Economics 201A Economic Theory (Fall 2009) Extensive Games with Perfect and Imperfect Information

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Economics 201A Economic Theory (Fall 2009) Extensive Games with Perfect and Imperfect Information Topics: perfect information (OR 6.1), subgame perfection (OR 6.2), forward induction (OR 6.6), imperfect information (OR 11.1), mixed and behavioral strategies (OR 11.4), sequential equilibrium (OR 12.2), Bayesian equilibrium (OR 12.3), trembling hand perfection (OR 12.4).

1 A B 2 a C D b E 1 F c d

1 A B 2 2 C D E F a b c d

Perfect information (OR 6.1) A finite extensive game with perfect information Γ = hn, H, P, (% i )i consists of AsetN of players. AsetH of sequences (histories) where H and for any L<K (a k ) K k=1 H = (ak ) L k=1 H. AplayerfunctionP : H\Z N where h Z H if (h, a) / H. A preference relation % i on Z for each player i N.

Strategies, outcomes and Nash equilibrium A strategy s i : h A(h) for every h H\Z such that P (h) =i. A Nash equilibrium of Γ = hn, H, P, (% i )i is a strategy profile (s i ) i N such that for any i N O(s ) % i O(s i,s i ) s i where O(s) =(a 1,...,a K ) Z such that for any 0 k<k(an outcome). s P (a 1,...,a k ) (a1,...,a k )=a k+1

The (reduced) strategic form G = D N, (S i ), (% 0 i )E is the strategic form of Γ = hn, H, P, (% i )i if for each i N, S i is player i s strategy set in Γ and % 0 i is defined by s % 0 i s0 O(s) % 0 i O(s0 ) s, s 0 i N S i G = D N, (Si 0 ), (%00 i )E is the reduced strategic form of Γ = hn, H, P, (% i )i if for each i N, Si 0 contains one member of equivalent strategies in S i, that is, s i,s 0 i S i are equivalent if (s i,s i ) 0 j (s0 i,s i) j N, and % 00 i defined over j NS 0 j and induced by %0 i.

Subgames and subgame perfection (OR 6.2) Asubgameof Γ that follows the history h is the game Γ(h) hn, H h,p h, (% i h )i where for each h 0 H h (h, h 0 ) H, P h (h 0 )=P(h, h 0 ) and h 0 % i h h 00 (h, h 0 ) % i (h, h 00 ). s i N S i is a subgame perfect equilibrium (SPE) ofγ if O h (s i h,s i h) % i h O h (s i h,s i h) for each i N and h H\Z for which P (h) =i and for any s i h. Thus, the equilibrium of the full game must induce on equilibrium on every subgame.

Backward induction and Kuhn s theorems Let Γ be a finite extensive game with perfect information Γ has a SPE (Kuhn s theorem). The proof is by backward induction (Zermelo, 1912) which is also an algorithm for calculating the set of SPE. Γ has a unique SPE if there is no i N such that z i z 0 for any z, z 0 Z. Γ is dominance solvable if z i z 0 i N then z j z 0 j N (but elimination of weakly dominated strategies in G may eliminate the SPE in Γ).

1 A B 2 1,2 C D 0,0 2,1

OR 107.1 (the centipede game) 1 C 2 C 1 C 2 C 1 C 2 C 6,5 S S S S S S 1,0 0,2 3,1 2,4 5,3 4,6

Forward induction (OR 6.6) Backward induction cannot always ensure a self-enforcing equilibrium (forward and backward induction). In an extensive game with simultaneous moves, players interpret a deviation as a signal about future play. The concept of iterated weak dominance can be used to capture forward and backward induction.

1 Home Out 2,0 B B 3,1 2 S 0,0 S 0,0 1,3

Imperfect information (OR 11.1) An extensive game with imperfect information consists of Γ = hn, H, P, f c, (I i ) i N, (% i )i a probability measure f c ( h) on A(h) for all h such that P (h) =c (chance determines the action taken after the history h), and an information partition I i of {h H : P (h) =i} for every i N such that A(h) =A(h 0 ) whenever h, h 0 I i (an information set).

Perfect and imperfect recall Let X i (h) be player i s experience along the history h: all I i encountered, actions a i A(I i ) taken at them, and the order that these events occur. An extensive game with imperfect information has perfect recall if for each i N whenever h, h 0 I i. X i (h) =X i (h 0 )

Pure, mixed and behavioral strategies (OR 11.4) In an extensive game hn, H, P, f c, (I i ) i N, (% i )i, forplayeri N a pure strategy assigns and action a i A(I i ) to each information set I i I i, amixedstrategy is a probability measure over the set of pure strategies, and a behavioral strategy is a collection of independent probability measures (β i (I i )) Ii I i. For any σ =(σ i ) i N (mixed or behavioral) an outcome O(σ) is a probability distribution over z that results from σ.

Outcome-equivalent strategies Two strategies (mixed or behavioral) of player i, σ i and σ 0 i,areoutcome equivalent if O(σ i,s i )=O(σ 0 i,s i) for every collection s i of pure strategies. In any finite game with perfect recall, any mixed strategy of a player has an outcome-equivalent behavioral strategy (the converse is true for a set of games that includes all those with perfect recall).

Strategies and beliefs (OR 12.1) Under imperfect information, an equilibrium should specify actions and beliefs about the history that occurred (an assessment). An assessment thus consists of a profile of behavioral strategies and a belief system (a probability measure for each information set). An assessment is sequentially rational if for each information set, the strategy is a best response given the beliefs.

Consistency of the players beliefs: (i) derived from strategies using Bayes rule (ii) derived from some alternative strategy profile using Bayes rule at information sets that need not be reached (iii) all players share the same beliefs about the cause of any unexpected event.

Sequential equilibrium (OR 12.2) An assessment (β, µ) is sequentially rational if for each i N and every I i I i O(β, µ Ii) % i O((β 0 i,β i),µ I i ) for all β 0 i. (β, µ) is consistent if there is a sequence ((β n,µ n )) n=1 that for each n: (β, µ) such β n is completely (strictly) mixed and µ n is derived from β n using Bayes rule. (β, µ) is a sequential equilibrium if it is sequentially rational and consistent (Kreps and Wilson, 1982).

OR 219.1 1 L M R (2,2) L R 2 L R (3,1) (0,0) (0,2) (1,1)

OR 220.1 1 L M R 2,2 L R 2 L R 3,1 0,2 0,2 1,1

OR 226.1 1 L M R 1,1 L R 2 L R 3,1-2,0 2,0-1,1

OR 227.1 1 L M R 3,3 L R 2 L R 0,1 0,0 1,0 5,1

OR 225.1 (Selten s horse) 1 C 2 c 1,1,1 D d 3 L R L R 3,3,2 0,0,0 4,4,0 0,0,1

Perfect Bayesian equilibrium (OR 12.3) A Bayesian extensive game hγ, (Θ i ), (p i ), (u i )i is a game with observable actions where Γ is an extensive game of perfect information and simultaneous moves, Θ i is a finite set of possible types of player i, p i is a probability distribution on Θ i for which p i (θ i ) > 0 for all θ i Θ i,and u i : Θ i Z R is a vnm utility function.

Let σ i (θ i ) be a behavioral statuary of player i of type θ i and µ i (h) be a probability measure over Θ i. (σ, µ) is sequentially rational if for every h H\Z, i P (h) and θ i Θ i O(σ, µ i h) % i O((σ 0 i,σ i),µ i h) σ 0 i (σ, µ) is PB-consistent if for each i N µ i ( ) =p i (correct initial beliefs) and µ i is derived from p i and a i A(h) via Bayes rule (actiondetermined beliefs) when possible. (σ, µ) is a perfect Bayesian equilibrium (PBE) if it is sequentially rational and PB-consistent.

2,5 L S R T 4,1 0.5 B 0,0 2 0.5 T 0,0 2,5 L W R B 1,4

2,5 L S R 2 T 4,1 0.5 B 0,0 0.5 2,5 L W

Beer-Quiche -3,1 f s W w f -2,1-1,0 r 0.1 r 0,0 2 2 0.9-2,-1 f f -3,-1 0,0 r s S w r -1,0

W w f -2,1 0.1 r 0,0 2 0.9-2,-1 f f -3,-1 0,0 r 2 s S w r -1,0

Trembling hand perfection (OR 12.4) Trembling hand perfect equilibrium (THP) excludes strategies that are unsafe given the risk of small mistakes. σ is a THP of a finite strategic game if (σ k ) k=1 strategy profiles such that of completely mixed (σ k ) k=1 converges to σ, and σ i BR i (σ k i ) for each i and all k. A THP of a finite extensive game is a behavioral strategy profile β that corresponds to a THP of the agent strategic form of the game.