GAMES: MIXED STRATEGIES

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Prerequisites Almost essential Game Theory: Strategy and Equilibrium GAMES: MIXED STRATEGIES MICROECONOMICS Principles and Analysis Frank Cowell April 2018 Frank Cowell: Mixed Strategy Games 1

Introduction Presentation builds on Game Theory: Strategy and Equilibrium Purpose is to: extend the concept of strategy extend the characterisation of the equilibrium of a game Point of taking these steps: tidy up loose ends from elementary discussion of equilibrium lay basis for more sophisticated use of games some important applications in economics April 2018 Frank Cowell: Mixed Strategy Games 2

Overview Games: Equilibrium An introduction to the issues The problem Mixed strategies Applications April 2018 Frank Cowell: Mixed Strategy Games 3

Games: a brief review Components of a game players (agents) h = 1,2, objectives of players rules of play outcomes Strategy s h : a complete plan for all positions the game may reach S h : the set of all possible s h focus on best response of each player Equilibrium elementary but limited concept dominant-strategy equilibrium more general Nash equilibrium NE each player is making the best reply to everyone else April 2018 Frank Cowell: Mixed Strategy Games 4

NE: An important result In some cases an important result applies where strategy sets are infinite for example where agents choose a value from an interval THEOREM: If the game is such that, for all agents h, the strategy sets S h are convex, compact subsets of R nn and the payoff functions v h are continuous and quasiconcave, then the game has a Nash equilibrium in pure strategies Result is similar to existence result for General Equilibrium April 2018 Frank Cowell: Mixed Strategy Games 5

A problem? Where strategy sets are finite again we may wish to seek a Nash Equilibrium based on the idea of best reply But some games apparently have no NE example the discoordination game Does this mean that we have to abandon the NE concept? Can the solution concept be extended? how to generalise to encompass this type of problem First, a brief review of the example April 2018 Frank Cowell: Mixed Strategy Games 6

Story Discoordination Discoordination * detail on slide can only be seen if you run the slideshow This game may seem no more than a frustrating chase round the payoff table. The two players interests are always opposed (unlike Chicken or the Battle of the Sexes). But it is an elementary representation of class of important economic models. An example is the tax-audit game where Player 1 is the tax authority ( audit, no-audit ) and Player 2 is the potentially cheating taxpayer ( cheat, no-cheat ). More on this later. Player a [+] [ ] 3,0 0,3 1,2 2,1 If a plays [ ] then b s best response is [+] If b plays [+] then a s best response is [+] If a plays [+] then b s best response is [ ] If b plays [ ] then a s best response is [ ] Apparently, no Nash equilibrium! [+] [ ] Player b Again there s more to the Nash-equilibrium story here (to be continued) April 2018 Frank Cowell: Mixed Strategy Games 7

Overview Games: Equilibrium Extending the strategy concept The problem Mixed strategies Applications April 2018 Frank Cowell: Mixed Strategy Games 8

A way forward Extend the concept of strategy new terminology required Pure strategy the type of strategy that has been discussed so far a deterministic plan for every possible eventuality in the game Mixed strategy a probabilistic approach to play derived from set of pure strategies pure strategies themselves can be seen as special cases of mixed strategies April 2018 Frank Cowell: Mixed Strategy Games 9

Mixed strategies For each player take a set of pure strategies S Assign to each member of S a probability π that it will be played Enables a convexification of the problem This means that new candidates for equilibrium can be found and some nice results can be established but we need to interpret this with care April 2018 Frank Cowell: Mixed Strategy Games 10

Strategy space extended? Use the example of strategy space in Game Theory: Basics In the simplest case S is just two blobs Left and Right S L R Suppose we introduce the probability π Could it effectively change the strategy space like this? This is misleading There is no half-left or three-quarters-right strategy Try a different graphical representation April 2018 Frank Cowell: Mixed Strategy Games 11

Strategy a representation Draw a diagram in the space of the probabilities Start by enumerating each strategy in the set S if there are n of these we ll need an n-dimensional diagram dimension i corresponds to the probability that strategy i is played Then plot the points (1,0,0, ), (0,1,0, ), (0,0,1, ), Each point represents the case where the corresponding pure strategy is played Treat these points like radio buttons : you can only push one down at a time likewise the points (1,0,0, ), (0,1,0, ), (0,0,1, ), are mutually exclusive Look at this in the case n = 2 April 2018 Frank Cowell: Mixed Strategy Games 12

Two pure strategies in S Probability of playing L Probability of playing R π R (0,1) π L +π R = 1 Playing L with certainty Playing R with certainty Cases where 0 < π < 1 Pure strategy means being at one of the two points (1,0) or (0,1) But what of the other points? (1,0) π L April 2018 Frank Cowell: Mixed Strategy Games 13

Mixed strategy a representation The endpoints (1,0) and (0,1) represent playing the pure strategies L and R Any point on the line joining them represents a probabilistic mixture of L and R: middle of the line represents case where the person spins a fair coin before choosing L or R π L = π R = ½ Consider the extension to the case of 3 pure strategies: strategies consist of the actions Left, Middle, Right we now have three buttons (1,0,0), (0,1,0), (0,0,1) Again consider the diagram: April 2018 Frank Cowell: Mixed Strategy Games 14

Three pure strategies in S π R (0,0,1) Third axis corresponds to probability of playing Middle Three buttons for the three pure strategies Introduce possibility of having 0 < π < 1 π L + π M + π R = 1 (0,1,0) 0 (1,0,0) April 2018 Frank Cowell: Mixed Strategy Games 15 π L

Strategy space again Allowing for the possibility of mixing Player s strategy space consists of a pair: a collection of pure strategies (as before) a collection of probabilities Of course this applies to each of the players in the game How does this fit into the structure of the game? Two main issues: modelling of payoffs modelling and interpretation of probabilities April 2018 Frank Cowell: Mixed Strategy Games 16

The payoffs We need to take more care here a question of the nature of utility If pure strategies only are relevant payoffs can usually be modelled simply usually can be represented in terms of ordinal utility If players are acting probabilistically consider how to model prospective payoffs take into account preferences under uncertainty use expected utility? Cardinal versus ordinal utility if we take expectations over many cells of the payoff table we need a cardinal utility concept can transform payoffs υ only by scale and origin: a + bυ otherwise expectations operator is meaningless April 2018 Frank Cowell: Mixed Strategy Games 17

Probability and payoffs Expected utility approach induces a simple structure We can express resulting payoff as sum of (utility associated with each button) (probability each button is pressed) So we have a neat linear relationship payoff is linear in utility associated with each button payoff is linear in probabilities therefore payoff is linear in strategic variables Implications of this structure? April 2018 Frank Cowell: Mixed Strategy Games 18

Reaction correspondence A simple tool build on the idea of the reaction function used in oligopoly given competitor s quantity, choose your own quantity But, because of linearity need a more general concept reaction correspondence multivalued at some points allows for a bang-bang solution Good analogies with simple price-taking optimisation think of demand-response with straight-line indifference curves or straight-line isoquants Computation of equilibrium need not be difficult April 2018 Frank Cowell: Mixed Strategy Games 19

Mixed strategies: computation To find optimal mixed-strategy: 1. take beliefs about probabilities used by other players 2. calculate expected payoff as function of these and one s own probabilities 3. find response of expected payoff to one s own probability 4. compute reaction correspondence To compute mixed-strategy equilibrium 1. take each agent s reaction correspondence 2. find equilibrium from intersection of reaction correspondences Points to note beliefs about others probabilities are crucial stage 4 above often leads to π = 0 or π = 1 acts like a kind of tipping mechanism April 2018 Frank Cowell: Mixed Strategy Games 20

Mixed strategies: result The linearity of the problem permits us to close a gap We have another existence result for Nash Equilibrium THEOREM Every game with a finite number of pure strategies has an equilibrium in mixed strategies April 2018 Frank Cowell: Mixed Strategy Games 21

The random variable Key to the equilibrium concept: probability But what is the nature of this entity? an explicit generating model? subjective idiosyncratic probability? will others observe and believe the probability? How is one agent s probability related to another? do each choose independent probabilities? or is it worth considering a correlated random variable? Examine these issues using two illustrations April 2018 Frank Cowell: Mixed Strategy Games 22

Overview Games: Equilibrium An example where only a mixed strategy can work The problem Mixed strategies Applications The audit game Chicken April 2018 Frank Cowell: Mixed Strategy Games 23

Illustration: the audit game Builds on the idea of a discoordination game A taxpayer chooses whether or not to report income y pays tax ty if reports pays 0 if does not report and concealment is not discovered pays tax plus fine F if does not report and concealment is discovered Tax authority (TA) chooses whether or not to audit taxpayer incurs resource cost c if it audits receives due tax ty plus fine F if concealment is discovered Examine equilibrium first demonstrate no equilibrium in pure strategies then the mixed-strategy equilibrium First examine best responses of each player to the other April 2018 Frank Cowell: Mixed Strategy Games 24

Audit game: normal form [conceal] [report] Taxpayer [1 t]y F, ty + F c [1 t]y, ty c y, 0 [1 t]y, ty [Audit] [Not audit] Tax Authority Each chooses one of two actions (taxpayer, TA) payoffs If taxpayer conceals then TA will audit If TA audits then taxpayer will report If taxpayer reports then TA won t audit If TA doesn t audit, taxpayer will conceal ty + F c > 0 [1 t]y > [1 t]y F ty c > ty y > [1 t] y No equilibrium in pure strategies mixed strategies April 2018 Frank Cowell: Mixed Strategy Games 25

Audit game: mixed strategy approach Now suppose each player behaves probabilistically taxpayer conceals with probability π a TA audits with probability π b Each player maximises expected payoff chooses own probability taking as given the other s probability Follow through this process first calculate expected payoffs then compute optimal π given the other s π then find equilibrium as a pair of probabilities April 2018 Frank Cowell: Mixed Strategy Games 26

Audit game: taxpayer s problem Payoff to taxpayer, given TA s value of π b : if conceals: υ a = π b [y ty F] + [1 π b ] y = y π b ty π b F if reports: υ a = y ty If taxpayer selects a value of π a, calculate expected payoff Eυ a = π a [y π b ty π b F] + [1 π a ] [y ty] = [1 t] y + π a [1 π b ] ty π a π b F Taxpayer s problem: choose π a to max Eυ a Compute effect on Eυ a of changing π a : Eυ a / π a = [1 π b ]ty π b F define π *b = ty / [ty + F] then E υ a / π a is positive if π b < π *b, negative if > So optimal strategy is set π a to its max value 1 if π b is low (below π *b ) set π a to its min value 0 if π b is high April 2018 Frank Cowell: Mixed Strategy Games 27

Audit game: TA s problem Payoff to TA, given taxpayer s value of π a : if audits: υ b = π a [ty + F c] + [1 π a ][ty c] = ty c + π a F if does not audit: υ b = π a 0 + [1 π a ] ty = [1 π a ] ty If TA selects a value of π b, calculate expected payoff Eυ b = π b [ty c + π a F] + [1 π b ] [1 π a ] ty = [1 π a ] ty + π a π b [ty + F] π b c TA s problem: choose π b to max E υ b Compute effect on E υ b of changing π b : E υ b / π b = π a [ty + F] c define π *a = c / [ty + F] then E υ b / π b is positive if π a < π *a, negative if > So optimal strategy is set π b to its min value 0 if π a is low (below π *a ) set π b to its max value 1 if π a is high April 2018 Frank Cowell: Mixed Strategy Games 28

Audit game: equilibrium π b The space of mixed strategies Taxpayer s reaction correspondence TA s reaction correspondence Equilibrium at intersection 1 π *b (π *a,π *b ) π a = 1 if π b < π *b π a = 0 if π b > π *b π b = 0 if π a < π *a π b = 1 if π a > π *a 0 π *a 1 π a April 2018 Frank Cowell: Mixed Strategy Games 29

Overview Games: Equilibrium Mixed strategy or correlated strategy? The problem Mixed strategies Applications The audit game Chicken April 2018 Frank Cowell: Mixed Strategy Games 30

Chicken game again A number of possible background stories think of this as individuals contribution to a public project there s the danger that one may contribute, while the other free rides and the danger that nobody contributes at all but this isn t quite the classic public good problem (later) Two players with binary choices call them contribute and not contribute denote as [+] and [ ] Payoff structure if you contribute and the other doesn t, then you get 1 the other gets 3 if both of you contribute, then you both get 2 if neither of you contribute, then you both get 0 First, let s remind ourselves of pure strategy NE April 2018 Frank Cowell: Mixed Strategy Games 31

Chicken game: normal form Player a [+] [ ] 2,2 1,3 3,1 0,0 [+] [ ] Player b If a plays [ ], b s best response is [+] If b plays [+], a s best response is [ ] Resulting NE By symmetry, another NE Two NE s in pure strategies Up to this point utility can be taken as purely ordinal mixed strategies April 2018 Frank Cowell: Mixed Strategy Games 32

Chicken: mixed strategy approach Each player behaves probabilistically: a plays [+] with probability π a b plays [+] with probability π b Expected payoff to a is Eυ a = π a [2 π b +1 [1 π b ]] + [1 π a ][3 π b + 0 [1 π b ]] = π a +3π b 2π a π b Differentiating: de υ a /dπ a =1 2π b which is positive (resp. negative) if π b < ½ (resp. π b > ½) So a s optimal strategy is π a =1 if π b < ½, π a = 0 if π b > ½ Similar reasoning for b Therefore mixed-strategy equilibrium is (π a,π b ) = (½,½) where payoffs are (υ a,υ b ) = (1½, 1½) April 2018 Frank Cowell: Mixed Strategy Games 33

Chicken: payoffs 3 υ b Space of utilities Two NEs in pure strategies (as before) Green area: utilities achievable by randomisation Yellow area: possibilities if utility is thrown away (1½, 1½): Mixed-strategy NE Red broken line: Efficient outcomes Mid point: equitable and efficient solution? 2 Utility here must have cardinal significance 1 (1½, 1½) Equitable and efficient outcome found by taking ½ each of the two purestrategy NEs How can we get this? 0 1 2 3 υ a April 2018 Frank Cowell: Mixed Strategy Games 34

Chicken game: summary If the agents move sequentially then get a pure-strategy NE outcome will be either (3,1) or (1,3) depends on who moves first If move simultaneously: a coordination problem? Randomisation by the two agents? independent action does not help much produces payoffs (1½, 1½) But if they use the same randomisation device: play [+] with the same probability π expected payoff for each is υ a = π + 3π [2π ] 2 = 4π [1 π ] maximised where π = ½ Appropriate randomisation seems to solve the coordination problem April 2018 Frank Cowell: Mixed Strategy Games 35

Another application? Do mixed strategies this help solve Prisoner s Dilemma? A reexamination again model as individuals contribution to a public project two players with binary choices: contribute [+], not-contribute [ ] close to standard public-good problem But payoff structure crucially different from chicken if you contribute and the other doesn t, you get 0 the other gets 3 if both of you contribute, then you both get 2 if neither of you contribute, then you both get 1 We know the outcome in pure strategies: there s a NE ([ ], [ ]) but payoffs in NE are strictly dominated by those for ([+], [+]) Now consider mixed strategy April 2018 Frank Cowell: Mixed Strategy Games 36

PD: mixed-strategy approach Again each player behaves probabilistically: a plays [+] with probability π a b plays [+] with probability π b Expected payoff to a is Eυ a = π a [2 π b + 0 [1 π b ]] + [1 π a ][3 π b + 1 [1 π b ]] = 1 + 2π b π a clearly E υ a is decreasing in π a Optimal strategies from the above, a will set π a to its minimum value, 0 by symmetry, b will also set π b to 0 So we are back to the non-cooperative solution : (π a,π b ) = (0,0) both play [ ] with certainty Mixed-strategy approach does not resolve the dilemma April 2018 Frank Cowell: Mixed Strategy Games 37

Assessment Mixed strategy: a key development of game theory closes a hole in the NE approach but is it a theoretical artifice? Is mixed-strategy equilibrium an appropriate device? depends on the context of the microeconomic model degree to which it s plausible that agents observe and understand the use of randomisation Not the last word on equilibrium concepts as extra depth added to the nature of game new refinements of definition Example of further developments introduction of time, in dynamic games introduction of asymmetric information April 2018 Frank Cowell: Mixed Strategy Games 38