Unit 2 - Linear Motion and Graphical Analysis
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1 Unit 2 - Linear Motion and Graphical Analysis Motion in one dimension is particularly easy to deal with because all the information about it can be encapsulated in two variables: x, the position of the center of mass relative to the starting point, and t, which measures a point in time. For instance, if someone supplied you with a sufficiently detailed table of x and t values, you would know pretty much all there was to know about the motion of an object. A. Time In ordinary speech, we use the word time in two different senses, which are to be distinguished in physics. It can be used, as in a short time or our time here on earth, to mean a length or duration of time, or it can be used to indicate a clock reading, as in I didn't know what time it was, or now's the time. In symbols, t is ordinarily used to mean a point in time, while Δt signifies an interval or duration in time. The capital Greek letter delta, Δ, means the change in..., i.e. a duration in time is the change or difference between one clock reading and another. The notation Δ t does not signify the product of two numbers, Δ and t, but rather one single number, Δt. If a matinee begins at a point in time t=1 o'clock and ends at t=3 o'clock, the duration of the movie was the change in t, Δt = 3 hours - 1 hour = 2 hours. Although a point in time can be thought of as a clock reading, it is usually a good idea to avoid doing computations with expressions such as 2:35 that are combinations of hours and minutes. Times can instead be expressed entirely in terms of a single unit, such as hours. Fractions of an hour can be represented by decimals rather than minutes, and similarly if a problem is being worked in terms of minutes, decimals can be used instead of seconds. B. Position and displacement As with time, a distinction should be made between a point in space (x) which represents the position of an object, and a change in position (Δx) which is called displacement. Both position and displacement can be negative, zero, or positive. If a train is moving down the tracks, not only do you have the freedom to choose any point along the tracks and call it x=0, but it's also up to you to decide which side of the x=0 point is positive x and which side is negative x. Suppose we are describing the motion of a train on tracks linking Tucson and Chicago. As shown in the figure, it is entirely up to you to decide which way is positive.
2 Note that in addition to position and displacement, there is a third quantity we could define, which would be more like an odometer reading. This is called distance and it is represented by the variable, d. If you drive 10 miles, make a U-turn, and drive back 10 miles, then your displacement is zero, but your car's odometer reading has increased by 20 miles, so the distance travelled is 20 miles. Distance takes into account all movement of the car while displacement is independent of how the car got from one position to the other. It simply represents how far apart the start and finish points are. By convention, we usually label points in the forward direction as positive positions. In comparison, all points behind the starting point will represent negative positions. It is possible to have a zero displacement if the car ends at the same point which it started from. In contrast, a car cannot have a negative distance or even a zero distance unless it never moves at all. C. Speed and velocity As with distance and displacement, a distinction should be made between speed and velocity. Speed is defined as the total distance traveled during a given trip time. The total distance includes the sum of all movement regardless of direction. Speeds can only be zero or positive numbers since distances can only be zero or positive numbers. In contrast, velocity reflects the net motion of an object. Velocity is defined as the displacement of an object during a given trip time. Since the displacement can be negative, zero, or positive, the velocity can also be negative, zero, or positive. A negative velocity simply means a net movement backwards. An object can have a velocity of zero even if it moves as long as it returns to its starting position. v=δx/δt [Eq 2-1] D. Motion with constant velocity In Figure 1, an object is moving at constant speed in one direction. We can tell this because every two seconds, its position changes by five meters. The graph of x vs. t shows the same change in position, Δx=5.0 m, over each interval of time, Δt=2.0s. The object's velocity is calculated as v=δx/δt or (5.0m)/(2.0s) = +2.5 m/s. The positive sign on the answer indicates that the object is moving forward. In graphical terms, the velocity is represented by the slope of the line. Since the graph is a straight line, it wouldn't have mattered if we'd taken a longer time
3 interval and calculated v=δx/δt or (10.0m)/(4.0s). The answer would still have been the same, +2.5 m/s. Section B of Figure 3 shows an object traveling forward at a steady speed. Figure 1/ Motion with constant velocity. In Figure 2, the object is moving in the backwards. As time progresses, its x coordinate decreases. Since Δx equals the final position minus the initial position, Δx must be negative. The slope of the line is therefore negative, and we say that the object has a negative velocity: v=δx/δt or (-5.0m)/(2.0s)= -2.5 m/s. The negative sign on the velocity indicates that the object is moving backwards. In graphical terms, a positive slope (a line that goes up as we go to the right) represents forward motion, and a negative slope (a line that goes down as we go to the right) represents backwards motion. Section F of Figure 3 shows an object traveling backward at a steady speed. Figure 2 / Motion that decreases x is represented with negative values of Δ x and v. A horizontal plateau results when time is changing, but the position of the object remains the same (no movement). This results graphically when an object is stopped. Section D of Figure 3 shows an object that has stopped moving.
4 All graph points below the x-axis represent positions behind the origin (the position defined as zero that all other points are referenced to). A positive slope below the x-axis would represent an object that is behind the origin, but moving forward toward the origin. A negative slope below the x-axis would represent an object that is behind the origin and moving farther backwards away from the origin. E. Motion with changing velocity Now what about a graph like Figure 4? This might be a graph of a car's motion as the driver cruises down the freeway, then slows down to look at a car crash by the side of the road, and then speeds up again, disappointed that there is nothing dramatic going on such as flames or babies trapped in their car seats. (Note that we are still talking about one-dimensional motion. Just because the graph is curvy doesn't mean that the car's path is curvy.) Figure 4 / Motion with changing velocity. Figure 4 is similar to Figure 1 in that the object moves a total of 25.0 m in a period of 10.0 s, but it is no longer true that it makes the same amount of progress every second. There is no way to characterize the entire graph by a certain velocity or slope, because the velocity is different at every moment. It would be incorrect to say that because the car covered 25.0 m in 10.0 s, its velocity was always +2.5 m/s. It moved faster than that at the beginning and end, but slower in the middle. The average velocity was indeed +2.5 m/s, but the speedometer swept past that value without ever sticking, just as it swung through various other velocities. The curve can be loosely broken down into a series of very short lines each with a different slope. The slope of each short line represents the "instantaneous" velocity of the car. When the velocity changes like this, we say that the car is accelerating. If the velocity of the car is increasing (becoming less negative or more positive), the car has a positive acceleration. If the velocity of the car is decreasing (becoming less positive or more negative) there is negative acceleration. In a position vs. time graph, acceleration is always represented by a curved line. There are four possible scenarios that can occur when describing the acceleration of an object. When the curve is heading upwards and getting steeper, the car would have a positive velocity and a positive acceleration, meaning it is driving forwards and speeding up. When the curve is heading upwards and getting shallower, the car would have a positive velocity and a negative
5 acceleration, meaning it is driving forwards and slowing down. When the curve is heading downward and getting steeper, the car would have a negative velocity and a negative acceleration, meaning it is driving backwards and speeding up. When the curve is heading downward and getting shallower, the car would have a negative velocity and a positive acceleration, meaning it is driving backward and slowing down. a = Δv/Δt [Eq 2-2] F. Graphs of velocity versus time Another way to analyze motion is to draw a graph of velocity versus time. The examples on the left show the x-t and v-t graphs that might be produced by a car starting from a traffic light, speeding up, cruising for a while at constant speed, and finally slowing down for a stop sign. Students often mix up the things being represented on these two types of graphs. The shapes of the lines have different meanings in x vs. t and v vs. t graphs. In a v vs. t graph, a plateau represents constant velocity and a sloped line represents acceleration. Any plateau above zero represents a constant forward velocity, a plateau at zero represents an object at rest, and a plateau below zero represents an object moving backward at a constant velocity. Many students would look at the bottom graph and think it showed the car backing up, because it's going backwards at the end. But what is decreasing at the end is v, not x. Having both the x-t and v-t graphs in front of you like this is often convenient, because one graph may be easier to interpret than the other for a particular purpose. Stacking them like this means that corresponding points on the two graphs' time axes are lined up with each other vertically.
6 Figure 5 - Graphs of x and v versus t for a car accelerating away from a traffic light, and then stopping for another red light. G. The area under the velocity-time graph The area underneath a section of a velocity versus time graph represents the displacement of the object during that time interval. If the area is above the t axis, then the displacement is positive and if the area is below the t axis, the displacement is negative. To get the object's total displacement from the graph, add up the displacements calculated for each section of the graph, taking into account the negative displacements for areas below the t axis. In Figure 6, an object moves at a speed of 20 m/s for a period of 4.0 s. The distance covered is Δx = (20 m/s) (4.0 s) = +80 m. Notice that the quantities being multiplied are the width and the height of the shaded rectangle --- or, strictly speaking, the time represented by its width and the velocity represented by its height. The distance of Δx = +80 m thus corresponds to the area of the shaded part of the graph. The next step in sophistication is an example like Figure 7, where the object moves at a constant speed of 10 m/s for two seconds, then for two seconds at a different constant speed of 20 m/s. The shaded region can be split into a small rectangle on the left, with an area representing Δ x=20 m, and a taller one on the right, corresponding to another 40 m of motion. The total distance is thus 60 m, which corresponds to the total area under the graph.
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