Calibration and Nash Equilibrium
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1 Calibration and Nash Equilibrium Dean Foster University of Pennsylvania and Sham Kakade TTI September 22, 2005
2 What is a Nash equilibrium? Cartoon definition of NE: Leroy Lockhorn: I m drinking because she is driving. Loretta Lockhorn: I m driving because he is drinking. Technical definition of NE: If everyone else will play the Nash equilibrium, then I should play it also. Holds for all players in a game. Equilibrium of what process?
3 Calibration: A form of unbiasedness Suppose in a long (conceptually infinite) sequence of weather forecasts, we look at all those days for which the forecast probability of precipitation was, say, close to some given value p and then determine the long run proportion f of such days on which the forecast event (rain) in fact occurred. If f = p the forecaster may be termed well calibrated. Dawid [1982] A minimal condition for performance On sequence: A constant forecast of.5 is calibrated A constant forecast of.6 is not calibrated
4 Calibration: A form of unbiasedness see handout Left graph Bridge players Forecasts of winning a contract that was just bid. Expert bridge players are more calibrated than beginners Note: some experts play hands with 0 chance of winning! Right graph College students sports is more about utility than about probability. (I want my team to win.)
5 Bridge players
6 College students
7 Learning in games Learning models for games: Two players repeatedly play a game Each views the sequence of the other person s plays as data Each predicts what the other play will do Each then plays a best response to the prediction We will discuss the equilbrium resulting from calibrated learning models
8 Traditional test functions for calibration Sequential prediction (t is time) X t is forecast by p t Traditional calibration, means 1 T T t=1 (X t p t ) w(p t ) 0 holds for all possible w(). Note: The class of w() can be restricted to indicator functions. Oakes proved without randomization, calibration is impossible. With randomization calibration is possible.
9 New test functions X t sequence to be forecast by p t Weak calibration, means 1 T T t=1 (X t p t ) w(p t ) 0 for all w() which are continuous function.
10 Achieving weak calibration via polynomial regression Algorithm: Fit the model X t = d i=0 on X 1,..., X T 1 to estimate the β s. β i p i t + noise Solve fixed point equation: p T = d i=0 β i p i T (If no solution exists, use arbitary rule, say p T = 0.5.) Use p T to forecast X T. Theorem: p T is approximately weakly calibrated.
11 Algorithm: Solve the fixed point equation p T = d i=0 ˆβ i p i T where the ˆβ s are determined by a polynomial regression of X 1,..., X T 1 on p 1,..., p T 1. Theorem: p T is approximately weakly calibrated. Proof: Lemma (1991): regression does as well as any linear combination. Thus p T will predict as well as any polynomial of p T. Hence no polynomial change of p T will do better. Trivia: I talked about this lemma the last time I was here (1988).
12 Games as a good application for paranoid data analysis Learning in games has extensive literature Both emprical and theoretical Two players repeatedly play a game Do they converge to playing an equilibrium? Typical learning setup: Player i uses p i,t to predict other s play at the round t Player i computes best response distribution s i (p i,t ) Player i then randomly action S i from this distribution
13 Individual vs Public calibration Game setting for calibration X i,t is the observable that player i cares about at time t p i,t is a forecast of X i,t Individual calibration: ( i) 1 T T t=1 (X i,t p i,t ) w(p i,t ) 0 Public calibration: ( i) 1 T T t=1 (X i,t p i,t ) w( p t ) 0
14 Sharp vs. smooth best response s i (p i,t ) is the distrubtion player i will use for making a play at time t. Sharp best response means s i maps to corners of simplex Used in orginal research on learning requires randomized forecasts to get convergence results Obviously p i,t must be protected from being leaked Smooth best reply restricts s i ( ) to be Lipschitz Only close to optimal Randomization is now in the play
15 Observables Game setup: Take X i = S i (i.e. all actions but player i) p i,t is forecast of X i,t Individual calibration: ( i) 1 T T t=1 (X i,t p i,t ) w(p i,t ) 0 Public calibration: ( i) 1 T T t=1 (X i,t p i,t ) w( p t ) 0
16 Convergence Suppose players play a smooth best reply to forecast p i,t. Traditional calibration correlated equilibria Public calibration Nash equilibria Speed of convergence is related to dimension of the Hilbert space of the testing functions For individual: dimension (1/ɛ) an For public: dimension is (1/ɛ) nan Hence convergence is slow in both cases. Need lower dimensional space, but what can be changed?
17 Proof: Public calibration converges to NE Truth prediction via calibration Truth is independent Given p each player is in fact playing independently ɛ-rationality ɛ-br to prediction p i includes information about what all other players will do Independence + ɛ-rationality = ɛ-ne.
18 Utility estimation Take X i,t to be the vector of potential payoffs S i is the vector of everyone else s play u i,t (k) = u i (k, S i,t ) X i,t = (u i,t (1),..., u i,t (a)) Calibration of utilities correlated equilibria Public calibration of utilities Nash equilibria
19 Conclusion: Today s talk in historical context Method Forecast probability Forecast utility Least squares doesn t converge doesn t converge (F. 91) Blackwell CE CE Approach- Calibration No regret ability (F. and Vohra, 97) (F. and Vohra 97) (Hart and Mas-Colell 00) Exhaustive NE NE search Hypothesis testing Regret testing (F. and Young 03) (F. and Young 05) (Germano & Lugosi 05) Public NE NE methods Weak calibration Weak utility estimation (Kakade and F. 04) (Kakade and F. 05)
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