Turing Machine properties. Turing Machines. Alternate TM definitions. Alternate TM definitions. Alternate TM definitions. Alternate TM definitions

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1 Turing Machine properties Turing Machines TM Variants and the Universal TM There are many ways to skin a cat And many ways to define a TM The book s Standard Turing Machines Tape unbounded on both sides Deterministic (at most 1 move / configuration) Tape acts as both input and output The books looks at a number of alternate (and equivalent) definitions. Turing Machines with a STAY Option Allows the tape head to stay where it is δ: Q x Γ Q x Γ x {R, L, S} Basic TM defined in JFLAP TM with semi-infinite tape Tape is bounded on the left Any attempt to go beyond this boundary will result in halt and reject. Off-line TM TM with 2 tapes Read-only input tape Read-write tape Input file + memory Non-deterministic TM Machine has a choice of moves δ: Q x Γ 2 Q x Γ x {R, L} More on this next week. All of the alternate definitions are equivalent to the standard TM I.e Given an alternate TM that accepts L, one can construct a standard TM that accepts the same language. Multi-taped TMs Have multiple tapes With a multiple tape heads that is read/ writing a different position on each tape at any one given time. δ: Q x Γ n Q x Γ n x {R, L} n where n is #of tapes 1

2 Turing Machine Variants Turing Machine Variants Multitape TM Move of a multitape TM Will depend upon: The state of the machine The symbol being read on all of the tape heads Result: Each of the tape heads will write a new symbol on the tape Each of the tape heads will move left, right, or stationery Tape heads can move independently. Multitape TM Example {ww R w is a string in {a,b} * } Even length palandromes 2-tapes Step 1: Copy contents of tape 1 to tape 2 Step 2: position head of tape 1 at beginning of tape and head of tape 2 at end Step 3: Compare strings character by character Multitape TM Questions? A TM M u that takes as input, an encoded version of another TM M and an input w to M. M u will simulate the processing w on M If M halts on input w, M u will halt If M rejects on input w,m u will reject. M u is a general purpose TM M is a program run on the general purpose TM Encoding scheme We need a way to encode a TM so that it can be provided as input to T u Define sets: Q = {q 1, q 2, } = set of all possible states that may appear in any TM S = {a 1, a 2, a 3, } = set of all possible tapes symbols that can be written on any TM. So for any TM Q Q and Γ S 2

3 Assumptions q 1 will always be the start state There will only be 1 final state It will be q 2 The machine always halts in q 2 Encoding scheme Associate states, symbols, and directions with binary numbers: States: s(q i ) 1 i Symbols s(a i ) 1 i Directions: s(l) 1 s(r) 11 Encoding scheme Encoding transitions: Encode each state, symbol, direction Separate by 0 The transition δ (p,a) = (q, b, D) can be encoded as: s(p)0s(a)0s(q)0s(b)0s(d) Encoding Encoding for a TM Encode each of it s moves Separate by 0 s e(t) = e(m 1 )0e(m 2 )0 0e(m k )0 The input to M u will be an encoded TM and a string w to run on that TM We encode x by individually encoding the characters of x (separated by 1 s) x = z 1 z 2 z n e(x) = s(z 1 )0s(z 2 )0 0s(z n )0 Encoding Scheme Finally, the description of the TM and the encoding of the string to run on the TM will be separated by a blank Input to M u e(m) e(x) 3

4 Encoding example States q 1 state 1 q 2 state 2 q 3 state 3 q 4 state 4 Symbols B symbol 1 a symbol 2 b symbol 3 Encoding example States q 1 state 1 q 2 state 2 q 3 state 3 q 4 state 4 Symbols B symbol 1 a symbol 2 b symbol 3 Directions s(l) 1 s(r) Encoding scheme The actual scheme isn t really important (in fact, there are many) What is important is that we can encode a TM and it s input as a binary string. This encoding defines a unique serial number to each TM The set of all TMs is countably infinite We can define a one-to-one and onto function between the set of TMs and the set of natural numbers { 0, 1, 2, } Uncountably infinite sets are larger than countably infinite sets How it works 3 tape TM Tape 1 Working tape Tape 2 Input and output tape Tape 3 encoded form of the state that machine being simulated is in Note that a 3 tape TM is equivalent to a basic TM. How it works Read head(s) State Machine (program) On a single move, The symbol on each tape is read The symbol on each tape is written The tape head for each tape is moved independently 4

5 How it works When we start e(t) e(x) is on tape 1 Step 1: Move e(x) from tape 1 to tape 2 and delete from tape 1 Tape 2: e(x) Step 2: Copy encoded initial state of T to tape 3 Tape 3: s(q 1 ) How it works Step 3: Now simulation begins read and replace character on tape 2 read state on tape 3 find a transition in the encoded machine on tape 1. Replace destination state onto tape 3 Replace character on tape 2. Move head on tape 2 appropriately How will the machine finish? The TM being simulated has nowhere to go. M u will never find a suitable transition The TM being simulated goes into an infinite loop M u will continually simulate these moves The TM being simulated halts M u will halt with halt state on it s 3 rd tape M u will copy the contents of Tape 2 to Tape 1 Reality check: What have we done? Defined: A means to encode a TM as a binary string Defines it s serial number Set of all TMs is infinitely countable A Universal TM (M u ) that takes as input: An encoded TM, M An encoded input string, w That will simulate the running of w on M Questions? Next time (Monday): Languages and TMs Godel, Escher, Bach! Next class: Exam 2 5

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