Phys101 Lectures 19, 20 Rotational Motion

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Phys101 Lectures 19, 20 Rotational Motion Key points: Angular and Linear Quantities Rotational Dynamics; Torque and Moment of Inertia Rotational Kinetic Energy Ref: 10-1,2,3,4,5,6,8,9. Page 1

Angular Quantities In purely rotational motion, all points on the object move in circles around the axis of rotation ( O ). The radius of the circle is R. All points on a straight line drawn through the axis move through the same angle in the same time. The angle θ in radians is defined: l, R where l is the arc length.

10-1 Angular Quantities Angular displacement: The average angular velocity is defined as the total angular displacement divided by time: The instantaneous angular velocity:

10-1 Angular Quantities The angular acceleration is the rate at which the angular velocity changes with time: The instantaneous acceleration:

Every point on a rotating body has an angular velocity ω and a linear velocity v. They are related: 10-1 Angular Quantities

10-1 Angular Quantities Objects farther from the axis of rotation will move faster.

10-1 Angular Quantities If the angular velocity of a rotating object changes, it has a tangential acceleration: Even if the angular velocity is constant, each point on the object has a centripetal acceleration:

10-1 Angular Quantities Here is the correspondence between linear and rotational quantities:

Example 10-3: Angular and linear velocities and accelerations. A carousel is initially at rest. At t = 0 it is given a constant angular acceleration α = 0.060 rad/s 2, which increases its angular velocity for 8.0 s. At t = 8.0 s, determine the magnitude of the following quantities: (a) the angular velocity of the carousel; (b) the linear velocity of a child located 2.5 m from the center; (c) the tangential (linear) acceleration of that child; (d) the centripetal acceleration of the child; and (e) the total linear acceleration of the child.

10-1 Angular Quantities The frequency is the number of complete revolutions per second: Frequencies are measured in hertz: The period is the time one revolution takes:

10-2 Vector Nature of Angular Quantities The angular velocity vector points along the axis of rotation, with the direction given by the righthand rule. If the direction of the rotation axis does not change, the angular acceleration vector points along it as well.

10-3 Constant Angular Acceleration The equations of motion for constant angular acceleration are the same as those for linear motion, with the substitution of the angular quantities for the linear ones.

Example 10-6: Centrifuge acceleration. A centrifuge rotor is accelerated from rest to 20,000 rpm in 30 s. (a) What is its average angular acceleration? (b) Through how many revolutions has the centrifuge rotor turned during its acceleration period, assuming constant angular acceleration?

10-4 Torque To make an object start rotating, a force is needed; the position and direction of the force matter as well. The perpendicular distance from the axis of rotation to the line along which the force acts is called the lever arm.

10-4 Torque A longer lever arm is very helpful in rotating objects.

10-4 Torque Here, the lever arm for F A is the distance from the knob to the hinge; the lever arm for F D is zero; and the lever arm for F C is as shown.

10-4 Torque The torque is defined as:

10-5 Rotational Dynamics; Torque and Rotational Inertia Knowing that, we see that This is for a single point mass; what about an extended object? R As the angular acceleration is the same for the whole object, we can write:

10-5 Rotational Dynamics; Torque and Rotational Inertia The quantity is called the rotational inertia of an object. The distribution of mass matters here these two objects have the same mass, but the one on the left has a greater rotational inertia, as so much of its mass is far from the axis of rotation.

10-5 Rotational Dynamics; Torque and Rotational Inertia The rotational inertia of an object depends not only on its mass distribution but also the location of the axis of rotation compare (f) and (g), for example.

10-6 Solving Problems in Rotational Dynamics 1. Draw a diagram. 2. Decide what the system comprises. 3. Draw a free-body diagram for each object under consideration, including all the forces acting on it and where they act. 4. Find the axis of rotation; calculate the torques around it.

10-6 Solving Problems in Rotational Dynamics 5. Apply Newton s second law for rotation. If the rotational inertia is not provided, you need to find it before proceeding with this step. 6. Apply Newton s second law for translation and other laws and principles as needed. 7. Solve. 8. Check your answer for units and correct order of magnitude.

Example: Atwood s machine. An Atwood machine consists of two masses, m A and m B, which are connected by a cord of negligible mass that passes over a pulley. If the pulley has radius R 0 and moment of inertia I about its axle, determine the acceleration of the masses m A and m B.

10-8 Rotational Kinetic Energy The kinetic energy of a rotating object is given by By substituting the rotational quantities, we find that the rotational kinetic energy can be written: A object that both translational and rotational motion also has both translational and rotational kinetic energy:

Example: old final #19 A pencil, 16 cm long, is released from a vertical position with the eraser end resting on a table. The eraser does not slip. Treat the pencil like a uniform rod. (a) What is the angular acceleration of the pencil when it makes a 30 angle with the vertical? (b) What is the angular speed of the pencil when it makes a 30 angle with the vertical?

10-8 Rotational Kinetic Energy The torque does work as it moves the wheel through an angle θ:

Rotational Plus Translational Motion; Rolling In (a), a wheel is rolling without slipping. The point P, touching the ground, is instantaneously at rest, and the center moves with velocity v. In (b) the same wheel is seen from a reference frame where C is at rest. Now point P is moving with velocity v. The linear speed of the wheel is related to its angular speed:

Demo: Which one reaches the bottom first? Why?