Game Theory, Population Dynamics, Social Aggregation. Daniele Vilone (CSDC - Firenze) Namur

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Game Theory, Population Dynamics, Social Aggregation Daniele Vilone (CSDC - Firenze) Namur - 18.12.2008

Summary Introduction ( GT ) General concepts of Game Theory Game Theory and Social Dynamics Application: Game of Social Norms A microscopic approach to the GSN Conclusions

Hystorical overview of GT GT was developped to modelize decisional processes where rational agents interact in order to ( Borel get some income (Von Neumann, Zermelo, Then, it was used for the study of the behaviour of stock markets and financial processes (Von (. al Neumann, Nash, Sen et GT is very useful also to understand evolutionary phenomena (populations under natural selection: (. al Smith, Sigmund et Recently, it has been applied to social dynamics In general, GT can be used when a pay-off matrix can be written for the process under scrutiny

FUNDAMENTAL CONCEPTS N agents (i=1,...,n), M possible (pure) strategies for each player Pay-off functions s i {s 1,..., s M i } i u i =u i { s j } j=1,..., N Nash Equilibrium: u i s 1 E,..., s i E,...,s N E u i s 1 E,..., s i,..., s N E i, s i s i E

GAMES 2X2 N=2 players with only M=2 pure strategies, C (cooperation) and N (no cooperation, or ( defection Pay-off matrix u i C,C u i N,C u i C, N u i N, N i=1,2

Nash Equilibria in 2x2 games In this case, finding pure N. eq. is easy by means of pay-off bimatix: 1/2 C N C u 1,CC ;u 2,CC u 1,CN ;u 2, NC N u 1, NC ; u 2, CN u 1, NN ;u 2, NN Positions reached by two arrows are the Nash equilibria. Arrows go towards the biggest value of the pay-off.

Mixed strategies games For iterated games analysis, it is convenient to allow players to adopt mixed strategies. For a 2x2 game, a mixed strategy is the vector p= p,1 p [1] In eq. [1] p is the probability to adopt the strategy C by a player, 1-p the probability to adopt N. From the Nash theorem, we know that a finite game admits always at least one equilibrium in mixed strategies ( finite game : game with finite number of players each one with a finite number of ( strategies available

Replicator equation In Evolutionary Game Theory (N players interacting with each other), p is the fraction of cooperators in the population The dynamics is given by the replicator equation 1 p dp dt = f C = p1 p f f C N fc = averaged payoff of a cooperator fn = averaged payoff of a defector Φ = averaged payoff of a generic player

Game of Social Norms The fitness of an individual increases with the number of other individuals sharing his social norms The fitness decreases according to an economic criterium, due to the effort to share the norms of a foreigner Said Mi the number of agents sharing the same norms of player i, and 2x the mean distance between individuals with different norms, we have 1/2 C N C M 2 x ;M 1 x M 2 M 1 1 2 x ;1 N 1 ; M 1 M 2 1 2 x 0 ; 0

Static Homogeneous Model If we assume in the pay-off matrix M1=M2=M, we get 1/2 C N C 1 ;1 2 x ;1 =M x 1 N 1 ; 2 x 0;0 The quantity Є is crucial for the number and the nature of the Nash equilibria

Pure equilibria in homogeneous social norms game 1/2 C N C 1 ;1 2x ;1 N 1 ; 2x 0 ;0 1/2 C N C 1 ;1 2x ;1 N 1 ; 2x 0; 0 ε>0: (C,C) and ( N,N ) ε<0: (N,N) only Now, what happens in a large population of players?

Mixed equilibria in homogeneous social norms game By solving the replicator equation for this case, we can find all the Nash equilibria For ε<0 there is one stable equilibrium for p*=0 (being p the fraction of the population ( C adopting the strategy For ε>0 we have three equilibria, p*=0, p*=1, and the mixed equilibrium in p M E = 2x 2x To catch the physical meaning of this picture, a phase diagram of the equilibria is needed

Phase Diagram More stability unstable More stability 0 1 unstable p E The cooperation becomes an equilibrium more and more stable as ε (that is M) increases. Then, a rational agent will cooperate only if its fitness is already high, i.e. when the clusters' size is big.

Dynamical Homogeneous Model Initial configuration: system of N agents divided into N/m0 clusters of the same size m0. The distance between two agents belonging to the clusters i and j, respectively, is i-j. Initial strategy of agents can be C or N with equal probability. At each elementary step two agents are randomly extracted. If they are in the same cluster, nothing happens, otherwise they play the game, according the usual payoff matrix. After the game, each agent computes what they would have gained if it had adopted the other strategy (being fixed the opponent's one). If the virtual payoff is bigger than the real one, agent changes its strategy.

Dynamical behaviour N =3024;m 0 =4 ; S iter =25 ; 0 =0.5

Three different regimes I.In the first regime, cooperators' density decreases exponentially, averaged clusters' size is almost constant m 0 =4; S iter =100 ; 0 =0.5 t ~exp t; =1

Dynamical regimes - II I. In the second regime, cooperators' density and averaged clusters' size remain almost constant N =3024;m 0 =2 ; S iter =100 ; 0 =0.5

Dynamical regimes - III I.In the final regime, system reaches quickly a frozen state II.For small values of m0, the frozen state is disordered: F =0 ;m F N I.For higher values of m0, the frozen state is instead ordered: F 0 ;m F =N

Equations of the dynamics [ ij =Pr m j m i 1 d ij 0] [ ij =Pr m j d ij / 21] Previous equations are quite complicated but can be approximatedly solved, giving (at least qualitatively, but in regime I exactly) the correct behaviour of the model.

Conclusions GT can be usefully applied to social problems Game of Social Norms: modelizing the tendency of individuals to share social norms with others There is competition between the benefit of sharing norms and the effort to meet the others The cooperation becomes a convenient strategy when agents have already high fitness. In the microscopical version (DHM) we see how it is not necessary to have 100% of cooperators to get a complete ordering. Improved and more realistic models are needed.

Useful References R. Gibbons, A primer in Game Theory, Harvester-Wheatsheaf (1992). J. Hofbauer and K.Sigmund, Evolutionary Games and Population Dynamics, Cambridge (2004). M. A. Nowak, Evolutionary Dynamics, Harvard (2006). C. Castellano, S. Fortunato and V. Loreto, Statistical Physics of social dynamics, arxiv:physics.soc_ph/07103256v1 (2007). D. Vilone, A. Guazzini, Social Aggregation as a Cooperative Game, arxiv:physics.soc_ph/0810.4316v2