Coordinated Sequential Bayesian Persuasion

Size: px
Start display at page:

Download "Coordinated Sequential Bayesian Persuasion"

Transcription

1 Coordinated Sequential Bayesian Persuasion Wenhao Wu December 3, 017 Abstract his paper studies an extended Bayesian Persuasion model in which multiple senders persuade one Receiver sequentially and the subsequent players can always observe previous signaling rules and their realizations. In the spirit of Harris (1985), I develop the recursive concavification method to characterize the Subgame Perfect Equilibrium, which summarizes the multiplicity of possible strategic interactions among senders and identifies the ranges of their equilibrium payoffs. Furthermore, I prove the existence of a special type of equilibrium, called the Silent Equilibrium, where at most one sender designs a nontrivial signaling rule. Also, I show that in zero-sum games, the truth-telling information structure is always supported in equilibrium. Finally, I make comparisons with a simultaneous multi-sender Bayesian persuasion model (Gentzkow and Kamenica 017b) and examine the impact of the order of persuasion. A geometric version of Blackwell s order is adopted for examination of informativeness. Keywords: Bayesian Persuasion, Multiple Senders, Subgame Perfect Equilibrium, Markov Perfect Equilibrium, Communication, Infinite Game. JEL Classification Codes: D8, D83 I am indebeted to Andreas Blume for his encouragement and comments. I would also like to thank Martin Dufwenberg, Mark Walker, Asaf Plan, Peter Norman and participants at the U of Arizona theory lunch, the 8th International Conference on Game heory at Stony Brook, and the Fall 017 Midwest Economic heory meeting, for their helpful comments. All errors are my own. University of Arizona. wuw@ .arizona.edu 1

2 1 Introduction Bayesian persuasion, introduced by Kamenica and Gentzkow (011), describes a situation in which a sender, with full commitment to a signaling rule, can effectively induce a specific action of a Receiver by influencing her belief. When the only sender monopolizes information revelation, he is able to manipulate the Receiver s belief and exploit the rent of persuasion. he Receiver would still like to follow the sender s suggestions, even though she realizes that the information is generated from a biased source. When multiple senders get involved in persuasion, however, not only does the Receiver need to integrate information from different sources, but also the senders have to consider what information others disclose. Strategic interactions and conflicts of interest confound senders behavior and require in-depth analysis. Gentzkow and Kamenica (017b) study this class of Bayesian persuasion games with multiple senders who move simultaneously; in contrast, this paper is devoted to its counterpart in which senders move sequentially. Assuming public observance of previously designed signaling rules and their realizations, subsequent senders can correlate the probabilities of their signals with previous senders. 1 his is a coordinated information structure (Li and Norman 017a, 017b). From the perspective of informativeness, this setting implies that subsequent senders can select any weakly more transparent information structure than the existing one (Gentzkow and Kamenica 017b). I approach this problem by a recursive method that decomposes this multisender Bayesian persuasion game into separate single-sender games. Considering each sender s decision making, it is rational for him to update his belief based on previous information and evaluate the consequences of his persuasion as affected by reactions of subsequent players. hen, he confronts an updated prior and a current value referring to future equilibrium payoffs as if he is the only sender. herefore, the equilibrium of the entire game is a combinating result of these decentralized analyses. Next, I present an example to illustrate the above idea. Example 1: Judge, Prosecutor and Attorney his example is an extension of the judge-prosecutor example in Kamenica and Gentzkow (011) by adding an attorney who defends the suspect. he game proceeds as follows: the prosecutor moves first and picks a singaling rule that sends signal I or G randomly conditional on the underlying states innocent or guilty. After observing the prosecutor s rule and signal, the attorney designs his own signaling rule that yields another signal. Finally, the judge reviews reports from both sides and make a decision. No one knows the truth, while the common prior of the person s being guilty is 30% (µ 0 = 0.3). Suppose the judge wants to convict guilty people but acquit innocent people. She obtains 1 unit for doing so, 0 unit if she fails. he prosecutor (attorney) only wants to have the person convicted (acquited), whose payoff is 1 for conviction (acquitment) but 0 otherwise. Apparently, this is a Bayesian persuasion game with the state space {innocent, guilty}, the signal space {I, G}, and the action space {acquit, convict}. Let µ 1 and µ denote posteriors after period 1 and, 1 his is the same assumption on the space of signaling rules in Gentzkow and Kamenica (017b). he equilibrium outcome is independent of the order in this example.

3 v v µ µ Figure 1: Judge-prosecutor-attorney persuasion game respectively. In this section, I denote by V, V 1, V 1, V 1 1, V 1 0, V 0 senders values on posteriors of all periods, where the superscript indexes for the player and the subscript for the period. A complete explanation of notation is in Section 3.1. First, the judge s optimal strategy, for all possible belief, µ, she may hold at the end, can be described as: if µ < 0.5, she acquits; if µ > 0.5, she convicts; if µ = 0.5, she randomizes arbitrarily over convict and acquit. Endogenizing the judge s responses, both senders values can be defined upon µ, as below: V 1 (µ ) = V (µ ) = 0 if µ [0, 0.5), [0, 1] if µ = 0.5, 1 if µ (0.5, 1]. 1 if µ [0, 0.5), [0, 1] if µ = 0.5, 0 if µ (0.5, 1]. When the attorney is about to take an action at the second period, he must have observed the prosecutor s persuasion and formed a new belief, µ 1. Due to the flexibility of the prosecutor s persuasion, µ 1 could be any point in the 3

4 belief space. Nevertheless, no matter which µ 1 is realized, the attorney acts as if he is the only sender in a Bayesian persuasion game with this new prior µ 1 and the value V. Hence, the attorney s value dependent on the result of the prosecutor s persuasion, V1 (µ 1 ), is given by the concave closure as the lower red curve shows. In the equilibrium, the judge must break the tie by acquiting the person in favor of the attorney, otherwise, the attorney will deviate to a persuasion that randomizes over µ = 1 and 0.5 ɛ. ɛ is a sufficiently small number. 3 { V1 (µ 1 ) = 1 if µ 1 [0, 1 ], µ 1 if µ 1 ( 1, 1]. Furthermore, as the prosecutor and attorney play a zero sum game, the prosecutor s value defined on µ 1, V1 1, can be obtained by subtracting V1 from 1. { V1 1 (µ 1 ) = 0 if µ 1 [0, 1 ], 1 + µ 1 if µ 1 ( 1, 1]. With the knowledge of V1 1, the prosecutor completely understands the consequence of his persuasion. Like the attorney, he is equivalently playing a singlesender Bayesian persuasion game with the prior µ 0 and value V1 1. His initial value V0 1 is indicated as the concave closure of V1 1, shown as the blue line, which suggests that full revelation is his unique equilibrium strategy. Symmetrically, I can obtain the attorney s initial value, V0, as the opposite of V 1 0. V 1 0 (µ) = µ, µ [0, 1] V 0 (µ) = 1 µ, µ [0, 1] herefore, the equilibrium payoffs for both senders are V0 1 (µ 0 ) = 0.3 and V0 (µ 0 ) = 0.7. During this process, the equilibrium strategy is recovered by repeatedly imposing concave closures over relevant values. In equilibrium, the prosecutor chooses a truth-telling signaling rule such that it is optimal for the judge to follow the prosecutor s suggestion. As one main contribution of this paper, I formally develop this method as the recursive concavification method in Section 4. Besides the general technique, this paper solves for Subgame Perfect Equilibrium which is more general than the equilibrium concepts in existing literature, e.g. the Sender-preferred SPE and Markov Perfect Equilibrium (Kamenica and Gentzkow 011; Gentzkow and Kamenica 017b; Li and Norman 017b; Ely 017). Compared to those concepts, SPE has two advantages: 1) no behavioral restrictions and ) exhausting the strategic interactions among players. As will be shown in Sections 4.3 and 5.3, the equilibrium payoff sets of the Sender-preferred SPE and MPE are proper subsets of those of SPE. 3 Referring to heorem 1, Section 4. 4

5 Notice that it is an equilibrium when the prosecutor reveals the true state and the attorney sends a null signal. 4 In Section 6, I will show the pervasive existence of this type of equilibrium, called the Silent Equilibrium, where at most one sender reveals information. he existence of this equilibrium relies on the accessibility of an abundant set of signaling rules to the senders, which allows them to reveal beforehand what their followers would otherwise have revealed. he economic implication of this example is also significant. In contrast with the previous judge-prosecutor game (Kamenica and Gentzkow, 011), which only has partial revelation in equilibrium, introducing a sender with an opposite interest to the previous sender improves information transparency significantly. More strikingly, this result can be generalized to any pair of senders who have zero sum utilities (Section 7), which demonstrates that two competing senders can form a stable system that supports full revelation. More broadly, this example can be regarded as a justification for the adversarial system. Unlike in the simultaneous multi-sender Bayesian model (Gentzkow and Kamenica 017b), full revelation is not always an equilibrium. As discussed in Section 9, games could have unique partial revelation in equilibrium. he relationship between a sequential game and its corresponding simultaneous game is that when the sequential equilibrium is unique, 5 no simultaneous equilibrium is less informative than the sequential one (Li and Norman 017b). In this paper, the informativenesss is ordered by the Blackwell s order. For the purpose of comparing informativeness in an intuitive way, I adopt a geometric version of Blackwell s order in regard to posterior dispersion, as will be shown by heorem 5. he remainder of this paper is organized as follows. Section summarizes the existing literature in this area. Section 3 presents the basic model, explains the information environment, and introduces mathematical preliminaries. Section 4 explains the recursive concavification method and applies it to characterize SPE paths. Section 5 characterizes the MPE. Section 6 proves the existence of the Silent Equilibrium. Section 7 discusses the equilibrium in a zero sum game. Section 8 explores a geometric way of comparing informativeness under Blackwell s order. Section 9 discusses the relationship with the coordinated simultaneous multi-sender Bayesian persuasion model. Section 10 explores the effects of the order of persuasion. Section 11 concludes. Literature Review his paper lies in the domain of Bayesian Persuasion with multiple senders. Kamenica and Gentzkow (011) lay out a formal framework of the Bayesian persuasion game with a single sender and characterize the Sender-preferred SPE 6 by the concavification method (Aumann and Maschler 1995). hey also define a relationship, called Bayesian plausibility, between a signaling rule and its distribution of posteriors and suggest that one can work on the posterior belief space 4 A signal from a babbling signaling rule that leaves the belief unchanged. 5 he uniqueness of equilibrium means the distribution of actions conditional on the state is unique. 6 In this equilibrium, the receiver takes an action in favor of the sender when she is indifferent. 5

6 directly. Gentzkow and Kamenica (017a) (017b) analyze the case in which multiple senders move simultaneously and conclude that competition increases disclosure of information. Li and Norman (017a) attract attention to the Bayesian persuasion game with multiple senders who move sequentially by constructing a counter example to Kamenica and Gentzkow (017a) (017b) s general conclusion that competition improves transparency. hey also propose the Markov Perfect Equilibrium as an important equilibrium concept for the sequential Bayesian persuasion game, where belief serves as the state variable (Li and Norman 017a, 017b; Ely 017). Li and Norman (017b) independently address the same problem with this paper and conclude the same result that the Silent Equilibrium (the one-step equilibrium in their language) always exists. However, there are still many differences. First, they express coordinated signaling rules in the form of a partition framework (Li and Norman 017a, 017b; Kamenica and Gentzkow 017b), instead of the traditional definition set forth in this paper. Second, they assume a finite action space so that value functions can be divided into finite polytopes; however, this paper allows a compact action set and smooth value functions. hird, they frame the question as a linear programming problem and characterize the MPE, while this paper develops the recursive concavification method to characterize the SPE and MPE. Fourth, this paper discusses several related topics of zero-sum games, a geometric Blackwell s order, and the order of perusasion. Harris(1985), Harris, Reny and Robson (1995) and Hellwig, Leininger, Reny and Robson (1990) discuss the existence and characterization of SPE of infinite games, which class of games the Bayesian persuasion model belongs to. Following Harris (1985), I characterize the SPE paths by translating his method into a geometric way, i.e., the recursive concavification method. Ely (017) uses a similar method with the recursive concavification method to solve a dynamic persuasion mechanism, where one sender controls the receiver s belief over a stochastic process. o solve a Bellman equation with a concave closure on the right side, he approximates it by repeatedly concavifying a value function. In contrast, this paper concavifies a group of value correspondences 7 of all senders. his paper also broadly relates to literature in communication games with multiple senders or receivers. Krishna and Morgan (001), Battaglini (00) and Ambrus and akahashi (008) extend Crawford and Sobel (198) into multisender case and discuss the conditions under which full revealing equilibrium can be induced. Similar with Prop. 10, Krishna and Morgan (001) have a result that it is beneficial for the receiver to consult both senders with interests biased in opposite directions. Milgrom and Roberts (1986) and Forges and Koessler (008) study information disclosure model, introduced by Milgrom (1981) and Grossman (1981), with multiple senders. Bergemann and Morris (016) introduce a new equilibrium concept, Bayesian Correlated Equilibrium, which can be interpreted as the equilibrium of a persuasion model with one sender and multiple receivers. 7 As will be shown by heorem 1, concavifying correspondences means imposing concave closure over the minimum of the correspondences, which becomes a criterion for selecting SPE paths. 6

7 N ω 1 ω S1 S1 π 1 π 1 S π,1 s 1 s s 1 s S π, R s 1 s s 1 s s 1 s s 1 s R a 1 a a 1 a a 1 a a 1 a a 1 a a 1 a a 1 a a 1 a Figure : he game tree of a path in a Bayesian persuasion model with senders 3 Model 3.1 Basic Setup his section lays out a formal framework of a multi-sender coordinated sequential Bayesian persuasion game. he states of the world are Ω = {ω 1,..., ω l }. here are senders and 1 Receiver. Each sender has access to a set of costless signaling rules, Π. A signaling rule is a mapping from the state space to distributions over the signal space π : Ω (S), where the finite signal space is S = {s 1,..., s m }. 8 Equivalently, Π = l ω=1 (S). Specifically, S t denotes Sender t s signal space and s t the signal realized in period t. A common prior µ 0 (Ω) is shared by all players. µ t represents the updated posterior belief after period t, for any t = 1,...,. he Receiver takes an action a A, A is compact. Utility functions of all players depend on the state of the world and the action taken by the Receiver. Additionally, I impose continuity on the senders utility functions, v t (a, ω), t = 1,...,, and the Receiver s utility function, u(a, ω). he timing of the game is as follows: Date 0 Nature picks a state ω according to the probability of µ 0. ω is unknown to all players. Date 1 Sender 1 chooses π 1 Π which generates s 1 S. Date After observing {π 1, s 1 }, Sender chooses π s S. Π which generates... Date After observing {π i, s i } i=1, Sender chooses π Π which generates s S. 8 he assumption of finite signal space is made WLG for expositional simplification. As Prop. 7 will show, the equilibrium values are invariant in the cases of finite and infinite signal spaces. 7

8 Date + 1 After observing {π i, s i } i=1, the Receiver makes a decision a A. he extensive form, as in Figure 1, consists of two types of information sets, one at which a sender has chosen the signaling rule but has not sent the signal, and the other at which both the signaling rule and the signal have been sent (denoted by nodes labeled S1, S and R ). he former leads to fixed simple probability distributions over the second type of information sets without any strategic interaction. So it suffices to emphasize on the second type. Combining a pair of a signaling rule and its signal into a period of history, a history up until the end of date t is denoted by e t = (π 1, s 1,..., π t, s t ). E t is the set of histories including e t. For t = 1,...,, Sender t s strategy is a mapping σ t : E t 1 Π and the Receiver s strategy is ρ : E A. he set of Sender t s strategies is Σ t, for t, and the Receiver s strategy set is Σ +1. In this paper, I focus on pure-strategy equilibrium. However, the result equivalently applies to the mixed strategy equilibrium with finite actions. Because for senders, there is no difference between using mixed strategies and pure strategies; 9 for the Receiver, the mixed strategy set with finite actions is compact. Next, let me clarify the meaning of subgame in this paper. A subgame is defined to begin at an information set for each history e t E t, t = 1,...,, instead of at one decision node as SPE usually requires. he rationale depends on that in each history and its corresponding information set, players observe, equivalently, a sequence of experiments and their realizations, so that it is possible to prescribe beliefs over all information sets by Bayes rule, no matter whether they are on or off the equilibrium path. With such a fixed belief system, the sequential rationality is satisfied by the Receiver s maximizing her expected payoffs in all subgames originating from those information sets. hroughout this paper, I refer to SPE as with subgames in this sense. 10 I denote the subgame starting at history e t by Γ(e t ), and denote the unique belief over the information set associated with e t by µ t (e t ). ne SPE of Γ(e t ) is represented as γ(e t ) which consists of a strategy profile of subsequent players {σ t+1,..., σ, ρ}. ne SPE of the whole game is then γ(e 0 ). he set of SPE paths of Γ(e t ) is denoted by Γ(e t ), and the equilibrium path of γ(e t ) is written as γ(e t ). With these preliminaries at hand, I can give the formal definition of SPE: Definition 1. A Subgame Perfect Equilibrium of this game, γ(e 0 ), is a strategy profile {σ 1,..., σ, ρ} such that for any t = 0,...,, e t E t and σ h Σ h, h {t + 1,..., }, it satisfies: E µt(e t)[v h (σ h, σ h )] E µt(e t)[v h (σ h, σ h )] And for all e E and a A, E µ (e )[u(ρ(e ), ω)] E µ (e )[u(a, ω)] 9 Kamenica and Gentzkow 011, footnote his variation of SPE agrees with Li and Norman (017a) (017b). hey propose SPE as a proper concept because there is no private information and players don t have to update beliefs about others types. 8

9 f special importance is a cluster of values {Vt k (µ)} t, k, t {0,..., }. k {1,..., }. Vt k : (Ω) R is defined as Vt k (µ) = {v R v is the payoff for Sender k in some γ t (e t ) where µ t (e t ) = µ, e t E t }, for t, k, µ. hey represent the sets of equilibrium payoffs for sender k after period t at a certain posterior belief µ. For example, if v Vt k (µ), it means there is a SPE in which Sender k holds a belief µ after period t and his expected payoff is v. In Section 4, I use V and to represent the maximum and minimum selections of a sender s V value. I also use V k : Γ(e t ) R, for t, to denote Sender k s expected payoff on SPE paths. 3. Coordinated Information Structure he information structure is determined by signaling rules designed by senders. he signaling rule is equivalent to the experiment defined in Blackwell (1951) (1953) which provides the Receiver with a more informative environment. If senders impose signaling rules individually, the probabilities of signals are independent with each other. However, in this model senders move sequentially and subsequent senders can vary their signaling rules over previous realizations, so each strategy profile specifies a sequence of signaling rules as {π 1, {π,s } s S1,..., {π,s } s S1 S }. he coordinated information structure is where senders are able to correlate the probabilities of their own signals with that of previous senders. Denote a coordinated signaling rule by π c. Definition. {π1, c..., π c } are coordinated signaling rules if for t, {πc 1,..., πt 1} c and their realizations {s 1,..., s t 1 }, πt c is a mapping: Ω ( t i=1 S i) consistent with the probability distribution ( t 1 i=1 S i) prescribed by {π1, c..., πt 1}, c i.e., m P (s 1,..., s t 1, s j t ω) = P (s 1,..., s t 1 ω), for ω, {s 1,..., s t 1 } S 1 S t 1. With a coordinated signaling rule a sender can unilaterally deviate to any information structure weakly more informative than the existing one (Gentzkow and Kamenica 017b), which plays an important role in the proof of heorem 4 and Prop. 1. Prop. 1 reveals the equivalence relation between information structures generated by {π 1, {π,s } s S1,..., {π,s } s S } and {π1, c..., π c }. It also clarifies the coordinated information structure embedded in this game and estabilishes connections with other work in multi-sender persuasion games (Li and Norman 017a, 017b; Gentzkow and Kamenica 017b). It shows that the analysis in this paper also applies to an alternative game in which senders move sequentially and design coordinated signaling rules. Proposition 1. he information structure given by independent signaling rules {π 1, {π,s } s S1,..., {π,s } s S1 S } is equal to that generated by some coordinated signaling rules {π1, c..., π c }. he converse is true. Proof. See appendix. 3.3 Preliminaries his part mentions a series of knowledge about Bayesian plausibility, some facts in convex analysis, and Blackwell s order, that form the mathematical basis of 9

10 following sections. In addition, I introduce notation for expositional simplification Signaling rules and posteriors Each signal s j from a signaling rule π leads to a posterior φ j by Bayes Law. hese posteriors, {φ j } m, and the probabilities of their associated signals, {p(φ j )} m, construct a distribution of distributions that summarizes all information content of a signaling rule. he relationship between signaling rules and their posteriors is called Bayesian plausibility. 11 Definition 3. (Bayesian plausibility) For any π Π and its posteriors {φ j } m, µ = m p(φ j)φ j, p(φ j ) [0, 1], for j. Conversely, any Bayesian plausible distributed posteriors are outcomes of some signaling rule. his equivalence relation allows me to define a signaling rule indirectly as its posteriors. Specifically, I refer φ 1,..., φ m µ to a signaling rule that generates a set of Bayesian plausible distributed posteriors {φ 1,..., φ m } whose expectation is µ, such that µ = m p(φ j)φ j, p(φ j ) [0, 1], for j. { φ 1,..., φ m µ, γ 1,..., γ m } represents an SPE path on which a sender designs a signaling rule φ 1,..., φ m µ, and his followers strategies form another SPE path, γ j receiving his signal s j, for j. Furthermore, I denote by φ n 1,..., φ n m µ φ 1,..., φ m µ the convergence of a sequence of signaling rules, where posteriors φ n j φ j and coefficients p(φ n j ) p(φ j), for j. I should point out that Bayesian plausibility is preserved in the limit, i.e., φ 1,..., φ m µ is still a signaling rule. Notice that p(φ j ) could be zero that makes the corresponding signal redundant, but it is a convenient expression in Section Convex Analysis Most proofs draw on useful results from convex analysis, so it is necessary to point them out at this stage. he first is a key concept that has been widely used in economics to identify the potential rents of persuasion for senders, that is, the concave closure. Mathematically, there are two equivalent definitions. 1 he most well known definition describes it as the lowest concave function that is not lower than a specific function. Another definition, however, is given by Eq. (1). hough complicated, it perfectly fits the context of a persuasion game, and is adopted as the main definition in this paper. { m m } cl(f(x)) = sup α j f(x j ) α m, α j x j = x, m = 1,,... Each component of the equation contains a corresponding economic meaning. he objective function f refers to a value function of a sender, the set {x j } m a distribution of posteriors of a singaling rule, {α j} m 1 the probabilities of these signals. In addition, the restriction α m, m α jx j = x implies the satisfication of Bayesian plausibility. his definition is central to the recursive concavification method that drives the recursion in Sections 4 and Referring to Kamenica and Gentzkow (011), Prop Hiriart-Urruty, Jean-Baptiste, and Claude Lemaréchal, Fundamentals of Convex Analysis, pp.99, Proposition.5.1. (1) 10

11 n a belief space (Ω), one posterior belief is a point and the convex hull of a set of posteriors {φ 1,..., φ m } is denoted by conv{φ 1,..., φ m }. A regularity in regard to convex hulls, which determines uniqueness in Section 8, is the Carathéodory s heorem. 13 Carathéodory s heorem For any set S R n and x convs, x can be represented as a convex combination of n + 1 elements of S Blackwell s rder Adopted as the measure of informativeness, Blackwell s order is a partial order on the space of signaling rules. A more informative signaling rule creates a better environment for a decision maker to achieve higher expected payoffs. Specifically, the meaning of Blackwell s order is given by Definition 4 and Definition 5, both of which are equivalent based on Blackwell s theorem. Suppose there are two signaling rules π = λ 1,..., λ m1 µ0 and π = µ 1,..., µ m µ0, i.e. µ 0 = p 1 λ 1 + +p m1 λ m1 and µ 0 = q 1 µ 1 + +q m µ m. he signal generating mechanisms can be described as two matrices A m1 l and B m l, where the (i, j)th entry represents the probability of generating the i-th signal at state j, i.e. a ij = P (s i ω j ) and b ij = P (s i ω j ) where s i induces λ i and s i induces µ i. Given the Receiver s utility function u, her value for a posterior µ is defined as V u : (Ω) R, V u (µ) = max a A E µ [u(a, ω)]. Her value for a signaling rule π = λ 1,..., λ m1 µ0 is V u : Π R, Vu (π) = p 1 V u (λ 1 ) + + p m1 V u (λ m1 ). An action rule is a mapping from the signal space to the action space, f : S A, and the set of action rules is F. Defining the expected payoff of an action rule f at state i as v i (f, π) = m π(s j ω i )u(f(s j ), ω i ), i = 1,..., l, the range of the payoff vector is denoted by D π = {(v 1 (f, π),..., v l (f, π)) f F}. Before introducing Blackwell s theorem, I define sufficiency and informativeness as two relations among signaling rules. Definition 4. (Sufficiency) If π is sufficient for π, written π π, then there exists a matrix C m1 m, c ij 0, i c ij = 1, i, j, such that A = CB. Definition 5. (Informativeness) If π is more informative than π, written π π, then D π D π, for any utility function u and any compact action set A. Blackwell (1951)(1953) demonstrates the equivalence between the statistical relation (sufficiency) and the Bayesian decision relation (informativeness), regardless of the common prior, the action set and the payoff structure. his model, however, is endowed with a common prior that facilitates a geometric expression of Blackwell s order, as discussed in Section 8. Blackwell s heorem π π iff π π. 13 Ewald, Günter, Combinatorial convexity and algebraic geometry, Section.3, pp

12 4 Subgame Perfect Equilibrium SPE identifies a process of strategic information revelation for each history, where the realized belief becomes the prior for the following subgame. he class of subgames starting at the same period associated with the same initial belief share the same set of SPE paths, i.e. for any e t, e t E t such that µ t (e t ) = µ t (e t), Γ(e t ) = Γ(e t). herefore, it is feasible to define senders equilibrium payoffs on belief spaces, which are given as Vt k (µ) in Section 3.1. However, the characterization of SPE is not straightforward, because this game is an infinite game due to the abundant strategy and history sets (Harris, Reny and Robson 1995; Hellwig, Leininger, Reny and Robson 1990). Fortunately, Harris (1985) provides a convenient criterion, which I translate geomatrically into a concave closure, for selecting SPE paths. In the remainder of this section, I will show how to characterize SPE paths with this criterion, and discuss related topics about potential ranges of SPE payoffs and multiplicity of equilibria. 4.1 Harris (1985) Implicit in any SPE is a notion of credible punishment on all potential deviations, which is reflected in Harris criterion. From this perspective, Harris criterion can be understood as the supremum of payoffs a sender can achieve subject to subsequent players most severe credible punishment. o make the punishment effective, a sender s action followed by an equilibrium path is justified as an SPE path if and only if the sender obtains payoff no less than Harris criterion. he construction of Harris criterion includes two steps. First, For any t {1,..., }, suppose Γ t (e t ) are known for e t E t, calculate the worst equilibrium payoff for Sender t when he takes a signaling rule π t := φ 1,..., φ m µt 1(e t 1), denoted by b(π t ). { m } b(π t ) =min p(φ j )v j v j Vt t (µ t (e t 1, π t, s j )), j m = p(φ j ) min{vt t (µ t (e t 1, π t, s j ))} m t = p(φ j (µ t (e t 1, π t, s )V j )) () t his is well defined because all value correspondences have closed graphs by Prop. and Prop. 5, and thus the minimum can be achieved. he second step is to find out the supremum of these worst payoffs, sup{b(π ) π Π}, which is the definition of Harris criterion. Formally, suppose γ j is an SPE path in Γ((e t 1, π t, s j )) for j, then {π t, { γ 1,..., γ m }} is one of the SPE paths in Γ t 1 (e t 1 ) if and only if Sender t s expected payoff from it is no less than sup{b(π ) π Π}. Because of the definition of the concave closure in Eq. (1) and the equivalence between signaling rules and Bayesian plausible distributed posteriors, Harris criterion takes another geometric form. 1

13 sup{b(π ) π Π} { m } = sup p(φ t (µ t (e t 1, π t, s j)v j )) φ 1,..., φ m µt 1(e t 1) = cl(v t t t )(µ t 1 (e t 1 )) (3) Eq. (3) establishes a connection between the criterion and the concavification method, which will be justified as a necessary and sufficient condition in Prop. 3 and heorem 1. With this criterion, one can pin down the sequence of values {Vt k } t, k as well as the set of SPE paths recursively: {V t } t=1 ) {V cl(v t 1} t=1 cl(v )... {V t 0 } t=1 4. Recursion 4..1 Period + 1 At the beginning of period +1, the Receiver has observed all signaling rules and signals from senders and formed a new belief µ, based on which she optimizes her expected utility by choosing an action. he optimal action set is A (µ ) = {a A a arg max a A E µ (u(a, ω))} as a correspondence A : (Ω) A. Because of continuity of u and compactness of the domain, by the Maximum heorem, A is non-empty valued and has a closed graph. he next proposition establishes a more significant result that V t is non-empty valued and has a closed graph for t = 1,...,. Proposition. For each t = 1,...,, V t(µ ) = {E µ (v t (a, ω)) a A (µ )}. V t is non-empty valued and has a closed graph. Proof. For {µ n } µ and {v n v n V t (µn )} v, {a n } A s.t. a n A (µ n ), E µ n(v t (a n, ω)) = v n. Because A is compact and A has a closed graph, {a n k } {a n } a A (µ). herefore E µ (v t (a, ω)) V t (µ). Because {a n k } a and v t continuous, v = lim n vn = lim k E µ n k [v t (a n k, ω)] = E µ [v t (a, ω)] V t (µ) Prop. shows that the condition for the application of Harris criterion is satisfied. he set of SPE paths, Γ (e ), for e E, is easily shown as Γ (e ) = A (µ (e )) (4) 13

14 4.. Period Subgames of period consist of the Receiver and Sender that resemble a single-sender persuasion game. Equivalently, one can solve them by the concavification method with Harris criterion. Proposition 3. For µ (Ω), v V (µ) if and only if θ 1,..., θ m µ s.t. v = m p(θ j)v j, v j V (θ j) and v )(µ). cl(v Proof. (Sufficient) Let Sender send a null signal and the Receiver take an action that support v in a SPE. For other signaling rules Sender designs, φ 1,..., φ m µ, let the Receiver take an optimal action that yields (φ j ) for V Sender upon receiving each φ j, j = 1,..., m. hen by the definition of )(µ), the value for Sender of playing any other signaling rule is dominated by )(µ), and by v as well. cl(v cl(v (Necessary) If v < )(µ), by the definition of ), φ 1,..., φ m µ cl(v cl(v s.t. m p(φ (φ j ) > v, i.e. the signaling rule φ 1,..., φ m µ dominates the j)v value v in any SPE following this strategy. As Harris criterion is necessary and sufficient, the SPE paths are simply action profiles satisfying it. Γ (e ) = { {π, a 1,..., a m } π := φ 1,..., φ m µ (e ), a j Γ (e, π, s j ), j, and m } p(φ j )V ({a j }) )(µ (e )) cl(v (5) Eq. (5) identifies Γ (e ), e E, which naturally yield the values of period 1 for senders. As mentioned before, all subgames at this period, starting with the same prior, share the same set of SPE paths, which allows me to group histories by beliefs and define value correspondences on the belief space. herefore, {V t 1 } t=1 incorporate all payoffs supported by Γ (e ), e E. { V t 1(µ) = V t ( γ) e E, µ (e ) = µ, γ Γ } (e ) (6) he existence of SPE is also guaranteed. In contrast with the minimum of the value for characterization, I use the maximum of the value to show the existence. Due to the closedness of V, the maximum of the value correspondence is USC. With this property, those signaling rules that support the concave closure of the maximum of the value are equilibrium strategies by Prop. 3, as they also generate payoffs no less than Harris criterion. Proposition 4. For µ (Ω), and any v = cl( V )(µ), v is an equilibrium payoff for Sender in a SPE γ(e ) s.t. µ (e ) = µ. 14

15 Proof. By the definition of cl( V ), { θn 1,..., θm n µ }, such that m k=1 pn V k (θn k ) v. Because (Ω) is compact, θ n k 1,..., θn k m µ θ1,..., θm µ. Because V has a closed graph, V is USC, i.e. V (θj ) lim V (θn k j ), for j. herefore, m p V j (θ j ) lim m pn k j V (θn k j ) = v = cl( V )(µ ) )(µ ). Also, as V cl(v has closed graph, V (θ j ) V (θ j ), so θ 1,..., θm µ is an equilibrium play of Sender at period Period t, t < his part extends the analysis to earlier stages by repeating the above argument. Similar results with Prop. 3 and 4 hold for {Vt t } t=1, for t. ake period 1 for instance. With the knowledge of V, Sender 1 can evaluate the consequence of a certain signaling rule as well as Sender does. hus, the identification of the set of SPE paths, Γ (e ), for e E, is subject to the same criterion except for a new value correspondence, V. he same logic applies to Sender t, for any t <. heorem 1. For t, µ (Ω), v Vt t+1 (µ) if and only if θ 1,..., θ m µ s.t. v = m p(θ j)v j, v j Vt+1 t+1 (θ t+1 j) and v )(µ). cl(v Proof. Similar with the proof of Prop. 3. t+1 heorem. For t, µ (Ω), and any v = cl( V t+1 )(µ), v is an equilibrium payoff for Sender t + 1 in a SPE γ t (e t ) s.t. µ t (e t ) = µ. Proof. Similar with the proof of Prop. 4. heorems 3 and 4 suggest that the set of SPE paths, Γ t 1 (e t 1 ), and its corresponding set of equilibrium payoffs, Vt 1, k for k, can be obtained by formulas similar with Eq. (5)(6). For e t 1 E t 1, t+1 Γ t 1 (e t 1 ) = { {π t, γ 1,..., γ m } π t := φ 1,..., φ m µk 1 (e k 1 ), γ j Γ t (e t 1, π t, s j ), j, and m } p(φ j )V t t ({ γ j }) )(µ t 1 (e t 1 )) cl(v { Vt 1(µ) k = V k ( γ) e t 1 E t 1, µ t 1 (e t 1 ) = µ, γ Γ } t 1 (e t 1 ) t (7) (8) Now I have given the set of SPE paths and defined a sequence of values for each sender at each period. Conversely, I refer to {τt k } t, k as the mappings from each value point in Vt k to its corresponding SPE paths. For any (µ, w) graph(vt k ), let τt k : (µ, w) Γ(e t ) be the set of all SPE paths, in which µ t (e t ) = µ and Sender k s expected payoff is w. As closedness underpins heorems 1 and and facilitates iterations of the concavification method, the remaining technical challenge is to show that {Vt k } t, k 15

16 v1 w 1 1 v w 1 v1 v1 V 1 V 1 1 A1 C A0 w 0 1 C0 C1 A θ1 θ θ µ φ1 φ φ µ1 v v V V 1 B1 B D B0 w 0 D0 D1 θ1 θ θ µ φ1 φ φ µ1 Figure 3: A Geometric Illustration of the Backward Induction V 1 0 V 0 µ0 µ0 16

17 are closed. his desirable mathematical property builds on many features of this game, including the continuous value functions, the compact action space, and the compact set of signaling rules, Π. In addition, finiteness is another important condition approached by focusing on equilibrium paths including only finite action profiles. In summary, all these properties such as continuity, compactness and finiteness, lead to the closedness of the value correspondences. In any Vt k, any converging sequence of value points has a limiting point supported by the limiting SPE path. his Upper hemi-continuity property is similar with the result in Hellwig, Leininger, Reny and Robson (1990), where they use SPE paths of nearby finite games to approximate the SPE path of a targeting infinite game. Proposition 5. V k t Proof. See Appendix. have closed graphs, for t, k. Finally, the assumption of finite signal space can be relaxed. Denote a persuasion game with infinite signal space by Γ, and another with sufficiently large finite signal space by Γ 0, such that S l. he equivalence between Γ and Γ 0 is presented below. Proposition 6. Any equilibrium values in Γ are also equilibrium values in Γ 0. Proof. See Appendix. 4.3 A Geometric Illustration Figure 3 provides a geometric illustration of a -sender case. he process starts from the left to the right. he left column depicts value correspondences {V i } i=1,. Sender s equilibrium strategy is determined by Harris criterion, the red curve in the lower-left figure. As Sender s persuasion causes a Bayesian plausible distribution over µ, the values in {V1 i } i=1, are convex combinations of points in {V i } i=1,. o specify, let θ be any point in (Ω), a 1 τ 1 (A 1 ) τ (B 1 ), and a τ 1 (A ) τ (B ). a 1 and a are the Receiver s best responses that support A 1, B 1 and A, B, respectively. hen, { θ 1, θ θ, a 1, a } is justified as an SPE path because Sender s payoff, w1, is above the criterion. herefore, A 0 and B 0 are contained in V1 1 and V1, respectively, and w1 1 V1 1 (θ ), w1 V1 (θ ). Because the set of SPE paths, Γ 1 (e 1 ), e 1 E 1, is well defined, one is able to derive {V1 i (µ)} i=1,, for µ. btaining {V1 i } i=1,, which are supposed to be closed by Prop. 5, Harris criterion for selecting Sender 1 s strategy is indicated by the blue curve. he transformation from {V1 i } i=1, to {V0 i } i=1, follows the same pattern. Suppose there are SPE paths γ 1 τ1 1 (C 1 ) τ1 (D 1 ) and γ τ1 1 (C ) τ1 (D ). Because C 0 lies above the red curve, { φ 1, φ φ, γ 1, γ } is an SPE path for any subgame γ 0 (e 0 ) such that µ 0 (e 0 ) = φ. So w0 1 V0 1 and w0 V0. he value correspondences, V0 1 and V0, are generated in this way. 4.4 Ranges of Values Figure 5 illustrates the limits of persuasion in three scenarios: a single-sender case, a multi-sender case and a case in which the player can not persuade. 17

18 V A C B µ Figure 4: Ranges of values in 3 cases Suppose the sender, given the Receiver s optimal actions, has a value correspondence identified by the union of the two black curves. 14 In a single-sender case, SPE payoffs are required to be no less than cl(v ) by heorem 1 and can not be larger than cl( V ), as indicated by A. When the sender competes with others, his payoffs may drop down cl(v ), but not lower than the hyperplane going across three lowest values at vertices, denoted by h; this is his insured payoff by revealing the truth. he range of payoffs in the second case is A B. If the sender is not allowed to persuade, he may get a more detrimental result in C. he lower bound of C is the convex closure of from bottom, denoted V by b. he possible equilibrium payoffs are confined in A B C, the convex hull of the whole value correspondence. Proposition 7. For any Bayesian persuasion model with one Receiver and one sender: 1) the range of SPE payoffs in a single sender game is between cl( V ) and cl(v ); ) the range of potential SPE payoffs in a multi-sender sequential game is between cl( V ) and hyperplane h; the range of potential SPE payoffs when he cannot persuade is between cl( V ) and surface b. he inclusion relation between these sets sheds light on the impact of persuasion environment on senders welfare. When a sender monopolizes information disclosure, he is able to receive the highest range of payoffs. When he competes with other senders, his payoff may drop down, but is still guaranteed a basic rent from revealing the truth. If he cannot persuade, his equilibrium payoff could be even lower. 4.5 Multiplicity ne challenge is multiplicity of equilibria resulting form the abundant strategy sets of both senders and the Receiver. nce the Receiver has multiple opitmal actions, those value correspondences become thick, and Harris criterion is 14 By construction, the receiver has optimal actions at each µ. 18

19 V µ Figure 5: he judge charges a penalty slack in a sense that uncountably many action profiles satisfy it. hus, the explicit form of the set of SPE could be intractable, even in a simple example as below. Example : he Judge Charges a Penalty Suppose the judge should not only decide to acquit or convict, but also impose a penalty on the defendant once he gets convicted. he penalty could be any number between 0. and 1 (thousand dollars), constructing a compact action set {0} [0., 1] ( 0 refers to acquit ). he judge s target is still raising the judgement accuracy, and her optimal strategies can be described as: a = 0 if µ < 0.5; a {0} [0, 1] if µ = 0.5 and a [0., 1] if µ > 0.5. hough the judge is herself indifferent to the penalty, the prosecutor would like as high a fine to be charged as possible. Specifically, his payoff function is v(a, ω) = a and his value is represented as a correspondence in Figure 5. Harris criterion is represented as the red curve and implies that the prosecutor s expected payoff in equilibrium should be at least 0.1. Satisfying Harris criterion, any signaling rule in together with the Receiver s optimal response is an SPE path. For example, { 0, , 0, a}, a [0., 1] is a family of SPE paths that identifies the range of SPE payoffs for the prosecutor as [0.1, 0.6]. However, there are still uncountably many other SPE paths, which are impossible to explicit individually. 5 he Markov Perfect Equilibrium As shown above, the SPE might be intractable due to multiplicity, while the Markov Perfect Equilibrium can be a desirable refinement. Because in a persuasion game the only payoff relevant factor is belief, it undoubtedly becomes the state variable (Li and Norman 017a, 017b; Ely, 017). In MPE, players correspond to realized beliefs instead of histories, which implies that players only consider making full use of information regardless of how the information is revealed. his section discusses this concept from 3 respects. First of all, 19

20 I characterize the MPE with a simpler version of the recursive concavification method. Next, I present a general example of the MPE. Finally, I show that the MPE payoff set is properly included by the SPE payoff set. 5.1 Characterization Formally speaking, Sender t s Markovian stratege can be defined as a mapping σt M : (Ω) Π, for t, and the Receiver s Markovian strategy as ρ M : (Ω) A. he MPE shared by the class of subgames {Γ(e t ), µ t (e t ) = µ} is denoted by Γ M t (µ). In MPE, senders values reduce to functions and cl( V ) coincides with ). cl(v herefore, Harris criterion is satisfied if and only if the expected payoff takes on the value on the unique concave closure, and existence is preserved by substituting supremum in Eq. (1) with maximum. Proposition 8. For each sender, given his value function over posterior belief, f(x), { the optimal signaling rule exists for each prior if and only if: cl(f)(x) = m max α jf(x j ) α l, } m α jx j = x. When this condition is satisfied, the value function is called achievable. { m Proof. When cl(f)(x) = max α jf(x j ) α l, } m α jx j = x, for any prior µ, there exists {φ 1,..., φ m } such that m p(φ j)φ j = µ and m p(φ j)f(φ j ) = cl(f)(µ). bviously, φ 1,..., { φ m, µ is an optimal signaling rule. m If for some µ (Ω), max α jf(x j ) α l, } m α jx j = µ is not well defined, which means that there is a sequence of signaling rules φ n 1,..., φ n m µ whose values approximate cl(f)(µ) but do not reach the limit, which rejects the existence of an optimal signaling rule. he recursive concavification method resembles that for SPE, as described in Section 4. At period + 1, the Receiver takes an action ρ M (µ) A (µ), for µ, that captures Γ M (µ). For any µ, ΓM (µ) exists and determines senders values of the last period, {V t(µ)} t=1. V t (µ) = E µ [v t (ρ M (µ), ω)] (9) {V t} t=1 could be any selections of the value correspondences {V t} t without restriction, but Γ M (µ) exists for any µ if and only if V is achievable according to Prop. 8. Based on the concavification method, σ M := φ 1(µ),..., φ m (µ) µ is an optimal strategy if and only if for µ: cl(v )(µ) = m p(φ j (µ))v (φ j (µ)) (10) he satisfication of Eq.(10) directly implies that {σ M (µ), ρ} ΓM (µ) by Prop. 8. Furthermore, this definition disentangles the contingent strategies of Sender on all possible priors µ, and exhibits the influence of his persuasion on other passive senders. In parallel, {V t 1 } t can be transformed from {V t} t by a formula, 0

21 { m } V t 1(µ) = p(φ j (µ))v t (φ j (µ)) σ M (µ) = φ 1 (µ),..., φ m (µ) µ (11) In the same pattern, σ M 1 (µ), for µ, is an MPE strategy if and only if V is achievable. Similarly, {σ M 1 (µ), σm, ρ} ΓM (µ) if and only if Sender s payoff reaches cl(v )(µ), so on and so forth. As long as {σm 1,..., σ M, ρm } is a MPE, this recursive process will go through until it yields the sequence of value functions {Vk t} t, k. heorem 3. {σ M 1,..., σ M, ρm } forms a MPE if and only if, for µ (Ω), k = 1,...,, t = 1,..., and σ M t (µ) = φ t 1(µ),..., φ t m(µ) µ : ρ M (µ) A (µ) (1) V k (µ) = E µ [v k (ρ M (µ), ω)] (13) cl(v t t )(µ) = m p(φ t j(µ))v t t (φ t j(µ)) (14) V k t 1(µ) = m p(φ t j(µ))v k t (φ t j(µ)) (15) 5. A General Example In the MPE, the recursive concavification method takes a more transparent form. I present such an example in Figure 6. he Receiver s Markovian strategy yields senders value functions on final beliefs. Following the analysis in Section 4., the persuasion rents for both senders are concave closures over V1 1 and V. 15 When Sender 1 (Sender ) reveals information, he designs signaling rules that randomizes posteriors over the vertices of the domain of the blue (red) line the prior lies in. Also, their persuasion causes parallel randomization for the other sender that leads to transformation from V 1, V to V1 1, V1, and from V1 1, V1 to V0 1, V0, respectively. Geometrically, these transformations are as easy as connecting two value points. Finally, the equilibrium payoffs are V0 1 (µ 0 ) and V0 (µ 0 ), and the equilibrium paths are recovered from V1 1 and V. If µ 0 (0, µ ), the equilibrium path is that Sender 1 sends 0, µ µ0, Sender designs a null signaling rule; if µ 0 (µ, µ), nobody reveals any information; if µ 0 ( µ, 1), Sender 1 sends µ, 1 µ0, while Sender does not reveal any information. 1

22 v1 v V 1 V µ µ v1 v V 1 1 V 1 Figure 6: A General Example of MPE µ1 µ1 v1 v3 V 1 0 µ µ V 0 µ0 µ0

23 v µ µ v µ µ Figure 7: ne SPE that is not an MPE 5.3 MPE vs. SPE his part differentiates SPE from MPE by presenting SPE payoffs that are not in MPE. In this example, there are two states {ω 0, ω 1 }, µ = P (ω 1 ), and µ 0 = 1. Denote the SPE payoffs by (v 1 s, v s) and the MPE payoffs by (v 1 m, v m). Suppose the Receiver s action set is [4, 6] [0, ] and her optimal reactions to final beliefs are represented by A (µ). A (µ) = { [4, 6] if µ [0, 1 ], [0, ] if µ [ 1, 1]. here are two senders, whose utilities are given as below. v 1 (a, ω 0 ) = { 10 a if a [4, 6], a if a [0, ]. 15 Here the concave closures of the minimum and the maximum of value correspondences coincide, Harris criterion is satisfied by signaling rules that achieve the concave closure. 3

24 v 1 (a, ω 1 ) = 6 a v (a, ω 0 ) = a v (a, ω 1 ) = { a 4 if a [4, 6], a + 4 if a [0, ]. Under this payoff structure, V 1 and V are depicted as the grey areas in Figure 11. ne feature of this payoff structure is that v 1 and v are increasing and decreasing functions in a, respectively, which means they have opposite interests in the Receiver s actions. he Receiver s punishment on one sender can automatically become a reward to the other. For any MPE in which vm = 4, the Receiver must take 4 at µ = 0 and 0 at µ = 1, generating the lowest payoffs Sender could receive in equilibrium. therwise, he can deviate to the truth-telling signaling rule that brings about a payoff higher than 4. But the Receiver s behavior against Sender is beneficial for Sender 1, in a sense that as long as he reveals the state, his payoff is 6, the highest possible payoff for him in this game. herefore, (vm, 1 vm) = (6, 4) is the unique pair of MPE payoffs in which vm = 4. In SPE, however, the Receiver has more lattitude in punishing senders for deviations from certain information structures, and consequently there will be more abundant equilibria. Focusing on a class of equilibria where Sender keeps silent and the Receiver takes actions satisfying Harris criterion of the second period, a subset of V1 1 is shown as the deeper grey area in the upper figure. 16 It is sufficient to obtain Harris criterion of the first period from this subset of V1 1, as shown by the blue line. 17 hen, I have one SPE path: Sender 1 designs 1 4, 3 4 1, Sender sends null signals and the Receiver takes 5 at µ = 1 4 and 1 at µ = 3 4. Here, (v1 s, vs) = (4, 4). 6 he Silent Equilibrium ne observation is that when the equilibrium information structure is unique, in either Example 1 or Figure 6, it is an equilibrium that only Sender 1 sends a nontrivial signaling rule, while Sender babbles. his is called the Silent Equilibrium. Definition 6. (he Silent Equilibrium) An SPE in which at most one sender reveals information on the equilibrium path. 16 Because my goal is to find a specific SPE, I do not need to characterize the whole set of V Harris criterion cannot be higher than the concave closure of the minimum of this subset, and it cannot be lower than the hyperplane going across the value points at the verticies, according to Prop. 7. 4

Bayesian Persuasion Online Appendix

Bayesian Persuasion Online Appendix Bayesian Persuasion Online Appendix Emir Kamenica and Matthew Gentzkow University of Chicago June 2010 1 Persuasion mechanisms In this paper we study a particular game where Sender chooses a signal π whose

More information

Introduction. Introduction

Introduction. Introduction Bayesian Persuasion Emir Kamenica and Matthew Gentzkow (2010) presented by Johann Caro Burnett and Sabyasachi Das March 4, 2011 Emir Kamenica and Matthew Gentzkow (2010) (presentedbayesian by Johann Persuasion

More information

Persuasion Under Costly Lying

Persuasion Under Costly Lying Persuasion Under Costly Lying Teck Yong Tan Columbia University 1 / 43 Introduction Consider situations where agent designs learning environment (i.e. what additional information to generate) to persuade

More information

A Rothschild-Stiglitz approach to Bayesian persuasion

A Rothschild-Stiglitz approach to Bayesian persuasion A Rothschild-Stiglitz approach to Bayesian persuasion Matthew Gentzkow and Emir Kamenica Stanford University and University of Chicago December 2015 Abstract Rothschild and Stiglitz (1970) represent random

More information

A Rothschild-Stiglitz approach to Bayesian persuasion

A Rothschild-Stiglitz approach to Bayesian persuasion A Rothschild-Stiglitz approach to Bayesian persuasion Matthew Gentzkow and Emir Kamenica Stanford University and University of Chicago September 2015 Abstract Rothschild and Stiglitz (1970) introduce a

More information

A Rothschild-Stiglitz approach to Bayesian persuasion

A Rothschild-Stiglitz approach to Bayesian persuasion A Rothschild-Stiglitz approach to Bayesian persuasion Matthew Gentzkow and Emir Kamenica Stanford University and University of Chicago January 2016 Consider a situation where one person, call him Sender,

More information

Persuading Skeptics and Reaffirming Believers

Persuading Skeptics and Reaffirming Believers Persuading Skeptics and Reaffirming Believers May, 31 st, 2014 Becker-Friedman Institute Ricardo Alonso and Odilon Camara Marshall School of Business - USC Introduction Sender wants to influence decisions

More information

Games and Economic Behavior

Games and Economic Behavior Games and Economic Behavior 104 (2017) 411 429 Contents lists available at ScienceDirect Games and Economic Behavior www.elsevier.com/locate/geb Bayesian persuasion with multiple senders and rich signal

More information

Hierarchical Bayesian Persuasion

Hierarchical Bayesian Persuasion Hierarchical Bayesian Persuasion Weijie Zhong May 12, 2015 1 Introduction Information transmission between an informed sender and an uninformed decision maker has been extensively studied and applied in

More information

Definitions and Proofs

Definitions and Proofs Giving Advice vs. Making Decisions: Transparency, Information, and Delegation Online Appendix A Definitions and Proofs A. The Informational Environment The set of states of nature is denoted by = [, ],

More information

Endogenous Persuasion with Rational Verification

Endogenous Persuasion with Rational Verification Endogenous Persuasion with Rational Verification Mike FELGENHAUER July 16, 2017 Abstract This paper studies a situation in which a sender tries to persuade a receiver with evidence that is generated via

More information

Static Information Design

Static Information Design Static Information Design Dirk Bergemann and Stephen Morris Frontiers of Economic Theory & Computer Science, Becker-Friedman Institute, August 2016 Mechanism Design and Information Design Basic Mechanism

More information

Disclosure of Endogenous Information

Disclosure of Endogenous Information Disclosure of Endogenous Information Matthew Gentzkow and Emir Kamenica Stanford University and University of Chicago March 2016 Abstract We study the effect of disclosure requirements in environments

More information

Bayesian Persuasion. Emir Kamenica and Matthew Gentzkow University of Chicago. September 2009

Bayesian Persuasion. Emir Kamenica and Matthew Gentzkow University of Chicago. September 2009 Bayesian Persuasion Emir Kamenica and Matthew Gentzkow University of Chicago September 2009 Abstract When is it possible for one person to persuade another to change her action? We take a mechanism design

More information

Persuading a Pessimist

Persuading a Pessimist Persuading a Pessimist Afshin Nikzad PRELIMINARY DRAFT Abstract While in practice most persuasion mechanisms have a simple structure, optimal signals in the Bayesian persuasion framework may not be so.

More information

Supplementary appendix to the paper Hierarchical cheap talk Not for publication

Supplementary appendix to the paper Hierarchical cheap talk Not for publication Supplementary appendix to the paper Hierarchical cheap talk Not for publication Attila Ambrus, Eduardo M. Azevedo, and Yuichiro Kamada December 3, 011 1 Monotonicity of the set of pure-strategy equilibria

More information

Sender s Small Concern for Credibility and Receiver s Dilemma

Sender s Small Concern for Credibility and Receiver s Dilemma April 2012 Sender s Small Concern for Credibility and Receiver s Dilemma Hanjoon Michael Jung The Institute of Economics, Academia Sinica Abstract We model a dilemma that receivers face when a sender has

More information

Costly Persuasion. Matthew Gentzkow and Emir Kamenica University of Chicago. December 2013

Costly Persuasion. Matthew Gentzkow and Emir Kamenica University of Chicago. December 2013 Costly Persuasion Matthew Gentzkow and Emir Kamenica University of Chicago December 2013 Abstract We study the design of informational environments in settings where generating information is costly. We

More information

Graduate Microeconomics II Lecture 5: Cheap Talk. Patrick Legros

Graduate Microeconomics II Lecture 5: Cheap Talk. Patrick Legros Graduate Microeconomics II Lecture 5: Cheap Talk Patrick Legros 1 / 35 Outline Cheap talk 2 / 35 Outline Cheap talk Crawford-Sobel Welfare 3 / 35 Outline Cheap talk Crawford-Sobel Welfare Partially Verifiable

More information

Perfect Conditional -Equilibria of Multi-Stage Games with Infinite Sets of Signals and Actions (Preliminary and Incomplete)

Perfect Conditional -Equilibria of Multi-Stage Games with Infinite Sets of Signals and Actions (Preliminary and Incomplete) Perfect Conditional -Equilibria of Multi-Stage Games with Infinite Sets of Signals and Actions (Preliminary and Incomplete) Roger B. Myerson and Philip J. Reny Department of Economics University of Chicago

More information

Competition in Persuasion

Competition in Persuasion Competition in Persuasion Matthew Gentzkow and Emir Kamenica University of Chicago September 2012 Abstract Does competition among persuaders increase the extent of information revealed? We study ex ante

More information

Equilibrium Refinements

Equilibrium Refinements Equilibrium Refinements Mihai Manea MIT Sequential Equilibrium In many games information is imperfect and the only subgame is the original game... subgame perfect equilibrium = Nash equilibrium Play starting

More information

Information Design. Dirk Bergemann and Stephen Morris. Johns Hopkins University April 2017

Information Design. Dirk Bergemann and Stephen Morris. Johns Hopkins University April 2017 Information Design Dirk Bergemann and Stephen Morris Johns Hopkins University April 2017 Mechanism Design and Information Design Basic Mechanism Design: Fix an economic environment and information structure

More information

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES By Dirk Bergemann and Stephen Morris September 203 Revised October 204 COWLES FOUNDATION DISCUSSION PAPER NO. 909RR COWLES

More information

Dynamic Games with Asymmetric Information: Common Information Based Perfect Bayesian Equilibria and Sequential Decomposition

Dynamic Games with Asymmetric Information: Common Information Based Perfect Bayesian Equilibria and Sequential Decomposition Dynamic Games with Asymmetric Information: Common Information Based Perfect Bayesian Equilibria and Sequential Decomposition 1 arxiv:1510.07001v1 [cs.gt] 23 Oct 2015 Yi Ouyang, Hamidreza Tavafoghi and

More information

Competition in Persuasion

Competition in Persuasion Competition in Persuasion Matthew Gentzkow and Emir Kamenica University of Chicago September 2011 Abstract Does competition among persuaders increase the extent of information revealed? We study ex ante

More information

Deceptive Advertising with Rational Buyers

Deceptive Advertising with Rational Buyers Deceptive Advertising with Rational Buyers September 6, 016 ONLINE APPENDIX In this Appendix we present in full additional results and extensions which are only mentioned in the paper. In the exposition

More information

Sequential Equilibria of Multi-Stage Games with Infinite Sets of Types and Actions

Sequential Equilibria of Multi-Stage Games with Infinite Sets of Types and Actions Sequential Equilibria of Multi-Stage Games with Infinite Sets of Types and Actions by Roger B. Myerson and Philip J. Reny* Draft notes October 2011 http://home.uchicago.edu/~preny/papers/bigseqm.pdf Abstract:

More information

NBER WORKING PAPER SERIES BAYESIAN PERSUASION. Emir Kamenica Matthew Gentzkow. Working Paper

NBER WORKING PAPER SERIES BAYESIAN PERSUASION. Emir Kamenica Matthew Gentzkow. Working Paper NBER WORKING PAPER SERIES BAYESIAN PERSUASION Emir Kamenica Matthew Gentzkow Working Paper 15540 http://www.nber.org/papers/w15540 NATIONAL BUREAU OF ECONOMIC RESEARCH 1050 Massachusetts Avenue Cambridge,

More information

Industrial Organization Lecture 3: Game Theory

Industrial Organization Lecture 3: Game Theory Industrial Organization Lecture 3: Game Theory Nicolas Schutz Nicolas Schutz Game Theory 1 / 43 Introduction Why game theory? In the introductory lecture, we defined Industrial Organization as the economics

More information

Ex Post Cheap Talk : Value of Information and Value of Signals

Ex Post Cheap Talk : Value of Information and Value of Signals Ex Post Cheap Talk : Value of Information and Value of Signals Liping Tang Carnegie Mellon University, Pittsburgh PA 15213, USA Abstract. Crawford and Sobel s Cheap Talk model [1] describes an information

More information

Strategic Abuse and Accuser Credibility

Strategic Abuse and Accuser Credibility 1 / 33 Strategic Abuse and Accuser Credibility HARRY PEI and BRUNO STRULOVICI Department of Economics, Northwestern University November 16th, 2018 Montréal, Canada 2 / 33 Motivation Many crimes/abuses

More information

Bargaining, Contracts, and Theories of the Firm. Dr. Margaret Meyer Nuffield College

Bargaining, Contracts, and Theories of the Firm. Dr. Margaret Meyer Nuffield College Bargaining, Contracts, and Theories of the Firm Dr. Margaret Meyer Nuffield College 2015 Course Overview 1. Bargaining 2. Hidden information and self-selection Optimal contracting with hidden information

More information

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris

BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES. Dirk Bergemann and Stephen Morris BAYES CORRELATED EQUILIBRIUM AND THE COMPARISON OF INFORMATION STRUCTURES IN GAMES By Dirk Bergemann and Stephen Morris September 203 Revised April 205 COWLES FOUNDATION DISCUSSION PAPER NO. 909RRR COWLES

More information

Near-Potential Games: Geometry and Dynamics

Near-Potential Games: Geometry and Dynamics Near-Potential Games: Geometry and Dynamics Ozan Candogan, Asuman Ozdaglar and Pablo A. Parrilo September 6, 2011 Abstract Potential games are a special class of games for which many adaptive user dynamics

More information

ON FORWARD INDUCTION

ON FORWARD INDUCTION Econometrica, Submission #6956, revised ON FORWARD INDUCTION SRIHARI GOVINDAN AND ROBERT WILSON Abstract. A player s pure strategy is called relevant for an outcome of a game in extensive form with perfect

More information

Introduction. 1 University of Pennsylvania, Wharton Finance Department, Steinberg Hall-Dietrich Hall, 3620

Introduction. 1 University of Pennsylvania, Wharton Finance Department, Steinberg Hall-Dietrich Hall, 3620 May 16, 2006 Philip Bond 1 Are cheap talk and hard evidence both needed in the courtroom? Abstract: In a recent paper, Bull and Watson (2004) present a formal model of verifiability in which cheap messages

More information

Communication with Self-Interested Experts Part II: Models of Cheap Talk

Communication with Self-Interested Experts Part II: Models of Cheap Talk Communication with Self-Interested Experts Part II: Models of Cheap Talk Margaret Meyer Nuffield College, Oxford 2013 Cheap Talk Models 1 / 27 Setting: Decision-maker (P) receives advice from an advisor

More information

CMS-EMS Center for Mathematical Studies in Economics And Management Science. Discussion Paper #1583. Monotone Persuasion

CMS-EMS Center for Mathematical Studies in Economics And Management Science. Discussion Paper #1583. Monotone Persuasion CMS-EMS Center for Mathematical Studies in Economics And Management Science Discussion Paper #1583 Monotone Persuasion Jeffrey Mensch Northwestern University May 24 th, 2016 Monotone Persuasion Jeffrey

More information

Discussion of "Persuasion in Global Games with an Application to Stress Testing" by Nicolas Inostroza and Alessandro Pavan

Discussion of Persuasion in Global Games with an Application to Stress Testing by Nicolas Inostroza and Alessandro Pavan Discussion of "Persuasion in Global Games with an Application to Stress Testing" by Nicolas Inostroza and Alessandro Pavan Stephen Morris IUB Stern Workshop March 2017 Basic Question Some policy ingredients:

More information

Open Sequential Equilibria of Multi-Stage Games with Infinite Sets of Types and Actions

Open Sequential Equilibria of Multi-Stage Games with Infinite Sets of Types and Actions Open Sequential Equilibria of Multi-Stage Games with Infinite Sets of Types and Actions By Roger B. Myerson and Philip J. Reny Department of Economics University of Chicago Paper can be found at https://sites.google.com/site/philipjreny/home/research

More information

Game Theory Lecture 10+11: Knowledge

Game Theory Lecture 10+11: Knowledge Game Theory Lecture 10+11: Knowledge Christoph Schottmüller University of Copenhagen November 13 and 20, 2014 1 / 36 Outline 1 (Common) Knowledge The hat game A model of knowledge Common knowledge Agree

More information

Government 2005: Formal Political Theory I

Government 2005: Formal Political Theory I Government 2005: Formal Political Theory I Lecture 11 Instructor: Tommaso Nannicini Teaching Fellow: Jeremy Bowles Harvard University November 9, 2017 Overview * Today s lecture Dynamic games of incomplete

More information

Wars of Attrition with Budget Constraints

Wars of Attrition with Budget Constraints Wars of Attrition with Budget Constraints Gagan Ghosh Bingchao Huangfu Heng Liu October 19, 2017 (PRELIMINARY AND INCOMPLETE: COMMENTS WELCOME) Abstract We study wars of attrition between two bidders who

More information

Sequential Games with Incomplete Information

Sequential Games with Incomplete Information Sequential Games with Incomplete Information Debraj Ray, November 6 For the remaining lectures we return to extensive-form games, but this time we focus on imperfect information, reputation, and signalling

More information

Near-Potential Games: Geometry and Dynamics

Near-Potential Games: Geometry and Dynamics Near-Potential Games: Geometry and Dynamics Ozan Candogan, Asuman Ozdaglar and Pablo A. Parrilo January 29, 2012 Abstract Potential games are a special class of games for which many adaptive user dynamics

More information

Equivalences of Extensive Forms with Perfect Recall

Equivalences of Extensive Forms with Perfect Recall Equivalences of Extensive Forms with Perfect Recall Carlos Alós-Ferrer and Klaus Ritzberger University of Cologne and Royal Holloway, University of London, 1 and VGSF 1 as of Aug. 1, 2016 1 Introduction

More information

Solving Extensive Form Games

Solving Extensive Form Games Chapter 8 Solving Extensive Form Games 8.1 The Extensive Form of a Game The extensive form of a game contains the following information: (1) the set of players (2) the order of moves (that is, who moves

More information

Principal-Agent Games - Equilibria under Asymmetric Information -

Principal-Agent Games - Equilibria under Asymmetric Information - Principal-Agent Games - Equilibria under Asymmetric Information - Ulrich Horst 1 Humboldt-Universität zu Berlin Department of Mathematics and School of Business and Economics Work in progress - Comments

More information

When to Ask for an Update: Timing in Strategic Communication

When to Ask for an Update: Timing in Strategic Communication When to Ask for an Update: Timing in Strategic Communication Work in Progress Ying Chen Johns Hopkins University Atara Oliver Rice University March 19, 2018 Main idea In many communication situations,

More information

LONG PERSUASION GAMES

LONG PERSUASION GAMES LONG PERSUASION GAMES FRANÇOISE FORGES FRÉDÉRIC KOESSLER CESIFO WORKING PAPER NO. 1669 CATEGORY 9: INDUSTRIAL ORGANISATION FEBRUARY 2006 An electronic version of the paper may be downloaded from the SSRN

More information

Selecting Efficient Correlated Equilibria Through Distributed Learning. Jason R. Marden

Selecting Efficient Correlated Equilibria Through Distributed Learning. Jason R. Marden 1 Selecting Efficient Correlated Equilibria Through Distributed Learning Jason R. Marden Abstract A learning rule is completely uncoupled if each player s behavior is conditioned only on his own realized

More information

Correlated Equilibria of Classical Strategic Games with Quantum Signals

Correlated Equilibria of Classical Strategic Games with Quantum Signals Correlated Equilibria of Classical Strategic Games with Quantum Signals Pierfrancesco La Mura Leipzig Graduate School of Management plamura@hhl.de comments welcome September 4, 2003 Abstract Correlated

More information

Benefits from non-competing persuaders

Benefits from non-competing persuaders Benefits from non-competing persuaders Jiemai Wu November 26, 2017 Abstract This paper shows that biased persuaders can provide better information to a decision maker due to cooperative, and not competitive,

More information

Bayesian Persuasion with Private Information

Bayesian Persuasion with Private Information Bayesian Persuasion with Private Information Andrew Kosenko September 1, 2017 Abstract We study a model of communication and Bayesian persuasion between a sender who is privately informed and has state

More information

6.207/14.15: Networks Lecture 10: Introduction to Game Theory 2

6.207/14.15: Networks Lecture 10: Introduction to Game Theory 2 6.207/14.15: Networks Lecture 10: Introduction to Game Theory 2 Daron Acemoglu and Asu Ozdaglar MIT October 14, 2009 1 Introduction Outline Mixed Strategies Existence of Mixed Strategy Nash Equilibrium

More information

Multiple Equilibria in the Citizen-Candidate Model of Representative Democracy.

Multiple Equilibria in the Citizen-Candidate Model of Representative Democracy. Multiple Equilibria in the Citizen-Candidate Model of Representative Democracy. Amrita Dhillon and Ben Lockwood This version: March 2001 Abstract De Sinopoli and Turrini (1999) present an example to show

More information

Equilibria for games with asymmetric information: from guesswork to systematic evaluation

Equilibria for games with asymmetric information: from guesswork to systematic evaluation Equilibria for games with asymmetric information: from guesswork to systematic evaluation Achilleas Anastasopoulos anastas@umich.edu EECS Department University of Michigan February 11, 2016 Joint work

More information

SF2972 Game Theory Exam with Solutions March 15, 2013

SF2972 Game Theory Exam with Solutions March 15, 2013 SF2972 Game Theory Exam with s March 5, 203 Part A Classical Game Theory Jörgen Weibull and Mark Voorneveld. (a) What are N, S and u in the definition of a finite normal-form (or, equivalently, strategic-form)

More information

When to Ask for an Update: Timing in Strategic Communication. National University of Singapore June 5, 2018

When to Ask for an Update: Timing in Strategic Communication. National University of Singapore June 5, 2018 When to Ask for an Update: Timing in Strategic Communication Ying Chen Johns Hopkins University Atara Oliver Rice University National University of Singapore June 5, 2018 Main idea In many communication

More information

Robust Persuasion of a Privately Informed Receiver

Robust Persuasion of a Privately Informed Receiver E018009 018 03 06 Robust Persuasion of a Privately Informed Receiver Ju Hu Xi Weng Abstract: This paper studies robust Bayesian persuasion of a privately informed receiver in which the sender only has

More information

RESEARCH PAPER NO AXIOMATIC THEORY OF EQUILIBRIUM SELECTION IN SIGNALING GAMES WITH GENERIC PAYOFFS. Srihari Govindan.

RESEARCH PAPER NO AXIOMATIC THEORY OF EQUILIBRIUM SELECTION IN SIGNALING GAMES WITH GENERIC PAYOFFS. Srihari Govindan. RESEARCH PAPER NO. 2000 AXIOMATIC THEORY OF EQUILIBRIUM SELECTION IN SIGNALING GAMES WITH GENERIC PAYOFFS Srihari Govindan Robert Wilson September 2008 This work was partially funded by a National Science

More information

An Example of Conflicts of Interest as Pandering Disincentives

An Example of Conflicts of Interest as Pandering Disincentives An Example of Conflicts of Interest as Pandering Disincentives Saori Chiba and Kaiwen Leong Current draft: January 205 Abstract Consider an uninformed decision maker (DM) who communicates with a partially

More information

Blackwell s Informativeness Theorem Using Category Theory

Blackwell s Informativeness Theorem Using Category Theory Blackwell s Informativeness Theorem Using Category Theory Henrique de Oliveira March 29, 2016 1 Introduction An agent faces a decision problem under uncertainty, whose payoff u (a, ω) depends on her action

More information

Economics 703 Advanced Microeconomics. Professor Peter Cramton Fall 2017

Economics 703 Advanced Microeconomics. Professor Peter Cramton Fall 2017 Economics 703 Advanced Microeconomics Professor Peter Cramton Fall 2017 1 Outline Introduction Syllabus Web demonstration Examples 2 About Me: Peter Cramton B.S. Engineering, Cornell University Ph.D. Business

More information

U n iversity o f H ei delberg. Informativeness of Experiments for MEU A Recursive Definition

U n iversity o f H ei delberg. Informativeness of Experiments for MEU A Recursive Definition U n iversity o f H ei delberg Department of Economics Discussion Paper Series No. 572 482482 Informativeness of Experiments for MEU A Recursive Definition Daniel Heyen and Boris R. Wiesenfarth October

More information

6.207/14.15: Networks Lecture 24: Decisions in Groups

6.207/14.15: Networks Lecture 24: Decisions in Groups 6.207/14.15: Networks Lecture 24: Decisions in Groups Daron Acemoglu and Asu Ozdaglar MIT December 9, 2009 1 Introduction Outline Group and collective choices Arrow s Impossibility Theorem Gibbard-Satterthwaite

More information

n Communication and Binary Decisions : Is it Better to Communicate?

n Communication and Binary Decisions : Is it Better to Communicate? Série des Documents de Travail n 2013-50 Communication and Binary Decisions : Is it Better to Communicate? F. LOSS 1 E. MALAVOLTI 2 T. VERGÉ 3 September 2013 Les documents de travail ne reflètent pas la

More information

Static Information Design

Static Information Design Static nformation Design Dirk Bergemann and Stephen Morris European Summer Symposium in Economic Theory, Gerzensee, July 2016 Mechanism Design and nformation Design Mechanism Design: Fix an economic environment

More information

Social Learning with Endogenous Network Formation

Social Learning with Endogenous Network Formation Social Learning with Endogenous Network Formation Yangbo Song November 10, 2014 Abstract I study the problem of social learning in a model where agents move sequentially. Each agent receives a private

More information

1 The General Definition

1 The General Definition MS&E 336 Lecture 1: Dynamic games Ramesh Johari April 4, 2007 1 The General Definition A dynamic game (or extensive game, or game in extensive form) consists of: A set of players N; A set H of sequences

More information

A Bayesian Theory of Games: An Analysis of Strategic Interactions with Statistical Decision Theoretic Foundation

A Bayesian Theory of Games: An Analysis of Strategic Interactions with Statistical Decision Theoretic Foundation Journal of Mathematics and System Science (0 45-55 D DAVID PUBLISHING A Bayesian Theory of Games: An Analysis of Strategic Interactions with Statistical Decision Theoretic Foundation Jimmy Teng School

More information

Known Unknowns: Power Shifts, Uncertainty, and War.

Known Unknowns: Power Shifts, Uncertainty, and War. Known Unknowns: Power Shifts, Uncertainty, and War. Online Appendix Alexandre Debs and Nuno P. Monteiro May 10, 2016 he Appendix is structured as follows. Section 1 offers proofs of the formal results

More information

Introduction to Game Theory

Introduction to Game Theory COMP323 Introduction to Computational Game Theory Introduction to Game Theory Paul G. Spirakis Department of Computer Science University of Liverpool Paul G. Spirakis (U. Liverpool) Introduction to Game

More information

Economics 201B Economic Theory (Spring 2017) Bargaining. Topics: the axiomatic approach (OR 15) and the strategic approach (OR 7).

Economics 201B Economic Theory (Spring 2017) Bargaining. Topics: the axiomatic approach (OR 15) and the strategic approach (OR 7). Economics 201B Economic Theory (Spring 2017) Bargaining Topics: the axiomatic approach (OR 15) and the strategic approach (OR 7). The axiomatic approach (OR 15) Nash s (1950) work is the starting point

More information

Game Theory. Wolfgang Frimmel. Perfect Bayesian Equilibrium

Game Theory. Wolfgang Frimmel. Perfect Bayesian Equilibrium Game Theory Wolfgang Frimmel Perfect Bayesian Equilibrium / 22 Bayesian Nash equilibrium and dynamic games L M R 3 2 L R L R 2 2 L R L 2,, M,2, R,3,3 2 NE and 2 SPNE (only subgame!) 2 / 22 Non-credible

More information

Belief Meddling in Social Networks: an Information-Design Approach. October 2018

Belief Meddling in Social Networks: an Information-Design Approach. October 2018 Belief Meddling in Social Networks: an Information-Design Approach Simone Galperti UC San Diego Jacopo Perego Columbia University October 2018 Motivation introduction 2012 Presidential race, Romney at

More information

Monotonic models and cycles

Monotonic models and cycles Int J Game Theory DOI 10.1007/s00182-013-0385-7 Monotonic models and cycles José Alvaro Rodrigues-Neto Accepted: 16 May 2013 Springer-Verlag Berlin Heidelberg 2013 Abstract A partitional model of knowledge

More information

Blackwell s Informativeness Theorem Using Diagrams

Blackwell s Informativeness Theorem Using Diagrams Blackwell s Informativeness Theorem Using Diagrams Henrique de Oliveira 1, a Department of Economics, Pennsylvania State University, University Park, PA 16802 Abstract This paper gives a simple proof of

More information

WEAKLY DOMINATED STRATEGIES: A MYSTERY CRACKED

WEAKLY DOMINATED STRATEGIES: A MYSTERY CRACKED WEAKLY DOMINATED STRATEGIES: A MYSTERY CRACKED DOV SAMET Abstract. An informal argument shows that common knowledge of rationality implies the iterative elimination of strongly dominated strategies. Rationality

More information

Game Theory and Rationality

Game Theory and Rationality April 6, 2015 Notation for Strategic Form Games Definition A strategic form game (or normal form game) is defined by 1 The set of players i = {1,..., N} 2 The (usually finite) set of actions A i for each

More information

Competition relative to Incentive Functions in Common Agency

Competition relative to Incentive Functions in Common Agency Competition relative to Incentive Functions in Common Agency Seungjin Han May 20, 2011 Abstract In common agency problems, competing principals often incentivize a privately-informed agent s action choice

More information

6.207/14.15: Networks Lecture 11: Introduction to Game Theory 3

6.207/14.15: Networks Lecture 11: Introduction to Game Theory 3 6.207/14.15: Networks Lecture 11: Introduction to Game Theory 3 Daron Acemoglu and Asu Ozdaglar MIT October 19, 2009 1 Introduction Outline Existence of Nash Equilibrium in Infinite Games Extensive Form

More information

4: Dynamic games. Concordia February 6, 2017

4: Dynamic games. Concordia February 6, 2017 INSE6441 Jia Yuan Yu 4: Dynamic games Concordia February 6, 2017 We introduce dynamic game with non-simultaneous moves. Example 0.1 (Ultimatum game). Divide class into two groups at random: Proposers,

More information

Robust Knowledge and Rationality

Robust Knowledge and Rationality Robust Knowledge and Rationality Sergei Artemov The CUNY Graduate Center 365 Fifth Avenue, 4319 New York City, NY 10016, USA sartemov@gc.cuny.edu November 22, 2010 Abstract In 1995, Aumann proved that

More information

Area I: Contract Theory Question (Econ 206)

Area I: Contract Theory Question (Econ 206) Theory Field Exam Summer 2011 Instructions You must complete two of the four areas (the areas being (I) contract theory, (II) game theory A, (III) game theory B, and (IV) psychology & economics). Be sure

More information

On Bayesian Persuasion with Multiple Senders

On Bayesian Persuasion with Multiple Senders On Bayesian Persuasion with Multiple Senders Fei Li Peter Norman January 8, 05 Abstract In a multi-sender Bayesian persuasion game, Gentzkow and Kamenica 0 show that increasing the number of senders cannot

More information

Microeconomic Theory (501b) Problem Set 10. Auctions and Moral Hazard Suggested Solution: Tibor Heumann

Microeconomic Theory (501b) Problem Set 10. Auctions and Moral Hazard Suggested Solution: Tibor Heumann Dirk Bergemann Department of Economics Yale University Microeconomic Theory (50b) Problem Set 0. Auctions and Moral Hazard Suggested Solution: Tibor Heumann 4/5/4 This problem set is due on Tuesday, 4//4..

More information

Notes on Blackwell s Comparison of Experiments Tilman Börgers, June 29, 2009

Notes on Blackwell s Comparison of Experiments Tilman Börgers, June 29, 2009 Notes on Blackwell s Comparison of Experiments Tilman Börgers, June 29, 2009 These notes are based on Chapter 12 of David Blackwell and M. A.Girshick, Theory of Games and Statistical Decisions, John Wiley

More information

On Reputation with Imperfect Monitoring

On Reputation with Imperfect Monitoring On Reputation with Imperfect Monitoring M. W. Cripps, G. Mailath, L. Samuelson UCL, Northwestern, Pennsylvania, Yale Theory Workshop Reputation Effects or Equilibrium Robustness Reputation Effects: Kreps,

More information

RECIPROCAL RELATIONSHIPS AND MECHANISM DESIGN

RECIPROCAL RELATIONSHIPS AND MECHANISM DESIGN RECIPROCAL RELATIONSHIPS AND MECHANISM DESIGN GORKEM CELIK AND MICHAEL PETERS A. We study an incomplete information game in which players can coordinate their actions by contracting among themselves. We

More information

Organizational Barriers to Technology Adoption: Evidence from Soccer-Ball Producers in Pakistan

Organizational Barriers to Technology Adoption: Evidence from Soccer-Ball Producers in Pakistan Organizational Barriers to Technology Adoption: Evidence from Soccer-Ball Producers in Pakistan David Atkin, Azam Chaudhry, Shamyla Chaudry Amit K. Khandelwal and Eric Verhoogen Sept. 016 Appendix B: Theory

More information

Confronting Theory with Experimental Data and vice versa. European University Institute. May-Jun Lectures 7-8: Equilibrium

Confronting Theory with Experimental Data and vice versa. European University Institute. May-Jun Lectures 7-8: Equilibrium Confronting Theory with Experimental Data and vice versa European University Institute May-Jun 2008 Lectures 7-8: Equilibrium Theory cannot provide clear guesses about with equilibrium will occur in games

More information

Microeconomics. 2. Game Theory

Microeconomics. 2. Game Theory Microeconomics 2. Game Theory Alex Gershkov http://www.econ2.uni-bonn.de/gershkov/gershkov.htm 18. November 2008 1 / 36 Dynamic games Time permitting we will cover 2.a Describing a game in extensive form

More information

Bayes Correlated Equilibrium and Comparing Information Structures

Bayes Correlated Equilibrium and Comparing Information Structures Bayes Correlated Equilibrium and Comparing Information Structures Dirk Bergemann and Stephen Morris Spring 2013: 521 B Introduction game theoretic predictions are very sensitive to "information structure"

More information

The Folk Theorem for Finitely Repeated Games with Mixed Strategies

The Folk Theorem for Finitely Repeated Games with Mixed Strategies The Folk Theorem for Finitely Repeated Games with Mixed Strategies Olivier Gossner February 1994 Revised Version Abstract This paper proves a Folk Theorem for finitely repeated games with mixed strategies.

More information

HIERARCHIES OF BELIEF AND INTERIM RATIONALIZABILITY

HIERARCHIES OF BELIEF AND INTERIM RATIONALIZABILITY HIERARCHIES OF BELIEF AND INTERIM RATIONALIZABILITY JEFFREY C. ELY AND MARCIN PESKI Abstract. In games with incomplete information, conventional hierarchies of belief are incomplete as descriptions of

More information

Lebesgue Measure on R n

Lebesgue Measure on R n CHAPTER 2 Lebesgue Measure on R n Our goal is to construct a notion of the volume, or Lebesgue measure, of rather general subsets of R n that reduces to the usual volume of elementary geometrical sets

More information

Basic Game Theory. Kate Larson. January 7, University of Waterloo. Kate Larson. What is Game Theory? Normal Form Games. Computing Equilibria

Basic Game Theory. Kate Larson. January 7, University of Waterloo. Kate Larson. What is Game Theory? Normal Form Games. Computing Equilibria Basic Game Theory University of Waterloo January 7, 2013 Outline 1 2 3 What is game theory? The study of games! Bluffing in poker What move to make in chess How to play Rock-Scissors-Paper Also study of

More information

Iterative Weak Dominance and Interval-Dominance Supermodular Games

Iterative Weak Dominance and Interval-Dominance Supermodular Games Iterative Weak Dominance and Interval-Dominance Supermodular Games Joel Sobel April 4, 2016 Abstract This paper extends Milgrom and Robert s treatment of supermodular games in two ways. It points out that

More information