences and use the GBU rule. In the continuation after any history, they choose a best action. They anticipate how information they may receive in the future will change their preferences. (consistent planning) Definition (Consistent Planning Equilibrium ) CP-EUA is a profile of beliefs ν 1, ν 2 such that for each player i = 1, 2, ) (( ) ) s i supp ν i Vi (s h i h π i Vi h a i, si h ( t) π i, a i A h i, every h H t 1, and every t = 1,..., T. David Kelsey (University of Exeter. ) Centipede Game June 2018 14 / 22

Existence of Equilibrium Equilibrium exists under the usual assumptions. Theorem Let Γ be a multi-stage game with 2 players. Then Γ has at least one CP-EUA for any given parameters α 1, α 2, δ 1, δ 2, where 1 α i 0, 0 < δ i 1, for i = 1, 2. Since α and δ are exogenous, this result allows us to study the comparative statics of ambiguity and ambiguity-attitude. David Kelsey (University of Exeter. ) Centipede Game June 2018 15 / 22

Returning to the Centipede Game Suppose δ 1 = δ 2 = δ and α 1 = α 2 = α. Recall δ measures ambiguity, α represents ambiguity-attitude. David Kelsey (University of Exeter. ) Centipede Game June 2018 16 / 22

Pure-strategy equilibria 1 Cooperation If there is sufficient ambiguity and players are sufficiently ambiguity-loving (that is, provided δ(1 α) 1 3 ), then equilibrium involves playing continue until the final node. At final node player 2 chooses stop since it is a dominant strategy for player 2 at that point. 2 Non-cooperation With high levels of ambiguity-aversion (that is, provided α 2 3 ) the only equilibrium is playing stop at every node. Similar to Nash equilibrium. David Kelsey (University of Exeter. ) Centipede Game June 2018 17 / 22

Cooperation versus Non-Cooperation David Kelsey (University of Exeter. ) Centipede Game June 2018 18 / 22

Mixed Equilibria I Proposition Let Γ be a 2M stage centipede game, where M 2, then Γ does not have a pure strategy equilibrium when α < 2 3 and δ (1 α) < 1 3. Kilka and Weber, (2001) experimentally estimate neo-additive preferences and find on average α = δ = 1 2. Under these assumptions there is a mixed strategy equilibrium. The two players randomly choose stop at one of the final two nodes at which they have to play. Thus the game may end at one of the last three stages, M 2, M 1 or M. David Kelsey (University of Exeter. ) Centipede Game June 2018 19 / 22

Mixed Equilibria II Proposition If α < 2 3, δ (1 α) < 1 3, there is a (CP-EUA) (s 1, ν 1 ), (s 2, ν 2 ) in which: player 1 believes with degree of ambiguity δ that player 2 will choose his strategies with probability µ 1, µ 1 (s 2 ) = p, for s 2 = s2 2M ; 1 p for s 2 = s2 2M 2 ; where δ (2 3α) p =. (2) (1 δ) player 2 believes that player 1 will choose her strategies with probability µ 2 ; µ 2 (s 1 ) = q, for s 1 = s1 2M+1 ; µ 2 (s 1 ) = 1 q, for s 1 = s1 2M 1, where 1 3δ(1 α) q =. (3) 3(1 δ) The game will end either at M 2, M 1 or M. David Kelsey (University of Exeter. ) Centipede Game June 2018 20 / 22

Non-Cooperative Bargaining Alternating Offers Bargaining (Rubinstein-Stahl) Sub-game perfection predicts that bargaining is efficient. In practice delays, strikes etc. are common. We show that ambiguity loving behaviour can cause inefficiency. Ambiguity-loving behaviour may cause individual to make demands above Nash equilibrium levels This leads to delays in bargaining. David Kelsey (University of Exeter. ) Centipede Game June 2018 21 / 22

Extensions/Work in Progress Similar results apply in the centipede game if utility is concave or convex. Games with complete and perfect information may not have a pure strategy equilibrium with ambiguity. Extend to a larger class of games e.g. multi-player games and/or incomplete information. Repeated Games Herding and Bubbles in financial markets. David Kelsey (University of Exeter. ) Centipede Game June 2018 22 / 22

Epstein, L. G. & Schneider, M. (2003), Recursive multiple-priors, Journal of Economic Theory 113, 1 31. Sarin, R. & Wakker, P. (1998), Dynamic choice and non-expected utility, Journal of Risk and Uncertainty 17, 87 120. David Kelsey (University of Exeter. ) Centipede Game June 2018 22 / 22