Chapter 3. Vectors and Two-Dimensional Motion

Size: px
Start display at page:

Download "Chapter 3. Vectors and Two-Dimensional Motion"

Transcription

1 Chapter 3 Vectors and Two-Dimensional Motion 1

2 Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector A vector quantity has both magnitude (size) and direction A scalar is completely specified by only a magnitude (size) 2

3 Vector Notation When handwritten, use an arrow: A r When printed, will be in bold print with an arrow: A r When dealing with just the magnitude of a vector in print, an italic letter will be used: A 3

4 Properties of Vectors Equality of Two Vectors Two vectors are equal if they have the same magnitude and the same direction Movement of vectors in a diagram Any vector can be moved parallel to itself without being affected 4

5 All these vectors are identical. It is the same vector moved (translated) to various positions, preserving it s magnitude (length) and direction (angle) 5

6 More Properties of Vectors Negative Vectors Two vectors are negative if they have the same magnitude but are 180 apart (opposite directions) r r r r ( ) A = B; A + A = 0 Resultant Vector The resultant vector is the sum of a given set of vectors r r r R = A + B 6

7 Adding Vectors When adding vectors, their directions must be taken into account Units must be the same Geometric Methods faster, give quick estimate Algebraic Methods give numerical answer 7

8 Adding Vectors Geometrically (Triangle or Polygon Method) Choose a scale Draw the first vector with the appropriate length and in the direction specified, with respect to a coordinate system Draw the next vector with the appropriate length and in the direction specified, with respect to a coordinate system whose origin is the end of vector A r 8

9 Graphically Adding Vectors, cont. Continue drawing the vectors tip-totail The resultant is drawn from the origin of A r to the end of the last vector Measure the length of and its angle R r 9

10 Graphically Adding Vectors, cont. When you have many vectors, just keep repeating the process until all are included The resultant is still drawn from the origin of the first vector to the end of the last vector 10

11 Notes about Vector Addition Vectors obey the Commutative Law of Addition The order in which the vectors are added doesn t affect the result r r r r A + B = B + A 11

12 Vector Subtraction Special case of vector addition Add the negative of the subtracted vector r r r r A B = A + B ( ) Continue with standard vector addition procedure 12

13 Quick quiz #2 page 55 If vector B is added to vector A, the resultant vector has magnitude A + B when A and B are: (a) perpendicular to each other; (b) oriented in the same direction; (c) oriented in opposite directions; (d) none of these answers. 13

14 Multiplying or Dividing a Vector by a Scalar The result of the multiplication or division is a vector The magnitude of the vector is multiplied or divided by the scalar If the scalar is positive, the direction of the result is the same as of the original vector If the scalar is negative, the direction of the result is opposite that of the original vector 14

15 Problem 8 page 74 15

16 Components of a Vector A component is a part It is useful to use rectangular components These are the projections of the vector along the x- and y-axes 16

17 All these vectors are identical, since the magnitude and direction of each of them is the same X components of all these vectors are identical Y components of all these vectors are identical 17

18 Components of a Vector, cont. The x-component of a vector is the projection along the x-axis A = A cosθ x The y-component of a vector is the projection along the y-axis A = A sinθ y Then, r r r A= A + A x y 18

19 More About Components of a Vector The previous equations are valid only if θ is measured with respect to the x-axis, otherwise they change (compare equations for components on two plots) X or Y components of a vector can be positive or negative, depending on the direction of the vector relative to the direction of X or Y axis 19

20 More About Components, cont. The components are the legs of the right triangle whose hypotenuse is A r A y A = Ax + Ay and θ = tan Ax May still have to find θ with respect to the positive x-axis The value will be correct only if the angle lies in the first or fourth quadrant In the second or third quadrant, add

21 Adding Vectors Algebraically Choose a coordinate system and sketch the vectors Find the x- and y-components of all the vectors Add all the x-components This gives R x : R = x vx 21

22 Adding Vectors Algebraically, cont. Add all the y-components This gives R y : R = y v y Use the Pythagorean Theorem to find the magnitude of the 2 2 resultant: R = R x + Ry Use the inverse tangent function to find the direction of R: 1 θ = tan R y R x 22

23 Problem 16, page 74 Y (North) y Chicago? 560 miles 21 Dallas 730 miles 5 Atlanta X (East) 23

24 Motion in Two Dimensions Using + or signs generally is not sufficient to describe motion in more than one dimension Vectors can be used to describe motion in two dimensions Still interested in displacement, velocity, and acceleration 24

25 Displacement The position of an object is described by its position vector, r The displacement of the object is defined as the change in its position r r r Δ = f i 25

26 Velocity The average velocity is the ratio of the displacement to the time interval for the displacement r r Δ vav Δ t The instantaneous velocity is the limit of the average velocity as Δt approaches zero The direction of the instantaneous velocity is along a line that is tangent to the path of the particle and is in the direction of motion 26

27 Acceleration The average acceleration is defined as the rate at which the velocity changes r a av r Δv = Δ The instantaneous acceleration is the limit of the average acceleration as Δt approaches zero The vector of acceleration is in the direction of ΔV : may be in any direction with respect to the direction of motion t V y v v v v 27 V x

28 Ways an Object Might Accelerate The magnitude of the velocity (the speed) can change The direction of the velocity can change Even when the magnitude remains constant Both the magnitude and the direction can change 28

29 Projectile Motion An object may move in both the x and y directions simultaneously Consider combination motion in vertical and horizontal directions. When the only acceleration involved is due to the gravity, it is called projectile motion 29

30 Assumptions of Projectile Motion Ignore air friction Ignore the rotation of the earth With these assumptions, an object in projectile motion will follow a parabolic path 30

31 Example of projectile motion 31

32 Rules of Projectile Motion The x- and y-directions of motion are completely independent of each other In x-direction the motion is with constant velocity a x = 0 In y-direction the motion is with constant acceleration due to gravity g a y = -g The initial velocity can be broken down into its x- and y-components v = v cos θ v = v sin θ Ox O O Oy O O 32

33 Projectile Motion: velocity change (and velocity projections) v = v cos θ v = v sin θ Ox O O Oy O O 33

34 Projectile motion: velocity (red) and acceleration (purple) v g=-9.80m/s² v v g=-9.80m/s² g=-9.80m/s² 34

35 Equation (X projection) x-direction a x = 0 v xo = v o cos θo = v x = x = v xo t constant This is the only equation in the x- direction since there is uniform (constant) velocity in that direction 35

36 Equations (Y projection) y-direction v = v sin yo o θ free fall problem a = -g o take the positive direction as upward uniformly accelerated motion, so the motion equations from Chapter 2 all hold (just replace X by Y and use velocity projections to Y axis) 36

37 Equations for motion in one dimension (left), and projectile motion (right) general case (chapter 2) v = v + at o 1 Δ x = vt = ( v + ) o v t Δ x = vot + at v = v + 2aΔx o v = v + -gat y a=-g, g=9.80m/s² x = v ox t o y 1 Δ xy = vt = ( v + ) oy vy t Δ xy = vo yt + - at g v = v + - 2agΔ Δxy y o y 37

38 Velocity of the Projectile The velocity of the projectile at any point of its motion is the vector sum of its x and y components at that point v = v + v and θ = tan x y v v y x 38

39 Projectile Motion at Various Initial Angles The maximum range occurs at a projection angle of 45 o Complementary values of the initial angle result in the same range The heights will be different 39

40 Some Variations of Projectile Motion (example 3.5 page 64) An object is fired horizontally (in this example) The initial velocity in this case is all in the x-direction v o = v x and v y = 0 40

41 Non-Symmetrical Projectile Motion (example 3.7 page 66) Use standard equations for x- and y- motion and solve the system of equations (like it is done in the book) May break (although it is not necessary) the y- direction into parts and then use equations for each part separately Option1: up and down Option2: symmetrical back to initial height and then the rest of the height 41

42 Example of accelerations in two directions (example 3.8 page 67) a=20 m/s² in X direction g=9.80 m/s² in Y-direction 42

43 Problem 58 page 78 43

44 Relative Velocity Relative velocity is about relating the measurements of two different observers It is important to specify the frame of reference, since the motion may look different in different frames of reference It may be useful to use a moving frame of reference instead of a stationary one 44

45 Example: two cars Assume the following notation: E is an observer, stationary with respect to the earth A and B are two moving cars 45

46 Relative Position r r AE is the position of car A as measured by E r r BE is the position of car B as measured by E r r AB is the position of car A as measured by car B r = r r AB AE EB 46

47 Relative Position The position of car A relative to car B is given by the vector subtraction equation 47

48 Relative Velocity Equations The rate of change of the displacements gives the relationship for the velocities v r = v r v r AB AE EB 48

49 Example 3.10 page 70 49

50 Example 3.11 and Exercise 3.11 page 71 50

Chapter 3. Vectors and. Two-Dimensional Motion Vector vs. Scalar Review

Chapter 3. Vectors and. Two-Dimensional Motion Vector vs. Scalar Review Chapter 3 Vectors and Two-Dimensional Motion Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector A vector quantity has both magnitude (size) and

More information

Quiz No. 1: Tuesday Jan. 31. Assignment No. 2, due Thursday Feb 2: Problems 8.4, 8.13, 3.10, 3.28 Conceptual questions: 8.1, 3.6, 3.12, 3.

Quiz No. 1: Tuesday Jan. 31. Assignment No. 2, due Thursday Feb 2: Problems 8.4, 8.13, 3.10, 3.28 Conceptual questions: 8.1, 3.6, 3.12, 3. Quiz No. 1: Tuesday Jan. 31 Assignment No. 2, due Thursday Feb 2: Problems 8.4, 8.13, 3.10, 3.28 Conceptual questions: 8.1, 3.6, 3.12, 3.20 Chapter 3 Vectors and Two-Dimensional Kinematics Properties of

More information

Vectors and 2D Kinematics. AIT AP Physics C

Vectors and 2D Kinematics. AIT AP Physics C Vectors and 2D Kinematics Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the origin specific axes with scales and labels

More information

Mathematical review trigonometry vectors Motion in one dimension

Mathematical review trigonometry vectors Motion in one dimension Mathematical review trigonometry vectors Motion in one dimension Used to describe the position of a point in space Coordinate system (frame) consists of a fixed reference point called the origin specific

More information

Vectors. Introduction. Prof Dr Ahmet ATAÇ

Vectors. Introduction. Prof Dr Ahmet ATAÇ Chapter 3 Vectors Vectors Vector quantities Physical quantities that have both n u m e r i c a l a n d d i r e c t i o n a l properties Mathematical operations of vectors in this chapter A d d i t i o

More information

Vectors. Introduction

Vectors. Introduction Chapter 3 Vectors Vectors Vector quantities Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this chapter Addition Subtraction Introduction

More information

Coordinate Systems. Chapter 3. Cartesian Coordinate System. Polar Coordinate System

Coordinate Systems. Chapter 3. Cartesian Coordinate System. Polar Coordinate System Chapter 3 Vectors Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the origin specific axes with scales and labels instructions

More information

Chapter 3 Vectors Prof. Raymond Lee, revised

Chapter 3 Vectors Prof. Raymond Lee, revised Chapter 3 Vectors Prof. Raymond Lee, revised 9-2-2010 1 Coordinate systems Used to describe a point s position in space Coordinate system consists of fixed reference point called origin specific axes with

More information

Adding Vectors in Two Dimensions

Adding Vectors in Two Dimensions Slide 37 / 125 Adding Vectors in Two Dimensions Return to Table of Contents Last year, we learned how to add vectors along a single axis. The example we used was for adding two displacements. Slide 38

More information

2- Scalars and Vectors

2- Scalars and Vectors 2- Scalars and Vectors Scalars : have magnitude only : Length, time, mass, speed and volume is example of scalar. v Vectors : have magnitude and direction. v The magnitude of is written v v Position, displacement,

More information

Chapter 3. Vectors. 3.1 Coordinate Systems 3.2 Vector and Scalar Quantities 3.3 Some Properties of Vectors 3.4 Components of a Vector and Unit Vectors

Chapter 3. Vectors. 3.1 Coordinate Systems 3.2 Vector and Scalar Quantities 3.3 Some Properties of Vectors 3.4 Components of a Vector and Unit Vectors Chapter 3 Vectors 3.1 Coordinate Systems 3.2 Vector and Scalar Quantities 3.3 Some Properties of Vectors 3.4 Components of a Vector and Unit Vectors 1 Vectors Vector quantities Physical quantities that

More information

Vectors a vector is a quantity that has both a magnitude (size) and a direction

Vectors a vector is a quantity that has both a magnitude (size) and a direction Vectors In physics, a vector is a quantity that has both a magnitude (size) and a direction. Familiar examples of vectors include velocity, force, and electric field. For any applications beyond one dimension,

More information

Kinematics in Two Dimensions; Vectors

Kinematics in Two Dimensions; Vectors Kinematics in Two Dimensions; Vectors Vectors & Scalars!! Scalars They are specified only by a number and units and have no direction associated with them, such as time, mass, and temperature.!! Vectors

More information

General Physics I, Spring Vectors

General Physics I, Spring Vectors General Physics I, Spring 2011 Vectors 1 Vectors: Introduction A vector quantity in physics is one that has a magnitude (absolute value) and a direction. We have seen three already: displacement, velocity,

More information

Chapter 4. Motion in Two Dimensions. Professor Wa el Salah

Chapter 4. Motion in Two Dimensions. Professor Wa el Salah Chapter 4 Motion in Two Dimensions Kinematics in Two Dimensions Will study the vector nature of position, velocity and acceleration in greater detail. Will treat projectile motion and uniform circular

More information

Vectors. Vectors. Vectors. Reminder: Scalars and Vectors. Vector Practice Problems: Odd-numbered problems from

Vectors. Vectors. Vectors. Reminder: Scalars and Vectors. Vector Practice Problems: Odd-numbered problems from Vectors Vector Practice Problems: Odd-numbered problems from 3.1-3.21 Reminder: Scalars and Vectors Vector: Scalar: A number (magnitude) with a direction. Just a number. I have continually asked you, which

More information

Chapter 3. Kinematics in Two Dimensions

Chapter 3. Kinematics in Two Dimensions Chapter 3 Kinematics in Two Dimensions 3.1 Trigonometry 3.1 Trigonometry sin! = h o h cos! = h a h tan! = h o h a 3.1 Trigonometry tan! = h o h a tan50! = h o 67.2m h o = tan50! ( 67.2m) = 80.0m 3.1 Trigonometry!

More information

Vectors. In kinematics, the simplest concept is position, so let s begin with a position vector shown below:

Vectors. In kinematics, the simplest concept is position, so let s begin with a position vector shown below: Vectors Extending the concepts of kinematics into two and three dimensions, the idea of a vector becomes very useful. By definition, a vector is a quantity with both a magnitude and a spatial direction.

More information

General Physics (PHY 2130)

General Physics (PHY 2130) General Physics (PHY 2130) Introduction Syllabus and teaching strategy Physics Introduction Mathematical review trigonometry vectors Motion in one dimension http://www.physics.wayne.edu/~apetrov/phy2130/

More information

INTRODUCTION & RECTILINEAR KINEMATICS: CONTINUOUS MOTION

INTRODUCTION & RECTILINEAR KINEMATICS: CONTINUOUS MOTION INTRODUCTION & RECTILINEAR KINEMATICS: CONTINUOUS MOTION (Sections 12.1-12.2) Today s Objectives: Students will be able to find the kinematic quantities (position, displacement, velocity, and acceleration)

More information

Phys 221. Chapter 3. Vectors A. Dzyubenko Brooks/Cole

Phys 221. Chapter 3. Vectors A. Dzyubenko Brooks/Cole Phs 221 Chapter 3 Vectors adzubenko@csub.edu http://www.csub.edu/~adzubenko 2014. Dzubenko 2014 rooks/cole 1 Coordinate Sstems Used to describe the position of a point in space Coordinate sstem consists

More information

Physics for Scientists and Engineers. Chapter 3 Vectors and Coordinate Systems

Physics for Scientists and Engineers. Chapter 3 Vectors and Coordinate Systems Phsics for Scientists and Engineers Chapter 3 Vectors and Coordinate Sstems Spring, 2008 Ho Jung Paik Coordinate Sstems Used to describe the position of a point in space Coordinate sstem consists of a

More information

Graphical Vector Addition

Graphical Vector Addition Vectors Chapter 4 Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper unit) for description. Examples: distance, speed, mass, temperature,

More information

Vectors in Physics. Topics to review:

Vectors in Physics. Topics to review: Vectors in Physics Topics to review: Scalars Versus Vectors The Components of a Vector Adding and Subtracting Vectors Unit Vectors Position, Displacement, Velocity, and Acceleration Vectors Relative Motion

More information

Chapter 3 Kinematics in Two Dimensions; Vectors

Chapter 3 Kinematics in Two Dimensions; Vectors Chapter 3 Kinematics in Two Dimensions; Vectors Vectors and Scalars Addition of Vectors Graphical Methods (One and Two- Dimension) Multiplication of a Vector by a Scalar Subtraction of Vectors Graphical

More information

Example problem: Free Fall

Example problem: Free Fall Example problem: Free Fall A ball is thrown from the top of a building with an initial velocity of 20.0 m/s straight upward, at an initial height of 50.0 m above the ground. The ball just misses the edge

More information

SECTION 6.3: VECTORS IN THE PLANE

SECTION 6.3: VECTORS IN THE PLANE (Section 6.3: Vectors in the Plane) 6.18 SECTION 6.3: VECTORS IN THE PLANE Assume a, b, c, and d are real numbers. PART A: INTRO A scalar has magnitude but not direction. We think of real numbers as scalars,

More information

Vectors. Vector Practice Problems: Odd-numbered problems from

Vectors. Vector Practice Problems: Odd-numbered problems from Vectors Vector Practice Problems: Odd-numbered problems from 3.1-3.21 After today, you should be able to: Understand vector notation Use basic trigonometry in order to find the x and y components of a

More information

Notes: Vectors and Scalars

Notes: Vectors and Scalars A particle moving along a straight line can move in only two directions and we can specify which directions with a plus or negative sign. For a particle moving in three dimensions; however, a plus sign

More information

3.1 Using Vectors 3.3 Coordinate Systems and Vector Components.notebook September 19, 2017

3.1 Using Vectors 3.3 Coordinate Systems and Vector Components.notebook September 19, 2017 Using Vectors A vector is a quantity with both a size (magnitude) and a direction. Figure 3.1 shows how to represent a particle s velocity as a vector. Section 3.1 Using Vectors The particle s speed at

More information

Physics 40 Chapter 3: Vectors

Physics 40 Chapter 3: Vectors Physics 40 Chapter 3: Vectors Cartesian Coordinate System Also called rectangular coordinate system x-and y- axes intersect at the origin Points are labeled (x,y) Polar Coordinate System Origin and reference

More information

FORCE TABLE INTRODUCTION

FORCE TABLE INTRODUCTION FORCE TABLE INTRODUCTION All measurable quantities can be classified as either a scalar 1 or a vector 2. A scalar has only magnitude while a vector has both magnitude and direction. Examples of scalar

More information

INTRODUCTION AND KINEMATICS. Physics Unit 1 Chapters 1-3

INTRODUCTION AND KINEMATICS. Physics Unit 1 Chapters 1-3 INTRODUCTION AND KINEMATICS Physics Unit 1 Chapters 1-3 This Slideshow was developed to accompany the textbook OpenStax Physics Available for free at https://openstaxcollege.org/textbooks/college-physics

More information

3 Vectors and Two- Dimensional Motion

3 Vectors and Two- Dimensional Motion May 25, 1998 3 Vectors and Two- Dimensional Motion Kinematics of a Particle Moving in a Plane Motion in two dimensions is easily comprehended if one thinks of the motion as being made up of two independent

More information

Experiment 3: Vector Addition

Experiment 3: Vector Addition Experiment 3: Vector Addition EQUIPMENT Force Table (4) Pulleys (4) Mass Hangers Masses Level (TA s Table) (2) Protractors (2) Rulers (4) Colored Pencils (bold colors) Figure 3.1: Force Table 15 16 Experiment

More information

Kinematics in Two Dimensions; 2D- Vectors

Kinematics in Two Dimensions; 2D- Vectors Kinematics in Two Dimensions; 2D- Vectors Addition of Vectors Graphical Methods Below are two example vector additions of 1-D displacement vectors. For vectors in one dimension, simple addition and subtraction

More information

Chapter 3 Vectors in Physics. Copyright 2010 Pearson Education, Inc.

Chapter 3 Vectors in Physics. Copyright 2010 Pearson Education, Inc. Chapter 3 Vectors in Physics Units of Chapter 3 Scalars Versus Vectors The Components of a Vector Adding and Subtracting Vectors Unit Vectors Position, Displacement, Velocity, and Acceleration Vectors

More information

Chapter 2 A Mathematical Toolbox

Chapter 2 A Mathematical Toolbox Chapter 2 Mathematical Toolbox Vectors and Scalars 1) Scalars have only a magnitude (numerical value) Denoted by a symbol, a 2) Vectors have a magnitude and direction Denoted by a bold symbol (), or symbol

More information

Section 8.2 Vector Angles

Section 8.2 Vector Angles Section 8.2 Vector Angles INTRODUCTION Recall that a vector has these two properties: 1. It has a certain length, called magnitude 2. It has a direction, indicated by an arrow at one end. In this section

More information

VECTORS. 3-1 What is Physics? 3-2 Vectors and Scalars CHAPTER

VECTORS. 3-1 What is Physics? 3-2 Vectors and Scalars CHAPTER CHAPTER 3 VECTORS 3-1 What is Physics? Physics deals with a great many quantities that have both size and direction, and it needs a special mathematical language the language of vectors to describe those

More information

Main Ideas in Class Today

Main Ideas in Class Today Main Ideas in Class Today After today, you should be able to: Understand vector notation Use basic trigonometry in order to find the x and y components of a vector (only right triangles) Add and subtract

More information

UNIT-05 VECTORS. 3. Utilize the characteristics of two or more vectors that are concurrent, or collinear, or coplanar.

UNIT-05 VECTORS. 3. Utilize the characteristics of two or more vectors that are concurrent, or collinear, or coplanar. UNIT-05 VECTORS Introduction: physical quantity that can be specified by just a number the magnitude is known as a scalar. In everyday life you deal mostly with scalars such as time, temperature, length

More information

Unit IV: Introduction to Vector Analysis

Unit IV: Introduction to Vector Analysis Unit IV: Introduction to Vector nalysis s you learned in the last unit, there is a difference between speed and velocity. Speed is an example of a scalar: a quantity that has only magnitude. Velocity is

More information

New concepts: scalars, vectors, unit vectors, vector components, vector equations, scalar product. reading assignment read chap 3

New concepts: scalars, vectors, unit vectors, vector components, vector equations, scalar product. reading assignment read chap 3 New concepts: scalars, vectors, unit vectors, vector components, vector equations, scalar product reading assignment read chap 3 Most physical quantities are described by a single number or variable examples:

More information

Omm Al-Qura University Dr. Abdulsalam Ai LECTURE OUTLINE CHAPTER 3. Vectors in Physics

Omm Al-Qura University Dr. Abdulsalam Ai LECTURE OUTLINE CHAPTER 3. Vectors in Physics LECTURE OUTLINE CHAPTER 3 Vectors in Physics 3-1 Scalars Versus Vectors Scalar a numerical value (number with units). May be positive or negative. Examples: temperature, speed, height, and mass. Vector

More information

Chapter 2 One-Dimensional Kinematics

Chapter 2 One-Dimensional Kinematics Review: Chapter 2 One-Dimensional Kinematics Description of motion in one dimension Copyright 2010 Pearson Education, Inc. Review: Motion with Constant Acceleration Free fall: constant acceleration g =

More information

Chapter 3 Kinematics in Two Dimensions; Vectors

Chapter 3 Kinematics in Two Dimensions; Vectors Chapter 3 Kinematics in Two Dimensions; Vectors Vectors and Scalars Units of Chapter 3 Addition of Vectors Graphical Methods Subtraction of Vectors, and Multiplication of a Vector by a Scalar Adding Vectors

More information

Describing motion: Kinematics in two dimension

Describing motion: Kinematics in two dimension Describing motion: Kinematics in two dimension Scientist Galileo Galilei Issac Newton Vocabulary Vector scalars Resultant Displacement Components Resolving vectors Unit vector into its components Average

More information

Chapter 3: Kinematics in Two Dimensions

Chapter 3: Kinematics in Two Dimensions Chapter 3: Kinematics in Two Dimensions Vectors and Scalars A scalar is a number with units. It can be positive, negative, or zero. Time: 100 s Distance and speed are scalars, although they cannot be negative

More information

Lecture III. Introduction to Mechanics, Heat, and Sound /FIC 318

Lecture III. Introduction to Mechanics, Heat, and Sound /FIC 318 Introduction to Mechanics, Heat, and Sound /FIC 318 Lecture III Motion in two dimensions projectile motion The Laws of Motion Forces, Newton s first law Inertia, Newton s second law Newton s third law

More information

Test Wed, Feb 8 th 7pm, G20 MING HSIEH Bring your calculator and #2 pencil with a good eraser! 20 Multiple choice questions from:

Test Wed, Feb 8 th 7pm, G20 MING HSIEH Bring your calculator and #2 pencil with a good eraser! 20 Multiple choice questions from: Test Wed, Feb 8 th 7pm, G0 MING HSIEH Bring your calculator and # pencil with a good eraser! 0 Multiple choice questions from: Chapter 1 (except section 1. and 1.7): Unit conversions, estimating, trigonometry,

More information

In the real world, objects don t just move back and forth in 1-D! Projectile

In the real world, objects don t just move back and forth in 1-D! Projectile Phys 1110, 3-1 CH. 3: Vectors In the real world, objects don t just move back and forth in 1-D In principle, the world is really 3-dimensional (3-D), but in practice, lots of realistic motion is 2-D (like

More information

Introduction to Vectors

Introduction to Vectors Introduction to Vectors Why Vectors? Say you wanted to tell your friend that you re running late and will be there in five minutes. That s precisely enough information for your friend to know when you

More information

Vectors and Scalars. Scalar: A quantity specified by its magnitude only Vector: A quantity specified both by its magnitude and direction.

Vectors and Scalars. Scalar: A quantity specified by its magnitude only Vector: A quantity specified both by its magnitude and direction. Vectors and Scalars Scalar: A quantity specified by its magnitude only Vector: A quantity specified both by its magnitude and direction. To distinguish a vector from a scalar quantity, it is usually written

More information

Chapter 3. Table of Contents. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion. Section 4 Relative Motion

Chapter 3. Table of Contents. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion. Section 4 Relative Motion Two-Dimensional Motion and Vectors Table of Contents Section 1 Introduction to Vectors Section 2 Vector Operations Section 3 Projectile Motion Section 4 Relative Motion Section 1 Introduction to Vectors

More information

Chapter 4. Motion in Two Dimensions

Chapter 4. Motion in Two Dimensions Chapter 4 Motion in Two Dimensions Kinematics in Two Dimensions Will study the vector nature of position, velocity and acceleration in greater detail Will treat projectile motion and uniform circular motion

More information

Projectile Motion. Practice test Reminder: test Feb 8, 7-10pm! me if you have conflicts! Your intuitive understanding of the Physical world

Projectile Motion. Practice test Reminder: test Feb 8, 7-10pm!  me if you have conflicts! Your intuitive understanding of the Physical world v a = -9.8 m/s Projectile Motion Good practice problems in book: 3.3, 3.5, 3.7, 3.9, 3.31, 3.33, 3.43, 3.47, 3.51, 3.53, 3.55 Practice test Reminder: test Feb 8, 7-10pm! Email me if you have conflicts!

More information

Objectives and Essential Questions

Objectives and Essential Questions VECTORS Objectives and Essential Questions Objectives Distinguish between basic trigonometric functions (SOH CAH TOA) Distinguish between vector and scalar quantities Add vectors using graphical and analytical

More information

Trigonometry Basics. Which side is opposite? It depends on the angle. θ 2. Y is opposite to θ 1 ; Y is adjacent to θ 2.

Trigonometry Basics. Which side is opposite? It depends on the angle. θ 2. Y is opposite to θ 1 ; Y is adjacent to θ 2. Trigonometry Basics Basic Terms θ (theta) variable for any angle. Hypotenuse longest side of a triangle. Opposite side opposite the angle (θ). Adjacent side next to the angle (θ). Which side is opposite?

More information

MOTION OF A PROJECTILE

MOTION OF A PROJECTILE MOTION OF A PROJECTILE Today s Objectives: Students will be able to: 1. Analyze the free-flight motion of a projectile. In-Class Activities: Check Homework Reading Quiz Applications Kinematic Equations

More information

Review of Coordinate Systems

Review of Coordinate Systems Vector in 2 R and 3 R Review of Coordinate Systems Used to describe the position of a point in space Common coordinate systems are: Cartesian Polar Cartesian Coordinate System Also called rectangular coordinate

More information

3.2 Projectile Motion

3.2 Projectile Motion Motion in 2-D: Last class we were analyzing the distance in two-dimensional motion and revisited the concept of vectors, and unit-vector notation. We had our receiver run up the field then slant Northwest.

More information

Chapter 4. Motion in Two Dimensions

Chapter 4. Motion in Two Dimensions Chapter 4 Motion in Two Dimensions Kinematics in Two Dimensions Will study the vector nature of position, velocity and acceleration in greater detail Will treat projectile motion and uniform circular motion

More information

CHAPTER 3 KINEMATICS IN TWO DIMENSIONS; VECTORS

CHAPTER 3 KINEMATICS IN TWO DIMENSIONS; VECTORS CHAPTER 3 KINEMATICS IN TWO DIMENSIONS; VECTORS OBJECTIVES After studying the material of this chapter, the student should be able to: represent the magnitude and direction of a vector using a protractor

More information

PHYSICS 1 REVIEW PACKET

PHYSICS 1 REVIEW PACKET PHYSICS 1 REVIEW PACKET Powers of Ten Scientific Notation and Prefixes Exponents on the Calculator Conversions A Little Trig Accuracy and Precision of Measurement Significant Figures Motion in One Dimension

More information

Progressive Science Initiative. Click to go to website:

Progressive Science Initiative. Click to go to website: Slide 1 / 246 New Jersey Center for Teaching and Learning Progressive Science Initiative This material is made freely available at www.njctl.org and is intended for the non-commercial use of students and

More information

Chapter 4. Motion in Two Dimensions. With modifications by Pinkney

Chapter 4. Motion in Two Dimensions. With modifications by Pinkney Chapter 4 Motion in Two Dimensions With modifications by Pinkney Kinematics in Two Dimensions covers: the vector nature of position, velocity and acceleration in greater detail projectile motion a special

More information

Vectors. However, cartesian coordinates are really nothing more than a way to pinpoint an object s position in space

Vectors. However, cartesian coordinates are really nothing more than a way to pinpoint an object s position in space Vectors Definition of Scalars and Vectors - A quantity that requires both magnitude and direction for a complete description is called a vector quantity ex) force, velocity, displacement, position vector,

More information

Chapter 4. Motion in Two Dimensions

Chapter 4. Motion in Two Dimensions Chapter 4 Motion in Two Dimensions Kinematics in Two Dimensions Will study the vector nature of position, velocity and acceleration in greater detail Will treat projectile motion and uniform circular motion

More information

OpenStax-CNX module: m Vectors. OpenStax College. Abstract

OpenStax-CNX module: m Vectors. OpenStax College. Abstract OpenStax-CNX module: m49412 1 Vectors OpenStax College This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 4.0 In this section you will: Abstract View vectors

More information

Physics Chapter 3 Notes. Section 3-1: Introduction to Vectors (pages 80-83)

Physics Chapter 3 Notes. Section 3-1: Introduction to Vectors (pages 80-83) Physics Chapter 3 Notes Section 3-1: Introduction to Vectors (pages 80-83) We can use vectors to indicate both the magnitude of a quantity, and the direction. Vectors are often used in 2- dimensional problems.

More information

Chapter 3: Vectors and Projectile Motion

Chapter 3: Vectors and Projectile Motion Chapter 3: Vectors and Projectile Motion Vectors and Scalars You might remember from math class the term vector. We define a vector as something with both magnitude and direction. For example, 15 meters/second

More information

Vectors. AP/Honors Physics Mr. Velazquez

Vectors. AP/Honors Physics Mr. Velazquez Vectors AP/Honors Physics Mr. Velazquez The Basics Any quantity that refers to a magnitude and a direction is known as a vector quantity. Velocity, acceleration, force, momentum, displacement Other quantities

More information

Demo: x-t, v-t and a-t of a falling basket ball.

Demo: x-t, v-t and a-t of a falling basket ball. Demo: x-t, v-t and a-t of a falling basket ball. I-clicker question 3-1: A particle moves with the position-versus-time graph shown. Which graph best illustrates the velocity of the particle as a function

More information

Chapter 3 Homework Packet. Conceptual Questions

Chapter 3 Homework Packet. Conceptual Questions Chapter 3 Homework Packet Conceptual Questions 1) Which one of the following is an example of a vector quantity? A) mass B) area C) distance D) velocity A vector quantity has both magnitude and direction.

More information

Lecture Notes (Vectors)

Lecture Notes (Vectors) Lecture Notes (Vectors) Intro: - up to this point we have learned that physical quantities can be categorized as either scalars or vectors - a vector is a physical quantity that requires the specification

More information

Welcome back to Physics 215

Welcome back to Physics 215 Welcome back to Physics 215 Lecture 2-2 02-2 1 Last time: Displacement, velocity, graphs Today: Constant acceleration, free fall 02-2 2 2-2.1: An object moves with constant acceleration, starting from

More information

Ground Rules. PC1221 Fundamentals of Physics I. Coordinate Systems. Cartesian Coordinate System. Lectures 5 and 6 Vectors.

Ground Rules. PC1221 Fundamentals of Physics I. Coordinate Systems. Cartesian Coordinate System. Lectures 5 and 6 Vectors. PC1221 Fundamentals of Phsics I Lectures 5 and 6 Vectors Dr Ta Seng Chuan 1 Ground ules Switch off our handphone and pager Switch off our laptop computer and keep it No talking while lecture is going on

More information

Vector components and motion

Vector components and motion Vector components and motion Objectives Distinguish between vectors and scalars and give examples of each. Use vector diagrams to interpret the relationships among vector quantities such as force and acceleration.

More information

Definitions In physics we have two types of measurable quantities: vectors and scalars.

Definitions In physics we have two types of measurable quantities: vectors and scalars. 1 Definitions In physics we have two types of measurable quantities: vectors and scalars. Scalars: have magnitude (magnitude means size) only Examples of scalar quantities include time, mass, volume, area,

More information

Chapter 2 Mechanical Equilibrium

Chapter 2 Mechanical Equilibrium Chapter 2 Mechanical Equilibrium I. Force (2.1) A. force is a push or pull 1. A force is needed to change an object s state of motion 2. State of motion may be one of two things a. At rest b. Moving uniformly

More information

Vector Addition and Subtraction: Graphical Methods

Vector Addition and Subtraction: Graphical Methods Vector Addition and Subtraction: Graphical Methods Bởi: OpenStaxCollege Displacement can be determined graphically using a scale map, such as this one of the Hawaiian Islands. A journey from Hawai i to

More information

r y The angle theta defines a vector that points from the boat to the top of the cliff where rock breaks off. That angle is given as 30 0

r y The angle theta defines a vector that points from the boat to the top of the cliff where rock breaks off. That angle is given as 30 0 From a boat in the English Channel, you slowly approach the White Cliffs of Dover. You want to know how far you are from the base of the cliff. Then suddenly you see a rock break off from the top and hit

More information

Projectile Motion. v a = -9.8 m/s 2. Good practice problems in book: 3.23, 3.25, 3.27, 3.29, 3.31, 3.33, 3.43, 3.47, 3.51, 3.53, 3.

Projectile Motion. v a = -9.8 m/s 2. Good practice problems in book: 3.23, 3.25, 3.27, 3.29, 3.31, 3.33, 3.43, 3.47, 3.51, 3.53, 3. v a = -9.8 m/s 2 A projectile is anything experiencing free-fall, particularly in two dimensions. 3.23, 3.25, 3.27, 3.29, 3.31, 3.33, 3.43, 3.47, 3.51, 3.53, 3.55 Projectile Motion Good practice problems

More information

Concepts in Physics. Friday, October 16th

Concepts in Physics. Friday, October 16th 1206 - Concepts in Physics Friday, October 16th Notes Assignment #4 due Wednesday, October 21 st in class (no later than noon) There are still assignments #1 and #2 in my office to be picked up... If you

More information

Chapter 2. Motion in One Dimension. Professor Wa el Salah

Chapter 2. Motion in One Dimension. Professor Wa el Salah Chapter 2 Motion in One Dimension Kinematics Describes motion while ignoring the external agents that might have caused or modified the motion For now, will consider motion in one dimension Along a straight

More information

Vocabulary Preview. Oct 21 9:53 AM. Projectile Motion. An object shot through the air is called a projectile.

Vocabulary Preview. Oct 21 9:53 AM. Projectile Motion. An object shot through the air is called a projectile. Projectile Trajectory Range Launch angle Vocabulary Preview Projectile Motion Projectile Motion An object shot through the air is called a projectile. A projectile can be a football, a bullet, or a drop

More information

VECTORS. Given two vectors! and! we can express the law of vector addition geometrically. + = Fig. 1 Geometrical definition of vector addition

VECTORS. Given two vectors! and! we can express the law of vector addition geometrically. + = Fig. 1 Geometrical definition of vector addition VECTORS Vectors in 2- D and 3- D in Euclidean space or flatland are easy compared to vectors in non- Euclidean space. In Cartesian coordinates we write a component of a vector as where the index i stands

More information

Physics 1-2 Mr. Chumbley

Physics 1-2 Mr. Chumbley Physics 1-2 Mr. Chumbley Physical quantities can be categorized into one of two types of quantities A scalar is a physical quantity that has magnitude, but no direction A vector is a physical quantity

More information

Projectile Motion and 2-D Dynamics

Projectile Motion and 2-D Dynamics Projectile Motion and 2-D Dynamics Vector Notation Vectors vs. Scalars In Physics 11, you learned the difference between vectors and scalars. A vector is a quantity that includes both direction and magnitude

More information

2. Two Dimensional Kinematics

2. Two Dimensional Kinematics . Two Dimensional Kinematics A) Overview We will begin by introducing the concept of vectors that will allow us to generalize what we learned last time in one dimension to two and three dimensions. In

More information

PHYS 103 (GENERAL PHYSICS) CHAPTER 3: VECTORS LECTURE NO. 4 THIS PRESENTATION HAS BEEN PREPARED BY: DR. NASSR S. ALZAYED

PHYS 103 (GENERAL PHYSICS) CHAPTER 3: VECTORS LECTURE NO. 4 THIS PRESENTATION HAS BEEN PREPARED BY: DR. NASSR S. ALZAYED First Slide King Saud University College of Science Physics & Astronomy Dept. PHYS 103 (GENERAL PHYSICS) CHAPTER 3: VECTORS LECTURE NO. 4 THIS PRESENTATION HAS BEEN PREPARED BY: DR. NASSR S. ALZAYED Lecture

More information

Please Visit us at:

Please Visit us at: IMPORTANT QUESTIONS WITH ANSWERS Q # 1. Differentiate among scalars and vectors. Scalars Vectors (i) The physical quantities that are completely (i) The physical quantities that are completely described

More information

Vectors. For physics and calculus students. Prepared by Larry Friesen and Anne Gillis

Vectors. For physics and calculus students. Prepared by Larry Friesen and Anne Gillis Vectors For physics and calculus students Prepared by Larry Friesen and Anne Gillis Butler Community College http://www.butlercc.edu Vectors This project is a direct result of math/physics instructional

More information

Welcome back to Physics 211

Welcome back to Physics 211 Welcome back to Physics 211 Lecture 2-2 02-2 1 Last time: Displacement, velocity, graphs Today: Constant acceleration, free fall 02-2 2 Simplest case with non-zero acceleration Constant acceleration: a

More information

Vectors Part 1: Two Dimensions

Vectors Part 1: Two Dimensions Vectors Part 1: Two Dimensions Last modified: 20/02/2018 Links Scalars Vectors Definition Notation Polar Form Compass Directions Basic Vector Maths Multiply a Vector by a Scalar Unit Vectors Example Vectors

More information

Three-Dimensional Coordinate Systems. Three-Dimensional Coordinate Systems. Three-Dimensional Coordinate Systems. Three-Dimensional Coordinate Systems

Three-Dimensional Coordinate Systems. Three-Dimensional Coordinate Systems. Three-Dimensional Coordinate Systems. Three-Dimensional Coordinate Systems To locate a point in a plane, two numbers are necessary. We know that any point in the plane can be represented as an ordered pair (a, b) of real numbers, where a is the x-coordinate and b is the y-coordinate.

More information

REVIEW - Vectors. Vectors. Vector Algebra. Multiplication by a scalar

REVIEW - Vectors. Vectors. Vector Algebra. Multiplication by a scalar J. Peraire Dynamics 16.07 Fall 2004 Version 1.1 REVIEW - Vectors By using vectors and defining appropriate operations between them, physical laws can often be written in a simple form. Since we will making

More information

Chapter 1 Problem 28: Agenda. Quantities in Motion. Displacement Isn t Distance. Velocity. Speed 1/23/14

Chapter 1 Problem 28: Agenda. Quantities in Motion. Displacement Isn t Distance. Velocity. Speed 1/23/14 Agenda We need a note-taker! If you re interested, see me after class. Today: HW Quiz #1, 1D Motion Lecture for this week: Chapter 2 (finish reading Chapter 2 by Thursday) Homework #2: continue to check

More information

9.1. Basic Concepts of Vectors. Introduction. Prerequisites. Learning Outcomes. Learning Style

9.1. Basic Concepts of Vectors. Introduction. Prerequisites. Learning Outcomes. Learning Style Basic Concepts of Vectors 9.1 Introduction In engineering, frequent reference is made to physical quantities, such as force, speed and time. For example, we talk of the speed of a car, and the force in

More information