Cellular Automata. History. 1-Dimensional CA. 1-Dimensional CA. Ozalp Babaoglu

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1 History Cellular Automata Ozalp Babaoglu Developed by John von Neumann as a formal tool to study mechanical self replication Studied extensively by Stephen Wolfram ALMA MATER STUDIORUM UNIVERSITA DI BOLOGNA 2 1-Dimensional CA 1-Dimensional CA t An (infinite) array of cells Each cell has a value from a k-ary state (assume binary) Each cell has has a position in the array and has r left and r right neighbors (assume r =1)

2 State Transitions (Look-up Table) Wolfram Canonical Enumeration Xt Xt+1 With a binary state and radius r =1, there are 2 23 =256 possible CAs Read off the final state column of the look-up table as a binary number Each possible CA identified through an integer Wolfram Canonical Enumeration Wolfram Canonical Enumeration 2 4 #8 2 4 #8 #16 #32 #64 Rule = 30 Rule =

3 Wolfram s Classification Wolfram s Classification: Class 1 Class 1: Nearly all initial patterns evolve quickly into a stable, homogeneous state (fixed point) Class 2: Nearly all initial patterns evolve quickly into stable or oscillating structures (periodic) Class 3: Nearly all initial patterns evolve in a pseudo-random or chaotic manner (chaotic) Class 4: Nearly all initial patterns evolve into structures that interact in complex and interesting ways. This class is capable of universal computation Rule 40 Rule 172 Rule 234 Source: Wolfram s Classification: Class 2 Wolfram s Classification: Class 3 Rule 30 Rule 101 Rule

4 Wolfram s Classification: Class 4 NetLogo Rule 110 CA 1D Elementary Wolfram s Classification Langdon s λ Metric Seek a compact characterization of the CA behavior class Count the number of ones in the look-up table final state column Fixed Periodic Complex Chaotic 15 16

5 Langdon s λ Metric Conway s Game of Life λ ALL#Rules Class#III Class#IV Dimensional Cellular Automata Developed by British mathematician John Conway Similar to Schelling s model Each cell has eight neighbors Each cell can be alive or dead Instead of moving or staying, cells come alive, die or survive Conway s Game of Life Conway s Game of Life X Dead (off) Alive (on) Each cell has eight neighbors Each cell can be alive or dead Rules: a live cell with fewer than 2 live neighbors dies (loneliness) a live cell with 2 or 3 live neighbors survives (stasis) a live cell with more than 3 live neighbors dies (over crowding) a dead cell with exactly 3 live neighbors come alive (reproduction) 19 20

6 Fixed point

7

8 Glider Periodic Fish NetLogo Game of Life t=0 t=1 t=2 t=3 t=

9 Universal Computation Building blocks: Both Conway s game of life and CA rule 110 are capable of universal computation Prove by showing that the game of life is equivalent to a Turing Machine Babaoglu Complex Systems 33 Logical Operators from Game of Life NOT Babaoglu AND Complex Systems Logical Operators from Game of Life OR 35 Babaoglu Complex Systems 34

Cellular automata are idealized models of complex systems Large network of simple components Limited communication among components No central

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