Solution to Tutorial 9

Similar documents
Solution to Tutorial 9

Introduction to Game Theory

Game Theory. Wolfgang Frimmel. Perfect Bayesian Equilibrium

EC319 Economic Theory and Its Applications, Part II: Lecture 7

MS&E 246: Lecture 12 Static games of incomplete information. Ramesh Johari

Bayesian Games and Mechanism Design Definition of Bayes Equilibrium

Government 2005: Formal Political Theory I

University of Warwick, Department of Economics Spring Final Exam. Answer TWO questions. All questions carry equal weight. Time allowed 2 hours.

Game Theory. Monika Köppl-Turyna. Winter 2017/2018. Institute for Analytical Economics Vienna University of Economics and Business

Microeconomics for Business Practice Session 3 - Solutions

Module 16: Signaling

Advanced Microeconomics

Calculus in Business. By Frederic A. Palmliden December 7, 1999

Problem Set 6 Solutions

Informed Principal in Private-Value Environments

Lecture Note II-3 Static Games of Incomplete Information. Games of incomplete information. Cournot Competition under Asymmetric Information (cont )

Game Theory. Strategic Form Games with Incomplete Information. Levent Koçkesen. Koç University. Levent Koçkesen (Koç University) Bayesian Games 1 / 15

On Renegotiation-Proof Collusion under Imperfect Public Information*

Basics of Game Theory

Backwards Induction. Extensive-Form Representation. Backwards Induction (cont ) The player 2 s optimization problem in the second stage

Introduction to Game Theory

Political Economy of Institutions and Development: Problem Set 1. Due Date: Thursday, February 23, in class.

Equilibrium Refinements

3.3.3 Illustration: Infinitely repeated Cournot duopoly.

EconS Advanced Microeconomics II Handout on Subgame Perfect Equilibrium (SPNE)

9 A Class of Dynamic Games of Incomplete Information:

SF2972 Game Theory Exam with Solutions March 15, 2013

G5212: Game Theory. Mark Dean. Spring 2017

Economics 3012 Strategic Behavior Andy McLennan October 20, 2006

6.254 : Game Theory with Engineering Applications Lecture 13: Extensive Form Games

EC3224 Autumn Lecture #03 Applications of Nash Equilibrium

ECO 199 GAMES OF STRATEGY Spring Term 2004 Precepts Week 7 March Questions GAMES WITH ASYMMETRIC INFORMATION QUESTIONS

Industrial Organization, Fall 2011: Midterm Exam Solutions and Comments Date: Wednesday October

Answer Key: Problem Set 3

Theory Field Examination Game Theory (209A) Jan Question 1 (duopoly games with imperfect information)

Dynamic Games, II: Bargaining

Extensive Form Games with Perfect Information

Microeconomics Qualifying Exam

Upstream capacity constraint and the preservation of monopoly power in private bilateral contracting

Theory of Auctions. Carlos Hurtado. Jun 23th, Department of Economics University of Illinois at Urbana-Champaign

Industrial Organization II (ECO 2901) Winter Victor Aguirregabiria. Problem Set #1 Due of Friday, March 22, 2013

On the Unique D1 Equilibrium in the Stackelberg Model with Asymmetric Information Janssen, M.C.W.; Maasland, E.

Game Theory Review Questions

Teoria das organizações e contratos

Mechanism Design II. Terence Johnson. University of Notre Dame. Terence Johnson (ND) Mechanism Design II 1 / 30

NTU IO (I) : Auction Theory and Mechanism Design II Groves Mechanism and AGV Mechansim. u i (x, t i, θ i ) = V i (x, θ i ) + t i,

UC Berkeley Haas School of Business Game Theory (EMBA 296 & EWMBA 211) Summer 2016

EconS Advanced Microeconomics II Handout on The Intuitive Criterion

Limit pricing models and PBE 1

Game Theory and Algorithms Lecture 2: Nash Equilibria and Examples

Introduction to Game Theory

Econ 101A Problem Set 6 Solutions Due on Monday Dec. 9. No late Problem Sets accepted, sorry!

Economics 703 Advanced Microeconomics. Professor Peter Cramton Fall 2017

EC319 Economic Theory and Its Applications, Part II: Lecture 2

Oligopoly Theory. This might be revision in parts, but (if so) it is good stu to be reminded of...

Industrial Organization Lecture 7: Product Differentiation

Mechanism Design: Implementation. Game Theory Course: Jackson, Leyton-Brown & Shoham

On revealed preferences in oligopoly games

Platform Competition under Asymmetric Information preliminary

Ph.D. Preliminary Examination MICROECONOMIC THEORY Applied Economics Graduate Program May 2012

Ait 1 x it. A it 1 x it 1

Microeconomics II Lecture 4: Incomplete Information Karl Wärneryd Stockholm School of Economics November 2016

Review of topics since what was covered in the midterm: Topics that we covered before the midterm (also may be included in final):

Entry under an Information-Gathering Monopoly Alex Barrachina* June Abstract

. Introduction to Game Theory Lecture Note 8: Dynamic Bayesian Games. HUANG Haifeng University of California, Merced

A Solution to the Problem of Externalities When Agents Are Well-Informed

Introduction to Game Theory

Extensive Form Games I

Some Notes on Adverse Selection

Basic Game Theory. Kate Larson. January 7, University of Waterloo. Kate Larson. What is Game Theory? Normal Form Games. Computing Equilibria

Competition Policy - Spring 2005 Monopolization practices I

Ex Post Cheap Talk : Value of Information and Value of Signals

EconS Sequential Competition

Area I: Contract Theory Question (Econ 206)

Oligopoly. Oligopoly. Xiang Sun. Wuhan University. March 23 April 6, /149

EconS Advanced Microeconomics II Handout on Repeated Games

G5212: Game Theory. Mark Dean. Spring 2017

Lecture 7. Simple Dynamic Games

Equilibria for games with asymmetric information: from guesswork to systematic evaluation

Game theory lecture 4. September 24, 2012

Game Theory Correlated equilibrium 1

Durable goods monopolist

EconS Microeconomic Theory II Midterm Exam #2 - Answer Key

Econ Slides from Lecture 10

Solution to Tutorial 8

Design Patent Damages under Sequential Innovation

General idea. Firms can use competition between agents for. We mainly focus on incentives. 1 incentive and. 2 selection purposes 3 / 101

Game Theory. Professor Peter Cramton Economics 300

Computing Minmax; Dominance

On Decentralized Incentive Compatible Mechanisms for Partially Informed Environments

4. Partial Equilibrium under Imperfect Competition

Bayesian Persuasion Online Appendix

Reinforcement Learning

Adverse Selection, Signaling, and Screening in Markets

Oligopoly Notes. Simona Montagnana

October 16, 2018 Notes on Cournot. 1. Teaching Cournot Equilibrium

6.207/14.15: Networks Lecture 11: Introduction to Game Theory 3

Overview. Producer Theory. Consumer Theory. Exchange

Bargaining, Contracts, and Theories of the Firm. Dr. Margaret Meyer Nuffield College

Algorithmic Game Theory and Applications. Lecture 4: 2-player zero-sum games, and the Minimax Theorem

Transcription:

Solution to Tutorial 9 2012/2013 Semester I MA4264 Game Theory Tutor: Xiang Sun November 2, 2012 Exercise 1. We consider a game between two software developers, who sell operating systems (OS) for personal computers (PC). Simultaneously, each software developer i offers bribe b i to the PC maker. (The bribes are in the form of contracts.) Looking at the offered bribes b 1 and b 2, the PC maker accepts the highest bribe (and tosses a fair coin to choose between them if they happen to be equal), and he rejects the other. If a software developers offer is rejected, it goes out of business, and gets 0 profit. Let i denote the software developer whose bribe is accepted. Then, i pays the bribe b i, and the PC maker develops its PC compatible only with the OS of i. Then in the next stage, i becomes the monopolist in the market for operating systems. In this market the price is given by P = 1 Q, where P is the price of the OS and Q is the supply for the OS. The marginal cost of producing the OS for each software developer i is c i. The costs c 1 and c 2 are independently and identically distributed with the uniform distribution on [0, 1]. The software developer i knows its own marginal costs, but the other developer does not know. Each software developer tries to maximize its own expected profit. Everything described so far is common knowledge. (i) What quantity a software developer i would produce if it becomes monopolist? What would be its profit? (ii) Compute a Bayesian Nash equilibrium in which each software developers bribe is in the form of b i = a i + e i (1 c i ) 2. Solution. Leave as Question 2 of Assignment 4. Exercise 2. Find the Bayesian equilibria for the first case of the job-market signaling games in which the output is changed to (i) y(η, e) = 3η + e, and (ii) y(η, e) = 4η. Solution. (i) Assume y(η, e) = 3η + e. The extensive-form representation is as follows: E-mail: xiangsun@nus.edu.sg. Suggestion and comments are always welcome. 1

MA4264 Game Theory 2/11 Solution to Tutorial 9 24, 36 [p] e c η H e s [q] 29, 1 14, 246 [ 1 2 ] 19, 121 Nature 18, 81 [ 1 2 ] 24, 196 9, 1 [1 p] e c η L e s [1 q] 14, 16 The normal-form representation is as follows: Worker T = {η H, η L }, M = {e c, e s }, A = {, }. Payoff table: e c e c 21, 117/2 21, 117/2 23/2, 247/2 23/2, 247/2 e c e s 24, 116 19, 26 19, 221 14, 131 e s e c 47/2, 41 37/2, 101 19, 1 14, 61 e s e s 53/2, 197/2 33/2, 137/2 53/2, 197/2 33/2, 137/2 Therefore, there are two pure-strategy Nash equilibria (e c e c, ) and (e s e s, ). For (e c e c, ): Requirement 2S: Holds automatically. (since (e c e c, ) is a Nash equilibrium) Requirement 2R: q 3 5. Requirement 3: p = 1 2, q [0, 1]. Thus, (e c e c, ) with p = 1 2 and q 3 5 For (e s e s, ): Requirement 2S: Holds automatically. (since (e s e s, ) is a Nash equilibrium) Requirement 2R: p 4 15. Requirement 3: p [0, 1], q = 1 2.

MA4264 Game Theory 3/11 Solution to Tutorial 9 Thus, (e c e c, ) with p 4 15 and q = 1 2 To summarize, there are three pure-strategy perfect Bayesian equilibria: (e c e c, ) with p = 1 2 and q 3 5 ; (e c e c, ) with p 4 15 and q = 1 2. (ii) Assume y(η, e) = 4η. The extensive-form representation is as follows: 24, 36 [p] e c η H e s [q] 29, 36 14, 256 [ 1 2 ] 19, 256 Nature 19, 196 [ 1 2 ] 24, 196 9, 16 [1 p] e c η L e s [1 q] 14, 16 The normal-form representation is as follows: T = {η H, η L }, M = {e c, e s }, A = {, }. Payoff table: Worker e c e c 43/2, 116 43/2, 116 23/2, 136 23/2, 136 e c e s 24, 116 19, 26 19, 226 14, 136 e s e c 24, 116 19, 226 19, 26 14, 136 e s e s 53/2, 116 33/2, 136 53/2, 116 33/2, 136 Therefore, there are three pure-strategy Nash equilibria (e c e c, w h ), (e s e s, ) and (e s e s, ). For (e c e c, ): Requirement 2S: Holds automatically. (since (e c e c, ) is a Nash equilibrium) Requirement 2R: q 9 20. Requirement 3: p = 1 2, q [0, 1]. Thus, (e c e c, ) with p = 1 2 and q 9 20 For (e s e s, ):

MA4264 Game Theory 4/11 Solution to Tutorial 9 Requirement 2S: Holds automatically. (since (e s e s, ) is a Nash equilibrium) Requirement 2R: p 9 20. Requirement 3: p [0, 1], q = 1 2. Thus, (e s e s, ) with p 9 20 and q = 1 2 For (e s e s, ): Requirement 2S: Holds automatically. (since (e s e s, ) is a Nash equilibrium) Requirement 2R: p 9 20. Requirement 3: p [0, 1], q = 1 2. Thus, (e s e s, ) with p 9 20 and q = 1 2 To summarize, there are three pure-strategy perfect Bayesian equilibria: (e c e c, ) with p = 1 2 and q 9 20 ; (e s e s, ) with p 9 20 and q = 1 2 ; (e s e s, ) with p 9 20 and q = 1 2. Exercise 3. Consider the job-market signaling game where c(η, e) and y(η, e) are general functions and w is chosen from the action space [0, ). (i) For each of the separating strategies (e c, e s ) and (e s, e c ), write down conditions on c and y under which the separating perfect Bayesian equilibria exist. (ii) Find concrete and reasonable examples of c(η, e) and y(η, e) which satisfy the conditions you present in (i). Solution. (i) Suppose in a perfect Bayesian equilibrium, e c e s is worker s strategy. Then by Bayes rule, we have p = 1 and q = 0. For firm, given message e c, his maximization problem is max [w y(η H, e c )] 2, 0 w and hence the best choice is w c = y(η H, e c ). Similarly, given message e s, firm s best choice is w s = y(η L, e s ). For worker, given firm s strategy (w c, w s), when η H occurs, e c is the best response, that is, y(η H, e c ) c(η H, e c ) y(η L, e s ) e(η H, e s ). Similarly, when η L occurs, we have Thus, y(η H, e c ) c(η L, e c ) y(η L, e s ) c(η L, e s ). c(η L, e c ) c(η L, e s ) y(η H, e c ) y(η L, e s ) c(η H, e c ) c(η H, e s ).

MA4264 Game Theory 5/11 Solution to Tutorial 9 (ii) Exercise. Exercise 4. Suppose the HAL Corporation is a monopolist in the Cleveland market for mainframe computers. We will suppose that the market is a natural monopoly, meaning that only one firm can survive in the long run. HAL faces only one potential competitor, DEC. In the first period, HAL moves first and chooses one of two prices for its computers: High or Low. DEC moves second and decides whether to enter the market or not. Here are the first-period profits of the two firms: In the second period, three things can occur: HAL DEC Enter StayOut High 0, 0 5, 0 Low 0, 0 1, 0 (a) DEC did not enter in the first period. Then HAL retains its monopoly forever and earns monopoly profits of 125 C, where C is its costs. DEC earns zero profits. (b) DEC entered in the first period and has the lower costs. HAL leaves the market and DEC gets the monopoly forever, earning the monopoly profits of 100 = 125 25, where 25 are its costs, which is common knowledge. HAL earns zero profits. (c) DEC entered in the first period and HAL has the lower costs. In this case, DEC drops out of the market, HAL retains its monopoly forever, and it earns monopoly profits of 125 C, where C is its costs. DEC earns zero profits. DEC s payoff from playing this game equals 0 if it decides to stay out, and it equals the sum of its profits in the two periods minus entry costs of 40 if it decides to enter. HAL s payoff equals the sum of its profits in the two periods. HAL s costs, C, can be either 30 (high) or 20 (low). This cost information is private information. DEC only knows that Prob(C = 20) = 0.75 and Prob(C = 30) = 0.25. Formulate the problem as a signaling game and find all perfect Bayesian equilibria. Solution. The signaling game is as follows: T = {c L = 20, c H = 30}, M = {H(igh), L(ow)}, and A = {E(nter), S(tayout)}. The extensive-form representation is as follows:

MA4264 Game Theory 6/11 Solution to Tutorial 9 105, 40 E [p] H c L L [q] E 105, 40 110, 0 S [ 3 4 ] S 106, 0 DEC Nature DEC 0, 60 E [ 1 4 ] E 0, 60 100, 0 S [1 p] H c H L [1 q] S 96, 0 The normal-form representation is: HAL DEC EE ES SE SS HH 78.75, 15 78.75, 15 107.5, 0 107.5, 0 HL 78.75, 15 102.75, 30 82.5, 15 106.5, 0 LH 78.75, 15 79.5, 15 103.75, 30 104.5, 0 LL 78.75, 15 103.5, 0 78.75, 15 103.5, 0 There are three pure-strategy Nash equilibria (HH, SE), (HH, SS) and (LL, ES). For (HH, SE): Requirement 2S: Holds automatically. (since (HH, SE) is a Nash equilibrium) Requirement 2R: q 0.6. Requirement 3: p = 3 4, q [0, 1]. Thus, (HH, SE) with p = 3 4 For (HH, SS): and q 0.6 Requirement 2S: Holds automatically. (since (HH, SS) is a Nash equilibrium) Requirement 2R: q 0.6. Requirement 3: p = 3 4, q [0, 1]. Thus, (HH, SS) with p = 3 4 For (LL, ES): and q 0.6

MA4264 Game Theory 7/11 Solution to Tutorial 9 Requirement 2S: Holds automatically. (since (LL, ES) is a Nash equilibrium) Requirement 2R: p 0.6. Requirement 3: p [0, 1], q = 3 4. Thus, (LL, ES) with p 0.6 and q = 3 4 To summarize, there are three pure-strategy perfect Bayesian equilibria: (HH, SE) with p = 3 4 and q 0.6; (HH, SS) with p = 3 4 and q 0.6; (LL, ES) with p 0.6 and q = 3 4. Exercise 5. There are two Players in the game: Judge and Plaintiff. The Plaintiff has been injured. Severity of the injury, denoted by v, is the Plaintiff s private information. The Judge does not know v and believes that v is uniformly distributed on {0, 1,..., 9} (so that the probability that v = i is 1 10 for any i {0, 1,..., 9}). The Plaintiff can verifiably reveal v to the Judge without any cost, in which case the Judge will know v. The order of the events is as follows. First, the Plaintiff decides whether to reveal v or not. Then, the Judge rewards a compensation R which can be any nonnegative real number. The payoff of the Plaintiff is R v, and the payoff of the Judge is (v R) 2. Everything described so far is common knowledge. Find a perfect Bayesian equilibrium. Solution. The signaling game is as follows: types T = {0, 1,..., 9}; signals M = {R, N}, where R is Reveal and N is Not Reveal ; actions A = R +. From the extensive-form representation, there are 10 subgames, and Judge has 11 information sets I 0, I 1,..., I 9, where for v = 0, 1..., 9, I v denotes that Plaintiff reveals v to Judge, and I 10 denotes the case that Plaintiff does not reveal the value. Plaintiff s strategy space is S = {s = (s 0, s 1,..., s 9 ) s v = R or N, v = 0, 1,..., 9}. For a particular strategy of Plaintiff s = (s 0, s 1,..., s 9 ), s v is the action of Plaintiff when she/he faces injury v. Judge s strategy space is Q = {q = (x 0, x 1,..., x 9, x 10 ) x v 0, v = 0, 1,..., 9, 10}. For a particular strategy of Judge q = (x 0, x 1,..., x 9, x 10 ), x v is the action of Judge at the information set I v. Given any strategy s of Plaintiff, let s 1 (N) = {v : s(v) = N}, which denotes the set of Plaintiff s types at which the value is not revealed to Judge. Claim 1: In any perfect Bayesian equilibrium (s, q, p ), if Plaintiff chooses R when v = 0, that is s 0 = R, then Judge s action on information set I 10 should be 0, that is, x 10 = 0. Proof of Claim 1: Otherwise, Plaintiff can be better off by deviating from R to N: If Plaintiff chooses R when v = 0, then she/he will get 0 when v = 0; otherwise she/he will get x 10 > 0. Therefore, such a strategy s can not be a strategy in a perfect Bayesian equilibrium, which is a contradiction.

MA4264 Game Theory 8/11 Solution to Tutorial 9 P1":-rrg Ao-o, - (o-x.) 'To Alo-o, - ["-tt )' \r- 1, - ((- 7') $rr r -Tr r+l t1o-. l, -(t-1,.)" Ito Xr-L, -(t - X')" Qq' N Xt.-", -t"-tp) \-1, - (1-x?) Q\. n Itl va Xr,-1. -(?-ixr.)' Claim 2: In a perfect Bayesian equilibrium (s, q, p ), if (s ) 1 (N), then Judge s strategy should be q = 0, 1,..., 9, v, n where n = s 1 (N). v s 1 (N) Motivation of Claim 2: Based on Judge s belief p, her/his optimal action x 10 should be wighted payoff 0 p 0 + 1 p 1 + 2 p 2 + + 9 p 9. Given Plaintiff s strategy s, Judge s belief p on the information set I 10 can be determined by Bayes law. Proof of Claim 2: (s, q ) should be a subgame-perfect Nash equilibrium, and hence on the information set I v (v = 0, 1,..., 9), Judge will choose optimal action based on her/his payoff (v x v ) 2. Therefore, Judge s action on the information set I v should be v (v = 0, 1, 2..., 9). On the information set I 10, which is on the equilibrium path, only the branches v, where v s 1 (N) can be reached. Thus, by Bayes rule, Judge believes that these 1 branches are reached with equal probability, n, where n = s 1 (N). Thus, Judge will choose the optimal action based on her/his expected payoff, and the optimal action is the maximizer of the following maximization problem max 1 (v x 10 ) 2. x 10 0 n v s 1 (N)

MA4264 Game Theory 9/11 Solution to Tutorial 9 By first order condition, it is easy to find the unique maximizer x 10 = 1 n v s 1 (N) v. Claim 3: be In any perfect Bayesian equilibrium (s, q, p ), Plaintiff s strategy s should (R, R,..., R) or (N, R,..., R). Proof of Claim 3: Case 1: assume (s ) 1 (N) = {v 0 }, where v 0 0. Given such a Plaintiff s strategy s, that is, (s ) (v 0 ) = N, and (s ) (v) = R for others v, by Claim 2, Judge s best response is q = (0, 1, 2,..., 9, v 0 ). However, s is not a best response for Plaintiff given Judge s strategy q (s): when v = 0, Plaintiff can be better off if she/he chooses N rather then R: if she/he chooses R, she/he will get 0; otherwise, she/he will get v 0 > 0. Case 2: assume (s ) 1 (N) contains at least 2 elements. Let v 1 = min(s ) 1 (N), and v 2 = max(s ) 1 (N). Note that, v 1 < x 10 = 1 n By Claim 2, Judge s best response is v s 1 (N) q = 0, 1, 2,..., 9, v < v 2. v s 1 (N) v. n However, s is not a best response for Plaintiff given Judges strategy q : when the injury is v 2, Plaintiff can get a higher amount v 2 by revealing: if she/he chooses N, she/he will get x 10 v 2 < 0; otherwise she/he will get 0. Case 2 implies that there is at most 1 type at which Plaintiff chooses N in a perfect Bayesian equilibrium; and Case 1 implies that this unique type can only be v = 0. Based on Claim 3, we have the following two claims: Claim 4: s = (N, R,..., R), q = (0, 1, 2,..., 9, 0) with belief (1, 0,..., 0) on I 10 Proof of Claim 4: Routine. Claim 5: s = (R, R,..., R), q = (0, 1, 2,..., 9, 0) with belief (1, 0,..., 0) on I 10 is a perfect Bayesian equilibrium:

F MA4264 Game Theory 10/11 Solution to Tutorial 9 Proof of Claim 5: By Claims 1, 2 and 3, this strategy profile could be a strategy profile in a perfect Bayesian equilibrium. Assume Judge s belief on the information set I 10 is (p 0, p 1,..., p 9 ), then Judge s maximization problem is max x 10 0 p 0(x 10 0) 2 p 1(x 10 1) 2 p 9(x 10 9) 2. Then the unique maximizer is x 10 = p 0 0 + p 1 1 + + p 9 9. We have already known that x 10 = 0, this implies p 0 = 1 and p 1 = p 2 = = p 9 = 0, that is, Judge believes that v = 0 with probability 1. Exercise 6. Player 1 has two types, intelligent or dumb, with equal probability of each type. Player 1 may choose either to drop out of high school or finish high school. If he finishes high school, player 2 must decide whether or not to hire player 1. Player 1 knows his type, but player 2 does not. If player 1 drops out, both players get zeros. If player 1 finishes high school, but is not employed by player 2, player 2 gets nothing, and player 1 gets x if intelligent, and y if dumb, where y > x > 0, and 1 > x, but y may be either larger or smaller than 1. If player 1 finishes high school and is employed, player 2 gets a if player 1 is intelligent and b if player 1 is dumb, where a > b. Here a > 0 but b may be either positive or negative. Player 1 gets 1 x if intelligent and 1 y if dumb. (a) For what values of a, b, x, y is there a perfect Bayesian equilibrium in which both types drop out? (b) For what values of a, b, x, y is there a perfect Bayesian equilibrium which is separating. Solution. Figure 1 is the extensive-form representation of this game. t'r,7) *v,^b ur z rt a Cf o ir-ie\ z [r-1) [-f a -t e t-y b -3 D Figure 1 The normal-form representation is as follows: S 1 = {dd, df, fd, ff}, where d and f denote drop out and finish, respectively. S 2 = {h, n}, where h and n denote hire and not hire, respectively. Payoff table: (a) Since x < 1, 1 x 2 > 0, and hence dd could not be a best response to h. Since y > x > 0, dd is a best response to n.

MA4264 Game Theory 11/11 Solution to Tutorial 9 Player 1 Player 2 h n dd 0, 0 0, 0 1 y df 2, b 2 y 2, 0 1 x fd 2, a 2 x 2, 0 1 x ff 2 + 1 y 2, b 2 + a 2 x 2 y 2, 0 Since Player 1 chooses dd, Player 2 s information set will not be reached, and hence the belief could be arbitrary by Requirement 4. To support n is Player 2 s best choice given his belief, b should be nonpositive, otherwise n is strictly dominated by h. To summarize, we need b 0. (b) Since x, y > 0, each of df and fd can not be a best response to n. Since y > x, df can no be a best response to h. fd to be a best response to h if and only if y 1. By Bayes rule, p = 1, and since a > 0, h is a best choice given this belief. To summarize, we need y 1. End of Solution to Tutorial 9