Precalculus Graphical, Numerical, Algebraic Common Core Edition, 2013

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A Correlation of Precalculus Graphical, Numerical, Algebraic Common Core Edition, 2013 to the Common Core Georgia Performance s Precalculus

FORMAT FOR CORRELATION TO THE COMMON CORE GEORGIA PERFORMANCE STANDARDS (CCGPS) Subject Area: K-12 Mathematics State-Funded Course: CCGPS Pre-Calculus Textbook Title: Precalculus: Graphical, Numerical, Algebraic Common Core Edition 2013 Publisher: Pearson Education Inc, publishing as Prentice Hall The Common Core Georgia Performance s (CCGPS) for Grades K-12 Mathematics may be accessed on-line at: http://www.georgiastandards.org/. MCC9-12.N.CN.3 MCC9-12.N.CN.4 MCC9-12.N.CN.5 CCGPS Pre-Calculus Mathematics High School Number and Quantity The Complex Number System N.CN Perform arithmetic operations with complex numbers. (+) Find the conjugate of a complex number; use conjugates to find moduli and quotients of complex numbers. Represent complex numbers and their operations on the complex plane. (+) Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular and polar forms of a given complex number represent the same number. (+) Represent addition, subtraction, multiplication, and conjugation of complex numbers geometrically on the complex plane; use properties of this representation for computation. For example, (-1 + 3i)3 = 8 because (-1 + 3i) has modulus 2 and argument 120. SE/TE: 51, 53, 212-213, 512 SE/TE: 503-513, 517a-c, 798 SE/TE: 503-513, 517a-c, 798 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 1 of 9

MCC9-12.N.CN.6 MCC9-12.N.VM.1 (+) Calculate the distance between numbers in the complex plane as the modulus of the difference, and the midpoint of a segment as the average of the numbers at its endpoints. Vector and Matrix Quantities N.VM Represent and model with vector quantities. (+) Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, v, v, v). SE/TE: 504-505, 508, 511-512, 517a-c SE/TE: 456-466, 467-473, 503, 633-637 MCC9-12.N.VM.2 (+) Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point. SE/TE: 457-466 MCC9-12.N.VM.3 (+) Solve problems involving velocity and other quantities that can be represented by vectors. SE/TE: 461-463, 465, 471, 473, 634, 636-637 Perform operations on vectors. MCC9-12.N.VM.4 (+) Add and subtract vectors. SE/TE: 458-466, 470, 474, 503, 633-637 MCC9-12.N.VM.4a MCC9-12.N.VM.4b (+) Add vectors end-to-end, componentwise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes. (+) Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum. SE/TE: 458-466, 470, 474, 503, 633-637 SE/TE: 460-463, 465, 634 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 2 of 9

MCC9-12.N.VM.4c (+) Understand vector subtraction v w as v + ( w), where ( w) is the additive inverse of w, with the same magnitude as w and pointing in the opposite direction. Represent vector subtraction graphically by connecting the tips in the appropriate order, and perform vector subtraction component-wise. SE/TE: 459, 464-465, 470, 474, 503, 633 MCC9-12.N.VM.5 (+) Multiply a vector by a scalar. SE/TE: 458-459, 464-466, 472, 633-634, 636 MCC9-12.N.VM.5a (+) Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as c(v x, v y ) = (cv x, cv y ). SE/TE: 458-459, 633-634, 636 MCC9-12.N.VM.5b (+) Compute the magnitude of a scalar multiple cv using cv = c v. Compute the direction of cv knowing that when c v = 0, the direction of cv is either along v (for c > 0) or against v (for c < 0). SE/TE: 458-459, 465-466, 633, 636 MCC9-12.N.VM.6 MCC9-12.N.VM.7 MCC9-12.N.VM.8 Perform operations on matrices and use matrices in applications. (+) Use matrices to represent and manipulate data, e.g., to represent payoffs or incidence relationships in a network. (+) Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled. (+) Add, subtract, and multiply matrices of appropriate dimensions. SE/TE: 530-543, 546-556, 558-560, 562-563, 637 SE/TE: 531-532, 537, 540-542 SE/TE: 530-534, 537-543, 550-552, 554-555, 558-560, 562-563, 677 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 3 of 9

MCC9-12.N.VM.9 MCC9-12.N.VM.10 MCC9-12.N.VM.11 (+) Understand that, unlike multiplication of numbers, matrix multiplication for square matrices is not a commutative operation, but still satisfies the associative and distributive properties. (+) Understand that the zero and identity matrices play a role in matrix addition and multiplication similar to the role of 0 and 1 in the real numbers. The determinant of a square matrix is nonzero if and only if the matrix has a multiplicative inverse. (+) Multiply a vector (regarded as a matrix with one column) by a matrix of suitable dimensions to produce another vector. Work with matrices as transformations of vectors. SE/TE: 534, 537, 540-542 SE/TE: 532-534, 537-538, 541-543, 537-538, 677 SE/TE: 537-539, 541-543, 550-551, 553, 637, 677 MCC9-12.N.VM.12 (+) Work with 2 X 2 matrices as transformations of the plane, and interpret the absolute value of the determinant in terms of area. SE/TE: 537-539, 542-543, 677 MCC9-12.A.REI.8 Mathematics High School Algebra Reasoning with Equations and Inequalities A.REI Solve systems of equations (+) Represent a system of linear equations as a single matrix equation in a vector variable. SE/TE: 546-556, 558-560, 562-563 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 4 of 9

MCC9-12.A.REI.9 (+) Find the inverse of a matrix if it exists and use it to solve systems of linear equations (using technology for matrices of dimension 3 3 or greater). SE/TE: 534-537, 540-543, 550-556, 558-560, 562-563 Mathematics High School Functions Building Functions F-BF Build new functions from existing functions MCC9-12.F.BF.4 Find inverse functions. SE/TE: 121-126, 128, 274-276, 278-279, 286, 378-386, 477, 583 MCC9-12.F.BF.4d (+) Produce an invertible function from a non-invertible function by restricting the domain. SE/TE: 124-126, 128, 378-386, 477, 583 MCC9-12.F.TF.3 Trigonometric Functions F-TF Extend the domain of trigonometric functions using the unit circle (+) Use special triangles to determine geometrically the values of sine, cosine, tangent for π/3, π/4 and π/6, and use the unit circle to express the values of sine, cosine, and tangent for π - x, π + x, and 2π x in terms of their values for x, where x is any real number. SE/TE: 330-331, 335, 341-343, 345-349, 406-407, 424, 488-489, 504-510, 798 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 5 of 9

MCC9-12.F.TF.4 (+) Use the unit circle to explain symmetry (odd and even) and periodicity of trigonometric functions. SE/TE: 338-349, 351, 391-392, 410, 481, 484-486, 494-502 MCC9-12.F.TF.6 Model periodic phenomena with trigonometric functions (+) Understand that restricting a trigonometric function to a domain on which it is always increasing or always decreasing allows its inverse to be constructed. SE/TE: 378-386 MCC9-12.F.TF.7 (+) Use inverse functions to solve trigonometric equations that arise in modeling contexts; evaluate the solutions using technology, and interpret them in terms of the context. SE/TE: 384-386, 468-469, 474, 489, 492 MCC9-12.F.TF.9 Prove and apply trigonometric identities (+) Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems. SE/TE: 421-427, 428, 488-489, 505-507, 512, 538, 614-616, 619 MCC9-12.G.SRT.9 MCC9-12.G.SRT.10 Mathematics High School Geometry Similarity, Right Triangles, and Trigonometry G.SRT Apply trigonometry to general triangles (+) Derive the formula A = (1/2)ab sin(c) for the area of a triangle by drawing an auxiliary line from a vertex perpendicular to the opposite side. (+) Prove the Laws of Sines and Cosines and use them to solve problems. SE/TE: 444, 448-450, 798 SE/TE: 434-441, 442-444, 491-493, 798 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 6 of 9

MCC9-12.G.SRT.11 (+) Understand and apply the Law of Sines and the Law of Cosines to find unknown measurements in right and non-right triangles (e.g., surveying problems, resultant forces). SE/TE: 437-440, 445-450, 491-493 MCC9-12.G.GPE.3 Expressing Geometric Properties with Equations G.GPE Translate between the geometric description and the equation for a conic section (+) Derive the equations of ellipses and hyperbolas given the foci, using the fact that the sum or difference of distances from the foci is constant. SE/TE: 15-16, 475-477, 479-480, 482-485, 490, 551, 738-739, 799 MCC9-12.S.CP.8 Mathematics High School Statistics and Probability Conditional Probability and the Rules of Probability S.CP Use the rules of probability to compute probabilities of compound events in a uniform probability model (+) Apply the general Multiplication Rule in a uniform probability model, P(A and B) = [P(A)]x[P(B A)] =[P(B)]x[P(A B)], and interpret the answer in terms of the model. SE/TE: 642-651, 654, 656-657, 658, 660-661, 663-669 MCC9-12.S.CP.9 (+) Use permutations and combinations to compute probabilities of compound events and solve problems. SE/TE: 644-651, 652-657, 658, 660 Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 7 of 9

MCC9-12.S.MD.1 MCC9-12.S.MD.2 Using Probability to Make Decisions S.MD Calculate expected values and use them to solve problems (+) Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions. (+) Calculate the expected value of a random variable; interpret it as the mean of the probability distribution. SE/TE: 658-669, 697-698, 708, 710-712, 715-716, 723-725, 727-728, 733a-g SE/TE: 659, 668-669, 733a-g MCC9-12.S.MD.3 (+) Develop a probability distribution for a random variable defined for a sample space in which theoretical probabilities can be calculated; find the expected value. For example, find the theoretical probability distribution for the number of correct answers obtained by guessing on all five questions of a multiple-choice test where each question has four choices, and find the expected grade under various grading schemes. SE/TE: 659-669, 733a-g MCC9-12.S.MD.4 (+) Develop a probability distribution for a random variable defined for a sample space in which probabilities are assigned empirically; find the expected value. For example, find a current data distribution on the number of TV sets per household in the United States, and calculate the expected number of sets per household. How many TV sets would you expect to find in 100 randomly selected households? SE/TE: 697-698, 708, 710-712, 715-716, 723-725, 727-728, 733d-g Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 8 of 9

MCC9-12.S.MD.5 Use probability to evaluate outcomes of decisions (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values. SE/TE: 649, 660-661, 668-669, 733a-g MCC9-12.S.MD.5a (+) Find the expected payoff for a game of chance. For example, find the expected winnings from a state lottery ticket or a game at a fast-food restaurant. SE/TE: 649, 667, 668-669, 733a, 733c-d, 733f-g MCC9-12.S.MD.5b (+) Evaluate and compare strategies on the basis of expected values. For example, compare a high-deductible versus a lowdeductible automobile insurance policy using various, but reasonable, chances of having a minor or a major accident. SE/TE: 525, 668-669, 733a-g MCC9-12.S.MD.6 MCC9-12.S.MD.7 (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). (+) Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game). SE/TE: 658, 660-661, 668-669, 724-725, 728, 733a-g SE/TE: 525, 658, 660-661, 668-669, 724-725, 728, 733a-g Key: SE = Student Edition; TE = Teacher s Edition; = Modeling Page 9 of 9